daily update on 20231217 by nitload youmu
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@@ -14,7 +14,7 @@ namespace StgSharp.Graphics
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internal VertexArray(int n)
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{
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_bufferID = new uint[n];
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GL = glFunc;
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//GL = glFunc;
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fixed (uint* id = _bufferID)
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{
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GL.GenVertexArrays(n, id);
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