Files
stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Point.cs
T

71 lines
1.7 KiB
C#

using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Geometries
{
public unsafe class Point : INode<Point>
{
internal vec3d* positionPtr;
internal Point(vec3d* ptr)
{
positionPtr = ptr;
}
public vec3d Position
{
get { return *positionPtr; }
set { *positionPtr = value; }
}
public float X
{
get { return (*this.positionPtr).X; }
set { (*this.positionPtr).X = value; }
}
public float Y
{
get { return (*this.positionPtr).Y; }
set { (*this.positionPtr).Y = value; }
}
public float Z
{
get { return (*this.positionPtr).Z; }
set { (*this.positionPtr).Z = value; }
}
internal readonly bool isVertex;
public bool IsVertex => isVertex;
/// <summary>
/// 刷新点的位置,即移动点。当该点是某个几何体的从动点时
/// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
/// 请不要再次进行定义,程序将自行忽略此处的代码。
/// </summary>
/// <param name="tick">当前游戏刻</param>
public virtual void Update(uint tick) {}
public bool IsInGeometry(IPlainGeometry geo)
{
throw new NotImplementedException();
}
public bool IsOnPlain(IPlainGeometry geo)
{
return (*this.positionPtr) * geo.GetPlain().plainParameter == 1;
}
}
}