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stgsharp/StgSharp.Native/sdl-src/video/x11/SDL_x11xinput2.c
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2025-08-25 09:50:30 +08:00

830 lines
27 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_X11
#include "SDL_x11pen.h"
#include "SDL_x11video.h"
#include "SDL_x11xinput2.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_pen_c.h"
#include "../../events/SDL_touch_c.h"
#define MAX_AXIS 16
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
static bool xinput2_initialized;
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
static bool xinput2_multitouch_supported;
#endif
/* Opcode returned X11_XQueryExtension
* It will be used in event processing
* to know that the event came from
* this extension */
static int xinput2_opcode;
static void parse_valuators(const double *input_values, const unsigned char *mask, int mask_len,
double *output_values, int output_values_len)
{
int i = 0, z = 0;
int top = mask_len * 8;
if (top > MAX_AXIS) {
top = MAX_AXIS;
}
SDL_memset(output_values, 0, output_values_len * sizeof(double));
for (; i < top && z < output_values_len; i++) {
if (XIMaskIsSet(mask, i)) {
const int value = (int)*input_values;
output_values[z] = value;
input_values++;
}
z++;
}
}
static int query_xinput2_version(Display *display, int major, int minor)
{
// We don't care if this fails, so long as it sets major/minor on it's way out the door.
X11_XIQueryVersion(display, &major, &minor);
return (major * 1000) + minor;
}
static bool xinput2_version_atleast(const int version, const int wantmajor, const int wantminor)
{
return version >= ((wantmajor * 1000) + wantminor);
}
static SDL_WindowData *xinput2_get_sdlwindowdata(SDL_VideoData *videodata, Window window)
{
int i;
for (i = 0; i < videodata->numwindows; i++) {
SDL_WindowData *d = videodata->windowlist[i];
if (d->xwindow == window) {
return d;
}
}
return NULL;
}
static SDL_Window *xinput2_get_sdlwindow(SDL_VideoData *videodata, Window window)
{
const SDL_WindowData *windowdata = xinput2_get_sdlwindowdata(videodata, window);
return windowdata ? windowdata->window : NULL;
}
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
static void xinput2_normalize_touch_coordinates(SDL_Window *window, double in_x, double in_y, float *out_x, float *out_y)
{
if (window) {
if (window->w == 1) {
*out_x = 0.5f;
} else {
*out_x = (float)in_x / (window->w - 1);
}
if (window->h == 1) {
*out_y = 0.5f;
} else {
*out_y = (float)in_y / (window->h - 1);
}
} else {
// couldn't find the window...
*out_x = (float)in_x;
*out_y = (float)in_y;
}
}
#endif // SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
#endif // SDL_VIDEO_DRIVER_X11_XINPUT2
bool X11_InitXinput2(SDL_VideoDevice *_this)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
SDL_VideoData *data = _this->internal;
int version = 0;
XIEventMask eventmask;
unsigned char mask[4] = { 0, 0, 0, 0 };
int event, err;
/* XInput2 is required for relative mouse mode, so you probably want to leave this enabled */
if (!SDL_GetHintBoolean("SDL_VIDEO_X11_XINPUT2", true)) {
return false;
}
/*
* Initialize XInput 2
* According to http://who-t.blogspot.com/2009/05/xi2-recipes-part-1.html its better
* to inform Xserver what version of Xinput we support.The server will store the version we support.
* "As XI2 progresses it becomes important that you use this call as the server may treat the client
* differently depending on the supported version".
*
* FIXME:event and err are not needed but if not passed X11_XQueryExtension returns SegmentationFault
*/
if (!SDL_X11_HAVE_XINPUT2 ||
!X11_XQueryExtension(data->display, "XInputExtension", &xinput2_opcode, &event, &err)) {
return false; // X server does not have XInput at all
}
// We need at least 2.2 for Multitouch, 2.0 otherwise.
version = query_xinput2_version(data->display, 2, 2);
if (!xinput2_version_atleast(version, 2, 0)) {
return false; // X server does not support the version we want at all.
