add from giga-device, new branch added
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="BattleField.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
// TODO 这玩意如何加载一个渲染流程以获得各个图元还没搞清楚
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public class BattleField : ControllingItem
|
||||
{
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public ReadOnlySpan<Vec4> TextureBox
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public Vec2 Position { get; set; }
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ButtonGroup.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Transactions;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public abstract class KeyboardButtonGroup : ControllingItem
|
||||
{
|
||||
|
||||
private List<TriggerButton> buttonList;
|
||||
private TriggerButton current;
|
||||
|
||||
public KeyboardButtonGroup()
|
||||
{
|
||||
buttonList = new List<TriggerButton>();
|
||||
}
|
||||
|
||||
public bool IsEntity
|
||||
{
|
||||
get => false;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<Vec4> TextureBox
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public TriggerButton CurrentButton
|
||||
{
|
||||
get => current;
|
||||
}
|
||||
|
||||
public Vec2 Position { get; set; }
|
||||
|
||||
protected List<TriggerButton> AllButton
|
||||
{
|
||||
get => buttonList;
|
||||
}
|
||||
|
||||
public void AddButton( TriggerButton button )
|
||||
{
|
||||
buttonList.Add( button );
|
||||
}
|
||||
|
||||
public abstract void Confirm();
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
foreach( TriggerButton item in buttonList ) {
|
||||
yield return item.Single();
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveDown()
|
||||
{
|
||||
TriggerButton button = current;
|
||||
while( ( button.Down != null ) && button.Down.IsDisabled ) {
|
||||
button = button.Right;
|
||||
}
|
||||
if( current == button ) {
|
||||
return;
|
||||
}
|
||||
current.DeHighlight();
|
||||
button.Enable();
|
||||
current = button;
|
||||
}
|
||||
|
||||
public void MoveLeft()
|
||||
{
|
||||
TriggerButton button = current;
|
||||
while( ( button.Left != null ) && button.Left.IsDisabled ) {
|
||||
button = button.Left;
|
||||
}
|
||||
if( current == button ) {
|
||||
return;
|
||||
}
|
||||
current.DeHighlight();
|
||||
button.Enable();
|
||||
current = button;
|
||||
}
|
||||
|
||||
public void MoveRight()
|
||||
{
|
||||
TriggerButton button = current;
|
||||
while( ( button.Right != null ) && button.Right.IsDisabled ) {
|
||||
button = button.Right;
|
||||
}
|
||||
if( current == button ) {
|
||||
return;
|
||||
}
|
||||
current.DeHighlight();
|
||||
button.Enable();
|
||||
current = button;
|
||||
}
|
||||
|
||||
public void MoveUp()
|
||||
{
|
||||
TriggerButton button = current;
|
||||
while( ( button.Up != null ) && button.Up.IsDisabled ) {
|
||||
button = button.Right;
|
||||
}
|
||||
if( current == button ) {
|
||||
return;
|
||||
}
|
||||
current.DeHighlight();
|
||||
button.Enable();
|
||||
current = button;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="CharacterIndexImage.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public class CharacterLineIndexImage : ControllingItem
|
||||
{
|
||||
|
||||
private char[] displayIndex;
|
||||
private char defaultChar;
|
||||
|
||||
private Dictionary<char, PlainGeometryMesh> texIndex;
|
||||
private int length;
|
||||
private PlainGeometryMesh _tittleMesh;
|
||||
|
||||
public CharacterLineIndexImage(
|
||||
int length,
|
||||
char defaultChar,
|
||||
PlainGeometryMesh tittleMesh,
|
||||
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration )
|
||||
{
|
||||
this.length = length;
|
||||
displayIndex = new char[length];
|
||||
_tittleMesh = tittleMesh;
|
||||
texIndex = indexEnumeration.ToDictionary( item => item.Item1, item => item.Item2 );
|
||||
}
|
||||
|
||||
public bool IsEntity
|
||||
{
|
||||
get => true;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<Vec4> TextureBox
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public Rectangle BoundingBox
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Vec2 Position
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Display( string message )
|
||||
{
|
||||
if( string.IsNullOrEmpty( message ) ) {
|
||||
message = string.Empty;
|
||||
}
|
||||
|
||||
string result = ( message.Length >= length ) ?
