large useless file removed

This commit is contained in:
YoumuLiu
2024-02-27 01:00:03 +08:00
parent 06e39f7a31
commit 1f2fca4c8f
329 changed files with 0 additions and 531840 deletions
Binary file not shown.
Binary file not shown.
@@ -1,73 +0,0 @@
{
"Version": 1,
"WorkspaceRootPath": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\",
"Documents": [
{
"AbsoluteMoniker": "D:0:0:{00EF73C2-CC73-4478-884E-08979F4A429A}|StgSharpC\\StgSharpGraphic.vcxproj|D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\StgSharpC.c||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}",
"RelativeMoniker": "D:0:0:{00EF73C2-CC73-4478-884E-08979F4A429A}|StgSharpC\\StgSharpGraphic.vcxproj|solutionrelative:StgSharpC\\StgSharpC.c||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}"
},
{
"AbsoluteMoniker": "D:0:0:{00EF73C2-CC73-4478-884E-08979F4A429A}|StgSharpC\\StgSharpGraphic.vcxproj|D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\gl.c||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}",
"RelativeMoniker": "D:0:0:{00EF73C2-CC73-4478-884E-08979F4A429A}|StgSharpC\\StgSharpGraphic.vcxproj|solutionrelative:StgSharpC\\gl.c||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}"
},
{
"AbsoluteMoniker": "D:0:0:{00EF73C2-CC73-4478-884E-08979F4A429A}|StgSharpC\\StgSharpGraphic.vcxproj|D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\include\\glad_gl.h||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}",
"RelativeMoniker": "D:0:0:{00EF73C2-CC73-4478-884E-08979F4A429A}|StgSharpC\\StgSharpGraphic.vcxproj|solutionrelative:StgSharpC\\include\\glad_gl.h||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}"
}
],
"DocumentGroupContainers": [
{
"Orientation": 0,
"VerticalTabListWidth": 256,
"DocumentGroups": [
{
"DockedWidth": 200,
"SelectedChildIndex": 0,
"Children": [
{
"$type": "Document",
"DocumentIndex": 0,
"Title": "StgSharpC.c",
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\StgSharpC.c",
"RelativeDocumentMoniker": "StgSharpC\\StgSharpC.c",
"ToolTip": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\StgSharpC.c",
"RelativeToolTip": "StgSharpC\\StgSharpC.c",
"ViewState": "AQIAAAAAAAAAAAAAAAAAAB8AAAAAAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000423|",
"WhenOpened": "2024-02-15T13:11:05.796Z",
"EditorCaption": ""
},
{
"$type": "Bookmark",
"Name": "ST:0:0:{cce594b6-0c39-4442-ba28-10c64ac7e89f}"
},
{
"$type": "Document",
"DocumentIndex": 1,
"Title": "gl.c",
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\gl.c",
"RelativeDocumentMoniker": "StgSharpC\\gl.c",
"ToolTip": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\gl.c",
"RelativeToolTip": "StgSharpC\\gl.c",
"ViewState": "AQIAAEgUAAAAAAAAAAAUwFgUAAAAAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000423|",
"WhenOpened": "2024-02-15T13:17:04.927Z"
},
{
"$type": "Document",
"DocumentIndex": 2,
"Title": "glad_gl.h",
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\include\\glad_gl.h",
"RelativeDocumentMoniker": "StgSharpC\\include\\glad_gl.h",
"ToolTip": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u5B9E\u9A8C\\contexttest\\StgSharpC\\include\\glad_gl.h",
"RelativeToolTip": "StgSharpC\\include\\glad_gl.h",
"ViewState": "AQIAAEgrAAAAAAAAAAAAAEkSAAAgAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000680|",
"WhenOpened": "2024-02-15T13:16:34.337Z"
}
]
}
]
}
]
}
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
-49
View File
@@ -1,49 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StgSharpC", "StgSharpC\StgSharpGraphic.vcxproj", "{00EF73C2-CC73-4478-884E-08979F4A429A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Benchmark|x64 = Benchmark|x64
Benchmark|x86 = Benchmark|x86
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
RealDebug|x64 = RealDebug|x64
RealDebug|x86 = RealDebug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
Toollist|x64 = Toollist|x64
Toollist|x86 = Toollist|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{00EF73C2-CC73-4478-884E-08979F4A429A}.Benchmark|x64.ActiveCfg = Benchmark|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Benchmark|x64.Build.0 = Benchmark|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Benchmark|x86.ActiveCfg = Benchmark|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.Benchmark|x86.Build.0 = Benchmark|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.Debug|x64.ActiveCfg = Debug|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Debug|x64.Build.0 = Debug|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Debug|x86.ActiveCfg = Debug|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.Debug|x86.Build.0 = Debug|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.RealDebug|x64.ActiveCfg = RealDebug|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.RealDebug|x64.Build.0 = RealDebug|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.RealDebug|x86.ActiveCfg = RealDebug|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.RealDebug|x86.Build.0 = RealDebug|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.Release|x64.ActiveCfg = Release|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Release|x64.Build.0 = Release|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Release|x86.ActiveCfg = Release|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.Release|x86.Build.0 = Release|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.Toollist|x64.ActiveCfg = Toollist|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Toollist|x64.Build.0 = Toollist|x64
{00EF73C2-CC73-4478-884E-08979F4A429A}.Toollist|x86.ActiveCfg = Toollist|Win32
{00EF73C2-CC73-4478-884E-08979F4A429A}.Toollist|x86.Build.0 = Toollist|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {01D9066E-E930-489B-B900-3B9BE14D2D38}
EndGlobalSection
EndGlobal
Binary file not shown.
@@ -1,7 +0,0 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\debuger.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\Debug\debuger.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\dllmain.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\Debug\dllmain.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\linear.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\Debug\linear.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\mat2.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\Debug\mat2.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\mat3.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\Debug\mat3.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\mat4.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\Debug\mat4.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\StgSharpC.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\Debug\StgSharpC.obj
@@ -1,2 +0,0 @@
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.37.32822:TargetPlatformVersion=10.0.22621.0:
Debug|Win32|D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\|
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Debug\StgSharpGraphic.dll</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>
File diff suppressed because it is too large Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
-126
View File
@@ -1,126 +0,0 @@
// StgShqrpGraphic.cpp : 定义 DLL 的导出函数。
//
#include "./include/ssgc_framework.h"
#include "./include/glad_gl.h"
#include "./include/glfw3.h"
#include "./include/StgSharpC.h"
#include <stdio.h>
GladGLContext* currentContext;
extern char* infolog[512] = { 0 };
void FrameBufferSizeCallback(int x, int y, int height, int width);
int main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(
800, 600, "Test Context", NULL, NULL
);
glfwMakeContextCurrent(window);
currentContext = malloc(sizeof(GladGLContext));
gladLoadGLContext(currentContext, glfwGetProcAddress);
glfwSetFramebufferSizeCallback(window, FrameBufferSizeCallback);
while (glfwWindowShouldClose(window))
{
currentContext->Clear(GL_COLOR_BUFFER_BIT | GLFW_DEPTH_BITS);
currentContext->ClearColor(0.5f, 0.3f, 0.6f, 1.0f);
glfwSwapBuffers(window);
glfwPollEvents();
}
}
void FrameBufferSizeCallback(int x, int y, int height, int width)
{
currentContext->Viewport(0, 0, height, width);
}
void printShaderCode(char* const* code)
{
printf(*code);
}
SSCAPI void _cdecl initGL(int majorVersion, int minorVersion)
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, majorVersion);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minorVersion);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
}
SSCAPI unsigned int loadShaderCode(GladGLContext* context, char* const shaderCode, GLint shadertype)
{
if (currentContext != NULL)
{
unsigned int shader = context->CreateShader(shadertype);
context->ShaderSource(shader, 1, &shaderCode, NULL);
context->CompileShader(shader);
int success;
context->GetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success)
{
context->GetShaderInfoLog(shader, 512, NULL, infolog);
infolog[511] = '\0';
return 0;
}
else
{
return shader;
}
}
else
{
return 0;
}
}
SSCAPI unsigned int linkShaderProgram(GladGLContext* context, GLuint shaderProgram)
{
context->LinkProgram(shaderProgram);
int success;
context->GetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success)
{
context->GetProgramInfoLog(shaderProgram, 512, NULL, infolog);
return 0;
}
else
{
return shaderProgram;
}
}
SSCAPI void SSCDECL loadImageData(char* location, Image* out, imageLoader loader)
{
if (loader == NULL)
{
loader = stbi_load;
}
out->pixelPtr = loader(location, &(out->width), &(out->height), &(out->channel), 0);
}
SSCAPI void SSCDECL unloadImageData(Image* out)
{
free(out->pixelPtr);
}
char* _cdecl readLog()
{
infolog[511] = '\0';
return &infolog;
}
@@ -1,415 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Benchmark|Win32">
<Configuration>Benchmark</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Benchmark|x64">
<Configuration>Benchmark</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RealDebug|Win32">
<Configuration>RealDebug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RealDebug|x64">
<Configuration>RealDebug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Toollist|Win32">
<Configuration>Toollist</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Toollist|x64">
<Configuration>Toollist</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{00ef73c2-cc73-4478-884e-08979f4a429a}</ProjectGuid>
<RootNamespace>StgSharpGraphic</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>StgSharpC</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>StgSharpC</TargetName>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)include</IncludePath>
<OutDir>$(SolutionDir)</OutDir>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ProjectDir)lib</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'">
<TargetName>StgSharpC</TargetName>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)include</IncludePath>
<OutDir>$(SolutionDir)</OutDir>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ProjectDir)lib</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|x64'">
<TargetName>StgSharpC</TargetName>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)include</IncludePath>
<OutDir>$(SolutionDir)</OutDir>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ProjectDir)lib</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
<TargetName>StgSharpC</TargetName>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)include</IncludePath>
<OutDir>$(SolutionDir)</OutDir>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ProjectDir)lib</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>StgSharpGraphic</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>StgSharpC</TargetName>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)include</IncludePath>
<OutDir>$(SolutionDir)</OutDir>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ProjectDir)lib</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLFW_BUILD_DLL;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<CompileAs>CompileAsC</CompileAs>
<ShowIncludes>true</ShowIncludes>
<AssemblerOutput>All</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(ProjectDir)lib</AdditionalLibraryDirectories>
<AdditionalDependencies>OpenGL32.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>LinkVerbose</ShowProgress>
<EntryPointSymbol>Main</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLFW_BUILD_DLL;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<CompileAs>CompileAsC</CompileAs>
<ShowIncludes>true</ShowIncludes>
<AssemblerOutput>All</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(ProjectDir)lib</AdditionalLibraryDirectories>
<AdditionalDependencies>OpenGL32.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>LinkVerbose</ShowProgress>
<EntryPointSymbol>Main</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Toollist|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLFW_BUILD_DLL;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<CompileAs>CompileAsC</CompileAs>
<ShowIncludes>true</ShowIncludes>
<AssemblerOutput>All</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(ProjectDir)lib</AdditionalLibraryDirectories>
<AdditionalDependencies>OpenGL32.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>LinkVerbose</ShowProgress>
<EntryPointSymbol>Main</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RealDebug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLFW_BUILD_DLL;_DEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<CompileAs>CompileAsC</CompileAs>
<ShowIncludes>true</ShowIncludes>
<AssemblerOutput>All</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(ProjectDir)lib</AdditionalLibraryDirectories>
<AdditionalDependencies>OpenGL32.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>LinkVerbose</ShowProgress>
<EntryPointSymbol>Main</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_GLFW_BUILD_DLL;NDEBUG;STGSHARPGRAPHIC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AssemblerOutput>All</AssemblerOutput>
<CompileAs>CompileAsC</CompileAs>
<ShowIncludes>true</ShowIncludes>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(ProjectDir)lib</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3dll.lib;glfw3.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<MapExports>true</MapExports>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<ShowProgress>LinkVerbose</ShowProgress>
<EntryPointSymbol>Main</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="include\glad_gl.h" />
<ClInclude Include="include\glfw3.h" />
<ClInclude Include="include\glfw3native.h" />
<ClInclude Include="include\khrplatform.h" />
<ClInclude Include="include\ssgc_framework.h" />
<ClInclude Include="include\ssgc_internal.h" />
<ClInclude Include="include\StgSharpC.h" />
</ItemGroup>
<ItemGroup>
<Library Include="lib\glfw3.lib" />
<Library Include="lib\glfw3dll.lib" />
<Library Include="lib\glfw3_mt.lib" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="debuger.c" />
<ClCompile Include="dllmain.c" />
<ClCompile Include="gl.c" />
<ClCompile Include="linear.c" />
<ClCompile Include="mat2.c" />
<ClCompile Include="mat3.c" />
<ClCompile Include="mat4.c" />
<ClCompile Include="StgSharpC.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -1,92 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="头文件\glad">
<UniqueIdentifier>{11bb7d6d-b350-4396-81cf-94252c7ac868}</UniqueIdentifier>
</Filter>
<Filter Include="头文件\glfw">
<UniqueIdentifier>{0f11315e-afa5-47bd-8cda-99fa20df04d9}</UniqueIdentifier>
</Filter>
<Filter Include="头文件\KHRplatform">
<UniqueIdentifier>{832aa80e-51b7-4954-aafc-d3d4aaaa09ec}</UniqueIdentifier>
</Filter>
<Filter Include="资源文件\glfw">
<UniqueIdentifier>{0384ee02-17f6-48b6-b1c6-7717af12fea9}</UniqueIdentifier>
</Filter>
<Filter Include="源文件\glad">
<UniqueIdentifier>{d0bf8adc-b25d-4590-8735-46e4af45e1a0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\glfw3.h">
<Filter>头文件\glfw</Filter>
</ClInclude>
<ClInclude Include="include\glfw3native.h">
<Filter>头文件\glfw</Filter>
</ClInclude>
<ClInclude Include="include\glad_gl.h">
<Filter>头文件\glad</Filter>
</ClInclude>
<ClInclude Include="include\ssgc_framework.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\ssgc_internal.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\StgSharpC.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\khrplatform.h">
<Filter>头文件\KHRplatform</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Library Include="lib\glfw3.lib">
<Filter>资源文件\glfw</Filter>
</Library>
<Library Include="lib\glfw3_mt.lib">
<Filter>资源文件\glfw</Filter>
</Library>
<Library Include="lib\glfw3dll.lib">
<Filter>资源文件\glfw</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<ClCompile Include="debuger.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="dllmain.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="linear.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="mat2.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="mat3.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="mat4.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="StgSharpC.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="gl.c">
<Filter>源文件\glad</Filter>
</ClCompile>
</ItemGroup>
</Project>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>
-55
View File
@@ -1,55 +0,0 @@
// dllmain.cpp : 定义 DLL 应用程序的入口点。
#ifdef _WIN32
#include "./include/ssgc_framework.h"
#endif // __
#include "./include/StgSharpC.h"
#ifdef _WIN32
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
do
{
defaultVecPtr = _aligned_malloc(sizeof(__m128), 16);
} while (defaultVecPtr == NULL);
return 1;
case DLL_THREAD_ATTACH:
return 1;
case DLL_THREAD_DETACH:
return 1;
case DLL_PROCESS_DETACH:
return 1;
break;
}
return TRUE;
}
#else
attribute((constructor)) void DllMain()
{
}
#endif // _WIN32
__m128* defaultVecPtr = NULL;
File diff suppressed because it is too large Load Diff
-325
View File
@@ -1,325 +0,0 @@
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "./include/glad_glsc2.h"
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
static void glad_gl_load_GL_SC_VERSION_2_0(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SC_VERSION_2_0) return;
context->ActiveTexture = (PFNGLACTIVETEXTUREPROC)load(userptr, "glActiveTexture");
context->BindBuffer = (PFNGLBINDBUFFERPROC)load(userptr, "glBindBuffer");
context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(userptr, "glBindFramebuffer");
context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(userptr, "glBindRenderbuffer");
context->BindTexture = (PFNGLBINDTEXTUREPROC)load(userptr, "glBindTexture");
context->BlendColor = (PFNGLBLENDCOLORPROC)load(userptr, "glBlendColor");
context->BlendEquation = (PFNGLBLENDEQUATIONPROC)load(userptr, "glBlendEquation");
context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(userptr, "glBlendEquationSeparate");
context->BlendFunc = (PFNGLBLENDFUNCPROC)load(userptr, "glBlendFunc");
context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(userptr, "glBlendFuncSeparate");
context->BufferData = (PFNGLBUFFERDATAPROC)load(userptr, "glBufferData");
context->BufferSubData = (PFNGLBUFFERSUBDATAPROC)load(userptr, "glBufferSubData");
context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckFramebufferStatus");
context->Clear = (PFNGLCLEARPROC)load(userptr, "glClear");
context->ClearColor = (PFNGLCLEARCOLORPROC)load(userptr, "glClearColor");