}
xinput2_initialized = true;
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH // Multitouch needs XInput 2.2
xinput2_multitouch_supported = xinput2_version_atleast(version, 2, 2);
#endif
// Enable raw motion events for this display
SDL_zero(eventmask);
SDL_zeroa(mask);
eventmask.deviceid = XIAllMasterDevices;
eventmask.mask_len = sizeof(mask);
eventmask.mask = mask;
XISetMask(mask, XI_RawMotion);
XISetMask(mask, XI_RawButtonPress);
XISetMask(mask, XI_RawButtonRelease);
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
// Enable raw touch events if supported
if (X11_Xinput2IsMultitouchSupported()) {
XISetMask(mask, XI_RawTouchBegin);
XISetMask(mask, XI_RawTouchUpdate);
XISetMask(mask, XI_RawTouchEnd);
}
#endif
X11_XISelectEvents(data->display, DefaultRootWindow(data->display), &eventmask, 1);
SDL_zero(eventmask);
SDL_zeroa(mask);
eventmask.deviceid = XIAllDevices;
eventmask.mask_len = sizeof(mask);
eventmask.mask = mask;
XISetMask(mask, XI_HierarchyChanged);
X11_XISelectEvents(data->display, DefaultRootWindow(data->display), &eventmask, 1);
X11_Xinput2UpdateDevices(_this, true);
return true;
#else
return false;
#endif
}
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
// xi2 device went away? take it out of the list.
static void xinput2_remove_device_info(SDL_VideoData *videodata, const int device_id)
{
SDL_XInput2DeviceInfo *prev = NULL;
SDL_XInput2DeviceInfo *devinfo;
for (devinfo = videodata->mouse_device_info; devinfo; devinfo = devinfo->next) {
if (devinfo->device_id == device_id) {
SDL_assert((devinfo == videodata->mouse_device_info) == (prev == NULL));
if (!prev) {
videodata->mouse_device_info = devinfo->next;
} else {
prev->next = devinfo->next;
}
SDL_free(devinfo);
return;
}
prev = devinfo;
}
}
static SDL_XInput2DeviceInfo *xinput2_get_device_info(SDL_VideoData *videodata, const int device_id)
{
// cache device info as we see new devices.
SDL_XInput2DeviceInfo *prev = NULL;
SDL_XInput2DeviceInfo *devinfo;
XIDeviceInfo *xidevinfo;
int axis = 0;
int i;
for (devinfo = videodata->mouse_device_info; devinfo; devinfo = devinfo->next) {
if (devinfo->device_id == device_id) {
SDL_assert((devinfo == videodata->mouse_device_info) == (prev == NULL));
if (prev) { // move this to the front of the list, assuming we'll get more from this one.
prev->next = devinfo->next;
devinfo->next = videodata->mouse_device_info;
videodata->mouse_device_info = devinfo;
}
return devinfo;
}
prev = devinfo;
}
// don't know about this device yet, query and cache it.
devinfo = (SDL_XInput2DeviceInfo *)SDL_calloc(1, sizeof(SDL_XInput2DeviceInfo));
if (!devinfo) {
return NULL;
}
xidevinfo = X11_XIQueryDevice(videodata->display, device_id, &i);
if (!xidevinfo) {
SDL_free(devinfo);
return NULL;
}
devinfo->device_id = device_id;
/* !!! FIXME: this is sort of hacky because we only care about the first two axes we see, but any given
!!! FIXME: axis could be relative or absolute, and they might not even be the X and Y axes!