|
||||
message.Substring( message.Length - displayIndex.Length ) : message.PadLeft(
|
||||
length, defaultChar );
|
||||
|
||||
displayIndex = result.ToCharArray();
|
||||
}
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
yield return _tittleMesh;
|
||||
foreach( char item in displayIndex ) {
|
||||
yield return texIndex[ item ];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ControllingIntem.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
|
||||
{
|
||||
|
||||
public abstract bool IsEntity { get; }
|
||||
|
||||
public abstract ReadOnlySpan<Vec4> TextureBox { get; }
|
||||
|
||||
public abstract Rectangle BoundingBox { get; set; }
|
||||
|
||||
public abstract Vec2 Position { get; set; }
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="DecorationBox.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public class DecorationBox : ControllingItem
|
||||
{
|
||||
|
||||
private PlainGeometryMesh renderMesh;
|
||||
|
||||
public DecorationBox( Rectangle bound, Image texture, Vec2[] texCoord )
|
||||
{
|
||||
renderMesh = new PlainGeometryMesh(
|
||||
BoundingBox, new TextureProvider( texture, texCoord ) );
|
||||
}
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public ReadOnlySpan<Vec4> TextureBox
|
||||
{
|
||||
get => renderMesh.TextureCoord;
|
||||
}
|
||||
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public Vec2 Position { get; set; }
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
yield return renderMesh;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="MarkingLable.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Mathematics;
|
||||
using StgSharp.Timing;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public class MarkingLabel : ControllingItem
|
||||
{
|
||||
|
||||
private PlainGeometryMesh marker;
|
||||
|
||||
private TimeFunction _movement;
|
||||
|
||||
private Vec2 _currentPosition, _movementVec;
|
||||
|
||||
public MarkingLabel( PlainGeometryMesh marker, TimeFunction movement )
|
||||
{
|
||||
this.marker = marker;
|
||||
_movement = movement;
|
||||
}
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public ReadOnlySpan<Vec4> TextureBox
|
||||
{
|
||||
get => marker.TextureCoord;
|
||||
}
|
||||
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public Vec2 Position { get; set; }
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
yield return marker;
|
||||
}
|
||||
|
||||
public void Move( Vec2 movement )
|
||||
{
|
||||
if( !_movement.IsComplete ) {
|
||||
Position = _currentPosition + ( _movement.Calculate() * _movementVec );
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveTo( Vec2 target )
|
||||
{
|
||||
Move( target - Position );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,218 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TriggerButton.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Mathematics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public delegate void RenderButtonTextureCallback(
|
||||
ButtonStatus status,
|
||||
float beginTime,
|
||||
in TextureProvider texture );
|
||||
|
||||
public enum ButtonStatus
|
||||
{
|
||||
|
||||
Error = 0b0,
|
||||
Disable = 0b1,
|
||||
Enable = 0b10,
|
||||
Highlight = 0b100,
|
||||
Confirm = 0b1000,
|
||||
|
||||
DisableToEnable = Disable | Enable,
|
||||
EnableToDisable = -( Enable | DisableToEnable ),
|
||||
|
||||
EnableToHighlight = Enable | Highlight,
|
||||
HighlightToEnable = -( Enable | Highlight ),
|
||||
|
||||
HighlightToDisable = -( Highlight | Disable ),
|
||||
|
||||
}
|
||||
|
||||
public class TriggerButton : ControllingItem
|
||||
{
|
||||
|
||||
private Action? confirmCallback;
|