context->ClearDepthf = (PFNGLCLEARDEPTHFPROC)load(userptr, "glClearDepthf");
context->ClearStencil = (PFNGLCLEARSTENCILPROC)load(userptr, "glClearStencil");
context->ColorMask = (PFNGLCOLORMASKPROC)load(userptr, "glColorMask");
context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(userptr, "glCompressedTexSubImage2D");
context->CreateProgram = (PFNGLCREATEPROGRAMPROC)load(userptr, "glCreateProgram");
context->CullFace = (PFNGLCULLFACEPROC)load(userptr, "glCullFace");
context->DepthFunc = (PFNGLDEPTHFUNCPROC)load(userptr, "glDepthFunc");
context->DepthMask = (PFNGLDEPTHMASKPROC)load(userptr, "glDepthMask");
context->DepthRangef = (PFNGLDEPTHRANGEFPROC)load(userptr, "glDepthRangef");
context->Disable = (PFNGLDISABLEPROC)load(userptr, "glDisable");
context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(userptr, "glDisableVertexAttribArray");
context->DrawArrays = (PFNGLDRAWARRAYSPROC)load(userptr, "glDrawArrays");
context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(userptr, "glDrawRangeElements");
context->Enable = (PFNGLENABLEPROC)load(userptr, "glEnable");
context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(userptr, "glEnableVertexAttribArray");
context->Finish = (PFNGLFINISHPROC)load(userptr, "glFinish");
context->Flush = (PFNGLFLUSHPROC)load(userptr, "glFlush");
context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glFramebufferRenderbuffer");
context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(userptr, "glFramebufferTexture2D");
context->FrontFace = (PFNGLFRONTFACEPROC)load(userptr, "glFrontFace");
context->GenBuffers = (PFNGLGENBUFFERSPROC)load(userptr, "glGenBuffers");
context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(userptr, "glGenFramebuffers");
context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(userptr, "glGenRenderbuffers");
context->GenTextures = (PFNGLGENTEXTURESPROC)load(userptr, "glGenTextures");
context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(userptr, "glGenerateMipmap");
context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(userptr, "glGetAttribLocation");
context->GetBooleanv = (PFNGLGETBOOLEANVPROC)load(userptr, "glGetBooleanv");
context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(userptr, "glGetBufferParameteriv");
context->GetError = (PFNGLGETERRORPROC)load(userptr, "glGetError");
context->GetFloatv = (PFNGLGETFLOATVPROC)load(userptr, "glGetFloatv");
context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetFramebufferAttachmentParameteriv");
context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(userptr, "glGetGraphicsResetStatus");
context->GetIntegerv = (PFNGLGETINTEGERVPROC)load(userptr, "glGetIntegerv");
context->GetProgramiv = (PFNGLGETPROGRAMIVPROC)load(userptr, "glGetProgramiv");
context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetRenderbufferParameteriv");
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(userptr, "glGetTexParameterfv");
context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(userptr, "glGetTexParameteriv");
context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(userptr, "glGetUniformLocation");
context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(userptr, "glGetVertexAttribPointerv");
context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(userptr, "glGetVertexAttribfv");
context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(userptr, "glGetVertexAttribiv");
context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(userptr, "glGetnUniformfv");
context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(userptr, "glGetnUniformiv");
context->Hint = (PFNGLHINTPROC)load(userptr, "glHint");
context->IsEnabled = (PFNGLISENABLEDPROC)load(userptr, "glIsEnabled");
context->LineWidth = (PFNGLLINEWIDTHPROC)load(userptr, "glLineWidth");
context->PixelStorei = (PFNGLPIXELSTOREIPROC)load(userptr, "glPixelStorei");
context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(userptr, "glPolygonOffset");
context->ProgramBinary = (PFNGLPROGRAMBINARYPROC)load(userptr, "glProgramBinary");
context->ReadnPixels = (PFNGLREADNPIXELSPROC)load(userptr, "glReadnPixels");
context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(userptr, "glRenderbufferStorage");
context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(userptr, "glSampleCoverage");
context->Scissor = (PFNGLSCISSORPROC)load(userptr, "glScissor");
context->StencilFunc = (PFNGLSTENCILFUNCPROC)load(userptr, "glStencilFunc");
context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(userptr, "glStencilFuncSeparate");
context->StencilMask = (PFNGLSTENCILMASKPROC)load(userptr, "glStencilMask");
context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(userptr, "glStencilMaskSeparate");
context->StencilOp = (PFNGLSTENCILOPPROC)load(userptr, "glStencilOp");
context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(userptr, "glStencilOpSeparate");
context->TexParameterf = (PFNGLTEXPARAMETERFPROC)load(userptr, "glTexParameterf");
context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(userptr, "glTexParameterfv");
context->TexParameteri = (PFNGLTEXPARAMETERIPROC)load(userptr, "glTexParameteri");
context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(userptr, "glTexParameteriv");
context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(userptr, "glTexStorage2D");
context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(userptr, "glTexSubImage2D");
context->Uniform1f = (PFNGLUNIFORM1FPROC)load(userptr, "glUniform1f");
context->Uniform1fv = (PFNGLUNIFORM1FVPROC)load(userptr, "glUniform1fv");
context->Uniform1i = (PFNGLUNIFORM1IPROC)load(userptr, "glUniform1i");
context->Uniform1iv = (PFNGLUNIFORM1IVPROC)load(userptr, "glUniform1iv");
context->Uniform2f = (PFNGLUNIFORM2FPROC)load(userptr, "glUniform2f");
context->Uniform2fv = (PFNGLUNIFORM2FVPROC)load(userptr, "glUniform2fv");
context->Uniform2i = (PFNGLUNIFORM2IPROC)load(userptr, "glUniform2i");
context->Uniform2iv = (PFNGLUNIFORM2IVPROC)load(userptr, "glUniform2iv");
context->Uniform3f = (PFNGLUNIFORM3FPROC)load(userptr, "glUniform3f");
context->Uniform3fv = (PFNGLUNIFORM3FVPROC)load(userptr, "glUniform3fv");
context->Uniform3i = (PFNGLUNIFORM3IPROC)load(userptr, "glUniform3i");
context->Uniform3iv = (PFNGLUNIFORM3IVPROC)load(userptr, "glUniform3iv");
context->Uniform4f = (PFNGLUNIFORM4FPROC)load(userptr, "glUniform4f");
context->Uniform4fv = (PFNGLUNIFORM4FVPROC)load(userptr, "glUniform4fv");
context->Uniform4i = (PFNGLUNIFORM4IPROC)load(userptr, "glUniform4i");
context->Uniform4iv = (PFNGLUNIFORM4IVPROC)load(userptr, "glUniform4iv");
context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(userptr, "glUniformMatrix2fv");
context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(userptr, "glUniformMatrix3fv");
context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(userptr, "glUniformMatrix4fv");
context->UseProgram = (PFNGLUSEPROGRAMPROC)load(userptr, "glUseProgram");
context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(userptr, "glVertexAttrib1f");
context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(userptr, "glVertexAttrib1fv");
context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(userptr, "glVertexAttrib2f");
context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(userptr, "glVertexAttrib2fv");
context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(userptr, "glVertexAttrib3f");
context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(userptr, "glVertexAttrib3fv");
context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(userptr, "glVertexAttrib4f");
context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(userptr, "glVertexAttrib4fv");
context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(userptr, "glVertexAttribPointer");
context->Viewport = (PFNGLVIEWPORTPROC)load(userptr, "glViewport");
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int glad_gl_get_extensions(GladGLSC2Context* context, int version, const char** out_exts, unsigned int* out_num_exts_i, char*** out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
if (GLAD_VERSION_MAJOR(version) < 3) {
#else
GLAD_UNUSED(version);
GLAD_UNUSED(out_num_exts_i);
GLAD_UNUSED(out_exts_i);
#endif
if (context->GetString == NULL) {
return 0;
}
*out_exts = (const char*)context->GetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
}
else {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (context->GetStringi == NULL || context->GetIntegerv == NULL) {
return 0;
}
context->GetIntegerv(GL_NUM_EXTENSIONS, (int*)&num_exts_i);
if (num_exts_i > 0) {
exts_i = (char**)malloc(num_exts_i * (sizeof * exts_i));
}
if (exts_i == NULL) {
return 0;
}
for (index = 0; index < num_exts_i; index++) {
const char* gl_str_tmp = (const char*)context->GetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char* local_str = (char*)malloc(len * sizeof(char));
if (local_str != NULL) {
memcpy(local_str, gl_str_tmp, len * sizeof(char));
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void glad_gl_free_extensions(char** exts_i, unsigned int num_exts_i) {
if (exts_i != NULL) {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
free((void*)(exts_i[index]));
}
free((void*)exts_i);
exts_i = NULL;
}
}
static int glad_gl_has_extension(int version, const char* exts, unsigned int num_exts_i, char** exts_i, const char* ext) {
if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
const char* extensions;
const char* loc;
const char* terminator;
extensions = exts;
if (extensions == NULL || ext == NULL) {
return 0;
}
while (1) {
loc = strstr(extensions, ext);
if (loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if ((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
else {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
const char* e = exts_i[index];
if (strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void* userptr, const char* name) {
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char* name)) userptr)(name);
}
static int glad_gl_find_extensions_glsc2(GladGLSC2Context* context, int version) {
const char* exts = NULL;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (!glad_gl_get_extensions(context, version, &exts, &num_exts_i, &exts_i)) return 0;
context->EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc");
context->IMG_pvric_end_to_end_signature = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_pvric_end_to_end_signature");
context->IMG_tile_region_protection = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IMG_tile_region_protection");
context->OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
context->OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
context->OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8");
context->OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives");
glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int glad_gl_find_core_glsc2(GladGLSC2Context* context) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*)context->GetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
context->SC_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLSC2ContextUserPtr(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr) {
int version;
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
if (context->GetString == NULL) return 0;
if (context->GetString(GL_VERSION) == NULL) return 0;
version = glad_gl_find_core_glsc2(context);
glad_gl_load_GL_SC_VERSION_2_0(context, load, userptr);
if (!glad_gl_find_extensions_glsc2(context, version)) return 0;
return version;
}
int gladLoadGLSC2Context(GladGLSC2Context* context, GLADloadfunc load) {
return gladLoadGLSC2ContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void*) load);
}
#ifdef __cplusplus
}
#endif
-795
View File
@@ -1,795 +0,0 @@
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glx.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_GLX_VERSION_1_0 = 0;
int GLAD_GLX_VERSION_1_1 = 0;
int GLAD_GLX_VERSION_1_2 = 0;
int GLAD_GLX_VERSION_1_3 = 0;
int GLAD_GLX_VERSION_1_4 = 0;
int GLAD_GLX_3DFX_multisample = 0;
int GLAD_GLX_AMD_gpu_association = 0;
int GLAD_GLX_ARB_context_flush_control = 0;
int GLAD_GLX_ARB_create_context = 0;
int GLAD_GLX_ARB_create_context_no_error = 0;
int GLAD_GLX_ARB_create_context_profile = 0;
int GLAD_GLX_ARB_create_context_robustness = 0;
int GLAD_GLX_ARB_fbconfig_float = 0;
int GLAD_GLX_ARB_framebuffer_sRGB = 0;
int GLAD_GLX_ARB_get_proc_address = 0;
int GLAD_GLX_ARB_multisample = 0;
int GLAD_GLX_ARB_robustness_application_isolation = 0;
int GLAD_GLX_ARB_robustness_share_group_isolation = 0;
int GLAD_GLX_ARB_vertex_buffer_object = 0;
int GLAD_GLX_EXT_buffer_age = 0;
int GLAD_GLX_EXT_context_priority = 0;
int GLAD_GLX_EXT_create_context_es2_profile = 0;
int GLAD_GLX_EXT_create_context_es_profile = 0;
int GLAD_GLX_EXT_fbconfig_packed_float = 0;
int GLAD_GLX_EXT_framebuffer_sRGB = 0;
int GLAD_GLX_EXT_get_drawable_type = 0;
int GLAD_GLX_EXT_import_context = 0;
int GLAD_GLX_EXT_libglvnd = 0;
int GLAD_GLX_EXT_no_config_context = 0;
int GLAD_GLX_EXT_stereo_tree = 0;
int GLAD_GLX_EXT_swap_control = 0;
int GLAD_GLX_EXT_swap_control_tear = 0;
int GLAD_GLX_EXT_texture_from_pixmap = 0;
int GLAD_GLX_EXT_visual_info = 0;
int GLAD_GLX_EXT_visual_rating = 0;
int GLAD_GLX_INTEL_swap_event = 0;
int GLAD_GLX_MESA_agp_offset = 0;
int GLAD_GLX_MESA_copy_sub_buffer = 0;
int GLAD_GLX_MESA_pixmap_colormap = 0;
int GLAD_GLX_MESA_query_renderer = 0;
int GLAD_GLX_MESA_release_buffers = 0;
int GLAD_GLX_MESA_set_3dfx_mode = 0;
int GLAD_GLX_MESA_swap_control = 0;
int GLAD_GLX_NV_copy_buffer = 0;
int GLAD_GLX_NV_copy_image = 0;
int GLAD_GLX_NV_delay_before_swap = 0;
int GLAD_GLX_NV_float_buffer = 0;
int GLAD_GLX_NV_multigpu_context = 0;
int GLAD_GLX_NV_multisample_coverage = 0;
int GLAD_GLX_NV_present_video = 0;
int GLAD_GLX_NV_robustness_video_memory_purge = 0;
int GLAD_GLX_NV_swap_group = 0;
int GLAD_GLX_NV_video_capture = 0;
int GLAD_GLX_NV_video_out = 0;
int GLAD_GLX_OML_swap_method = 0;
int GLAD_GLX_OML_sync_control = 0;
int GLAD_GLX_SGIS_blended_overlay = 0;
int GLAD_GLX_SGIS_multisample = 0;
int GLAD_GLX_SGIS_shared_multisample = 0;
int GLAD_GLX_SGIX_fbconfig = 0;
int GLAD_GLX_SGIX_hyperpipe = 0;
int GLAD_GLX_SGIX_pbuffer = 0;
int GLAD_GLX_SGIX_swap_barrier = 0;
int GLAD_GLX_SGIX_swap_group = 0;
int GLAD_GLX_SGIX_video_resize = 0;
int GLAD_GLX_SGIX_visual_select_group = 0;
int GLAD_GLX_SGI_cushion = 0;
int GLAD_GLX_SGI_make_current_read = 0;
int GLAD_GLX_SGI_swap_control = 0;
int GLAD_GLX_SGI_video_sync = 0;
int GLAD_GLX_SUN_get_transparent_index = 0;
PFNGLXBINDCHANNELTOWINDOWSGIXPROC glad_glXBindChannelToWindowSGIX = NULL;
PFNGLXBINDHYPERPIPESGIXPROC glad_glXBindHyperpipeSGIX = NULL;
PFNGLXBINDSWAPBARRIERNVPROC glad_glXBindSwapBarrierNV = NULL;
PFNGLXBINDSWAPBARRIERSGIXPROC glad_glXBindSwapBarrierSGIX = NULL;
PFNGLXBINDTEXIMAGEEXTPROC glad_glXBindTexImageEXT = NULL;
PFNGLXBINDVIDEOCAPTUREDEVICENVPROC glad_glXBindVideoCaptureDeviceNV = NULL;
PFNGLXBINDVIDEODEVICENVPROC glad_glXBindVideoDeviceNV = NULL;
PFNGLXBINDVIDEOIMAGENVPROC glad_glXBindVideoImageNV = NULL;
PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC glad_glXBlitContextFramebufferAMD = NULL;
PFNGLXCHANNELRECTSGIXPROC glad_glXChannelRectSGIX = NULL;
PFNGLXCHANNELRECTSYNCSGIXPROC glad_glXChannelRectSyncSGIX = NULL;
PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;
PFNGLXCHOOSEFBCONFIGSGIXPROC glad_glXChooseFBConfigSGIX = NULL;
PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;
PFNGLXCOPYBUFFERSUBDATANVPROC glad_glXCopyBufferSubDataNV = NULL;
PFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;
PFNGLXCOPYIMAGESUBDATANVPROC glad_glXCopyImageSubDataNV = NULL;
PFNGLXCOPYSUBBUFFERMESAPROC glad_glXCopySubBufferMESA = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC glad_glXCreateAssociatedContextAMD = NULL;
PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_glXCreateAssociatedContextAttribsAMD = NULL;
PFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;
PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC glad_glXCreateContextWithConfigSGIX = NULL;
PFNGLXCREATEGLXPBUFFERSGIXPROC glad_glXCreateGLXPbufferSGIX = NULL;
PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;
PFNGLXCREATEGLXPIXMAPMESAPROC glad_glXCreateGLXPixmapMESA = NULL;
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC glad_glXCreateGLXPixmapWithConfigSGIX = NULL;
PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;
PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;
PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;
PFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;
PFNGLXCUSHIONSGIPROC glad_glXCushionSGI = NULL;
PFNGLXDELAYBEFORESWAPNVPROC glad_glXDelayBeforeSwapNV = NULL;
PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC glad_glXDeleteAssociatedContextAMD = NULL;
PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;
PFNGLXDESTROYGLXPBUFFERSGIXPROC glad_glXDestroyGLXPbufferSGIX = NULL;
PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;
PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC glad_glXDestroyHyperpipeConfigSGIX = NULL;
PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;
PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;
PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;
PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_glXEnumerateVideoCaptureDevicesNV = NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC glad_glXEnumerateVideoDevicesNV = NULL;
PFNGLXFREECONTEXTEXTPROC glad_glXFreeContextEXT = NULL;
PFNGLXGETAGPOFFSETMESAPROC glad_glXGetAGPOffsetMESA = NULL;
PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;
PFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;
PFNGLXGETCONTEXTGPUIDAMDPROC glad_glXGetContextGPUIDAMD = NULL;
PFNGLXGETCONTEXTIDEXTPROC glad_glXGetContextIDEXT = NULL;
PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_glXGetCurrentAssociatedContextAMD = NULL;
PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;
PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;
PFNGLXGETCURRENTDISPLAYEXTPROC glad_glXGetCurrentDisplayEXT = NULL;
PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;
PFNGLXGETCURRENTREADDRAWABLESGIPROC glad_glXGetCurrentReadDrawableSGI = NULL;
PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;
PFNGLXGETFBCONFIGATTRIBSGIXPROC glad_glXGetFBConfigAttribSGIX = NULL;
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC glad_glXGetFBConfigFromVisualSGIX = NULL;
PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;
PFNGLXGETGPUIDSAMDPROC glad_glXGetGPUIDsAMD = NULL;
PFNGLXGETGPUINFOAMDPROC glad_glXGetGPUInfoAMD = NULL;
PFNGLXGETMSCRATEOMLPROC glad_glXGetMscRateOML = NULL;
PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;
PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;
PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;
PFNGLXGETSELECTEDEVENTSGIXPROC glad_glXGetSelectedEventSGIX = NULL;
PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;
PFNGLXGETSYNCVALUESOMLPROC glad_glXGetSyncValuesOML = NULL;
PFNGLXGETTRANSPARENTINDEXSUNPROC glad_glXGetTransparentIndexSUN = NULL;
PFNGLXGETVIDEODEVICENVPROC glad_glXGetVideoDeviceNV = NULL;
PFNGLXGETVIDEOINFONVPROC glad_glXGetVideoInfoNV = NULL;
PFNGLXGETVIDEOSYNCSGIPROC glad_glXGetVideoSyncSGI = NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC glad_glXGetVisualFromFBConfigSGIX = NULL;