!!! FIXME: But we go on, for now. Maybe we need a more robust mouse API in SDL3... */
for (i = 0; i < xidevinfo->num_classes; i++) {
const XIValuatorClassInfo *v = (const XIValuatorClassInfo *)xidevinfo->classes[i];
if (v->type == XIValuatorClass) {
devinfo->relative[axis] = (v->mode == XIModeRelative);
devinfo->minval[axis] = v->min;
devinfo->maxval[axis] = v->max;
if (++axis >= 2) {
break;
}
}
}
X11_XIFreeDeviceInfo(xidevinfo);
devinfo->next = videodata->mouse_device_info;
videodata->mouse_device_info = devinfo;
return devinfo;
}
#endif
void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
SDL_VideoData *videodata = _this->internal;
if (cookie->extension != xinput2_opcode) {
return;
}
switch (cookie->evtype) {
case XI_HierarchyChanged:
{
const XIHierarchyEvent *hierev = (const XIHierarchyEvent *)cookie->data;
int i;
for (i = 0; i < hierev->num_info; i++) {
// pen stuff...
if ((hierev->info[i].flags & (XISlaveRemoved | XIDeviceDisabled)) != 0) {
X11_RemovePenByDeviceID(hierev->info[i].deviceid); // it's okay if this thing isn't actually a pen, it'll handle it.
} else if ((hierev->info[i].flags & (XISlaveAdded | XIDeviceEnabled)) != 0) {
X11_MaybeAddPenByDeviceID(_this, hierev->info[i].deviceid); // this will do more checks to make sure this is valid.
}
// not pen stuff...
if (hierev->info[i].flags & XISlaveRemoved) {
xinput2_remove_device_info(videodata, hierev->info[i].deviceid);
}
}
videodata->xinput_hierarchy_changed = true;
} break;
// !!! FIXME: the pen code used to rescan all devices here, but we can do this device-by-device with XI_HierarchyChanged. When do these events fire and why?
//case XI_PropertyEvent:
//case XI_DeviceChanged:
case XI_RawMotion:
{
const XIRawEvent *rawev = (const XIRawEvent *)cookie->data;
const bool is_pen = X11_FindPenByDeviceID(rawev->sourceid) != NULL;
SDL_Mouse *mouse = SDL_GetMouse();
SDL_XInput2DeviceInfo *devinfo;
double coords[2];
double processed_coords[2];
int i;
Uint64 timestamp = X11_GetEventTimestamp(rawev->time);
videodata->global_mouse_changed = true;
if (is_pen) {
break; // Pens check for XI_Motion instead
}
devinfo = xinput2_get_device_info(videodata, rawev->deviceid);
if (!devinfo) {
break; // oh well.
}
parse_valuators(rawev->raw_values, rawev->valuators.mask,
rawev->valuators.mask_len, coords, 2);
for (i = 0; i < 2; i++) {
if (devinfo->relative[i]) {
processed_coords[i] = coords[i];
} else {
processed_coords[i] = devinfo->prev_coords[i] - coords[i]; // convert absolute to relative
}
}
// Relative mouse motion is delivered to the window with keyboard focus
if (mouse->relative_mode && SDL_GetKeyboardFocus()) {
SDL_SendMouseMotion(timestamp, mouse->focus, (SDL_MouseID)rawev->sourceid, true, (float)processed_coords[0], (float)processed_coords[1]);
}
devinfo->prev_coords[0] = coords[0];
devinfo->prev_coords[1] = coords[1];
} break;
case XI_KeyPress:
case XI_KeyRelease:
{
const XIDeviceEvent *xev = (const XIDeviceEvent *)cookie->data;
SDL_WindowData *windowdata = X11_FindWindow(_this, xev->event);
XEvent xevent;
if (xev->deviceid != xev->sourceid) {
// Discard events from "Master" devices to avoid duplicates.