||||
private Action? disableCallback;
|
||||
|
||||
#nullable enable
|
||||
private Action? enableCallback;
|
||||
private float _statusBeginTime;
|
||||
|
||||
private RenderButtonTextureCallback _renderButton;
|
||||
private TextureProvider _texture;
|
||||
|
||||
#nullable restore
|
||||
|
||||
public TriggerButton()
|
||||
{
|
||||
CurrentStatus = ButtonStatus.Disable;
|
||||
}
|
||||
|
||||
public event Action ConfirmEvent
|
||||
{
|
||||
add { confirmCallback += value; }
|
||||
remove { confirmCallback -= value; }
|
||||
}
|
||||
|
||||
public event Action DisableEvent
|
||||
{
|
||||
add { disableCallback += value; }
|
||||
remove { disableCallback -= value; }
|
||||
}
|
||||
|
||||
public event Action EnableEvent
|
||||
{
|
||||
add { enableCallback += value; }
|
||||
remove { enableCallback -= value; }
|
||||
}
|
||||
|
||||
public event RenderButtonTextureCallback RenderButtonTexture
|
||||
{
|
||||
add
|
||||
{
|
||||
if( _renderButton == null )
|
||||
{
|
||||
_renderButton = value;
|
||||
} else
|
||||
{
|
||||
_renderButton += value;
|
||||
}
|
||||
}
|
||||
remove
|
||||
{
|
||||
if( _renderButton != null ) {
|
||||
_renderButton -= value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsHighLighted { get; internal set; }
|
||||
|
||||
public bool IsDisabled { get; internal set; }
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public ReadOnlySpan<Vec4> TextureBox
|
||||
{
|
||||
get => MemoryMarshal.Cast<Vec2, Vec4>( _texture.TextureCoordinate );
|
||||
}
|
||||
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public TriggerButton Left { get; internal set; }
|
||||
|
||||
public TriggerButton Right { get; internal set; }
|
||||
|
||||
public TriggerButton Up { get; internal set; }
|
||||
|
||||
public TriggerButton Down { get; internal set; }
|
||||
|
||||
public Vec2 Position { get; set; }
|
||||
|
||||
internal TextureProvider Texture
|
||||
{
|
||||
get => _texture;
|
||||
set => _texture = value;
|
||||
}
|
||||
|
||||
protected ButtonStatus CurrentStatus { get; set; }
|
||||
|
||||
public void DeHighlight()
|
||||
{
|
||||
if( CurrentStatus == ButtonStatus.Highlight ) {
|
||||
CurrentStatus = ButtonStatus.HighlightToEnable;
|
||||
}
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
CurrentStatus = CurrentStatus switch
|
||||
{
|
||||
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
|
||||
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
|
||||
_ => CurrentStatus,
|
||||
};
|
||||
if( disableCallback != null ) {
|
||||
disableCallback();
|
||||
}
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
if( CurrentStatus == ButtonStatus.Disable )
|
||||
{
|
||||
CurrentStatus = ButtonStatus.DisableToEnable;
|
||||
} else
|
||||
{
|
||||
return;
|
||||
}
|
||||
if( enableCallback != null ) {
|
||||
enableCallback();
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
_renderButton( CurrentStatus, _statusBeginTime, in _texture );
|
||||
yield return new PlainGeometryMesh( this.BoundingBox, _texture );
|
||||
}
|
||||
|
||||
public void Highlight()
|
||||
{
|
||||
if( CurrentStatus == ButtonStatus.Enable )
|
||||
{
|
||||
CurrentStatus |= ButtonStatus.EnableToHighlight;
|
||||
} else
|
||||
{
|
||||
return;
|
||||
}
|
||||
if( confirmCallback != null ) {
|
||||
confirmCallback();
|
||||
}
|
||||
}
|
||||
|
||||
internal void Init( ButtonStatus status )
|
||||
{
|
||||
if( CurrentStatus == ButtonStatus.Error ) {
|
||||
CurrentStatus = status;
|
||||
}
|
||||
}
|
||||
|
||||
}//----------------------------------- End of class --------------------------------------------
|
||||
}
|
||||
Reference in New Issue
Block a user