PFNGLXHYPERPIPEATTRIBSGIXPROC glad_glXHyperpipeAttribSGIX = NULL;
PFNGLXHYPERPIPECONFIGSGIXPROC glad_glXHyperpipeConfigSGIX = NULL;
PFNGLXIMPORTCONTEXTEXTPROC glad_glXImportContextEXT = NULL;
PFNGLXISDIRECTPROC glad_glXIsDirect = NULL;
PFNGLXJOINSWAPGROUPNVPROC glad_glXJoinSwapGroupNV = NULL;
PFNGLXJOINSWAPGROUPSGIXPROC glad_glXJoinSwapGroupSGIX = NULL;
PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC glad_glXLockVideoCaptureDeviceNV = NULL;
PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_glXMakeAssociatedContextCurrentAMD = NULL;
PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;
PFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;
PFNGLXMAKECURRENTREADSGIPROC glad_glXMakeCurrentReadSGI = NULL;
PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC glad_glXNamedCopyBufferSubDataNV = NULL;
PFNGLXQUERYCHANNELDELTASSGIXPROC glad_glXQueryChannelDeltasSGIX = NULL;
PFNGLXQUERYCHANNELRECTSGIXPROC glad_glXQueryChannelRectSGIX = NULL;
PFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC glad_glXQueryContextInfoEXT = NULL;
PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glad_glXQueryCurrentRendererIntegerMESA = NULL;
PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glad_glXQueryCurrentRendererStringMESA = NULL;
PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;
PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;
PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;
PFNGLXQUERYFRAMECOUNTNVPROC glad_glXQueryFrameCountNV = NULL;
PFNGLXQUERYGLXPBUFFERSGIXPROC glad_glXQueryGLXPbufferSGIX = NULL;
PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC glad_glXQueryHyperpipeAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC glad_glXQueryHyperpipeBestAttribSGIX = NULL;
PFNGLXQUERYHYPERPIPECONFIGSGIXPROC glad_glXQueryHyperpipeConfigSGIX = NULL;
PFNGLXQUERYHYPERPIPENETWORKSGIXPROC glad_glXQueryHyperpipeNetworkSGIX = NULL;
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC glad_glXQueryMaxSwapBarriersSGIX = NULL;
PFNGLXQUERYMAXSWAPGROUPSNVPROC glad_glXQueryMaxSwapGroupsNV = NULL;
PFNGLXQUERYRENDERERINTEGERMESAPROC glad_glXQueryRendererIntegerMESA = NULL;
PFNGLXQUERYRENDERERSTRINGMESAPROC glad_glXQueryRendererStringMESA = NULL;
PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;
PFNGLXQUERYSWAPGROUPNVPROC glad_glXQuerySwapGroupNV = NULL;
PFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;
PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC glad_glXQueryVideoCaptureDeviceNV = NULL;
PFNGLXRELEASEBUFFERSMESAPROC glad_glXReleaseBuffersMESA = NULL;
PFNGLXRELEASETEXIMAGEEXTPROC glad_glXReleaseTexImageEXT = NULL;
PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC glad_glXReleaseVideoCaptureDeviceNV = NULL;
PFNGLXRELEASEVIDEODEVICENVPROC glad_glXReleaseVideoDeviceNV = NULL;
PFNGLXRELEASEVIDEOIMAGENVPROC glad_glXReleaseVideoImageNV = NULL;
PFNGLXRESETFRAMECOUNTNVPROC glad_glXResetFrameCountNV = NULL;
PFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;
PFNGLXSELECTEVENTSGIXPROC glad_glXSelectEventSGIX = NULL;
PFNGLXSENDPBUFFERTOVIDEONVPROC glad_glXSendPbufferToVideoNV = NULL;
PFNGLXSET3DFXMODEMESAPROC glad_glXSet3DfxModeMESA = NULL;
PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC glad_glXSwapBuffersMscOML = NULL;
PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;
PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;
PFNGLXSWAPINTERVALSGIPROC glad_glXSwapIntervalSGI = NULL;
PFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;
PFNGLXWAITFORMSCOMLPROC glad_glXWaitForMscOML = NULL;
PFNGLXWAITFORSBCOMLPROC glad_glXWaitForSbcOML = NULL;
PFNGLXWAITGLPROC glad_glXWaitGL = NULL;
PFNGLXWAITVIDEOSYNCSGIPROC glad_glXWaitVideoSyncSGI = NULL;
PFNGLXWAITXPROC glad_glXWaitX = NULL;
static void glad_glx_load_GLX_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_0) return;
glad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC) load(userptr, "glXChooseVisual");
glad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC) load(userptr, "glXCopyContext");
glad_glXCreateContext = (PFNGLXCREATECONTEXTPROC) load(userptr, "glXCreateContext");
glad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC) load(userptr, "glXCreateGLXPixmap");
glad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC) load(userptr, "glXDestroyContext");
glad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC) load(userptr, "glXDestroyGLXPixmap");
glad_glXGetConfig = (PFNGLXGETCONFIGPROC) load(userptr, "glXGetConfig");
glad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC) load(userptr, "glXGetCurrentContext");
glad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC) load(userptr, "glXGetCurrentDrawable");
glad_glXIsDirect = (PFNGLXISDIRECTPROC) load(userptr, "glXIsDirect");
glad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC) load(userptr, "glXMakeCurrent");
glad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC) load(userptr, "glXQueryExtension");
glad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion");
glad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC) load(userptr, "glXSwapBuffers");
glad_glXUseXFont = (PFNGLXUSEXFONTPROC) load(userptr, "glXUseXFont");
glad_glXWaitGL = (PFNGLXWAITGLPROC) load(userptr, "glXWaitGL");
glad_glXWaitX = (PFNGLXWAITXPROC) load(userptr, "glXWaitX");
}
static void glad_glx_load_GLX_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_1) return;
glad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC) load(userptr, "glXGetClientString");
glad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) load(userptr, "glXQueryExtensionsString");
glad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC) load(userptr, "glXQueryServerString");
}
static void glad_glx_load_GLX_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_2) return;
glad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC) load(userptr, "glXGetCurrentDisplay");
}
static void glad_glx_load_GLX_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_3) return;
glad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) load(userptr, "glXChooseFBConfig");
glad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) load(userptr, "glXCreateNewContext");
glad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC) load(userptr, "glXCreatePbuffer");
glad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC) load(userptr, "glXCreatePixmap");
glad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC) load(userptr, "glXCreateWindow");
glad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC) load(userptr, "glXDestroyPbuffer");
glad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC) load(userptr, "glXDestroyPixmap");
glad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC) load(userptr, "glXDestroyWindow");
glad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC) load(userptr, "glXGetCurrentReadDrawable");
glad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) load(userptr, "glXGetFBConfigAttrib");
glad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC) load(userptr, "glXGetFBConfigs");
glad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC) load(userptr, "glXGetSelectedEvent");
glad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) load(userptr, "glXGetVisualFromFBConfig");
glad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC) load(userptr, "glXMakeContextCurrent");
glad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC) load(userptr, "glXQueryContext");
glad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) load(userptr, "glXQueryDrawable");
glad_glXSelectEvent = (PFNGLXSELECTEVENTPROC) load(userptr, "glXSelectEvent");
}
static void glad_glx_load_GLX_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_4) return;
glad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC) load(userptr, "glXGetProcAddress");
}
static void glad_glx_load_GLX_AMD_gpu_association( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_AMD_gpu_association) return;
glad_glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) load(userptr, "glXBlitContextFramebufferAMD");
glad_glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) load(userptr, "glXCreateAssociatedContextAMD");
glad_glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) load(userptr, "glXCreateAssociatedContextAttribsAMD");
glad_glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) load(userptr, "glXDeleteAssociatedContextAMD");
glad_glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC) load(userptr, "glXGetContextGPUIDAMD");
glad_glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) load(userptr, "glXGetCurrentAssociatedContextAMD");
glad_glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC) load(userptr, "glXGetGPUIDsAMD");
glad_glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC) load(userptr, "glXGetGPUInfoAMD");
glad_glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) load(userptr, "glXMakeAssociatedContextCurrentAMD");
}
static void glad_glx_load_GLX_ARB_create_context( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_ARB_create_context) return;
glad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) load(userptr, "glXCreateContextAttribsARB");
}
static void glad_glx_load_GLX_ARB_get_proc_address( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_ARB_get_proc_address) return;
glad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC) load(userptr, "glXGetProcAddressARB");
}
static void glad_glx_load_GLX_EXT_import_context( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_EXT_import_context) return;
glad_glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC) load(userptr, "glXFreeContextEXT");
glad_glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC) load(userptr, "glXGetContextIDEXT");
glad_glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC) load(userptr, "glXGetCurrentDisplayEXT");
glad_glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC) load(userptr, "glXImportContextEXT");
glad_glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC) load(userptr, "glXQueryContextInfoEXT");
}
static void glad_glx_load_GLX_EXT_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_EXT_swap_control) return;
glad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) load(userptr, "glXSwapIntervalEXT");
}
static void glad_glx_load_GLX_EXT_texture_from_pixmap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_EXT_texture_from_pixmap) return;
glad_glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC) load(userptr, "glXBindTexImageEXT");
glad_glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC) load(userptr, "glXReleaseTexImageEXT");
}
static void glad_glx_load_GLX_MESA_agp_offset( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_agp_offset) return;
glad_glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC) load(userptr, "glXGetAGPOffsetMESA");
}
static void glad_glx_load_GLX_MESA_copy_sub_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_copy_sub_buffer) return;
glad_glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC) load(userptr, "glXCopySubBufferMESA");
}
static void glad_glx_load_GLX_MESA_pixmap_colormap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_pixmap_colormap) return;
glad_glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC) load(userptr, "glXCreateGLXPixmapMESA");
}
static void glad_glx_load_GLX_MESA_query_renderer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_query_renderer) return;
glad_glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) load(userptr, "glXQueryCurrentRendererIntegerMESA");
glad_glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) load(userptr, "glXQueryCurrentRendererStringMESA");
glad_glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC) load(userptr, "glXQueryRendererIntegerMESA");
glad_glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC) load(userptr, "glXQueryRendererStringMESA");
}
static void glad_glx_load_GLX_MESA_release_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_release_buffers) return;
glad_glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC) load(userptr, "glXReleaseBuffersMESA");
}
static void glad_glx_load_GLX_MESA_set_3dfx_mode( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_set_3dfx_mode) return;
glad_glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC) load(userptr, "glXSet3DfxModeMESA");
}
static void glad_glx_load_GLX_MESA_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_swap_control) return;
glad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) load(userptr, "glXGetSwapIntervalMESA");
glad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) load(userptr, "glXSwapIntervalMESA");
}
static void glad_glx_load_GLX_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_copy_buffer) return;
glad_glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC) load(userptr, "glXCopyBufferSubDataNV");
glad_glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) load(userptr, "glXNamedCopyBufferSubDataNV");
}
static void glad_glx_load_GLX_NV_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_copy_image) return;
glad_glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC) load(userptr, "glXCopyImageSubDataNV");
}
static void glad_glx_load_GLX_NV_delay_before_swap( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_delay_before_swap) return;
glad_glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC) load(userptr, "glXDelayBeforeSwapNV");
}
static void glad_glx_load_GLX_NV_present_video( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_present_video) return;
glad_glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC) load(userptr, "glXBindVideoDeviceNV");
glad_glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC) load(userptr, "glXEnumerateVideoDevicesNV");
}
static void glad_glx_load_GLX_NV_swap_group( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_swap_group) return;
glad_glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC) load(userptr, "glXBindSwapBarrierNV");
glad_glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC) load(userptr, "glXJoinSwapGroupNV");
glad_glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC) load(userptr, "glXQueryFrameCountNV");
glad_glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC) load(userptr, "glXQueryMaxSwapGroupsNV");
glad_glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC) load(userptr, "glXQuerySwapGroupNV");
glad_glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC) load(userptr, "glXResetFrameCountNV");
}
static void glad_glx_load_GLX_NV_video_capture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_video_capture) return;
glad_glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXBindVideoCaptureDeviceNV");
glad_glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) load(userptr, "glXEnumerateVideoCaptureDevicesNV");
glad_glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXLockVideoCaptureDeviceNV");
glad_glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXQueryVideoCaptureDeviceNV");
glad_glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) load(userptr, "glXReleaseVideoCaptureDeviceNV");
}
static void glad_glx_load_GLX_NV_video_out( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_NV_video_out) return;
glad_glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC) load(userptr, "glXBindVideoImageNV");
glad_glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC) load(userptr, "glXGetVideoDeviceNV");
glad_glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC) load(userptr, "glXGetVideoInfoNV");
glad_glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC) load(userptr, "glXReleaseVideoDeviceNV");
glad_glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC) load(userptr, "glXReleaseVideoImageNV");
glad_glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC) load(userptr, "glXSendPbufferToVideoNV");
}
static void glad_glx_load_GLX_OML_sync_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_OML_sync_control) return;
glad_glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC) load(userptr, "glXGetMscRateOML");
glad_glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC) load(userptr, "glXGetSyncValuesOML");
glad_glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC) load(userptr, "glXSwapBuffersMscOML");
glad_glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC) load(userptr, "glXWaitForMscOML");
glad_glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC) load(userptr, "glXWaitForSbcOML");
}
static void glad_glx_load_GLX_SGIX_fbconfig( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_fbconfig) return;
glad_glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC) load(userptr, "glXChooseFBConfigSGIX");
glad_glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) load(userptr, "glXCreateContextWithConfigSGIX");
glad_glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) load(userptr, "glXCreateGLXPixmapWithConfigSGIX");
glad_glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC) load(userptr, "glXGetFBConfigAttribSGIX");
glad_glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) load(userptr, "glXGetFBConfigFromVisualSGIX");
glad_glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) load(userptr, "glXGetVisualFromFBConfigSGIX");
}
static void glad_glx_load_GLX_SGIX_hyperpipe( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_hyperpipe) return;
glad_glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC) load(userptr, "glXBindHyperpipeSGIX");
glad_glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) load(userptr, "glXDestroyHyperpipeConfigSGIX");
glad_glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC) load(userptr, "glXHyperpipeAttribSGIX");
glad_glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC) load(userptr, "glXHyperpipeConfigSGIX");
glad_glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) load(userptr, "glXQueryHyperpipeAttribSGIX");
glad_glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) load(userptr, "glXQueryHyperpipeBestAttribSGIX");
glad_glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) load(userptr, "glXQueryHyperpipeConfigSGIX");
glad_glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) load(userptr, "glXQueryHyperpipeNetworkSGIX");
}
static void glad_glx_load_GLX_SGIX_pbuffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_pbuffer) return;
glad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC) load(userptr, "glXCreateGLXPbufferSGIX");
glad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC) load(userptr, "glXDestroyGLXPbufferSGIX");
glad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC) load(userptr, "glXGetSelectedEventSGIX");
glad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC) load(userptr, "glXQueryGLXPbufferSGIX");
glad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC) load(userptr, "glXSelectEventSGIX");
}
static void glad_glx_load_GLX_SGIX_swap_barrier( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_swap_barrier) return;
glad_glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC) load(userptr, "glXBindSwapBarrierSGIX");
glad_glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) load(userptr, "glXQueryMaxSwapBarriersSGIX");
}
