Daily update on 20230806 by nitload youmu

This commit is contained in:
Nitload
2023-08-06 22:33:17 +08:00
parent b3785e35af
commit 0601a6dcce
39 changed files with 1387 additions and 856 deletions
+96 -102
View File
@@ -3,139 +3,133 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix3x3 : IEquatable<matrix3x3>
public class Matrix3x3
{
[FieldOffset(0)]
public Vec3d row1;
[FieldOffset(12)]
public Vec3d row2;
[FieldOffset(24)]
public Vec3d row3;
internal M128Map map;
public matrix3x3(Vec3d r0, Vec3d r1, Vec3d r2)
{
row1 = r0;
row2 = r1;
row3 = r2;
}
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
public matrix3x3(
float a11, float a12, float a13,
float a21, float a22, float a23,
float a31, float a32, float a33
private bool _isDisposed;
private Matrix3x3 _transpose;
public Matrix3x3(
float a00, float a01, float a02,
float a10, float a11, float a12,
float a20, float a21, float a22
)
{
row1 = new Vec3d(a11, a12, a13);
row2 = new Vec3d(a21, a22, a23);
row3 = new Vec3d(a31, a32, a33);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,0);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,0);
_transpose = new Matrix3x3(this);
}
public override int GetHashCode()
internal Matrix3x3(Matrix3x3 transpose)
{
return HashCode.Combine(row1, row2, row3);
_transpose = transpose;
}
bool IEquatable<matrix3x3>.Equals(matrix3x3 other)
internal Matrix3x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
)
{
if (this.GetHashCode() != other.GetHashCode())
_colum0Ptr= colum0Ptr;
_colum1Ptr= colum1Ptr;
_colum2Ptr= colum2Ptr;
_transpose = new Matrix3x3(this);
}
public unsafe Matrix3x3 Transpose(TransposeMode transposeMode)
{
if (!_isDisposed)
{
return false;
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
_isDisposed = true;
}
else
switch (transposeMode)
{
return
this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3;
case TransposeMode.New:
return new Matrix3x3(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix3x3 operator +(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix3x3))
{
return false;
}
else
{
return this.Equals((matrix3x3)obj);
}
}
public override string ToString()
{
return $"{row1}\n{row2}\n{row3}";
}
public static bool operator ==(matrix3x3 matrix1, matrix3x3 matrix2)
{
return matrix1.Equals(matrix2);
}
public static bool operator !=(matrix3x3 matrix1, matrix3x3 matrix2)
{
return !matrix1.Equals(matrix2);
}
public static matrix3x3 operator +(matrix3x3 matrix1, matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X + matrix2.row1.X,
matrix1.row1.Y + matrix2.row1.Y,
matrix1.row1.Z + matrix2.row1.Z,
matrix1.row2.X + matrix2.row2.X,
matrix1.row2.Y + matrix2.row2.Y,
matrix1.row2.Z + matrix2.row2.Z,
matrix1.row3.X + matrix2.row3.X,
matrix1.row3.Y + matrix2.row3.Y,
matrix1.row3.Z + matrix2.row3.Z
return new Matrix3x3(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static matrix3x3 operator -(matrix3x3 matrix1, matrix3x3 matrix2)
public static Matrix3x3 operator -(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X - matrix2.row1.X,
matrix1.row1.Y - matrix2.row1.Y,
matrix1.row1.Z - matrix2.row1.Z,
matrix1.row2.X - matrix2.row2.X,
matrix1.row2.Y - matrix2.row2.Y,
matrix1.row2.Z - matrix2.row2.Z,
matrix1.row3.X - matrix2.row3.X,
matrix1.row3.Y - matrix2.row3.Y,
matrix1.row3.Z - matrix2.row3.Z
return new Matrix3x3(
internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static matrix3x3 operator *(matrix3x3 array, float x)
public static Matrix3x3 operator *(Matrix3x3 matrix, float value)
{
return new matrix3x3(
array.row1 * x,
array.row2 * x,
array.row3 * x
return new Matrix3x3(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
);
}
public static matrix3x3 operator /(matrix3x3 array, float x)
public static Matrix3x3 operator /(Matrix3x3 matrix, float value)
{
return new matrix3x3(
array.row1 / x,
array.row2 / x,
array.row3 / x
return new Matrix3x3(
internalIO.divps_const_internal(matrix._colum0Ptr, value),
internalIO.divps_const_internal(matrix._colum1Ptr, value),
internalIO.divps_const_internal(matrix._colum2Ptr, value)
);
}
~Matrix3x3()
{
if (map==null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
}
}
}