daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -30,7 +30,7 @@
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Logic;
using StgSharp.Math;
using System;
@@ -43,18 +43,19 @@ namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotImplementedException() ;
}
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotImplementedException();
}
public Rectangle BoundingBox { get; set; }
public vec2d Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
throw new NotImplementedException();
}
}
}
@@ -53,11 +53,15 @@ namespace StgSharp.Controls
buttonList = new List<TriggerButton>();
}
public bool IsEntity { get => false; }
public ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox { get; set; }
public TriggerButton CurrentButton
{
get => current;
@@ -65,10 +69,6 @@ namespace StgSharp.Controls
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity { get => false; }
protected List<TriggerButton> AllButton
{
get => buttonList;
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CharacterIndexImage.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -13,13 +43,24 @@ namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private int length;
private char[] displayIndex;
private char defaultChar;
Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length, char defaultChar, PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
public bool IsEntity
{
get => true;
@@ -29,8 +70,8 @@ namespace StgSharp.Controls
{
get => throw new NotSupportedException();
}
public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public Rectangle BoundingBox { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public void Display(string message)
{
@@ -39,9 +80,9 @@ namespace StgSharp.Controls
message = string.Empty;
}
string result = message.Length >= length ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(length,defaultChar);
string result = (message.Length >= length) ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(length, defaultChar);
displayIndex = result.ToCharArray();
}
@@ -55,15 +96,5 @@ namespace StgSharp.Controls
}
}
public CharacterLineIndexImage(
int length, char defaultChar, PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
}
}
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ControllingIntem.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -9,18 +39,20 @@ using System.Text;
namespace StgSharp.Controls
{
public interface ControllingItem: IEnumerable<PlainGeometryMesh>
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
{
public abstract vec2d Position { get; set; }
public abstract Rectangle BoundingBox { get; set; }
public abstract bool IsEntity { get; }
public abstract ReadOnlySpan<vec4d> TextureBox { get; }
public abstract bool IsEntity { get; }
public abstract Rectangle BoundingBox { get; set; }
public abstract vec2d Position { get; set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -1,4 +1,34 @@
using StgSharp.Controls;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="DecorationBox.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -11,26 +41,28 @@ namespace StgSharp.Controls
{
public class DecorationBox : ControllingItem
{
private PlainGeometryMesh renderMesh;
public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
{
renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
}
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => renderMesh.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public vec2d Position { get ; set ; }
public Rectangle BoundingBox { get ; set ; }
public bool IsEntity => true;
public vec2d Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return renderMesh;
}
public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
{
renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
}
}
}
@@ -1,7 +1,38 @@
using StgSharp.Controls;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="MarkingLable.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
@@ -12,32 +43,12 @@ namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
public ReadOnlySpan<vec4d> TextureBox
{
get => marker.TextureCoord;
}
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
private vec2d _currentPosition, _movementVec;
private TimeFunction _movement;
private PlainGeometryMesh marker;
public void MoveTo(vec2d target)
{
Move(target - Position);
}
private TimeFunction _movement;
public void Move(vec2d movement)
{
if (!_movement.IsComplete)
{
Position = _currentPosition + _movement.Calculate() * _movementVec;
}
}
private vec2d _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
{
@@ -45,10 +56,32 @@ namespace StgSharp.Controls
_movement = movement;
}
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public vec2d Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(vec2d movement)
{
if (!_movement.IsComplete)
{
Position = _currentPosition + (_movement.Calculate() * _movementVec);
}
}
public void MoveTo(vec2d target)
{
Move(target - Position);
}
}
}
@@ -40,6 +40,9 @@ using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public enum ButtonStatus
{
Error = 0b0,
@@ -57,22 +60,19 @@ namespace StgSharp.Controls
HighlightToDisable = -(Highlight | Disable),
}
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public class TriggerButton : ControllingItem
{
private TextureProvider _texture;