static void glad_glx_load_GLX_SGIX_swap_group( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_swap_group) return;
glad_glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC) load(userptr, "glXJoinSwapGroupSGIX");
}
static void glad_glx_load_GLX_SGIX_video_resize( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGIX_video_resize) return;
glad_glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC) load(userptr, "glXBindChannelToWindowSGIX");
glad_glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC) load(userptr, "glXChannelRectSGIX");
glad_glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC) load(userptr, "glXChannelRectSyncSGIX");
glad_glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC) load(userptr, "glXQueryChannelDeltasSGIX");
glad_glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC) load(userptr, "glXQueryChannelRectSGIX");
}
static void glad_glx_load_GLX_SGI_cushion( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_cushion) return;
glad_glXCushionSGI = (PFNGLXCUSHIONSGIPROC) load(userptr, "glXCushionSGI");
}
static void glad_glx_load_GLX_SGI_make_current_read( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_make_current_read) return;
glad_glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC) load(userptr, "glXGetCurrentReadDrawableSGI");
glad_glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC) load(userptr, "glXMakeCurrentReadSGI");
}
static void glad_glx_load_GLX_SGI_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_swap_control) return;
glad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) load(userptr, "glXSwapIntervalSGI");
}
static void glad_glx_load_GLX_SGI_video_sync( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SGI_video_sync) return;
glad_glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC) load(userptr, "glXGetVideoSyncSGI");
glad_glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC) load(userptr, "glXWaitVideoSyncSGI");
}
static void glad_glx_load_GLX_SUN_get_transparent_index( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_SUN_get_transparent_index) return;
glad_glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC) load(userptr, "glXGetTransparentIndexSUN");
}
static int glad_glx_has_extension(Display *display, int screen, const char *ext) {
#ifndef GLX_VERSION_1_1
GLAD_UNUSED(display);
GLAD_UNUSED(screen);
GLAD_UNUSED(ext);
#else
const char *terminator;
const char *loc;
const char *extensions;
if (glXQueryExtensionsString == NULL) {
return 0;
}
extensions = glXQueryExtensionsString(display, screen);
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL)
break;
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#endif
return 0;
}
static GLADapiproc glad_glx_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_glx_find_extensions(Display *display, int screen) {
GLAD_GLX_3DFX_multisample = glad_glx_has_extension(display, screen, "GLX_3DFX_multisample");
GLAD_GLX_AMD_gpu_association = glad_glx_has_extension(display, screen, "GLX_AMD_gpu_association");
GLAD_GLX_ARB_context_flush_control = glad_glx_has_extension(display, screen, "GLX_ARB_context_flush_control");
GLAD_GLX_ARB_create_context = glad_glx_has_extension(display, screen, "GLX_ARB_create_context");
GLAD_GLX_ARB_create_context_no_error = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_no_error");
GLAD_GLX_ARB_create_context_profile = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_profile");
GLAD_GLX_ARB_create_context_robustness = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_robustness");
GLAD_GLX_ARB_fbconfig_float = glad_glx_has_extension(display, screen, "GLX_ARB_fbconfig_float");
GLAD_GLX_ARB_framebuffer_sRGB = glad_glx_has_extension(display, screen, "GLX_ARB_framebuffer_sRGB");
GLAD_GLX_ARB_get_proc_address = glad_glx_has_extension(display, screen, "GLX_ARB_get_proc_address");
GLAD_GLX_ARB_multisample = glad_glx_has_extension(display, screen, "GLX_ARB_multisample");
GLAD_GLX_ARB_robustness_application_isolation = glad_glx_has_extension(display, screen, "GLX_ARB_robustness_application_isolation");
GLAD_GLX_ARB_robustness_share_group_isolation = glad_glx_has_extension(display, screen, "GLX_ARB_robustness_share_group_isolation");
GLAD_GLX_ARB_vertex_buffer_object = glad_glx_has_extension(display, screen, "GLX_ARB_vertex_buffer_object");
GLAD_GLX_EXT_buffer_age = glad_glx_has_extension(display, screen, "GLX_EXT_buffer_age");
GLAD_GLX_EXT_context_priority = glad_glx_has_extension(display, screen, "GLX_EXT_context_priority");
GLAD_GLX_EXT_create_context_es2_profile = glad_glx_has_extension(display, screen, "GLX_EXT_create_context_es2_profile");
GLAD_GLX_EXT_create_context_es_profile = glad_glx_has_extension(display, screen, "GLX_EXT_create_context_es_profile");
GLAD_GLX_EXT_fbconfig_packed_float = glad_glx_has_extension(display, screen, "GLX_EXT_fbconfig_packed_float");
GLAD_GLX_EXT_framebuffer_sRGB = glad_glx_has_extension(display, screen, "GLX_EXT_framebuffer_sRGB");
GLAD_GLX_EXT_get_drawable_type = glad_glx_has_extension(display, screen, "GLX_EXT_get_drawable_type");
GLAD_GLX_EXT_import_context = glad_glx_has_extension(display, screen, "GLX_EXT_import_context");
GLAD_GLX_EXT_libglvnd = glad_glx_has_extension(display, screen, "GLX_EXT_libglvnd");
GLAD_GLX_EXT_no_config_context = glad_glx_has_extension(display, screen, "GLX_EXT_no_config_context");
GLAD_GLX_EXT_stereo_tree = glad_glx_has_extension(display, screen, "GLX_EXT_stereo_tree");
GLAD_GLX_EXT_swap_control = glad_glx_has_extension(display, screen, "GLX_EXT_swap_control");
GLAD_GLX_EXT_swap_control_tear = glad_glx_has_extension(display, screen, "GLX_EXT_swap_control_tear");
GLAD_GLX_EXT_texture_from_pixmap = glad_glx_has_extension(display, screen, "GLX_EXT_texture_from_pixmap");
GLAD_GLX_EXT_visual_info = glad_glx_has_extension(display, screen, "GLX_EXT_visual_info");
GLAD_GLX_EXT_visual_rating = glad_glx_has_extension(display, screen, "GLX_EXT_visual_rating");
GLAD_GLX_INTEL_swap_event = glad_glx_has_extension(display, screen, "GLX_INTEL_swap_event");
GLAD_GLX_MESA_agp_offset = glad_glx_has_extension(display, screen, "GLX_MESA_agp_offset");
GLAD_GLX_MESA_copy_sub_buffer = glad_glx_has_extension(display, screen, "GLX_MESA_copy_sub_buffer");
GLAD_GLX_MESA_pixmap_colormap = glad_glx_has_extension(display, screen, "GLX_MESA_pixmap_colormap");
GLAD_GLX_MESA_query_renderer = glad_glx_has_extension(display, screen, "GLX_MESA_query_renderer");
GLAD_GLX_MESA_release_buffers = glad_glx_has_extension(display, screen, "GLX_MESA_release_buffers");
GLAD_GLX_MESA_set_3dfx_mode = glad_glx_has_extension(display, screen, "GLX_MESA_set_3dfx_mode");
GLAD_GLX_MESA_swap_control = glad_glx_has_extension(display, screen, "GLX_MESA_swap_control");
GLAD_GLX_NV_copy_buffer = glad_glx_has_extension(display, screen, "GLX_NV_copy_buffer");
GLAD_GLX_NV_copy_image = glad_glx_has_extension(display, screen, "GLX_NV_copy_image");
GLAD_GLX_NV_delay_before_swap = glad_glx_has_extension(display, screen, "GLX_NV_delay_before_swap");
GLAD_GLX_NV_float_buffer = glad_glx_has_extension(display, screen, "GLX_NV_float_buffer");
GLAD_GLX_NV_multigpu_context = glad_glx_has_extension(display, screen, "GLX_NV_multigpu_context");
GLAD_GLX_NV_multisample_coverage = glad_glx_has_extension(display, screen, "GLX_NV_multisample_coverage");
GLAD_GLX_NV_present_video = glad_glx_has_extension(display, screen, "GLX_NV_present_video");
GLAD_GLX_NV_robustness_video_memory_purge = glad_glx_has_extension(display, screen, "GLX_NV_robustness_video_memory_purge");
GLAD_GLX_NV_swap_group = glad_glx_has_extension(display, screen, "GLX_NV_swap_group");
GLAD_GLX_NV_video_capture = glad_glx_has_extension(display, screen, "GLX_NV_video_capture");
GLAD_GLX_NV_video_out = glad_glx_has_extension(display, screen, "GLX_NV_video_out");
GLAD_GLX_OML_swap_method = glad_glx_has_extension(display, screen, "GLX_OML_swap_method");
GLAD_GLX_OML_sync_control = glad_glx_has_extension(display, screen, "GLX_OML_sync_control");
GLAD_GLX_SGIS_blended_overlay = glad_glx_has_extension(display, screen, "GLX_SGIS_blended_overlay");
GLAD_GLX_SGIS_multisample = glad_glx_has_extension(display, screen, "GLX_SGIS_multisample");
GLAD_GLX_SGIS_shared_multisample = glad_glx_has_extension(display, screen, "GLX_SGIS_shared_multisample");
GLAD_GLX_SGIX_fbconfig = glad_glx_has_extension(display, screen, "GLX_SGIX_fbconfig");
GLAD_GLX_SGIX_hyperpipe = glad_glx_has_extension(display, screen, "GLX_SGIX_hyperpipe");
GLAD_GLX_SGIX_pbuffer = glad_glx_has_extension(display, screen, "GLX_SGIX_pbuffer");
GLAD_GLX_SGIX_swap_barrier = glad_glx_has_extension(display, screen, "GLX_SGIX_swap_barrier");
GLAD_GLX_SGIX_swap_group = glad_glx_has_extension(display, screen, "GLX_SGIX_swap_group");
GLAD_GLX_SGIX_video_resize = glad_glx_has_extension(display, screen, "GLX_SGIX_video_resize");
GLAD_GLX_SGIX_visual_select_group = glad_glx_has_extension(display, screen, "GLX_SGIX_visual_select_group");
GLAD_GLX_SGI_cushion = glad_glx_has_extension(display, screen, "GLX_SGI_cushion");
GLAD_GLX_SGI_make_current_read = glad_glx_has_extension(display, screen, "GLX_SGI_make_current_read");
GLAD_GLX_SGI_swap_control = glad_glx_has_extension(display, screen, "GLX_SGI_swap_control");
GLAD_GLX_SGI_video_sync = glad_glx_has_extension(display, screen, "GLX_SGI_video_sync");
GLAD_GLX_SUN_get_transparent_index = glad_glx_has_extension(display, screen, "GLX_SUN_get_transparent_index");
return 1;
}
static int glad_glx_find_core_glx(Display **display, int *screen) {
int major = 0, minor = 0;
if(*display == NULL) {
#ifdef GLAD_GLX_NO_X11
GLAD_UNUSED(screen);
return 0;
#else
*display = XOpenDisplay(0);
if (*display == NULL) {
return 0;
}
*screen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(*display));
#endif
}
glXQueryVersion(*display, &major, &minor);
GLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr) {
int version;
glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion");
if(glXQueryVersion == NULL) return 0;
version = glad_glx_find_core_glx(&display, &screen);
glad_glx_load_GLX_VERSION_1_0(load, userptr);
glad_glx_load_GLX_VERSION_1_1(load, userptr);
glad_glx_load_GLX_VERSION_1_2(load, userptr);
glad_glx_load_GLX_VERSION_1_3(load, userptr);
glad_glx_load_GLX_VERSION_1_4(load, userptr);
if (!glad_glx_find_extensions(display, screen)) return 0;
glad_glx_load_GLX_AMD_gpu_association(load, userptr);
glad_glx_load_GLX_ARB_create_context(load, userptr);
glad_glx_load_GLX_ARB_get_proc_address(load, userptr);
glad_glx_load_GLX_EXT_import_context(load, userptr);
glad_glx_load_GLX_EXT_swap_control(load, userptr);
glad_glx_load_GLX_EXT_texture_from_pixmap(load, userptr);
glad_glx_load_GLX_MESA_agp_offset(load, userptr);
glad_glx_load_GLX_MESA_copy_sub_buffer(load, userptr);
glad_glx_load_GLX_MESA_pixmap_colormap(load, userptr);
glad_glx_load_GLX_MESA_query_renderer(load, userptr);
glad_glx_load_GLX_MESA_release_buffers(load, userptr);
glad_glx_load_GLX_MESA_set_3dfx_mode(load, userptr);
glad_glx_load_GLX_MESA_swap_control(load, userptr);
glad_glx_load_GLX_NV_copy_buffer(load, userptr);
glad_glx_load_GLX_NV_copy_image(load, userptr);
glad_glx_load_GLX_NV_delay_before_swap(load, userptr);
glad_glx_load_GLX_NV_present_video(load, userptr);
glad_glx_load_GLX_NV_swap_group(load, userptr);
glad_glx_load_GLX_NV_video_capture(load, userptr);
glad_glx_load_GLX_NV_video_out(load, userptr);
glad_glx_load_GLX_OML_sync_control(load, userptr);
glad_glx_load_GLX_SGIX_fbconfig(load, userptr);
glad_glx_load_GLX_SGIX_hyperpipe(load, userptr);
glad_glx_load_GLX_SGIX_pbuffer(load, userptr);
glad_glx_load_GLX_SGIX_swap_barrier(load, userptr);
glad_glx_load_GLX_SGIX_swap_group(load, userptr);
glad_glx_load_GLX_SGIX_video_resize(load, userptr);
glad_glx_load_GLX_SGI_cushion(load, userptr);
glad_glx_load_GLX_SGI_make_current_read(load, userptr);
glad_glx_load_GLX_SGI_swap_control(load, userptr);
glad_glx_load_GLX_SGI_video_sync(load, userptr);
glad_glx_load_GLX_SUN_get_transparent_index(load, userptr);
return version;
}
int gladLoadGLX(Display *display, int screen, GLADloadfunc load) {
return gladLoadGLXUserPtr(display, screen, glad_glx_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_GLX
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
typedef void* (GLAD_API_PTR *GLADglxprocaddrfunc)(const char*);
static GLADapiproc glad_glx_get_proc(void *userptr, const char *name) {
return GLAD_GNUC_EXTENSION ((GLADapiproc (*)(const char *name)) userptr)(name);
}
static void* _glx_handle;
static void* glad_glx_dlopen_handle(void) {
static const char *NAMES[] = {
#if defined __CYGWIN__
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
if (_glx_handle == NULL) {
_glx_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _glx_handle;
}
int gladLoaderLoadGLX(Display *display, int screen) {
int version = 0;
void *handle = NULL;
int did_load = 0;
GLADglxprocaddrfunc loader;
did_load = _glx_handle == NULL;
handle = glad_glx_dlopen_handle();
if (handle != NULL) {
loader = (GLADglxprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
if (loader != NULL) {
version = gladLoadGLXUserPtr(display, screen, glad_glx_get_proc, GLAD_GNUC_EXTENSION (void*) loader);
}
if (!version && did_load) {
gladLoaderUnloadGLX();
}
}
return version;
}
void gladLoaderUnloadGLX() {
if (_glx_handle != NULL) {
glad_close_dlopen_handle(_glx_handle);
_glx_handle = NULL;
}
}
#endif /* GLAD_GLX */
#ifdef __cplusplus
}
#endif
@@ -1,130 +0,0 @@
#ifndef SSC
#define SSC
#define SSC_Api
#include "ssgc_framework.h"
#include "ssgc_internal.h"
#include "glad_gl.h"
#include "glad_wgl.h"
#include "glfw3.h"
#include <immintrin.h>
#define STBIDEF SSCAPI
#include "stb_image.h"
#pragma comment(lib,"glfw3.lib")
#if __cplusplus
extern "C"
{
#endif // _cplusplus
#pragma region debug
SSCAPI void printShaderCode(char* const* code);
#pragma endregion
#pragma region Internal
extern __m128* defaultVecPtr;
#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
typedef struct Image {
int width;
int height;
int channel;
char* pixelPtr;
}Image;
#pragma endregion
typedef char* (*imageLoader)(char const* filename, int* x, int* y, int* channels_in_file, int desired_channels);
SSCAPI char* infolog[512];
SSCAPI void SSCDECL initGL(int majorVersion, int minorVersion);
SSCAPI unsigned int SSCDECL loadShaderCode(GladGLContext* context, char* const shaderCode, GLint shadertype);
SSCAPI unsigned int SSCDECL linkShaderProgram(GladGLContext* context, GLuint shadertype);
SSCAPI void SSCDECL loadImageData(char* location, Image* out, imageLoader loader);
SSCAPI void SSCDECL unloadImageData(Image* out);
SSCAPI void SSCDECL setCurrentGLContext(GLFWwindow* window, GladGLContext* contextPtr);
SSCAPI char* SSCDECL readLog(void);
//linear related function
SSCAPI __m128* SSCDECL set_m128ptr_default();
#pragma region mat define
typedef union matrix2map
{
__m128 colum[2];
float m[4][2];
}matrix2map;
typedef struct matrix3map
{
__m128 colum[3];
float m[4][3];
}matrix3map;
typedef union matrix4map {
__m128 colum[4];
float m[4][4];
}matrix4map;
#pragma endregion
#pragma region mat2
SSCAPI _inline void __cdecl transpose2to3(matrix2map* source, matrix3map* target);
SSCAPI _inline void __cdecl transpose2to4(matrix2map* source, matrix4map* target);
SSCAPI _inline void __cdecl deinit_mat2(matrix2map* mat);
#pragma endregion
#pragma region mat3
SSCAPI __inline void _cdecl transpose3to2(matrix3map* source, matrix2map* target);
SSCAPI __inline void _cdecl transpose3to3(matrix3map* source, matrix3map* target);
SSCAPI __inline void _cdecl transpose3to4(matrix3map* source, matrix4map* target);
SSCAPI _inline float _cdecl det_mat3(matrix3map* mat);
SSCAPI __inline float det_mat3_internal(__m128 const c1, __m128 const c2, __m128 const c3);
#pragma endregion
#pragma region mat4
//type and function for 4 colum matrix
SSCAPI __inline void __cdecl transpose4to2(matrix4map* source, matrix4map* target);
SSCAPI __inline void __cdecl transpose4to4(matrix4map* matrix, matrix4map* target);
SSCAPI __inline float __cdecl det_mat4(matrix4map* matPtr, matrix4map* transpose);
SSCAPI __inline void __cdecl deinit_mat4(matrix4map* matPtr);
#pragma endregion
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // !SSG
File diff suppressed because one or more lines are too long
@@ -1,779 +0,0 @@
/**
* Loader generated by glad 2.0.4 on Thu Oct 26 14:05:44 2023
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: gl
* Extensions: 7
*
* APIs:
* - glsc2=2.0
*
* Options:
* - ALIAS = False
* - DEBUG = False
* - HEADER_ONLY = False
* - LOADER = True
* - MX = True
* - ON_DEMAND = False
*
* Commandline:
* --api='glsc2=2.0' --extensions='GL_EXT_texture_compression_s3tc,GL_IMG_pvric_end_to_end_signature,GL_IMG_tile_region_protection,GL_OES_depth24,GL_OES_depth32,GL_OES_rgb8_rgba8,GL_OES_standard_derivatives' c --loader --mx
*
* Online:
* http://glad.sh/#api=glsc2%3D2.0&extensions=GL_EXT_texture_compression_s3tc%2CGL_IMG_pvric_end_to_end_signature%2CGL_IMG_tile_region_protection%2CGL_OES_depth24%2CGL_OES_depth32%2CGL_OES_rgb8_rgba8%2CGL_OES_standard_derivatives&generator=c&options=LOADER%2CMX
*
*/
#ifndef GLAD_GLSC2_H_
#define GLAD_GLSC2_H_
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wreserved-id-macro"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define GLAD_GLSC2
#define GLAD_OPTION_GLSC2_LOADER
#define GLAD_OPTION_GLSC2_MX
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.4"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc(*GLADloadfunc)(const char* name);
typedef GLADapiproc(*GLADuserptrloadfunc)(void* userptr, const char* name);
typedef void (*GLADprecallback)(const char* name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void* ret, const char* name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALPHA_BITS 0x0D55
#define GL_ALWAYS 0x0207
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_BACK 0x0405
#define GL_BLEND 0x0BE2
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLUE_BITS 0x0D54
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_BYTE 0x1400
#define GL_CCW 0x0901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONTEXT_LOST 0x0507
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_CW 0x0900
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#define GL_DEPTH_COMPONENT32_OES 0x81A7
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DITHER 0x0BD0
#define GL_DONT_CARE 0x1100
#define GL_DST_ALPHA 0x0304
#define GL_DST_COLOR 0x0306
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_EQUAL 0x0202
#define GL_EXTENSIONS 0x1F03
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FLOAT 0x1406
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_GEQUAL 0x0206
#define GL_GREATER 0x0204
#define GL_GREEN_BITS 0x0D53
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_INT 0x1404
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LINEAR 0x2601
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_LINE_WIDTH 0x0B21
#define GL_LINK_STATUS 0x8B82
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MIRRORED_REPEAT 0x8370
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_ONE 1
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OUT_OF_MEMORY 0x0505
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_POINTS 0x0000
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_PVRIC_SIGNATURE_MISMATCH_IMG 0x8EA3
#define GL_R8 0x8229
#define GL_RED 0x1903
