daily update on 20230413 by nitload youmu

This commit is contained in:
Nitload
2023-04-13 23:28:18 +08:00
parent 7d24d4e7b0
commit 0995a1c501
32 changed files with 179 additions and 35 deletions
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@@ -7,8 +7,6 @@ namespace StgSharp.Control
public abstract class TimelineBlock : INode<TimelineBlock> public abstract class TimelineBlock : INode<TimelineBlock>
{ {
private ContainerNode<TimelineBlock> _id;
public abstract void OnUpdating(); public abstract void OnUpdating();
} }
@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Entities
{
public abstract class BehaviorArgs
{
}
}
+4 -4
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@@ -9,7 +9,7 @@ namespace StgSharp.Entities
public bool _selectalbe; public bool _selectalbe;
internal Launcher<EntityPartical> _awardLauncher; internal Launcher<EntityPartical> _awardLauncher;
internal LinkedList< Launcher<EntityPartical>> _commonBulletLauncher; internal LinkedList<Launcher<EntityPartical>> _commonBulletLauncher;
internal Launcher<EntityPartical> _dieBulletLauncher; internal Launcher<EntityPartical> _dieBulletLauncher;
public Launcher<EntityPartical> AwardLauncher { get; set; } public Launcher<EntityPartical> AwardLauncher { get; set; }
@@ -18,8 +18,8 @@ namespace StgSharp.Entities
internal void InternalDieOperation(Pool home) internal void InternalDieOperation(Pool home)
{ {
_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer); _dieBulletLauncher.Launch();
_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer); _awardLauncher.Launch();
this._id.Remove(); this._id.Remove();
} }
@@ -28,7 +28,7 @@ namespace StgSharp.Entities
this.OnUpdate(); this.OnUpdate();
foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher) foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
{ {
launcher.Launch(Control.GameTimeLine.tickCounter, Control.GameTimeLine._currentPool._bulletContainer); launcher.Launch();
} }
this.OnRender(); this.OnRender();
} }
+4 -9
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@@ -18,19 +18,14 @@ namespace StgSharp.Entities
internal void InternalDieOperation(Pool home) internal void InternalDieOperation(Pool home)
{ {
_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer); _dieBulletLauncher.Launch();
_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer); _awardLauncher.Launch();
this._id.Remove(); this._id.Remove();
} }
public override void OnRender() internal override void OnRenderFrame()
{ {
throw new NotImplementedException(); CommonBulletLauncher.Launch();
}
public override void OnUpdate()
{
throw new NotImplementedException();
} }
} }
} }
+1 -1
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@@ -23,7 +23,7 @@ namespace StgSharp
set { _bulletSample = value; } set { _bulletSample = value; }
} }
internal virtual void Launch(Counter<uint> outerTickCounter, LinkedList<IEntity> container) internal virtual void Launch( )
{ {
} }
+1 -6
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@@ -7,12 +7,7 @@ namespace StgSharp
{ {
public class Partical : IEntity public class Partical : IEntity
{ {
public override void OnRender() internal override void OnRenderFrame()
{
throw new NotImplementedException();
}
public override void OnUpdate()
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
+8 -4
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@@ -38,19 +38,19 @@ namespace StgSharp.Geometries
_center._position = _baseCenter._position + MoveCenter(tick); _center._position = _baseCenter._position + MoveCenter(tick);
} }
internal override void CalcVec02(vec2d vec, uint tick) internal override void CalcVec02(vec3d vec, uint tick)
{ {
_radiusVec._position = vec + UpdateRadius(tick); _radiusVec._position = vec + UpdateRadius(tick);
} }
internal override void CalcVec03(vec2d vec, uint tick) internal override void CalcVec03(vec3d vec, uint tick)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public virtual vec2d MoveCenter(uint tick) => default; public virtual vec3d MoveCenter(uint tick) => default;
public virtual vec2d UpdateRadius(uint tick) => default; public virtual vec3d UpdateRadius(uint tick) => default;
@@ -83,5 +83,9 @@ namespace StgSharp.Geometries
} }
} }
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
} }
} }
@@ -34,6 +34,9 @@ namespace StgSharp.Geometries
public abstract RenderMode renderMode { get; } public abstract RenderMode renderMode { get; }
public abstract float SetArrayX(); public abstract float SetArrayX();
public abstract float SetArrayY(); public abstract float SetArrayY();
public abstract Line[] GetAllSides();
} }
+5
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@@ -80,5 +80,10 @@ namespace StgSharp.Geometries
break; break;
} }
} }
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
} }
} }
@@ -0,0 +1,91 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
internal class Parallelogram : IGeometry
{
internal Point _basePoint;
internal Point _center;
internal Point _centerToCorner1;
internal Point _centerToCorner2;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public override sealed Point BasePoint => _basePoint;
public override sealed Point RefPoint => _center;
public override sealed Point RefVec01 => _centerToCorner1;
