Files
stgsharp/StgSharp.Common/Controlling/Controls/ButtonGroup.cs
T

152 lines
4.5 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ButtonGroup.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Transactions;
namespace StgSharp.Controls
{
public abstract class KeyboardButtonGroup : ControllingItem
{
private List<TriggerButton> buttonList;
private TriggerButton current;
public KeyboardButtonGroup()
{
buttonList = new List<TriggerButton>();
}
public bool IsEntity
{
get => false;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox { get; set; }
public TriggerButton CurrentButton
{
get => current;
}
public Vec2 Position { get; set; }
protected List<TriggerButton> AllButton
{
get => buttonList;
}
public void AddButton( TriggerButton button )
{
buttonList.Add( button );
}
public abstract void Confirm();
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
foreach( TriggerButton item in buttonList ) {
yield return item.Single();
}
}
public void MoveDown()
{
TriggerButton button = current;
while( ( button.Down != null ) && button.Down.IsDisabled ) {
button = button.Right;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveLeft()
{
TriggerButton button = current;
while( ( button.Left != null ) && button.Left.IsDisabled ) {
button = button.Left;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveRight()
{
TriggerButton button = current;
while( ( button.Right != null ) && button.Right.IsDisabled ) {
button = button.Right;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveUp()
{
TriggerButton button = current;
while( ( button.Up != null ) && button.Up.IsDisabled ) {
button = button.Right;
}
if( current == button ) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
}
}