#define GL_RED_BITS 0x0D52
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERER 0x1F01
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_RG 0x8227
#define GL_RG8 0x822B
#define GL_RGB 0x1907
#define GL_RGB565 0x8D62
#define GL_RGB5_A1 0x8057
#define GL_RGB8 0x8051
#define GL_RGB8_OES 0x8051
#define GL_RGBA 0x1908
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_RGBA8_OES 0x8058
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_SHORT 0x1402
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_COLOR 0x0300
#define GL_STATIC_DRAW 0x88E4
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STREAM_DRAW 0x88E0
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRP_ERROR_CONTEXT_RESET_IMG 0x8EA1
#define GL_TRP_IMG 0x8EA0
#define GL_TRP_UNSUPPORTED_CONTEXT_IMG 0x8EA2
#define GL_TRUE 1
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VIEWPORT 0x0BA2
#define GL_ZERO 0
#include <khrplatform.h>
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void* GLeglClientBufferEXT;
typedef void* GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void* GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptrARB;
#else
typedef khronos_intptr_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptrARB;
#else
typedef khronos_ssize_t GLsizeiptrARB;
#endif
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync* GLsync;
struct _cl_context;
struct _cl_event;
typedef void (GLAD_API_PTR* GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
typedef void (GLAD_API_PTR* GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
typedef void (GLAD_API_PTR* GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
typedef void (GLAD_API_PTR* GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (GLAD_API_PTR* GLVULKANPROCNV)(void);
#define GL_SC_VERSION_2_0 1
#define GL_EXT_texture_compression_s3tc 1
#define GL_IMG_pvric_end_to_end_signature 1
#define GL_IMG_tile_region_protection 1
#define GL_OES_depth24 1
#define GL_OES_depth32 1
#define GL_OES_rgb8_rgba8 1
#define GL_OES_standard_derivatives 1
typedef void (GLAD_API_PTR* PFNGLACTIVETEXTUREPROC)(GLenum texture);
typedef void (GLAD_API_PTR* PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void (GLAD_API_PTR* PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
typedef void (GLAD_API_PTR* PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
typedef void (GLAD_API_PTR* PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
typedef void (GLAD_API_PTR* PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR* PFNGLBLENDEQUATIONPROC)(GLenum mode);
typedef void (GLAD_API_PTR* PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR* PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
typedef void (GLAD_API_PTR* PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAD_API_PTR* PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
typedef void (GLAD_API_PTR* PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
typedef GLenum(GLAD_API_PTR* PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef void (GLAD_API_PTR* PFNGLCLEARPROC)(GLbitfield mask);
typedef void (GLAD_API_PTR* PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAD_API_PTR* PFNGLCLEARDEPTHFPROC)(GLfloat d);
typedef void (GLAD_API_PTR* PFNGLCLEARSTENCILPROC)(GLint s);
typedef void (GLAD_API_PTR* PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAD_API_PTR* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
typedef GLuint(GLAD_API_PTR* PFNGLCREATEPROGRAMPROC)(void);
typedef void (GLAD_API_PTR* PFNGLCULLFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR* PFNGLDEPTHFUNCPROC)(GLenum func);
typedef void (GLAD_API_PTR* PFNGLDEPTHMASKPROC)(GLboolean flag);
typedef void (GLAD_API_PTR* PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR* PFNGLDISABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR* PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR* PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
typedef void (GLAD_API_PTR* PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
typedef void (GLAD_API_PTR* PFNGLENABLEPROC)(GLenum cap);
typedef void (GLAD_API_PTR* PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (GLAD_API_PTR* PFNGLFINISHPROC)(void);
typedef void (GLAD_API_PTR* PFNGLFLUSHPROC)(void);
typedef void (GLAD_API_PTR* PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAD_API_PTR* PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAD_API_PTR* PFNGLFRONTFACEPROC)(GLenum mode);
typedef void (GLAD_API_PTR* PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
typedef void (GLAD_API_PTR* PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
typedef void (GLAD_API_PTR* PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
typedef void (GLAD_API_PTR* PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
typedef void (GLAD_API_PTR* PFNGLGENERATEMIPMAPPROC)(GLenum target);
typedef GLint(GLAD_API_PTR* PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
typedef void (GLAD_API_PTR* PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
typedef void (GLAD_API_PTR* PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
typedef GLenum(GLAD_API_PTR* PFNGLGETERRORPROC)(void);
typedef void (GLAD_API_PTR* PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
typedef void (GLAD_API_PTR* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
typedef GLenum(GLAD_API_PTR* PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
typedef void (GLAD_API_PTR* PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
typedef void (GLAD_API_PTR* PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
typedef void (GLAD_API_PTR* PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
typedef const GLubyte* (GLAD_API_PTR* PFNGLGETSTRINGPROC)(GLenum name);
typedef void (GLAD_API_PTR* PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAD_API_PTR* PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
typedef GLint(GLAD_API_PTR* PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
typedef void (GLAD_API_PTR* PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
typedef void (GLAD_API_PTR* PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
typedef void (GLAD_API_PTR* PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
typedef void (GLAD_API_PTR* PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
typedef void (GLAD_API_PTR* PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params);
typedef void (GLAD_API_PTR* PFNGLHINTPROC)(GLenum target, GLenum mode);
typedef GLboolean(GLAD_API_PTR* PFNGLISENABLEDPROC)(GLenum cap);
typedef void (GLAD_API_PTR* PFNGLLINEWIDTHPROC)(GLfloat width);
typedef void (GLAD_API_PTR* PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
typedef void (GLAD_API_PTR* PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
typedef void (GLAD_API_PTR* PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
typedef void (GLAD_API_PTR* PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
typedef void (GLAD_API_PTR* PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR* PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
typedef void (GLAD_API_PTR* PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR* PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR* PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GLAD_API_PTR* PFNGLSTENCILMASKPROC)(GLuint mask);
typedef void (GLAD_API_PTR* PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
typedef void (GLAD_API_PTR* PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GLAD_API_PTR* PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLAD_API_PTR* PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
typedef void (GLAD_API_PTR* PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAD_API_PTR* PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR* PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
typedef void (GLAD_API_PTR* PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR* PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
typedef void (GLAD_API_PTR* PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void (GLAD_API_PTR* PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
typedef void (GLAD_API_PTR* PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR* PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR* PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR* PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR* PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR* PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR* PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAD_API_PTR* PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAD_API_PTR* PFNGLUSEPROGRAMPROC)(GLuint program);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
typedef void (GLAD_API_PTR* PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
typedef void (GLAD_API_PTR* PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
typedef struct GladGLSC2Context {
void* userptr;
int SC_VERSION_2_0;
int EXT_texture_compression_s3tc;
int IMG_pvric_end_to_end_signature;
int IMG_tile_region_protection;
int OES_depth24;
int OES_depth32;
int OES_rgb8_rgba8;
int OES_standard_derivatives;
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
PFNGLBINDTEXTUREPROC BindTexture;
PFNGLBLENDCOLORPROC BlendColor;
PFNGLBLENDEQUATIONPROC BlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
PFNGLBLENDFUNCPROC BlendFunc;
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
PFNGLBUFFERDATAPROC BufferData;
PFNGLBUFFERSUBDATAPROC BufferSubData;
PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
PFNGLCLEARPROC Clear;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCLEARDEPTHFPROC ClearDepthf;
PFNGLCLEARSTENCILPROC ClearStencil;
PFNGLCOLORMASKPROC ColorMask;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCULLFACEPROC CullFace;
PFNGLDEPTHFUNCPROC DepthFunc;
PFNGLDEPTHMASKPROC DepthMask;
PFNGLDEPTHRANGEFPROC DepthRangef;
PFNGLDISABLEPROC Disable;
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
PFNGLDRAWARRAYSPROC DrawArrays;
PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
PFNGLENABLEPROC Enable;
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLFINISHPROC Finish;
PFNGLFLUSHPROC Flush;
PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
PFNGLFRONTFACEPROC FrontFace;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
PFNGLGENTEXTURESPROC GenTextures;
PFNGLGENERATEMIPMAPPROC GenerateMipmap;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
PFNGLGETBOOLEANVPROC GetBooleanv;
PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
PFNGLGETERRORPROC GetError;
PFNGLGETFLOATVPROC GetFloatv;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETPROGRAMIVPROC GetProgramiv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
PFNGLGETSTRINGPROC GetString;
PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
PFNGLGETNUNIFORMFVPROC GetnUniformfv;
PFNGLGETNUNIFORMIVPROC GetnUniformiv;
PFNGLHINTPROC Hint;
PFNGLISENABLEDPROC IsEnabled;
PFNGLLINEWIDTHPROC LineWidth;
PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOLYGONOFFSETPROC PolygonOffset;
PFNGLPROGRAMBINARYPROC ProgramBinary;
PFNGLREADNPIXELSPROC ReadnPixels;
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
PFNGLSAMPLECOVERAGEPROC SampleCoverage;
PFNGLSCISSORPROC Scissor;
PFNGLSTENCILFUNCPROC StencilFunc;
PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
PFNGLSTENCILMASKPROC StencilMask;
PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
PFNGLSTENCILOPPROC StencilOp;
PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
PFNGLTEXPARAMETERFPROC TexParameterf;
PFNGLTEXPARAMETERFVPROC TexParameterfv;
PFNGLTEXPARAMETERIPROC TexParameteri;
PFNGLTEXPARAMETERIVPROC TexParameteriv;
PFNGLTEXSTORAGE2DPROC TexStorage2D;
PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
PFNGLUNIFORM1FPROC Uniform1f;
PFNGLUNIFORM1FVPROC Uniform1fv;
PFNGLUNIFORM1IPROC Uniform1i;
PFNGLUNIFORM1IVPROC Uniform1iv;
PFNGLUNIFORM2FPROC Uniform2f;
PFNGLUNIFORM2FVPROC Uniform2fv;
PFNGLUNIFORM2IPROC Uniform2i;
PFNGLUNIFORM2IVPROC Uniform2iv;
PFNGLUNIFORM3FPROC Uniform3f;
PFNGLUNIFORM3FVPROC Uniform3fv;
PFNGLUNIFORM3IPROC Uniform3i;
PFNGLUNIFORM3IVPROC Uniform3iv;
PFNGLUNIFORM4FPROC Uniform4f;
PFNGLUNIFORM4FVPROC Uniform4fv;
PFNGLUNIFORM4IPROC Uniform4i;
PFNGLUNIFORM4IVPROC Uniform4iv;
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
PFNGLUSEPROGRAMPROC UseProgram;
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
PFNGLVIEWPORTPROC Viewport;
void* glad_loader_handle;
} GladGLSC2Context;
GLAD_API_CALL int gladLoadGLSC2ContextUserPtr(GladGLSC2Context* context, GLADuserptrloadfunc load, void* userptr);
GLAD_API_CALL int gladLoadGLSC2Context(GladGLSC2Context* context, GLADloadfunc load);
#ifdef __cplusplus
}
#endif
#endif
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,634 +0,0 @@
/*************************************************************************
* GLFW 3.4 - www.glfw->org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw->org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*
* If you do not want the platform-specific headers to be included, define
* `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
*
* @code
* #define GLFW_EXPOSE_NATIVE_WIN32
* #define GLFW_EXPOSE_NATIVE_WGL
* #define GLFW_NATIVE_INCLUDE_NONE
* #include <GLFW/glfw3native.h>
* @endcode
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if !defined(GLFW_NATIVE_INCLUDE_NONE)
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
* example to allow applications to correctly declare a GL_KHR_debug callback)
* but windows.h assumes no one will define APIENTRY before it does
*/
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
#include <objc/objc.h>
#endif
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, glx.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
* default it also acts as an OpenGL header
* However, osmesa.h will include gl.h, which will define it unconditionally
*/
#if defined(GLFW_GLAPIENTRY_DEFINED)
#undef GLAPIENTRY
#undef GLFW_GLAPIENTRY_DEFINED
#endif
#include <GL/osmesa.h>
#endif
#endif /*GLFW_NATIVE_INCLUDE_NONE*/
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
SSCAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
SSCAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
SSCAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
SSCAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
SSCAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
SSCAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
SSCAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
SSCAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
SSCAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
SSCAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
SSCAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark Because EGL is initialized on demand, this function will return
* `EGL_NO_DISPLAY` until the first context has been created via EGL.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
SSCAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
SSCAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
SSCAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
SSCAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */
@@ -1,311 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
@@ -1,11 +0,0 @@
// header.h: 标准系统包含文件的包含文件,
// 或特定于项目的包含文件
//
#pragma once
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
// Windows 头文件
#include <windows.h>
@@ -1,30 +0,0 @@
#pragma once
/*
#include "GLAD/gl.h"
#include "glfw3.h"
#include "StgSharpC.h"
*/
#ifndef SSG_INTERNAL
#define GGS_CINTERNAL
#ifdef _WIN32
#define SSCAPI __declspec(dllexport)
#elif defined _LINUX_
#define SSCAPI __attribute__ ((dllexport))
#elif defined _APPLE_
#define SSCAPI __attribute__((visibility("default")))
#else
#define SSCAPI
#endif
#ifdef _WIN32
#define _CRT_SECURE_NO_WARNINGS 1
#endif
#define SSCDECL __cdecl
#endif //
@@ -1,772 +0,0 @@
/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
no warranty implied; use at your own risk
Do this:
#define STB_IMAGE_IMPLEMENTATION
before you include this file in *one* C or C++ file to create the implementation.
// i.e. it should look like this:
#include ...
#include ...
#include ...
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
QUICK NOTES:
Primarily of interest to game developers and other people who can
avoid problematic images and only need the trivial interface
JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
PNG 1/2/4/8/16-bit-per-channel
TGA (not sure what subset, if a subset)
BMP non-1bpp, non-RLE
PSD (composited view only, no extra channels, 8/16 bit-per-channel)
GIF (*comp always reports as 4-channel)
HDR (radiance rgbE format)
PIC (Softimage PIC)
PNM (PPM and PGM binary only)
Animated GIF still needs a proper API, but here's one way to do it:
http://gist.github.com/urraka/685d9a6340b26b830d49
- decode from memory or through FILE (define STBI_NO_STDIO to remove code)
- decode from arbitrary I/O callbacks
- SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
Full documentation under "DOCUMENTATION" below.
LICENSE
See end of file for license information.
RECENT REVISION HISTORY:
2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
2.26 (2020-07-13) many minor fixes
2.25 (2020-02-02) fix warnings
2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
2.23 (2019-08-11) fix clang static analysis warning
2.22 (2019-03-04) gif fixes, fix warnings
2.21 (2019-02-25) fix typo in comment
2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
2.19 (2018-02-11) fix warning
2.18 (2018-01-30) fix warnings
2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
RGB-format JPEG; remove white matting in PSD;
allocate large structures on the stack;
correct channel count for PNG & BMP
2.10 (2016-01-22) avoid warning introduced in 2.09
2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
See end of file for full revision history.
============================ Contributors =========================
Image formats Extensions, features
Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
github:urraka (animated gif) Junggon Kim (PNM comments)
Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
socks-the-fox (16-bit PNG)
Jeremy Sawicki (handle all ImageNet JPGs)
Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
Arseny Kapoulkine Simon Breuss (16-bit PNM)
John-Mark Allen
Carmelo J Fdez-Aguera
Bug & warning fixes
Marc LeBlanc David Woo Guillaume George Martins Mozeiko
Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski
Phil Jordan Dave Moore Roy Eltham
Hayaki Saito Nathan Reed Won Chun
Luke Graham Johan Duparc Nick Verigakis the Horde3D community
Thomas Ruf Ronny Chevalier github:rlyeh
Janez Zemva John Bartholomew Michal Cichon github:romigrou
Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
Cass Everitt Ryamond Barbiero github:grim210
Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo
Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
Brad Weinberger Matvey Cherevko github:mosra
Luca Sas Alexander Veselov Zack Middleton [reserved]
Ryan C. Gordon [reserved] [reserved]
DO NOT ADD YOUR NAME HERE
Jacko Dirks
To add your name to the credits, pick a random blank space in the middle and fill it.
80% of merge conflicts on stb PRs are due to people adding their name at the end
of the credits.