private float _statusBeginTime;
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private Action? disableCallback;
private Action? confirmCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
@@ -80,11 +80,25 @@ namespace StgSharp.Controls
CurrentStatus = ButtonStatus.Disable;
}
protected ButtonStatus CurrentStatus { get; set; }
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
private RenderButtonTextureCallback _renderButton;
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
@@ -97,7 +111,7 @@ namespace StgSharp.Controls
_renderButton += value;
}
}
remove
remove
{
if (_renderButton != null)
{
@@ -106,48 +120,51 @@ namespace StgSharp.Controls
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public vec2d Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
public ReadOnlySpan<vec4d> TextureBox
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
internal void Init( ButtonStatus status )
{
if (CurrentStatus == ButtonStatus.Error)
if (CurrentStatus == ButtonStatus.Highlight)
{
CurrentStatus = status;
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null)
{
disableCallback();
}
}
@@ -161,18 +178,16 @@ namespace StgSharp.Controls
{
return;
}
if ( enableCallback != null)enableCallback();
if (enableCallback != null)
{
enableCallback();
}
}
public void Disable()
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) disableCallback();
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
public void Highlight()
@@ -185,21 +200,18 @@ namespace StgSharp.Controls
{
return;
}
if (confirmCallback != null) confirmCallback();
}
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight)
if (confirmCallback != null)
{
CurrentStatus = ButtonStatus.HighlightToEnable;
confirmCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
internal void Init(ButtonStatus status)
{
_renderButton(CurrentStatus,_statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
if (CurrentStatus == ButtonStatus.Error)
{
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------
@@ -1,72 +0,0 @@
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Controls;
using StgSharp.Controlling.UsrActivity;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace StgSharp.Graphics
{
public class ViewPortDesigner
{
private KeyboardButtonGroup currentButtonGroup;
private List<ControllingItem> _controlList;
public ViewPortDesigner()
{
_controlList = new List<ControllingItem>();
}
public KeyboardButtonGroup CreateKeyboardButtonGroup(
ITrigger leftBidning,
ITrigger rightBinding,
ITrigger upBinding,
ITrigger downBinding,
ITrigger confirmBinding
)
{
var ret = new KeyboardButtonGroup();
_controlList.Add(ret);
currentButtonGroup = ret;
return ret;
}
public TriggerButton CreateKeyboardButton(
Rectangle bonding, AnimationBuilder defaultAnimation, bool isEnable
)
{
var ret = new TriggerButton();
ret.BoundingBox = bonding;
if (isEnable)
{
ret.IsDisabled = false;
ret.Enable(defaultAnimation);
}
else
{
ret.IsDisabled = true;
ret.Disable(defaultAnimation);
}
currentButtonGroup.AddButton(ret);
return ret;
}
public CharacterLineIndexImage CreateCharacterLine(
int length, char blankFilling, PlainGeometryMesh tittle, IEnumerable<(char,PlainGeometryMesh)> charList
)
{
var ret = new CharacterLineIndexImage(length, blankFilling,tittle,charList);
_controlList.Add(ret);
return ret;
}
}//---------------------------------- End of Class -----------------------------------------
}
-53
View File
@@ -1,53 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Get.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Logic;
using StgSharp.Math;
namespace StgSharp.Graphics
{
public partial class View
{
/// <summary>
/// Get the status of a certain key on the keyboard.
/// </summary>
/// <param name="form"></param>
/// <param name="key"></param>
/// <returns></returns>
public static KeyStatus GetKeyStatus(ViewModelBase form, KeyboardKey key)
{
return InternalIO.glfwGetKey(form.WindowID, (int)key);
}
}
}
+24 -21
View File
@@ -78,6 +78,30 @@ namespace StgSharp.Graphics
[StructLayout(LayoutKind.Sequential)]
public struct OpenglContext
{
public override bool Equals(object obj)
{
return false;
}
public override unsafe int GetHashCode()
{
fixed (OpenglContext* sptr = &this)
{
return sptr->GetHashCode();
}
}
public static bool operator !=(OpenglContext left, OpenglContext right)
{
return !(left == right);
}
public static bool operator ==(OpenglContext left, OpenglContext right)
{
return left.Equals(right);
}
#region glapi
internal unsafe delegate*<uint, GLfixed, void> glAccumxOES;
@@ -2615,27 +2639,6 @@ namespace StgSharp.Graphics
#endregion glapi
public override bool Equals(object obj)
{
return false;
}
public unsafe override int GetHashCode()
{
fixed (OpenglContext* sptr = &this)
{
return sptr->GetHashCode();
}
}
public static bool operator ==(OpenglContext left, OpenglContext right)
{
return left.Equals(right);
}
public static bool operator !=(OpenglContext left, OpenglContext right)
{
return !(left == right);
}
}
}
@@ -53,9 +53,10 @@ namespace StgSharp
InfoError,
InfoWarning,
}
internal static unsafe partial class InternalIO
{
internal const string SS_errorLog =
"SS_errorlog.log";
@@ -65,13 +66,13 @@ namespace StgSharp
internal static Dictionary<TypeCode, uint> GLtype =
new Dictionary<TypeCode, uint>();