break;
}
if (cookie->evtype == XI_KeyPress) {
xevent.type = KeyPress;
} else {
xevent.type = KeyRelease;
}
xevent.xkey.serial = xev->serial;
xevent.xkey.send_event = xev->send_event;
xevent.xkey.display = xev->display;
xevent.xkey.window = xev->event;
xevent.xkey.root = xev->root;
xevent.xkey.subwindow = xev->child;
xevent.xkey.time = xev->time;
xevent.xkey.x = (int)xev->event_x;
xevent.xkey.y = (int)xev->event_y;
xevent.xkey.x_root = (int)xev->root_x;
xevent.xkey.y_root = (int)xev->root_y;
xevent.xkey.state = xev->mods.effective;
xevent.xkey.keycode = xev->detail;
xevent.xkey.same_screen = 1;
X11_HandleKeyEvent(_this, windowdata, (SDL_KeyboardID)xev->sourceid, &xevent);
} break;
case XI_RawButtonPress:
case XI_RawButtonRelease:
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
case XI_RawTouchBegin:
case XI_RawTouchUpdate:
case XI_RawTouchEnd:
#endif
{
videodata->global_mouse_changed = true;
} break;
case XI_ButtonPress:
case XI_ButtonRelease:
{
const XIDeviceEvent *xev = (const XIDeviceEvent *)cookie->data;
X11_PenHandle *pen = X11_FindPenByDeviceID(xev->sourceid);
const int button = xev->detail;
const bool down = (cookie->evtype == XI_ButtonPress);
if (pen) {
if (xev->deviceid != xev->sourceid) {
// Discard events from "Master" devices to avoid duplicates.
break;
}
// Only report button event; if there was also pen movement / pressure changes, we expect an XI_Motion event first anyway.
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
if (button == 1) { // button 1 is the pen tip
SDL_SendPenTouch(0, pen->pen, window, pen->is_eraser, down);
} else {
SDL_SendPenButton(0, pen->pen, window, button - 1, down);
}
} else {
// Otherwise assume a regular mouse
SDL_WindowData *windowdata = xinput2_get_sdlwindowdata(videodata, xev->event);
if (down) {
X11_HandleButtonPress(_this, windowdata, (SDL_MouseID)xev->sourceid, button,
(float)xev->event_x, (float)xev->event_y, xev->time);
} else {
X11_HandleButtonRelease(_this, windowdata, (SDL_MouseID)xev->sourceid, button, xev->time);
}
}
} break;
/* Register to receive XI_Motion (which deactivates MotionNotify), so that we can distinguish
real mouse motions from synthetic ones, for multitouch and pen support. */
case XI_Motion:
{
const XIDeviceEvent *xev = (const XIDeviceEvent *)cookie->data;
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
bool pointer_emulated = ((xev->flags & XIPointerEmulated) != 0);
#else
bool pointer_emulated = false;
#endif
videodata->global_mouse_changed = true;
X11_PenHandle *pen = X11_FindPenByDeviceID(xev->sourceid);
if (pen) {
if (xev->deviceid != xev->sourceid) {
// Discard events from "Master" devices to avoid duplicates.
break;
}
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
SDL_SendPenMotion(0, pen->pen, window, (float) xev->event_x, (float) xev->event_y);
float axes[SDL_PEN_AXIS_COUNT];
X11_PenAxesFromValuators(pen, xev->valuators.values, xev->valuators.mask, xev->valuators.mask_len, axes);
for (int i = 0; i < SDL_arraysize(axes); i++) {
if (pen->valuator_for_axis[i] != SDL_X11_PEN_AXIS_VALUATOR_MISSING) {
SDL_SendPenAxis(0, pen->pen, window, (SDL_PenAxis) i, axes[i]);
}
}
} else if (!pointer_emulated && xev->deviceid == videodata->xinput_master_pointer_device) {
// Use the master device for non-relative motion, as the slave devices can seemingly lag behind.