*/
#pragma once
#ifndef STBI_INCLUDE_STB_IMAGE_H
#define STBI_INCLUDE_STB_IMAGE_H
// DOCUMENTATION
//
// Limitations:
// - no 12-bit-per-channel JPEG
// - no JPEGs with arithmetic coding
// - GIF always returns *comp=4
//
// Basic usage (see HDR discussion below for HDR usage):
// int x,y,n;
// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
// // ... process data if not NULL ...
// // ... x = width, y = height, n = # 8-bit components per pixel ...
// // ... replace '0' with '1'..'4' to force that many components per pixel
// // ... but 'n' will always be the number that it would have been if you said 0
// stbi_image_free(data);
//
// Standard parameters:
// int *x -- outputs image width in pixels
// int *y -- outputs image height in pixels
// int *channels_in_file -- outputs # of image components in image file
// int desired_channels -- if non-zero, # of image components requested in result
//
// The return value from an image loader is an 'unsigned char *' which points
// to the pixel data, or NULL on an allocation failure or if the image is
// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
// with each pixel consisting of N interleaved 8-bit components; the first
// pixel pointed to is top-left-most in the image. There is no padding between
// image scanlines or between pixels, regardless of format. The number of
// components N is 'desired_channels' if desired_channels is non-zero, or
// *channels_in_file otherwise. If desired_channels is non-zero,
// *channels_in_file has the number of components that _would_ have been
// output otherwise. E.g. if you set desired_channels to 4, you will always
// get RGBA output, but you can check *channels_in_file to see if it's trivially
// opaque because e.g. there were only 3 channels in the source image.
//
// An output image with N components has the following components interleaved
// in this order in each pixel:
//
// N=#comp components
// 1 grey
// 2 grey, alpha
// 3 red, green, blue
// 4 red, green, blue, alpha
//
// If image loading fails for any reason, the return value will be NULL,
// and *x, *y, *channels_in_file will be unchanged. The function
// stbi_failure_reason() can be queried for an extremely brief, end-user
// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
// more user-friendly ones.
//
// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
//
// To query the width, height and component count of an image without having to
// decode the full file, you can use the stbi_info family of functions:
//
// int x,y,n,ok;
// ok = stbi_info(filename, &x, &y, &n);
// // returns ok=1 and sets x, y, n if image is a supported format,
// // 0 otherwise.
//
// Note that stb_image pervasively uses ints in its public API for sizes,
// including sizes of memory buffers. This is now part of the API and thus
// hard to change without causing breakage. As a result, the various image
// loaders all have certain limits on image size; these differ somewhat
// by format but generally boil down to either just under 2GB or just under
// 1GB. When the decoded image would be larger than this, stb_image decoding
// will fail.
//
// Additionally, stb_image will reject image files that have any of their
// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
// the only way to have an image with such dimensions load correctly
// is for it to have a rather extreme aspect ratio. Either way, the
// assumption here is that such larger images are likely to be malformed
// or malicious. If you do need to load an image with individual dimensions
// larger than that, and it still fits in the overall size limit, you can
// #define STBI_MAX_DIMENSIONS on your own to be something larger.
//
// ===========================================================================
//
// UNICODE:
//
// If compiling for Windows and you wish to use Unicode filenames, compile
// with
// #define STBI_WINDOWS_UTF8
// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
// Windows wchar_t filenames to utf8.
//
// ===========================================================================
//
// Philosophy
//
// stb libraries are designed with the following priorities:
//
// 1. easy to use
// 2. easy to maintain
// 3. good performance
//
// Sometimes I let "good performance" creep up in priority over "easy to maintain",
// and for best performance I may provide less-easy-to-use APIs that give higher
// performance, in addition to the easy-to-use ones. Nevertheless, it's important
// to keep in mind that from the standpoint of you, a client of this library,
// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
//
// Some secondary priorities arise directly from the first two, some of which
// provide more explicit reasons why performance can't be emphasized.
//
// - Portable ("ease of use")
// - Small source code footprint ("easy to maintain")
// - No dependencies ("ease of use")
//
// ===========================================================================
//
// I/O callbacks
//
// I/O callbacks allow you to read from arbitrary sources, like packaged
// files or some other source. Data read from callbacks are processed
// through a small internal buffer (currently 128 bytes) to try to reduce
// overhead.
//
// The three functions you must define are "read" (reads some bytes of data),
// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
//
// ===========================================================================
//
// SIMD support
//
// The JPEG decoder will try to automatically use SIMD kernels on x86 when
// supported by the compiler. For ARM Neon support, you must explicitly
// request it.
//
// (The old do-it-yourself SIMD API is no longer supported in the current
// code.)
//
// On x86, SSE2 will automatically be used when available based on a run-time
// test; if not, the generic C versions are used as a fall-back. On ARM targets,
// the typical path is to have separate builds for NEON and non-NEON devices
// (at least this is true for iOS and Android). Therefore, the NEON support is
// toggled by a build flag: define STBI_NEON to get NEON loops.
//
// If for some reason you do not want to use any of SIMD code, or if
// you have issues compiling it, you can disable it entirely by
// defining STBI_NO_SIMD.
//
// ===========================================================================
//
// HDR image support (disable by defining STBI_NO_HDR)
//
// stb_image supports loading HDR images in general, and currently the Radiance
// .HDR file format specifically. You can still load any file through the existing
// interface; if you attempt to load an HDR file, it will be automatically remapped
// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
// both of these constants can be reconfigured through this interface:
//
// stbi_hdr_to_ldr_gamma(2.2f);
// stbi_hdr_to_ldr_scale(1.0f);
//
// (note, do not use _inverse_ constants; stbi_image will invert them
// appropriately).
//
// Additionally, there is a new, parallel interface for loading files as
// (linear) floats to preserve the full dynamic range:
//
// float *data = stbi_loadf(filename, &x, &y, &n, 0);
//
// If you load LDR images through this interface, those images will
// be promoted to floating point values, run through the inverse of
// constants corresponding to the above:
//
// stbi_ldr_to_hdr_scale(1.0f);
// stbi_ldr_to_hdr_gamma(2.2f);
//
// Finally, given a filename (or an open file or memory block--see header
// file for details) containing image data, you can query for the "most
// appropriate" interface to use (that is, whether the image is HDR or
// not), using:
//
// stbi_is_hdr(char *filename);
//
// ===========================================================================
//
// iPhone PNG support:
//
// We optionally support converting iPhone-formatted PNGs (which store
// premultiplied BGRA) back to RGB, even though they're internally encoded
// differently. To enable this conversion, call
// stbi_convert_iphone_png_to_rgb(1).
//
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
// pixel to remove any premultiplied alpha *only* if the image file explicitly
// says there's premultiplied data (currently only happens in iPhone images,
// and only if iPhone convert-to-rgb processing is on).
//
// ===========================================================================
//
// ADDITIONAL CONFIGURATION
//
// - You can suppress implementation of any of the decoders to reduce
// your code footprint by #defining one or more of the following
// symbols before creating the implementation.
//
// STBI_NO_JPEG
// STBI_NO_PNG
// STBI_NO_BMP
// STBI_NO_PSD
// STBI_NO_TGA
// STBI_NO_GIF
// STBI_NO_HDR
// STBI_NO_PIC
// STBI_NO_PNM (.ppm and .pgm)
//
// - You can request *only* certain decoders and suppress all other ones
// (this will be more forward-compatible, as addition of new decoders
// doesn't require you to disable them explicitly):
//
// STBI_ONLY_JPEG
// STBI_ONLY_PNG
// STBI_ONLY_BMP
// STBI_ONLY_PSD
// STBI_ONLY_TGA
// STBI_ONLY_GIF
// STBI_ONLY_HDR
// STBI_ONLY_PIC
// STBI_ONLY_PNM (.ppm and .pgm)
//
// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
//
// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater
// than that size (in either width or height) without further processing.
// This is to let programs in the wild set an upper bound to prevent
// denial-of-service attacks on untrusted data, as one could generate a
// valid image of gigantic dimensions and force stb_image to allocate a
// huge block of memory and spend disproportionate time decoding it. By
// default this is set to (1 << 24), which is 16777216, but that's still
// very big.
#ifndef STBI_NO_STDIO
#include <stdio.h>
#endif // STBI_NO_STDIO
#define STBI_VERSION 1
enum
{
STBI_default = 0, // only used for desired_channels
STBI_grey = 1,
STBI_grey_alpha = 2,
STBI_rgb = 3,
STBI_rgb_alpha = 4
};
#include <stdlib.h>
typedef unsigned char stbi_uc;
typedef unsigned short stbi_us;
#ifdef __cplusplus
extern "C" {
#endif
#ifndef STBIDEF
#ifdef STB_IMAGE_STATIC
#define STBIDEF static
#else
#define STBIDEF extern
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// PRIMARY API - works on images of any type
//
//
// load image by filename, open file, or memory buffer
//
typedef struct
{
int (*read) (void* user, char* data, int size); // fill 'data' with 'size' bytes. return number of bytes actually read
void (*skip) (void* user, int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
int (*eof) (void* user); // returns nonzero if we are at end of file/data
} stbi_io_callbacks;
////////////////////////////////////
//
// 8-bits-per-channel interface
//
STBIDEF stbi_uc* stbi_load_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* channels_in_file, int desired_channels);
STBIDEF stbi_uc* stbi_load_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* channels_in_file, int desired_channels);
#ifndef STBI_NO_STDIO
STBIDEF stbi_uc* stbi_load(char const* filename, int* x, int* y, int* channels_in_file, int desired_channels);
STBIDEF void stbi_load_to_target(char const* filename, int* x, int* y, stbi_uc* target, int* channels_in_file, int desired_channels);
STBIDEF stbi_uc* stbi_load_from_file(FILE* f, int* x, int* y, int* channels_in_file, int desired_channels);
// for stbi_load_from_file, file pointer is left pointing immediately after image
#endif
#ifndef STBI_NO_GIF
STBIDEF stbi_uc* stbi_load_gif_from_memory(stbi_uc const* buffer, int len, int** delays, int* x, int* y, int* z, int* comp, int req_comp);
#endif
#ifdef STBI_WINDOWS_UTF8
STBIDEF int stbi_convert_wchar_to_utf8(char* buffer, size_t bufferlen, const wchar_t* input);
#endif
////////////////////////////////////
//
// 16-bits-per-channel interface
//
STBIDEF stbi_us* stbi_load_16_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* channels_in_file, int desired_channels);
STBIDEF stbi_us* stbi_load_16_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* channels_in_file, int desired_channels);
#ifndef STBI_NO_STDIO
STBIDEF stbi_us* stbi_load_16(char const* filename, int* x, int* y, int* channels_in_file, int desired_channels);
STBIDEF stbi_us* stbi_load_from_file_16(FILE* f, int* x, int* y, int* channels_in_file, int desired_channels);
#endif
////////////////////////////////////
//
// float-per-channel interface
//
#ifndef STBI_NO_LINEAR
STBIDEF float* stbi_loadf_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* channels_in_file, int desired_channels);
STBIDEF float* stbi_loadf_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* channels_in_file, int desired_channels);
#ifndef STBI_NO_STDIO
STBIDEF float* stbi_loadf(char const* filename, int* x, int* y, int* channels_in_file, int desired_channels);
STBIDEF float* stbi_loadf_from_file(FILE* f, int* x, int* y, int* channels_in_file, int desired_channels);
#endif
#endif
#ifndef STBI_NO_HDR
STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
STBIDEF void stbi_hdr_to_ldr_scale(float scale);
#endif // STBI_NO_HDR
#ifndef STBI_NO_LINEAR
STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
STBIDEF void stbi_ldr_to_hdr_scale(float scale);
#endif // STBI_NO_LINEAR
// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const* clbk, void* user);
STBIDEF int stbi_is_hdr_from_memory(stbi_uc const* buffer, int len);
#ifndef STBI_NO_STDIO
STBIDEF int stbi_is_hdr(char const* filename);
STBIDEF int stbi_is_hdr_from_file(FILE* f);
#endif // STBI_NO_STDIO
// get a VERY brief reason for failure
// on most compilers (and ALL modern mainstream compilers) this is threadsafe
STBIDEF const char* stbi_failure_reason(void);
// free the loaded image -- this is just free()
STBIDEF void stbi_image_free(void* retval_from_stbi_load);
// get image dimensions & components without fully decoding
STBIDEF int stbi_info_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* comp);
STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* comp);
STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const* buffer, int len);
STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const* clbk, void* user);
#ifndef STBI_NO_STDIO
STBIDEF int stbi_info(char const* filename, int* x, int* y, int* comp);
STBIDEF int stbi_info_from_file(FILE* f, int* x, int* y, int* comp);
STBIDEF int stbi_is_16_bit(char const* filename);
STBIDEF int stbi_is_16_bit_from_file(FILE* f);
#endif
// for image formats that explicitly notate that they have premultiplied alpha,
// we just return the colors as stored in the file. set this flag to force
// unpremultiplication. results are undefined if the unpremultiply overflow.
STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
// indicate whether we should process iphone images back to canonical format,
// or just pass them through "as-is"
STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
// flip the image vertically, so the first pixel in the output array is the bottom left
STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
// as above, but only applies to images loaded on the thread that calls the function
// this function is only available if your compiler supports thread-local variables;
// calling it will fail to link if your compiler doesn't
STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
// ZLIB client - used by PNG, available for other purposes
STBIDEF char* stbi_zlib_decode_malloc_guesssize(const char* buffer, int len, int initial_size, int* outlen);
STBIDEF char* stbi_zlib_decode_malloc_guesssize_headerflag(const char* buffer, int len, int initial_size, int* outlen, int parse_header);
STBIDEF char* stbi_zlib_decode_malloc(const char* buffer, int len, int* outlen);
STBIDEF int stbi_zlib_decode_buffer(char* obuffer, int olen, const char* ibuffer, int ilen);
STBIDEF char* stbi_zlib_decode_noheader_malloc(const char* buffer, int len, int* outlen);
STBIDEF int stbi_zlib_decode_noheader_buffer(char* obuffer, int olen, const char* ibuffer, int ilen);
#ifdef __cplusplus
}
#endif
//
//
//// end header file /////////////////////////////////////////////////////
#endif // STBI_INCLUDE_STB_IMAGE_H
/*
revision history:
2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
2.19 (2018-02-11) fix warning
2.18 (2018-01-30) fix warnings
2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
1-bit BMP
*_is_16_bit api
avoid warnings
2.16 (2017-07-23) all functions have 16-bit variants;
STBI_NO_STDIO works again;
compilation fixes;
fix rounding in unpremultiply;
optimize vertical flip;
disable raw_len validation;
documentation fixes
2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
warning fixes; disable run-time SSE detection on gcc;
uniform handling of optional "return" values;
thread-safe initialization of zlib tables
2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
2.11 (2016-04-02) allocate large structures on the stack
remove white matting for transparent PSD
fix reported channel count for PNG & BMP
re-enable SSE2 in non-gcc 64-bit
support RGB-formatted JPEG
read 16-bit PNGs (only as 8-bit)
2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
2.09 (2016-01-16) allow comments in PNM files
16-bit-per-pixel TGA (not bit-per-component)
info() for TGA could break due to .hdr handling
info() for BMP to shares code instead of sloppy parse
can use STBI_REALLOC_SIZED if allocator doesn't support realloc
code cleanup
2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
2.07 (2015-09-13) fix compiler warnings
partial animated GIF support
limited 16-bpc PSD support
#ifdef unused functions
bug with < 92 byte PIC,PNM,HDR,TGA
2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
2.03 (2015-04-12) extra corruption checking (mmozeiko)
stbi_set_flip_vertically_on_load (nguillemot)
fix NEON support; fix mingw support
2.02 (2015-01-19) fix incorrect assert, fix warning
2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
progressive JPEG (stb)
PGM/PPM support (Ken Miller)
STBI_MALLOC,STBI_REALLOC,STBI_FREE
GIF bugfix -- seemingly never worked
STBI_NO_*, STBI_ONLY_*
1.48 (2014-12-14) fix incorrectly-named assert()
1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
optimize PNG (ryg)
fix bug in interlaced PNG with user-specified channel count (stb)
1.46 (2014-08-26)
fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
1.45 (2014-08-16)
fix MSVC-ARM internal compiler error by wrapping malloc
1.44 (2014-08-07)
various warning fixes from Ronny Chevalier
1.43 (2014-07-15)
fix MSVC-only compiler problem in code changed in 1.42
1.42 (2014-07-09)
don't define _CRT_SECURE_NO_WARNINGS (affects user code)
fixes to stbi__cleanup_jpeg path
added STBI_ASSERT to avoid requiring assert.h
1.41 (2014-06-25)
fix search&replace from 1.36 that messed up comments/error messages
1.40 (2014-06-22)
fix gcc struct-initialization warning
1.39 (2014-06-15)
fix to TGA optimization when req_comp != number of components in TGA;
fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
add support for BMP version 5 (more ignored fields)
1.38 (2014-06-06)
suppress MSVC warnings on integer casts truncating values
fix accidental rename of 'skip' field of I/O
1.37 (2014-06-04)
remove duplicate typedef
1.36 (2014-06-03)
convert to header file single-file library
if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
1.35 (2014-05-27)
various warnings
fix broken STBI_SIMD path
fix bug where stbi_load_from_file no longer left file pointer in correct place
fix broken non-easy path for 32-bit BMP (possibly never used)
TGA optimization by Arseny Kapoulkine
1.34 (unknown)
use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
1.33 (2011-07-14)
make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
1.32 (2011-07-13)
support for "info" function for all supported filetypes (SpartanJ)
1.31 (2011-06-20)
a few more leak fixes, bug in PNG handling (SpartanJ)
1.30 (2011-06-11)
added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
removed deprecated format-specific test/load functions
removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
fix inefficiency in decoding 32-bit BMP (David Woo)
1.29 (2010-08-16)
various warning fixes from Aurelien Pocheville
1.28 (2010-08-01)
fix bug in GIF palette transparency (SpartanJ)
1.27 (2010-08-01)
cast-to-stbi_uc to fix warnings
1.26 (2010-07-24)
fix bug in file buffering for PNG reported by SpartanJ
1.25 (2010-07-17)
refix trans_data warning (Won Chun)
1.24 (2010-07-12)
perf improvements reading from files on platforms with lock-heavy fgetc()
minor perf improvements for jpeg
deprecated type-specific functions so we'll get feedback if they're needed
attempt to fix trans_data warning (Won Chun)
1.23 fixed bug in iPhone support
1.22 (2010-07-10)
removed image *writing* support
stbi_info support from Jetro Lauha
GIF support from Jean-Marc Lienher
iPhone PNG-extensions from James Brown
warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
1.21 fix use of 'stbi_uc' in header (reported by jon blow)
1.20 added support for Softimage PIC, by Tom Seddon
1.19 bug in interlaced PNG corruption check (found by ryg)
1.18 (2008-08-02)
fix a threading bug (local mutable static)
