Files
stgsharp/StgSharp.Common/Environment/GlobalSetting.cs
T

108 lines
3.8 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="GlobalSetting.cs"
// Project: World
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static unsafe partial class World
{
internal const int ssdSegmentLength = 16;
private static byte[] _currentHash;
private static bool _inited;
private static int _mainThreadID = -1;
public static byte[] CurrentAssemblyHash
{
get
{
if( _currentHash == null ) {
string route = Assembly.GetExecutingAssembly().Location;
string time = DateTime.UtcNow.ToString();
using( SHA256 sh = SHA256.Create() ) {
byte[] bytes = Encoding.UTF8.GetBytes( route );
_currentHash = sh.ComputeHash( bytes );
}
}
return _currentHash;
}
}
public static int MainThreadID
{
get => ( _mainThreadID == -1 ) ?
throw new InvalidOperationException(
"StgSharp environment is not inited. " + "Main thread id is not available" ) : _mainThreadID;
}
/// <summary>
/// CustomizeInit an instance of OpenGL program, This method should be called before any
/// other World api.
/// </summary>
public static void InitGL( int majorVersion, int minorVersion )
{
if( API == default ) {
API = GraphicAPI.GL;
}
if( API != GraphicAPI.GL ) {
return;
}
InternalIO.InternalInitGL( majorVersion, minorVersion );
}
public static class GlobalSetting
{
private static bool vSyncActivated;
public static bool VSyncActivated
{
get => vsyncActivated;
set
{
InternalIO.glfwSwapInterval( value ? 1 : 0 );
vsyncActivated = value;
}
}
}
}//-------------------------------------- End of Class ---------------------------------------//
}