daily upsate on 20230517 by nitload youmu

This commit is contained in:
Nitload
2023-05-18 03:46:07 +08:00
parent 3532f09fed
commit 0b276537c9
80 changed files with 703 additions and 504 deletions
@@ -0,0 +1,20 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Geometries
{
[StructLayout(LayoutKind.Sequential)]
internal unsafe struct Polygon4VertexArray
{
internal vec3d* vertex1;
internal vec3d* vertex2;
internal vec3d* vertex3;
internal vec3d* vertex4;
triangleVertexOrder triangleVertexOrder1;
triangleVertexOrder triangleVertexOrder2;
}
}
@@ -0,0 +1,22 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Geometries
{
[StructLayout(LayoutKind.Sequential)]
internal unsafe struct Polygon5VertexArray
{
internal vec3d* vertex1;
internal vec3d* vertex2;
internal vec3d* vertex3;
internal vec3d* vertex4;
internal vec3d* vertex5;
triangleVertexOrder triangleVertexOrder1;
triangleVertexOrder triangleVertexOrder2;
triangleVertexOrder triangleVertexOrder3;
}
}
@@ -7,11 +7,18 @@ using System.Text;
namespace StgSharp.Geometries
{
[StructLayout(LayoutKind.Sequential)]
public unsafe struct triangleVertexArray
internal unsafe struct triangleVertexArray
{
public vec3d* vertex1Ptr;
internal vec3d* vertex1Ptr;
internal vec3d* vertex2Ptr;
internal vec3d* vertex3Ptr;
}
[StructLayout(LayoutKind.Sequential)]
internal unsafe struct triangleVertexOrder
{
int vertex1;
int vertex2;
int vertex3;
}
}
@@ -11,35 +11,35 @@ namespace StgSharp.Geometries
{
public unsafe class Point : INode<Point>
{
internal vec3d* postionPtr;
internal vec3d* positionPtr;
internal Point(vec3d* ptr)
{
postionPtr = ptr;
positionPtr = ptr;
}
public vec3d Position
{
get { return (*this.postionPtr); }
set { (*this.postionPtr) = value; }
get { return *positionPtr; }
set { *positionPtr = value; }
}
public float X
{
get { return (*this.postionPtr).X; }
set { (*this.postionPtr).X = value; }
get { return (*this.positionPtr).X; }
set { (*this.positionPtr).X = value; }
}
public float Y
{
get { return (*this.postionPtr).Y; }
set { (*this.postionPtr).Y = value; }
get { return (*this.positionPtr).Y; }
set { (*this.positionPtr).Y = value; }
}
public float Z
{
get { return (*this.postionPtr).Z; }
set { (*this.postionPtr).Z = value; }
get { return (*this.positionPtr).Z; }
set { (*this.positionPtr).Z = value; }
}
internal readonly bool isVertex;
@@ -61,7 +61,7 @@ namespace StgSharp.Geometries
public bool IsOnPlain(IPlainGeometry geo)
{
return (*this.postionPtr) * geo.GetPlain().plainParameter == 1;
return (*this.positionPtr) * geo.GetPlain().plainParameter == 1;
}
@@ -8,10 +8,12 @@ namespace StgSharp.Geometries
{
public class Polygon4 : IPlainGeometry
{
internal Point vertex01;
internal Point vertex02;
internal Point vertex03;
internal Point vertex04;
internal Polygon4VertexArray vertexPtrArray;
internal readonly Point vertex01;
internal readonly Point vertex02;
internal readonly Point vertex03;
internal readonly Point vertex04;
internal readonly GetLocationHandler movVertex01Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal readonly GetLocationHandler movVertex02Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
@@ -29,6 +31,15 @@ namespace StgSharp.Geometries
public GetLocationHandler MovVertex03Operaion { get { return movVertex03Operation; } }
public GetLocationHandler MovVertex04Operaion { get { return movVertex04Operation; } }
public unsafe Polygon4()
{
vertexPtrArray = IO.initPolygon4Vertex();
vertex01 = new Point(vertexPtrArray.vertex1);
vertex02 = new Point(vertexPtrArray.vertex2);
vertex03 = new Point(vertexPtrArray.vertex3);
vertex04 = new Point(vertexPtrArray.vertex4);
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[4]
@@ -39,11 +50,6 @@ namespace StgSharp.Geometries
new Line(vertex04, vertex01)
};
sides[0] = new Line(vertex01,vertex02);
sides[1] = new Line(vertex02,vertex03);
sides[2] = new Line(vertex03,vertex04);
sides[3] = new Line(vertex04,vertex01);
return sides;
}
@@ -1,92 +1 @@
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
namespace StgSharp.Geometries
{
public class Polygon5 : IPlainGeometry
{
internal Point _refOrigin;
internal Point vertex1;
internal Point vertex2;
internal Point vertex3;
internal Point vertex4;
internal Point vertex5;
internal readonly int _vertexCount;
public override Point RefPoint01 => vertex1;
public override Point RefPoint02 => vertex2;
public override Point RefPoint03 => vertex3;
internal GetLocationHandler movP01Operation = default;
internal GetLocationHandler movP02Operation = default;
internal GetLocationHandler movP03Operation = default;
internal GetLocationHandler movP04Operation = default;
internal GetLocationHandler movP05Operation = default;
public GetLocationHandler MovP01Operation { get => movP01Operation; }
public GetLocationHandler MovP02Operation { get => movP02Operation; }
public GetLocationHandler MovP03Operation { get => movP03Operation; }
public GetLocationHandler MovP04Operation { get => movP04Operation; }
public GetLocationHandler MovP05Operation { get => movP05Operation; }
public virtual vec3d movPoint01(uint tick)
{
return movP01Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint02(uint tick)
{
return movP02Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint03(uint tick)
{
return movP03Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint04(uint tick)
{
return movP04Operation.Invoke(GameTimeLine.tickCounter._value);
}
public virtual vec3d movPoint05(uint tick)
{
return movP05Operation.Invoke(GameTimeLine.tickCounter._value);
}
internal override void OnRender(uint tick)
{
uint nowTick = tick - BornTime;
vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
}
public override Line[] GetAllSides()
{
return new Line[5]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex4),
new Line(vertex4,vertex5),
new Line(vertex5,vertex1)
};
}
public override Plain GetPlain()
{
return new Plain(vertex1,vertex2,vertex3);
}
}
}
using Steamworks;
using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;