1.17 support interlaced PNG
1.16 major bugfix - stbi__convert_format converted one too many pixels
1.15 initialize some fields for thread safety
1.14 fix threadsafe conversion bug
header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
1.13 threadsafe
1.12 const qualifiers in the API
1.11 Support installable IDCT, colorspace conversion routines
1.10 Fixes for 64-bit (don't use "unsigned long")
optimized upsampling by Fabian "ryg" Giesen
1.09 Fix format-conversion for PSD code (bad global variables!)
1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
1.07 attempt to fix C++ warning/errors again
1.06 attempt to fix C++ warning/errors again
1.05 fix TGA loading to return correct *comp and use good luminance calc
1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
1.02 support for (subset of) HDR files, float interface for preferred access to them
1.01 fix bug: possible bug in handling right-side up bmps... not sure
fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
1.00 interface to zlib that skips zlib header
0.99 correct handling of alpha in palette
0.98 TGA loader by lonesock; dynamically add loaders (untested)
0.97 jpeg errors on too large a file; also catch another malloc failure
0.96 fix detection of invalid v value - particleman@mollyrocket forum
0.95 during header scan, seek to markers in case of padding
0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
0.93 handle jpegtran output; verbose errors
0.92 read 4,8,16,24,32-bit BMP files of several formats
0.91 output 24-bit Windows 3.0 BMP files
0.90 fix a few more warnings; bump version number to approach 1.0
0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
0.60 fix compiling as c++
0.59 fix warnings: merge Dave Moore's -Wall fixes
0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
0.56 fix bug: zlib uncompressed mode len vs. nlen
0.55 fix bug: restart_interval not initialized to 0
0.54 allow NULL for 'int *comp'
0.53 fix bug in png 3->4; speedup png decoding
0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
0.51 obey req_comp requests, 1-component jpegs return as 1-component,
on 'test' only check type, not whether we support this variant
0.50 (2006-11-19)
first released version
*/
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/
Binary file not shown.
Binary file not shown.
Binary file not shown.
-35
View File
@@ -1,35 +0,0 @@
#pragma once
#include "./include/StgSharpC.h"
#include <stdio.h>
#include <stdalign.h>
#include <xmmintrin.h>
#include <pmmintrin.h>
#include <immintrin.h>
/*
Basic functions as a copy of SIMD intrisic function
*/
SSCAPI __m128* __cdecl set_m128ptr_default()
{
return defaultVecPtr;
}
-30
View File
@@ -1,30 +0,0 @@
#include "./include/StgSharpC.h"
SSCAPI _inline void __cdecl transpose2to3(matrix2map* source, matrix3map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
}
SSCAPI _inline void __cdecl transpose2to4(matrix2map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[3] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1));
}
SSCAPI _inline void __cdecl deinit_mat2(matrix2map* mat)
{
_aligned_free(mat);
}
-77
View File
@@ -1,77 +0,0 @@
#include "./include/StgSharpC.h"
#include <stdio.h>
SSCAPI __inline void _cdecl transpose3to2(matrix3map* source, matrix2map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(1, 0, 1, 0));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
}
SSCAPI __inline void _cdecl transpose3to3(matrix3map* source, matrix3map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
}
SSCAPI __inline void _cdecl transpose3to4(matrix3map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->m[0][0]), ALIGN(source->m[0][1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->m[0][2]), *defaultVecPtr, _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
}
SSCAPI _inline float _cdecl det_mat3_internal(__m128 const c0, __m128 const c1, __m128 const c2)
{
//let adding row aligned
__m128 addc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 0, 2, 1));
__m128 addc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 1, 0, 2));
//let sub row aligned
__m128 subc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 1, 0, 2));
__m128 subc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 0, 2, 1));
//multple all add row
__m128 cache = _mm_mul_ps(c0, addc1);
cache = _mm_mul_ps(cache, addc2);
//multiple all sub row
__m128 sub = _mm_mul_ps(c0, subc1);
sub = _mm_mul_ps(sub, subc2);
//main-corner sub sub-corner
cache = _mm_sub_ps(cache, sub);
__m128 ret = _mm_hadd_ps(cache, cache); //element 1 add element 2
ret = _mm_add_ps(ret, cache); //(e1 add e2) add element 3
return ret.m128_f32[2];
}
SSCAPI _inline float _cdecl det_mat3(matrix3map* mat)
{
return det_mat3_internal(
mat->colum[0],
mat->colum[1],
mat->colum[2]
);
}
-69
View File
@@ -1,69 +0,0 @@
#include "./include/StgSharpC.h"
#include <stdio.h>
#include <pmmintrin.h>
SSCAPI __inline void __cdecl transpose4to2(matrix4map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(1, 0, 1, 0));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
}
SSCAPI __inline void __cdecl transpose4to4(matrix4map* source, matrix4map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
}
SSCAPI __inline void __cdecl transpose4to3(matrix4map* source, matrix3map* target)
{
__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(1, 0, 1, 0));
__m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), ALIGN(source->colum[3]), _MM_SHUFFLE(3, 2, 3, 2));
target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
}
SSCAPI __inline float __cdecl det_mat4(matrix4map* matPtr, matrix4map* transpose)
{
__m128 mc0 = ALIGN(matPtr->colum[0]);
__m128 mc1 = ALIGN(matPtr->colum[1]);
__m128 mc2 = ALIGN(matPtr->colum[2]);
__m128 mc3 = ALIGN(matPtr->colum[3]);
__m128 cogeneration = _mm_set_ps(
det_mat3_internal(mc0, mc1, mc2),
det_mat3_internal(mc0, mc1, mc3),
det_mat3_internal(mc0, mc2, mc3),
det_mat3_internal(mc1, mc2, mc3)
);
__m128 retvec = _mm_mul_ps(ALIGN(transpose->colum[3]), cogeneration);
retvec = _mm_hsub_ps(retvec, retvec);
retvec = _mm_hadd_ps(retvec, retvec);
return -retvec.m128_f32[0];
}
SSCAPI __inline void __cdecl deinit_mat4(matrix4map* matPtr)
{
_aligned_free(matPtr);
}
File diff suppressed because it is too large Load Diff
-593
View File
@@ -1,593 +0,0 @@
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "./include/glad_wgl.h"
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_WGL_VERSION_1_0 = 0;
int GLAD_WGL_3DFX_multisample = 0;
int GLAD_WGL_3DL_stereo_control = 0;
int GLAD_WGL_AMD_gpu_association = 0;
int GLAD_WGL_ARB_buffer_region = 0;
int GLAD_WGL_ARB_context_flush_control = 0;
int GLAD_WGL_ARB_create_context = 0;
int GLAD_WGL_ARB_create_context_no_error = 0;
int GLAD_WGL_ARB_create_context_profile = 0;
int GLAD_WGL_ARB_create_context_robustness = 0;
int GLAD_WGL_ARB_extensions_string = 0;
int GLAD_WGL_ARB_framebuffer_sRGB = 0;
int GLAD_WGL_ARB_make_current_read = 0;
int GLAD_WGL_ARB_multisample = 0;
int GLAD_WGL_ARB_pbuffer = 0;
int GLAD_WGL_ARB_pixel_format = 0;
int GLAD_WGL_ARB_pixel_format_float = 0;
int GLAD_WGL_ARB_render_texture = 0;
int GLAD_WGL_ARB_robustness_application_isolation = 0;
int GLAD_WGL_ARB_robustness_share_group_isolation = 0;
int GLAD_WGL_ATI_pixel_format_float = 0;
int GLAD_WGL_ATI_render_texture_rectangle = 0;
int GLAD_WGL_EXT_colorspace = 0;
int GLAD_WGL_EXT_create_context_es2_profile = 0;
int GLAD_WGL_EXT_create_context_es_profile = 0;
int GLAD_WGL_EXT_depth_float = 0;
int GLAD_WGL_EXT_display_color_table = 0;
int GLAD_WGL_EXT_extensions_string = 0;
int GLAD_WGL_EXT_framebuffer_sRGB = 0;
int GLAD_WGL_EXT_make_current_read = 0;
int GLAD_WGL_EXT_multisample = 0;
int GLAD_WGL_EXT_pbuffer = 0;
int GLAD_WGL_EXT_pixel_format = 0;
int GLAD_WGL_EXT_pixel_format_packed_float = 0;
int GLAD_WGL_EXT_swap_control = 0;
int GLAD_WGL_EXT_swap_control_tear = 0;
int GLAD_WGL_I3D_digital_video_control = 0;
int GLAD_WGL_I3D_gamma = 0;
int GLAD_WGL_I3D_genlock = 0;
int GLAD_WGL_I3D_image_buffer = 0;
int GLAD_WGL_I3D_swap_frame_lock = 0;
int GLAD_WGL_I3D_swap_frame_usage = 0;
int GLAD_WGL_NV_DX_interop = 0;
int GLAD_WGL_NV_DX_interop2 = 0;
int GLAD_WGL_NV_copy_image = 0;
int GLAD_WGL_NV_delay_before_swap = 0;
int GLAD_WGL_NV_float_buffer = 0;
int GLAD_WGL_NV_gpu_affinity = 0;
int GLAD_WGL_NV_multigpu_context = 0;
int GLAD_WGL_NV_multisample_coverage = 0;
int GLAD_WGL_NV_present_video = 0;
int GLAD_WGL_NV_render_depth_texture = 0;
int GLAD_WGL_NV_render_texture_rectangle = 0;
int GLAD_WGL_NV_swap_group = 0;
int GLAD_WGL_NV_vertex_array_range = 0;
int GLAD_WGL_NV_video_capture = 0;
int GLAD_WGL_NV_video_output = 0;
int GLAD_WGL_OML_sync_control = 0;
PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;
PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;
PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;
PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;
PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;
PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;
PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;
PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;
PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;
PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;
PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;
PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;
PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;
PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;
PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;
PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;
PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;
PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;
PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;
PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;
PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;
PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;
PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;
PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;
PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;
PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;
PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;
PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;
PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;
PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;
PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;
PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;
PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;
PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;
PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;
PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;
PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;
PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;
PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;
PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;
PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;
PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;
PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;
PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;
PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;
PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;
PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;
PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;
PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;
PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;
PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;
PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;
PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;
PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;
PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;
PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;
PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;
PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;
PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;
PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;
PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;
PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;
PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;
PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;
PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;
PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;
PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;
PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;
PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;
PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;
PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;
PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;
PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;
PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;
PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;
PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;
PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;
PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;
PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;
PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;
PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;
PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;
PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;
PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;
PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;
PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;
PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;
PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;
PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;
PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;
PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;
PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;
PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;
static void glad_wgl_load_WGL_3DL_stereo_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_3DL_stereo_control) return;
glad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load(userptr, "wglSetStereoEmitterState3DL");
}
static void glad_wgl_load_WGL_AMD_gpu_association(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_AMD_gpu_association) return;
glad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load(userptr, "wglBlitContextFramebufferAMD");
glad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load(userptr, "wglCreateAssociatedContextAMD");
glad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load(userptr, "wglCreateAssociatedContextAttribsAMD");
glad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load(userptr, "wglDeleteAssociatedContextAMD");
glad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load(userptr, "wglGetContextGPUIDAMD");
glad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load(userptr, "wglGetCurrentAssociatedContextAMD");
glad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load(userptr, "wglGetGPUIDsAMD");
glad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load(userptr, "wglGetGPUInfoAMD");
glad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load(userptr, "wglMakeAssociatedContextCurrentAMD");
}
static void glad_wgl_load_WGL_ARB_buffer_region(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_buffer_region) return;
glad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load(userptr, "wglCreateBufferRegionARB");
glad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load(userptr, "wglDeleteBufferRegionARB");
glad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load(userptr, "wglRestoreBufferRegionARB");
glad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load(userptr, "wglSaveBufferRegionARB");
}
static void glad_wgl_load_WGL_ARB_create_context(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_create_context) return;
glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load(userptr, "wglCreateContextAttribsARB");
}
static void glad_wgl_load_WGL_ARB_extensions_string(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_extensions_string) return;
glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(userptr, "wglGetExtensionsStringARB");
}
static void glad_wgl_load_WGL_ARB_make_current_read(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_make_current_read) return;
glad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load(userptr, "wglGetCurrentReadDCARB");
glad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load(userptr, "wglMakeContextCurrentARB");
}
static void glad_wgl_load_WGL_ARB_pbuffer(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_pbuffer) return;
glad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load(userptr, "wglCreatePbufferARB");
glad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load(userptr, "wglDestroyPbufferARB");
glad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load(userptr, "wglGetPbufferDCARB");
glad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load(userptr, "wglQueryPbufferARB");
glad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load(userptr, "wglReleasePbufferDCARB");
}
static void glad_wgl_load_WGL_ARB_pixel_format(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_pixel_format) return;
glad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load(userptr, "wglChoosePixelFormatARB");
glad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load(userptr, "wglGetPixelFormatAttribfvARB");
glad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load(userptr, "wglGetPixelFormatAttribivARB");
}
static void glad_wgl_load_WGL_ARB_render_texture(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_ARB_render_texture) return;
glad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load(userptr, "wglBindTexImageARB");
glad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load(userptr, "wglReleaseTexImageARB");
glad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load(userptr, "wglSetPbufferAttribARB");
}
static void glad_wgl_load_WGL_EXT_display_color_table(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_display_color_table) return;
glad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglBindDisplayColorTableEXT");
glad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglCreateDisplayColorTableEXT");
glad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglDestroyDisplayColorTableEXT");
glad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load(userptr, "wglLoadDisplayColorTableEXT");
}
static void glad_wgl_load_WGL_EXT_extensions_string(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_extensions_string) return;
glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(userptr, "wglGetExtensionsStringEXT");
}
static void glad_wgl_load_WGL_EXT_make_current_read(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_make_current_read) return;
glad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load(userptr, "wglGetCurrentReadDCEXT");
glad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load(userptr, "wglMakeContextCurrentEXT");
}
static void glad_wgl_load_WGL_EXT_pbuffer(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_pbuffer) return;
glad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load(userptr, "wglCreatePbufferEXT");
glad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load(userptr, "wglDestroyPbufferEXT");
glad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load(userptr, "wglGetPbufferDCEXT");
glad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load(userptr, "wglQueryPbufferEXT");
glad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load(userptr, "wglReleasePbufferDCEXT");
}
static void glad_wgl_load_WGL_EXT_pixel_format(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_pixel_format) return;
glad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load(userptr, "wglChoosePixelFormatEXT");
glad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load(userptr, "wglGetPixelFormatAttribfvEXT");
glad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load(userptr, "wglGetPixelFormatAttribivEXT");
}
static void glad_wgl_load_WGL_EXT_swap_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_EXT_swap_control) return;
glad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load(userptr, "wglGetSwapIntervalEXT");
glad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load(userptr, "wglSwapIntervalEXT");
}
static void glad_wgl_load_WGL_I3D_digital_video_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_digital_video_control) return;
glad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load(userptr, "wglGetDigitalVideoParametersI3D");
glad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load(userptr, "wglSetDigitalVideoParametersI3D");
}
static void glad_wgl_load_WGL_I3D_gamma(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_gamma) return;
glad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load(userptr, "wglGetGammaTableI3D");
glad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load(userptr, "wglGetGammaTableParametersI3D");
glad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load(userptr, "wglSetGammaTableI3D");
glad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load(userptr, "wglSetGammaTableParametersI3D");
}
static void glad_wgl_load_WGL_I3D_genlock(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_genlock) return;
glad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load(userptr, "wglDisableGenlockI3D");