internal static SemaphoreSlim logSyncSemaphore = new SemaphoreSlim(1, 1);
internal static readonly GCHandle ssc_logHandle =
GCHandle.Alloc(new byte[512], GCHandleType.Pinned);
internal static IntPtr SSClibPtr = IntPtr.Zero;
internal static SemaphoreSlim logSyncSemaphore = new SemaphoreSlim(1, 1);
static InternalIO()
{
GLtype.Add(TypeCode.Single, GLconst.FLOAT);
@@ -1,4 +1,34 @@
using System;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="KeyEventAttribute.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -6,14 +36,15 @@ using System.Threading.Tasks;
namespace StgSharp
{
[AttributeUsage( AttributeTargets.Method)]
public class KeyEventAttribute:Attribute
[AttributeUsage(AttributeTargets.Method)]
public class KeyEventAttribute : Attribute
{
internal int _keyTarget;
internal int _equipment;
internal int _keyStat;
internal int _keyTarget;
public KeyEventAttribute(KeyboardKey key ,KeyStatus status)
public KeyEventAttribute(KeyboardKey key, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)key;
@@ -1,4 +1,34 @@
using System;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ITrigger.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
@@ -6,7 +36,9 @@ namespace StgSharp.Controlling.UsrActivity
{
public interface ITrigger
{
public int TargetKeyOrButtonID { get; }
public KeyStatus TriggeredStatus { get; }
}
}
@@ -1,4 +1,34 @@
using System;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="JoystickTrigger.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
@@ -6,28 +36,18 @@ namespace StgSharp.Controlling.UsrActivity
{
public struct JoystickTrigger : ITrigger, IEquatable<JoystickTrigger>
{
public Joystick Stick;
private KeyStatus _triggeredStat;
public int TargetKeyOrButtonID => (int)Stick;
public KeyStatus TriggeredStatus => _triggeredStat;
public Joystick Stick;
public JoystickTrigger(Joystick targetKey)
{
this.Stick = targetKey;
}
public static bool operator ==(JoystickTrigger left, JoystickTrigger right)
{
return left._triggeredStat == right._triggeredStat && left.Stick == right.Stick;
}
public int TargetKeyOrButtonID => (int)Stick;
public static bool operator !=(JoystickTrigger left, JoystickTrigger right)
{
return !(left == right);
}
public KeyStatus TriggeredStatus => _triggeredStat;
public override bool Equals(object obj)
{
@@ -36,7 +56,7 @@ namespace StgSharp.Controlling.UsrActivity
public override int GetHashCode()
{
return (int)Stick + 17 * (int)_triggeredStat;
return ((int)Stick) + (17 * ((int)_triggeredStat));
}
public override string ToString()
@@ -44,9 +64,20 @@ namespace StgSharp.Controlling.UsrActivity
return $"Key {Stick} triggered when {_triggeredStat}";
}
public static bool operator !=(JoystickTrigger left, JoystickTrigger right)
{
return !(left == right);
}
public static bool operator ==(JoystickTrigger left, JoystickTrigger right)
{
return (left._triggeredStat == right._triggeredStat) && (left.Stick == right.Stick);
}
bool IEquatable<JoystickTrigger>.Equals(JoystickTrigger other)
{
return other == this;
}
}
}
@@ -1,4 +1,34 @@
using System;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="KeyTrigger.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Text;
@@ -6,30 +36,21 @@ using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public struct KeyTrigger: ITrigger,IEquatable<KeyTrigger>
public struct KeyTrigger : ITrigger, IEquatable<KeyTrigger>
{
private KeyboardKey _targetKey;
private KeyStatus _triggerStat;
public int TargetKeyOrButtonID => (int)_targetKey;
public KeyStatus TriggeredStatus => _triggerStat;
public KeyTrigger(KeyboardKey targetKey, KeyStatus targetStat)
public KeyTrigger(KeyboardKey targetKey, KeyStatus targetStat)
{
this._targetKey = targetKey;
this._triggerStat = targetStat;
}
public static bool operator ==(KeyTrigger left, KeyTrigger right)
{
return left._triggerStat == right._triggerStat && left._targetKey == right._targetKey;
}
public int TargetKeyOrButtonID => (int)_targetKey;
public static bool operator !=(KeyTrigger left, KeyTrigger right)
{
return !(left == right);
}
public KeyStatus TriggeredStatus => _triggerStat;
public override bool Equals(object obj)
{
@@ -38,7 +59,7 @@ namespace StgSharp.Controlling.UsrActivity
public override int GetHashCode()
{
return (int)_targetKey + 17 * (int)_triggerStat;
return ((int)_targetKey) + (17 * ((int)_triggerStat));
}
public override string ToString()
@@ -46,9 +67,20 @@ namespace StgSharp.Controlling.UsrActivity
return $"Key {_targetKey} triggered when {_triggerStat}";
}
public static bool operator !=(KeyTrigger left, KeyTrigger right)
{
return !(left == right);
}
public static bool operator ==(KeyTrigger left, KeyTrigger right)
{
return (left._triggerStat == right._triggerStat) && (left._targetKey == right._targetKey);
}
bool IEquatable<KeyTrigger>.Equals(KeyTrigger other)
{
return other == this;
}
}
}
@@ -1,92 +0,0 @@
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Controls;
using StgSharp.Controlling.UsrActivity;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace StgSharp.Graphics
{
/// <summary>
/// ViewDesigner provides descriptions of various controls in the view,
/// binds the controls to specific user actions and behaviors,
/// and describes the layout and interactions of each control.