namespace StgSharp.Geometries
{
 public unsafe class Polygon5 : IPlainGeometry
 {
 internal Polygon5VertexArray vertexPtrAyyar;

 internal Point _refOrigin;
 internal readonly Point vertex1;
 internal readonly Point vertex2;
 internal readonly Point vertex3;
 internal readonly Point vertex4;
 internal readonly Point vertex5;
 internal readonly int _vertexCount;

 public override Point RefPoint01 => vertex1;

 public override Point RefPoint02 => vertex2;

 public override Point RefPoint03 => vertex3;

 internal GetLocationHandler movP01Operation = default;
 internal GetLocationHandler movP02Operation = default;
 internal GetLocationHandler movP03Operation = default;
 internal GetLocationHandler movP04Operation = default;
 internal GetLocationHandler movP05Operation = default;

 public GetLocationHandler MovP01Operation { get => movP01Operation; }
 public GetLocationHandler MovP02Operation { get => movP02Operation; }
 public GetLocationHandler MovP03Operation { get => movP03Operation; }
 public GetLocationHandler MovP04Operation { get => movP04Operation; }
 public GetLocationHandler MovP05Operation { get => movP05Operation; }

 public unsafe Polygon5()
 {
 vertexPtrAyyar = IO.initPolygon5Vertex();
 vertex1 = new Point(vertexPtrAyyar.vertex1);
 vertex2 = new Point(vertexPtrAyyar.vertex2);
 vertex3 = new Point(vertexPtrAyyar.vertex3);
 vertex4 = new Point(vertexPtrAyyar.vertex4);
 vertex5 = new Point(vertexPtrAyyar.vertex5);
 }

 public virtual vec3d movPoint01(uint tick)=> movP01Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint02(uint tick)=> movP02Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint03(uint tick)=> movP03Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint04(uint tick)=> movP04Operation.Invoke(GameTimeLine.tickCounter._value);
 
 public virtual vec3d movPoint05(uint tick)=> movP05Operation.Invoke(GameTimeLine.tickCounter._value);
 

 internal override void OnRender(uint tick)
 {
 uint nowTick = tick - BornTime;
 vertex1.Position = RefOrigin.Position + movPoint01(nowTick);
 vertex2.Position = RefOrigin.Position + movPoint02(nowTick);
 vertex3.Position = RefOrigin.Position + movPoint03(nowTick);
 vertex4.Position = RefOrigin.Position + movPoint04(nowTick);
 vertex5.Position = RefOrigin.Position + movPoint05(nowTick);
 }

 public override Line[] GetAllSides()
 {
 return new Line[5]
 {
 new Line(vertex1,vertex2),
 new Line(vertex2,vertex3),
 new Line(vertex3,vertex4),
 new Line(vertex4,vertex5),
 new Line(vertex5,vertex1)
 };
 }

 public override Plain GetPlain()
 {
 return new Plain(vertex1,vertex2,vertex3);
 }
 }
}

@@ -11,7 +11,7 @@ namespace StgSharp.Geometries
public unsafe class Triangle :IPlainGeometry
{
public triangleVertexArray vertexArray;
internal triangleVertexArray vertexArray;
internal Point vertex1;
internal Point vertex2;
@@ -36,10 +36,10 @@ namespace StgSharp.Geometries
public Triangle()
{
this.vertexArray = GeometryIO.initTriangleVertex();
this.vertex1.Position = *vertexArray.vertex1Ptr;
this.vertex2.Position = *vertexArray.vertex2Ptr;
this.vertex3.Position = *vertexArray.vertex3Ptr;
this.vertexArray = IO.initTriangleVertex();
this.vertex1 = new Point(vertexArray.vertex1Ptr);
this.vertex2 = new Point(vertexArray.vertex2Ptr);
this.vertex3 = new Point(vertexArray.vertex3Ptr);
}
internal override sealed void OnRender(uint tick)