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode) {
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
if (window) {
X11_ProcessHitTest(_this, window->internal, (float)xev->event_x, (float)xev->event_y, false);
SDL_SendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, (float)xev->event_x, (float)xev->event_y);
}
}
}
} break;
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
case XI_TouchBegin:
{
const XIDeviceEvent *xev = (const XIDeviceEvent *)cookie->data;
float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
SDL_SendTouch(0, xev->sourceid, xev->detail, window, SDL_EVENT_FINGER_DOWN, x, y, 1.0);
} break;
case XI_TouchEnd:
{
const XIDeviceEvent *xev = (const XIDeviceEvent *)cookie->data;
float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
SDL_SendTouch(0, xev->sourceid, xev->detail, window, SDL_EVENT_FINGER_UP, x, y, 1.0);
} break;
case XI_TouchUpdate:
{
const XIDeviceEvent *xev = (const XIDeviceEvent *)cookie->data;
float x, y;
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
xinput2_normalize_touch_coordinates(window, xev->event_x, xev->event_y, &x, &y);
SDL_SendTouchMotion(0, xev->sourceid, xev->detail, window, x, y, 1.0);
} break;
#endif // SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
}
#endif // SDL_VIDEO_DRIVER_X11_XINPUT2
}
void X11_InitXinput2Multitouch(SDL_VideoDevice *_this)
{
}
void X11_Xinput2SelectTouch(SDL_VideoDevice *_this, SDL_Window *window)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
SDL_VideoData *data = NULL;
XIEventMask eventmask;
unsigned char mask[4] = { 0, 0, 0, 0 };
SDL_WindowData *window_data = NULL;
if (!X11_Xinput2IsMultitouchSupported()) {
return;
}
data = _this->internal;
window_data = window->internal;
eventmask.deviceid = XIAllMasterDevices;
eventmask.mask_len = sizeof(mask);
eventmask.mask = mask;
XISetMask(mask, XI_TouchBegin);
XISetMask(mask, XI_TouchUpdate);
XISetMask(mask, XI_TouchEnd);
XISetMask(mask, XI_Motion);
X11_XISelectEvents(data->display, window_data->xwindow, &eventmask, 1);
#endif
}
bool X11_Xinput2IsInitialized(void)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
return xinput2_initialized;
#else
return false;
#endif
}
bool X11_Xinput2SelectMouseAndKeyboard(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *windowdata = window->internal;
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
const SDL_VideoData *data = _this->internal;
if (X11_Xinput2IsInitialized()) {
XIEventMask eventmask;
unsigned char mask[4] = { 0, 0, 0, 0 };
eventmask.mask_len = sizeof(mask);
eventmask.mask = mask;
eventmask.deviceid = XIAllDevices;
// This is not enabled by default because these events are only delivered to the window with mouse focus, not keyboard focus
#ifdef USE_XINPUT2_KEYBOARD
XISetMask(mask, XI_KeyPress);
XISetMask(mask, XI_KeyRelease);
windowdata->xinput2_keyboard_enabled = true;
#endif
XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_ButtonRelease);
XISetMask(mask, XI_Motion);
windowdata->xinput2_mouse_enabled = true;
XISetMask(mask, XI_Enter);
XISetMask(mask, XI_Leave);
// Hotplugging:
XISetMask(mask, XI_DeviceChanged);
XISetMask(mask, XI_HierarchyChanged);
XISetMask(mask, XI_PropertyEvent); // E.g., when swapping tablet pens
if (X11_XISelectEvents(data->display, windowdata->xwindow, &eventmask, 1) != Success) {
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Could not enable XInput2 event handling");
windowdata->xinput2_keyboard_enabled = false;
windowdata->xinput2_mouse_enabled = false;
}
}
#endif
if (windowdata->xinput2_keyboard_enabled || windowdata->xinput2_mouse_enabled) {
return true;
}
return false;
}
bool X11_Xinput2IsMultitouchSupported(void)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
return xinput2_initialized && xinput2_multitouch_supported;
#else