glad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load(userptr, "wglEnableGenlockI3D");
glad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load(userptr, "wglGenlockSampleRateI3D");
glad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load(userptr, "wglGenlockSourceDelayI3D");
glad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load(userptr, "wglGenlockSourceEdgeI3D");
glad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load(userptr, "wglGenlockSourceI3D");
glad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load(userptr, "wglGetGenlockSampleRateI3D");
glad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load(userptr, "wglGetGenlockSourceDelayI3D");
glad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load(userptr, "wglGetGenlockSourceEdgeI3D");
glad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load(userptr, "wglGetGenlockSourceI3D");
glad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load(userptr, "wglIsEnabledGenlockI3D");
glad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load(userptr, "wglQueryGenlockMaxSourceDelayI3D");
}
static void glad_wgl_load_WGL_I3D_image_buffer(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_image_buffer) return;
glad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load(userptr, "wglAssociateImageBufferEventsI3D");
glad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load(userptr, "wglCreateImageBufferI3D");
glad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load(userptr, "wglDestroyImageBufferI3D");
glad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load(userptr, "wglReleaseImageBufferEventsI3D");
}
static void glad_wgl_load_WGL_I3D_swap_frame_lock(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_swap_frame_lock) return;
glad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load(userptr, "wglDisableFrameLockI3D");
glad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load(userptr, "wglEnableFrameLockI3D");
glad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load(userptr, "wglIsEnabledFrameLockI3D");
glad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load(userptr, "wglQueryFrameLockMasterI3D");
}
static void glad_wgl_load_WGL_I3D_swap_frame_usage(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_I3D_swap_frame_usage) return;
glad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load(userptr, "wglBeginFrameTrackingI3D");
glad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load(userptr, "wglEndFrameTrackingI3D");
glad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load(userptr, "wglGetFrameUsageI3D");
glad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load(userptr, "wglQueryFrameTrackingI3D");
}
static void glad_wgl_load_WGL_NV_DX_interop(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_DX_interop) return;
glad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load(userptr, "wglDXCloseDeviceNV");
glad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load(userptr, "wglDXLockObjectsNV");
glad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load(userptr, "wglDXObjectAccessNV");
glad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load(userptr, "wglDXOpenDeviceNV");
glad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load(userptr, "wglDXRegisterObjectNV");
glad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load(userptr, "wglDXSetResourceShareHandleNV");
glad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load(userptr, "wglDXUnlockObjectsNV");
glad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load(userptr, "wglDXUnregisterObjectNV");
}
static void glad_wgl_load_WGL_NV_copy_image(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_copy_image) return;
glad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load(userptr, "wglCopyImageSubDataNV");
}
static void glad_wgl_load_WGL_NV_delay_before_swap(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_delay_before_swap) return;
glad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load(userptr, "wglDelayBeforeSwapNV");
}
static void glad_wgl_load_WGL_NV_gpu_affinity(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_gpu_affinity) return;
glad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load(userptr, "wglCreateAffinityDCNV");
glad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load(userptr, "wglDeleteDCNV");
glad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load(userptr, "wglEnumGpuDevicesNV");
glad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load(userptr, "wglEnumGpusFromAffinityDCNV");
glad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load(userptr, "wglEnumGpusNV");
}
static void glad_wgl_load_WGL_NV_present_video(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_present_video) return;
glad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load(userptr, "wglBindVideoDeviceNV");
glad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load(userptr, "wglEnumerateVideoDevicesNV");
glad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load(userptr, "wglQueryCurrentContextNV");
}
static void glad_wgl_load_WGL_NV_swap_group(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_swap_group) return;
glad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load(userptr, "wglBindSwapBarrierNV");
glad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load(userptr, "wglJoinSwapGroupNV");
glad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load(userptr, "wglQueryFrameCountNV");
glad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load(userptr, "wglQueryMaxSwapGroupsNV");
glad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load(userptr, "wglQuerySwapGroupNV");
glad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load(userptr, "wglResetFrameCountNV");
}
static void glad_wgl_load_WGL_NV_vertex_array_range(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_vertex_array_range) return;
glad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load(userptr, "wglAllocateMemoryNV");
glad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load(userptr, "wglFreeMemoryNV");
}
static void glad_wgl_load_WGL_NV_video_capture(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_video_capture) return;
glad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglBindVideoCaptureDeviceNV");
glad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load(userptr, "wglEnumerateVideoCaptureDevicesNV");
glad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglLockVideoCaptureDeviceNV");
glad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglQueryVideoCaptureDeviceNV");
glad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load(userptr, "wglReleaseVideoCaptureDeviceNV");
}
static void glad_wgl_load_WGL_NV_video_output(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_NV_video_output) return;
glad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load(userptr, "wglBindVideoImageNV");
glad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load(userptr, "wglGetVideoDeviceNV");
glad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load(userptr, "wglGetVideoInfoNV");
glad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load(userptr, "wglReleaseVideoDeviceNV");
glad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load(userptr, "wglReleaseVideoImageNV");
glad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load(userptr, "wglSendPbufferToVideoNV");
}
static void glad_wgl_load_WGL_OML_sync_control(GLADuserptrloadfunc load, void* userptr) {
if (!GLAD_WGL_OML_sync_control) return;
glad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load(userptr, "wglGetMscRateOML");
glad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load(userptr, "wglGetSyncValuesOML");
glad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load(userptr, "wglSwapBuffersMscOML");
glad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load(userptr, "wglSwapLayerBuffersMscOML");
glad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load(userptr, "wglWaitForMscOML");
glad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load(userptr, "wglWaitForSbcOML");
}
static int glad_wgl_has_extension(HDC hdc, const char* ext) {
const char* terminator;
const char* loc;
const char* extensions;
if (wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)
return 0;
if (wglGetExtensionsStringARB == NULL || hdc == INVALID_HANDLE_VALUE)
extensions = wglGetExtensionsStringEXT();
else
extensions = wglGetExtensionsStringARB(hdc);
if (extensions == NULL || ext == NULL)
return 0;
while (1) {
loc = strstr(extensions, ext);
if (loc == NULL)
break;
terminator = loc + strlen(ext);
if ((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0'))
{
return 1;
}
extensions = terminator;
}
return 0;
}
static GLADapiproc glad_wgl_get_proc_from_userptr(void* userptr, const char* name) {
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char* name)) userptr)(name);
}
static int glad_wgl_find_extensions_wgl(HDC hdc) {
GLAD_WGL_3DFX_multisample = glad_wgl_has_extension(hdc, "WGL_3DFX_multisample");
GLAD_WGL_3DL_stereo_control = glad_wgl_has_extension(hdc, "WGL_3DL_stereo_control");
GLAD_WGL_AMD_gpu_association = glad_wgl_has_extension(hdc, "WGL_AMD_gpu_association");
GLAD_WGL_ARB_buffer_region = glad_wgl_has_extension(hdc, "WGL_ARB_buffer_region");
GLAD_WGL_ARB_context_flush_control = glad_wgl_has_extension(hdc, "WGL_ARB_context_flush_control");
GLAD_WGL_ARB_create_context = glad_wgl_has_extension(hdc, "WGL_ARB_create_context");
GLAD_WGL_ARB_create_context_no_error = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_no_error");
GLAD_WGL_ARB_create_context_profile = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_profile");
GLAD_WGL_ARB_create_context_robustness = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_robustness");
GLAD_WGL_ARB_extensions_string = glad_wgl_has_extension(hdc, "WGL_ARB_extensions_string");
GLAD_WGL_ARB_framebuffer_sRGB = glad_wgl_has_extension(hdc, "WGL_ARB_framebuffer_sRGB");
GLAD_WGL_ARB_make_current_read = glad_wgl_has_extension(hdc, "WGL_ARB_make_current_read");
GLAD_WGL_ARB_multisample = glad_wgl_has_extension(hdc, "WGL_ARB_multisample");
GLAD_WGL_ARB_pbuffer = glad_wgl_has_extension(hdc, "WGL_ARB_pbuffer");
GLAD_WGL_ARB_pixel_format = glad_wgl_has_extension(hdc, "WGL_ARB_pixel_format");
GLAD_WGL_ARB_pixel_format_float = glad_wgl_has_extension(hdc, "WGL_ARB_pixel_format_float");
GLAD_WGL_ARB_render_texture = glad_wgl_has_extension(hdc, "WGL_ARB_render_texture");
GLAD_WGL_ARB_robustness_application_isolation = glad_wgl_has_extension(hdc, "WGL_ARB_robustness_application_isolation");
GLAD_WGL_ARB_robustness_share_group_isolation = glad_wgl_has_extension(hdc, "WGL_ARB_robustness_share_group_isolation");
GLAD_WGL_ATI_pixel_format_float = glad_wgl_has_extension(hdc, "WGL_ATI_pixel_format_float");
GLAD_WGL_ATI_render_texture_rectangle = glad_wgl_has_extension(hdc, "WGL_ATI_render_texture_rectangle");
GLAD_WGL_EXT_colorspace = glad_wgl_has_extension(hdc, "WGL_EXT_colorspace");
GLAD_WGL_EXT_create_context_es2_profile = glad_wgl_has_extension(hdc, "WGL_EXT_create_context_es2_profile");
GLAD_WGL_EXT_create_context_es_profile = glad_wgl_has_extension(hdc, "WGL_EXT_create_context_es_profile");
GLAD_WGL_EXT_depth_float = glad_wgl_has_extension(hdc, "WGL_EXT_depth_float");
GLAD_WGL_EXT_display_color_table = glad_wgl_has_extension(hdc, "WGL_EXT_display_color_table");
GLAD_WGL_EXT_extensions_string = glad_wgl_has_extension(hdc, "WGL_EXT_extensions_string");
GLAD_WGL_EXT_framebuffer_sRGB = glad_wgl_has_extension(hdc, "WGL_EXT_framebuffer_sRGB");
GLAD_WGL_EXT_make_current_read = glad_wgl_has_extension(hdc, "WGL_EXT_make_current_read");
GLAD_WGL_EXT_multisample = glad_wgl_has_extension(hdc, "WGL_EXT_multisample");
GLAD_WGL_EXT_pbuffer = glad_wgl_has_extension(hdc, "WGL_EXT_pbuffer");
GLAD_WGL_EXT_pixel_format = glad_wgl_has_extension(hdc, "WGL_EXT_pixel_format");
GLAD_WGL_EXT_pixel_format_packed_float = glad_wgl_has_extension(hdc, "WGL_EXT_pixel_format_packed_float");
GLAD_WGL_EXT_swap_control = glad_wgl_has_extension(hdc, "WGL_EXT_swap_control");
GLAD_WGL_EXT_swap_control_tear = glad_wgl_has_extension(hdc, "WGL_EXT_swap_control_tear");
GLAD_WGL_I3D_digital_video_control = glad_wgl_has_extension(hdc, "WGL_I3D_digital_video_control");
GLAD_WGL_I3D_gamma = glad_wgl_has_extension(hdc, "WGL_I3D_gamma");
GLAD_WGL_I3D_genlock = glad_wgl_has_extension(hdc, "WGL_I3D_genlock");
GLAD_WGL_I3D_image_buffer = glad_wgl_has_extension(hdc, "WGL_I3D_image_buffer");
GLAD_WGL_I3D_swap_frame_lock = glad_wgl_has_extension(hdc, "WGL_I3D_swap_frame_lock");
GLAD_WGL_I3D_swap_frame_usage = glad_wgl_has_extension(hdc, "WGL_I3D_swap_frame_usage");
GLAD_WGL_NV_DX_interop = glad_wgl_has_extension(hdc, "WGL_NV_DX_interop");
GLAD_WGL_NV_DX_interop2 = glad_wgl_has_extension(hdc, "WGL_NV_DX_interop2");
GLAD_WGL_NV_copy_image = glad_wgl_has_extension(hdc, "WGL_NV_copy_image");
GLAD_WGL_NV_delay_before_swap = glad_wgl_has_extension(hdc, "WGL_NV_delay_before_swap");
GLAD_WGL_NV_float_buffer = glad_wgl_has_extension(hdc, "WGL_NV_float_buffer");
GLAD_WGL_NV_gpu_affinity = glad_wgl_has_extension(hdc, "WGL_NV_gpu_affinity");
GLAD_WGL_NV_multigpu_context = glad_wgl_has_extension(hdc, "WGL_NV_multigpu_context");
GLAD_WGL_NV_multisample_coverage = glad_wgl_has_extension(hdc, "WGL_NV_multisample_coverage");
GLAD_WGL_NV_present_video = glad_wgl_has_extension(hdc, "WGL_NV_present_video");
GLAD_WGL_NV_render_depth_texture = glad_wgl_has_extension(hdc, "WGL_NV_render_depth_texture");
GLAD_WGL_NV_render_texture_rectangle = glad_wgl_has_extension(hdc, "WGL_NV_render_texture_rectangle");
GLAD_WGL_NV_swap_group = glad_wgl_has_extension(hdc, "WGL_NV_swap_group");
GLAD_WGL_NV_vertex_array_range = glad_wgl_has_extension(hdc, "WGL_NV_vertex_array_range");
GLAD_WGL_NV_video_capture = glad_wgl_has_extension(hdc, "WGL_NV_video_capture");
GLAD_WGL_NV_video_output = glad_wgl_has_extension(hdc, "WGL_NV_video_output");
GLAD_WGL_OML_sync_control = glad_wgl_has_extension(hdc, "WGL_OML_sync_control");
return 1;
}
static int glad_wgl_find_core_wgl(void) {
int major = 1, minor = 0;
GLAD_WGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadWGLUserPtr(HDC hdc, GLADuserptrloadfunc load, void* userptr) {
int version;
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load(userptr, "wglGetExtensionsStringARB");
wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load(userptr, "wglGetExtensionsStringEXT");
if (wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;
version = glad_wgl_find_core_wgl();
if (!glad_wgl_find_extensions_wgl(hdc)) return 0;
glad_wgl_load_WGL_3DL_stereo_control(load, userptr);
glad_wgl_load_WGL_AMD_gpu_association(load, userptr);
glad_wgl_load_WGL_ARB_buffer_region(load, userptr);
glad_wgl_load_WGL_ARB_create_context(load, userptr);
glad_wgl_load_WGL_ARB_extensions_string(load, userptr);
glad_wgl_load_WGL_ARB_make_current_read(load, userptr);
glad_wgl_load_WGL_ARB_pbuffer(load, userptr);
glad_wgl_load_WGL_ARB_pixel_format(load, userptr);
glad_wgl_load_WGL_ARB_render_texture(load, userptr);
glad_wgl_load_WGL_EXT_display_color_table(load, userptr);
glad_wgl_load_WGL_EXT_extensions_string(load, userptr);
glad_wgl_load_WGL_EXT_make_current_read(load, userptr);
glad_wgl_load_WGL_EXT_pbuffer(load, userptr);
glad_wgl_load_WGL_EXT_pixel_format(load, userptr);
glad_wgl_load_WGL_EXT_swap_control(load, userptr);
glad_wgl_load_WGL_I3D_digital_video_control(load, userptr);
glad_wgl_load_WGL_I3D_gamma(load, userptr);
glad_wgl_load_WGL_I3D_genlock(load, userptr);
glad_wgl_load_WGL_I3D_image_buffer(load, userptr);
glad_wgl_load_WGL_I3D_swap_frame_lock(load, userptr);
glad_wgl_load_WGL_I3D_swap_frame_usage(load, userptr);
glad_wgl_load_WGL_NV_DX_interop(load, userptr);
glad_wgl_load_WGL_NV_copy_image(load, userptr);
glad_wgl_load_WGL_NV_delay_before_swap(load, userptr);
glad_wgl_load_WGL_NV_gpu_affinity(load, userptr);
glad_wgl_load_WGL_NV_present_video(load, userptr);
glad_wgl_load_WGL_NV_swap_group(load, userptr);
glad_wgl_load_WGL_NV_vertex_array_range(load, userptr);
glad_wgl_load_WGL_NV_video_capture(load, userptr);
glad_wgl_load_WGL_NV_video_output(load, userptr);
glad_wgl_load_WGL_OML_sync_control(load, userptr);
return version;
}
int gladLoadWGL(HDC hdc, GLADloadfunc load) {
return gladLoadWGLUserPtr(hdc, glad_wgl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void*) load);
}
#ifdef GLAD_WGL
static GLADapiproc glad_wgl_get_proc(void* vuserptr, const char* name) {
GLAD_UNUSED(vuserptr);
return GLAD_GNUC_EXTENSION(GLADapiproc) wglGetProcAddress(name);
}
int gladLoaderLoadWGL(HDC hdc) {
return gladLoadWGLUserPtr(hdc, glad_wgl_get_proc, NULL);
}
#endif /* GLAD_WGL */
#ifdef __cplusplus
}
#endif
File diff suppressed because it is too large Load Diff
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC.dll</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>
Binary file not shown.
@@ -1,10 +0,0 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\debuger.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\debuger.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\dllmain.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\dllmain.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\glsc2.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\glsc2.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\linear.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\linear.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\mat2.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\mat2.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\mat3.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\mat3.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\mat4.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\mat4.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\stb_image.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\stb_image.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\StgSharpC.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\StgSharpC.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\wgl.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\wgl.obj
@@ -1,2 +0,0 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.39.33519:TargetPlatformVersion=10.0.22621.0:
Debug|x64|D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\实验\contexttest\|
@@ -1,4 +0,0 @@
^D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\LIB\GLFW3.LIB|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\LIB\GLFW3DLL.LIB|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\LIB\GLFW3_MT.LIB|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\DEBUGER.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\DLLMAIN.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\GLSC2.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\LINEAR.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\MAT2.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\MAT3.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\MAT4.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\STB_IMAGE.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\STGSHARPC.OBJ|D:\NITLOADINDUSTRY\研究项目\1-FLAGSHIP\TH2020\PROJECTFILE\源代码\STGSHARPC\X64\DEBUG\WGL.OBJ
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC.lib
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC.EXP
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpC\x64\Debug\StgSharpC.ilk
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic.dll</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>
File diff suppressed because it is too large Load Diff
@@ -1,10 +0,0 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\debuger.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\debuger.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\dllmain.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\dllmain.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\GLAD\gl.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\gl.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\GLAD\glsc2.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\glsc2.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\GLAD\wgl.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\wgl.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\linear.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\linear.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\mat2.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\mat2.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\mat3.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\mat3.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\mat4.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\mat4.obj
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\code\StgSharpGraphic.c;D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpGraphic\x64\Debug\StgSharpGraphic.obj
@@ -1,2 +0,0 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.37.32822:TargetPlatformVersion=10.0.22621.0:
Debug|x64|D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\|
File diff suppressed because it is too large Load Diff
@@ -1,11 +0,0 @@
; Listing generated by Microsoft (R) Optimizing Compiler Version 19.39.33519.0
include listing.inc
INCLUDELIB MSVCRTD
INCLUDELIB OLDNAMES
msvcjmc SEGMENT
__4E119E7D_debuger@c DB 01H
msvcjmc ENDS
END

Some files were not shown because too many files have changed in this diff Show More