daily update on 20240427 by nitload youmu
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@@ -11,6 +11,7 @@ using System.Threading.Tasks;
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namespace StgSharpDebug
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{
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public sealed class MainRenderStream : glRenderStream
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{
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private Uniform<float, float, float, float> color;
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@@ -22,6 +23,11 @@ namespace StgSharpDebug
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private VertexArray vao;
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private VertexBuffer vbo;
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protected MainRenderStream(RenderStreamConstructArgs args) : base(args)
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{
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}
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protected override void Deinit()
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{
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/**/
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@@ -134,7 +140,7 @@ namespace StgSharpDebug
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/**/
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/**/
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float time = CurrentFrameCount / 60.0f;
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float time = /* CurrentFrameCount / /**/ 60.0f;
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