daily update on 20230413 by nitload youmu
This commit is contained in:
@@ -38,19 +38,19 @@ namespace StgSharp.Geometries
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_center._position = _baseCenter._position + MoveCenter(tick);
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}
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internal override void CalcVec02(vec2d vec, uint tick)
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internal override void CalcVec02(vec3d vec, uint tick)
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{
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_radiusVec._position = vec + UpdateRadius(tick);
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}
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internal override void CalcVec03(vec2d vec, uint tick)
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internal override void CalcVec03(vec3d vec, uint tick)
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{
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throw new NotImplementedException();
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}
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public virtual vec2d MoveCenter(uint tick) => default;
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public virtual vec3d MoveCenter(uint tick) => default;
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public virtual vec2d UpdateRadius(uint tick) => default;
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public virtual vec3d UpdateRadius(uint tick) => default;
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@@ -83,5 +83,9 @@ namespace StgSharp.Geometries
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}
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}
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -34,6 +34,9 @@ namespace StgSharp.Geometries
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public abstract RenderMode renderMode { get; }
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public abstract float SetArrayX();
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public abstract float SetArrayY();
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public abstract Line[] GetAllSides();
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}
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@@ -80,5 +80,10 @@ namespace StgSharp.Geometries
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break;
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}
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}
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,91 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Geometries
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{
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internal class Parallelogram : IGeometry
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{
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internal Point _basePoint;
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internal Point _center;
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internal Point _centerToCorner1;
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internal Point _centerToCorner2;
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internal RenderMode _renderMode;
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internal readonly uint bornTick;
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public override sealed Point BasePoint => _basePoint;
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public override sealed Point RefPoint => _center;
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public override sealed Point RefVec01 => _centerToCorner1;
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public override sealed Point RefVec02 => _centerToCorner2;
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public override RenderMode renderMode => _renderMode;
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public Parallelogram(uint bornTime) : base(bornTime)
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{
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bornTick = bornTime;
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}
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public Parallelogram(Counter<uint> tickCounter) : base(tickCounter)
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{
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bornTick = tickCounter._value;
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}
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internal override sealed void OnRender(uint tick)
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{
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tick -= bornTick;
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CalcVec01(tick);
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switch (renderMode)
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{
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case RenderMode.BasePoint:
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CalcVec02(_basePoint._position, tick);
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CalcVec03(_basePoint._position, tick);
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break;
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case RenderMode.RefPoint:
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CalcVec02(_center._position, tick);
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CalcVec03(_center._position, tick);
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break;
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default:
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break;
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}
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}
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public override sealed float SetArrayX()
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{
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throw new NotImplementedException();
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}
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public override sealed float SetArrayY()
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{
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throw new NotImplementedException();
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}
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internal override void CalcVec01(uint tick)
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{
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_center._position = _basePoint._position + MovCenter(tick);
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}
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internal override void CalcVec02(vec3d vec, uint tick)
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{
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_centerToCorner1._position = vec + UpdateCTC1(tick);
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}
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internal override void CalcVec03(vec3d vec, uint tick)
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{
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_centerToCorner2._position = vec + UpdateCTC2(tick);
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}
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public virtual vec3d MovCenter(uint tick) => default(vec3d);
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public virtual vec3d UpdateCTC1(uint tick) => default(vec3d);
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public virtual vec3d UpdateCTC2(uint tick) => default(vec3d);
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -67,11 +67,24 @@ namespace StgSharp.Geometries
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_center._position = _basePoint._position + MovCenter(tick);
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}
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/// <summary>
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/// 计算长方形第一条对角线的一半的矢量表示
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/// </summary>
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/// <param name="vec">作为参考的矢量,根据计算模式可以分为参考原点
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/// 和参考中心点两种</param>
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/// <param name="tick">当前游戏刻</param>
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internal override void CalcVec02(vec3d vec, uint tick)
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{
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_centerToCorner1._position = vec + UpdateCTC1(tick);
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}
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/// <summary>
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/// 计算长方形第二条对角线一半的矢量表示
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/// </summary>
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/// <param name="vec">作为参考的矢量,根据计算模式可以分为参考原点
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/// 和参考中心点两种</param>
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/// <param name="tick">当前游戏刻</param>
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/// <exception cref="ArgumentException">计算出的第二条对角线长与第一条不相等</exception>
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internal override void CalcVec03(vec3d vec, uint tick)
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{
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_centerToCorner2._position = vec + UpdateCTC2(tick);
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@@ -83,10 +96,25 @@ namespace StgSharp.Geometries
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}
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}
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/// <summary>
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/// 计算中心点相对于参考原点的位移
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/// </summary>
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/// <param name="tick">当前游戏刻</param>
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/// <returns></returns>
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public virtual vec3d MovCenter(uint tick)=>default(vec3d);
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/// <summary>
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/// 计算一个顶点相对于
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/// </summary>
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/// <param name="tick"></param>
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/// <returns></returns>
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public virtual vec3d UpdateCTC1(uint tick) => default(vec3d);
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public virtual vec3d UpdateCTC2(uint tick) => default(vec3d);
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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}
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}
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}
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