public override sealed Point RefVec02 => _centerToCorner2;
public override RenderMode renderMode => _renderMode;
public Parallelogram(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Parallelogram(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
internal override sealed void OnRender(uint tick)
{
tick -= bornTick;
CalcVec01(tick);
switch (renderMode)
{
case RenderMode.BasePoint:
CalcVec02(_basePoint._position, tick);
CalcVec03(_basePoint._position, tick);
break;
case RenderMode.RefPoint:
CalcVec02(_center._position, tick);
CalcVec03(_center._position, tick);
break;
default:
break;
}
}
public override sealed float SetArrayX()
{
throw new NotImplementedException();
}
public override sealed float SetArrayY()
{
throw new NotImplementedException();
}
internal override void CalcVec01(uint tick)
{
_center._position = _basePoint._position + MovCenter(tick);
}
internal override void CalcVec02(vec3d vec, uint tick)
{
_centerToCorner1._position = vec + UpdateCTC1(tick);
}
internal override void CalcVec03(vec3d vec, uint tick)
{
_centerToCorner2._position = vec + UpdateCTC2(tick);
}
public virtual vec3d MovCenter(uint tick) => default(vec3d);
public virtual vec3d UpdateCTC1(uint tick) => default(vec3d);
public virtual vec3d UpdateCTC2(uint tick) => default(vec3d);
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
}
}
@@ -67,11 +67,24 @@ namespace StgSharp.Geometries
_center._position = _basePoint._position + MovCenter(tick); _center._position = _basePoint._position + MovCenter(tick);
} }
/// <summary>
/// 计算长方形第一条对角线的一半的矢量表示
/// </summary>
/// <param name="vec">作为参考的矢量,根据计算模式可以分为参考原点
/// 和参考中心点两种</param>
/// <param name="tick">当前游戏刻</param>
internal override void CalcVec02(vec3d vec, uint tick) internal override void CalcVec02(vec3d vec, uint tick)
{ {
_centerToCorner1._position = vec + UpdateCTC1(tick); _centerToCorner1._position = vec + UpdateCTC1(tick);
} }
/// <summary>
/// 计算长方形第二条对角线一半的矢量表示
/// </summary>
/// <param name="vec">作为参考的矢量,根据计算模式可以分为参考原点
/// 和参考中心点两种</param>
/// <param name="tick">当前游戏刻</param>
/// <exception cref="ArgumentException">计算出的第二条对角线长与第一条不相等</exception>
internal override void CalcVec03(vec3d vec, uint tick) internal override void CalcVec03(vec3d vec, uint tick)
{ {
_centerToCorner2._position = vec + UpdateCTC2(tick); _centerToCorner2._position = vec + UpdateCTC2(tick);
@@ -83,10 +96,25 @@ namespace StgSharp.Geometries
} }
} }
/// <summary>
/// 计算中心点相对于参考原点的位移
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <returns></returns>
public virtual vec3d MovCenter(uint tick)=>default(vec3d); public virtual vec3d MovCenter(uint tick)=>default(vec3d);
/// <summary>
/// 计算一个顶点相对于
/// </summary>
/// <param name="tick"></param>
/// <returns></returns>
public virtual vec3d UpdateCTC1(uint tick) => default(vec3d); public virtual vec3d UpdateCTC1(uint tick) => default(vec3d);
public virtual vec3d UpdateCTC2(uint tick) => default(vec3d); public virtual vec3d UpdateCTC2(uint tick) => default(vec3d);
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
} }
} }
+10
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@@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Graphic
{
internal class Class1
{
}
}
+1 -2
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@@ -6,12 +6,11 @@ using System.Text;
namespace StgSharp namespace StgSharp
{ {
public class LinkedList<T>:IEnumerable,INode<LinkedList<T>> where T: INode<T> public class LinkedList<T>:INode<LinkedList<T>>,IEnumerable where T: INode<T>
{ {
internal readonly ContainerNode<T> _heading; internal readonly ContainerNode<T> _heading;
internal ContainerNode<T> _first; internal ContainerNode<T> _first;
internal ContainerNode<T> _tail; internal ContainerNode<T> _tail;
private ContainerNode<LinkedList<T>> _id;
private ContainerNode<T> _cache; private ContainerNode<T> _cache;
public LinkedList() public LinkedList()
+5 -3
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@@ -1,5 +1,5 @@
using Steamworks; using Steamworks;
using StgSharp; using StgSharp.Math;
using StgSharp.Entities; using StgSharp.Entities;
using StgSharp.Geometries; using StgSharp.Geometries;
using System; using System;
@@ -29,8 +29,6 @@ namespace StgSharp
internal Sensor<EntityPartical> Sensor; internal Sensor<EntityPartical> Sensor;
private ContainerNode<Pool> _id;
public Pool(Line left, Line right, Line top, Line bottom) public Pool(Line left, Line right, Line top, Line bottom)
@@ -42,7 +40,11 @@ namespace StgSharp
} }
public Pool( Geometries.Rectangle area) public Pool( Geometries.Rectangle area)
{ {
if (Calc.Abs(area._centerToCorner1.X) == Calc.Abs(area._centerToCorner2.X)
&& Calc.Abs(area._centerToCorner1.Y) == Calc.Abs(area._centerToCorner2.Y))
{
}
} }
public void OnRender() public void OnRender()
+6 -3
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@@ -14,11 +14,14 @@ namespace StgSharp.Math
uint* a = (uint*)&x; uint* a = (uint*)&x;
*a &= 0b_0111_1111_1111_1111_1111_1111_1111_1111; *a &= 0b_0111_1111_1111_1111_1111_1111_1111_1111;
return *(float*)a; return *(float*)a;
} }
public static unsafe int Abs(int x)
{
uint* a = (uint*)&x;
*a &= 0b_0111_1111_1111_1111_1111_1111_1111_1111;
return *(int*)a;
}
} }