/// </summary>
public abstract class ViewDesigner<TView> where TView:View
{
protected TView _binding;
private KeyboardButtonGroup currentButtonGroup;
private List<ControllingItem> _controlList;
public ViewDesigner()
{
_controlList = new List<ControllingItem>();
}
protected TView Binding
{
get => _binding;
}
public TButtonGroup CreateKeyboardButtonGroup<TButtonGroup>(
ITrigger leftBidning,
ITrigger rightBinding,
ITrigger upBinding,
ITrigger downBinding,
ITrigger confirmBinding
)
where TButtonGroup : KeyboardButtonGroup,new()
{
var ret = new TButtonGroup();
_controlList.Add(ret);
currentButtonGroup = ret;
_binding.Responder[leftBidning] = ret.MoveLeft;
_binding.Responder[rightBinding] = ret.MoveRight;
_binding.Responder[upBinding] = ret.MoveUp;
_binding.Responder[downBinding] = ret.MoveDown;
_binding.Responder[confirmBinding] = ret.Confirm;
return ret;
}
public TriggerButton CreateKeyboardButton(
Rectangle bonding, TextureProvider defaultAnimation, bool isEnable
)
{
var ret = new TriggerButton();
ret.BoundingBox = bonding;
if (isEnable)
{
ret.IsDisabled = false;
ret.Enable();
}
else
{
ret.IsDisabled = true;
ret.Disable();
}
currentButtonGroup.AddButton(ret);
return ret;
}
public CharacterLineIndexImage CreateCharacterLine(
int length, char blankFilling, PlainGeometryMesh tittle, IEnumerable<(char,PlainGeometryMesh)> charList
)
{
var ret = new CharacterLineIndexImage(length, blankFilling,tittle,charList);
_controlList.Add(ret);
return ret;
}
public abstract void CustomizedInitialize();
public abstract bool ValidateInitializing();
}//---------------------------------- End of Class -----------------------------------------
}
@@ -1,92 +0,0 @@
using StgSharp.Controlling.UsrActivity;
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public abstract class ViewResponder<TView> where TView: View
{
private View _viewbinding;
private Dictionary<ITrigger, Action> keyCallbackIndex;
private Dictionary<string, Action> nameToCallbackMap;
private bool _isInitialized;
protected ViewResponder()
{
keyCallbackIndex = new Dictionary<ITrigger, Action>();
nameToCallbackMap = new Dictionary<string, Action>();
}
internal void ProcessUserInput()
{
foreach (var pair in keyCallbackIndex)
{
ITrigger t = pair.Key;
if (InternalIO.glfwGetKey(_viewbinding.ViewHandle, t.TargetKeyOrButtonID) == t.TriggeredStatus)
{
pair.Value();
}
}
}
public Action this[ITrigger trigger]
{
get => keyCallbackIndex.TryGetValue(trigger, out Action callback) ? callback : null;
set
{
if (keyCallbackIndex.TryGetValue(trigger, out Action callback))
{
callback += value;
}
else
{
keyCallbackIndex.Add(trigger, value);
}
}
}
internal void Init(Func<string, Action> keyGetter)
{
if (_isInitialized)
{
return;
}
CustomizedInitialize(
(trigger, name) =>
{
if (!nameToCallbackMap.TryGetValue(name, out Action ret))
{
ret = keyGetter.Invoke(name)??
throw new InvalidOperationException($"Cannot find method named {name} in binded view model");
}
this[trigger] = ret;
return ret;
}
);
}
public void ProcessInput()
{
foreach (var pair in keyCallbackIndex)
{
if (InternalIO.glfwGetKey(_viewbinding.ViewHandle,(int)pair.Key.TargetKeyOrButtonID) == pair.Key.TriggeredStatus)
{
pair.Value();
}
}
}
public abstract void CustomizedInitialize(Func<ITrigger, string, Action> keyRegister);
public abstract bool ValidateInitializing();
}
}