return true;
#endif
}
void X11_Xinput2GrabTouch(SDL_VideoDevice *_this, SDL_Window *window)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
SDL_WindowData *data = window->internal;
Display *display = data->videodata->display;
unsigned char mask[4] = { 0, 0, 0, 0 };
XIGrabModifiers mods;
XIEventMask eventmask;
if (!X11_Xinput2IsMultitouchSupported()) {
return;
}
mods.modifiers = XIAnyModifier;
mods.status = 0;
eventmask.deviceid = XIAllDevices;
eventmask.mask_len = sizeof(mask);
eventmask.mask = mask;
XISetMask(eventmask.mask, XI_TouchBegin);
XISetMask(eventmask.mask, XI_TouchUpdate);
XISetMask(eventmask.mask, XI_TouchEnd);
XISetMask(eventmask.mask, XI_Motion);
X11_XIGrabTouchBegin(display, XIAllDevices, data->xwindow, True, &eventmask, 1, &mods);
#endif
}
void X11_Xinput2UngrabTouch(SDL_VideoDevice *_this, SDL_Window *window)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
SDL_WindowData *data = window->internal;
Display *display = data->videodata->display;
XIGrabModifiers mods;
if (!X11_Xinput2IsMultitouchSupported()) {
return;
}
mods.modifiers = XIAnyModifier;
mods.status = 0;
X11_XIUngrabTouchBegin(display, XIAllDevices, data->xwindow, 1, &mods);
#endif
}
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
static void AddDeviceID(Uint32 deviceID, Uint32 **list, int *count)
{
int new_count = (*count + 1);
Uint32 *new_list = (Uint32 *)SDL_realloc(*list, new_count * sizeof(*new_list));
if (!new_list) {
// Oh well, we'll drop this one
return;
}
new_list[new_count - 1] = deviceID;
*count = new_count;
*list = new_list;
}
static bool HasDeviceID(Uint32 deviceID, const Uint32 *list, int count)
{
for (int i = 0; i < count; ++i) {
if (deviceID == list[i]) {
return true;
}
}
return false;
}
static void AddDeviceID64(Uint64 deviceID, Uint64 **list, int *count)
{
int new_count = (*count + 1);
Uint64 *new_list = (Uint64 *)SDL_realloc(*list, new_count * sizeof(*new_list));
if (!new_list) {
// Oh well, we'll drop this one
return;
}
new_list[new_count - 1] = deviceID;
*count = new_count;
*list = new_list;
}
static bool HasDeviceID64(Uint64 deviceID, const Uint64 *list, int count)
{
for (int i = 0; i < count; ++i) {
if (deviceID == list[i]) {
return true;
}
}
return false;
}
#endif // SDL_VIDEO_DRIVER_X11_XINPUT2
void X11_Xinput2UpdateDevices(SDL_VideoDevice *_this, bool initial_check)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
SDL_VideoData *data = _this->internal;
XIDeviceInfo *info;
int ndevices;
int old_keyboard_count = 0;
SDL_KeyboardID *old_keyboards = NULL;
int new_keyboard_count = 0;
SDL_KeyboardID *new_keyboards = NULL;
int old_mouse_count = 0;
SDL_MouseID *old_mice = NULL;
int new_mouse_count = 0;
SDL_MouseID *new_mice = NULL;
int old_touch_count = 0;
Uint64 *old_touch_devices = NULL;
int new_touch_count = 0;
Uint64 *new_touch_devices = NULL;
bool send_event = !initial_check;
SDL_assert(X11_Xinput2IsInitialized());
info = X11_XIQueryDevice(data->display, XIAllDevices, &ndevices);
old_keyboards = SDL_GetKeyboards(&old_keyboard_count);
old_mice = SDL_GetMice(&old_mouse_count);
old_touch_devices = SDL_GetTouchDevices(&old_touch_count);
for (int i = 0; i < ndevices; i++) {
XIDeviceInfo *dev = &info[i];
switch (dev->use) {
case XIMasterKeyboard:
case XISlaveKeyboard:
{
SDL_KeyboardID keyboardID = (SDL_KeyboardID)dev->deviceid;
AddDeviceID(keyboardID, &new_keyboards, &new_keyboard_count);
if (!HasDeviceID(keyboardID, old_keyboards, old_keyboard_count)) {
SDL_AddKeyboard(keyboardID, dev->name, send_event);
}
}
break;
case XIMasterPointer:
data->xinput_master_pointer_device = dev->deviceid;
SDL_FALLTHROUGH;
case XISlavePointer:
{
SDL_MouseID mouseID = (SDL_MouseID)dev->deviceid;
AddDeviceID(mouseID, &new_mice, &new_mouse_count);
if (!HasDeviceID(mouseID, old_mice, old_mouse_count)) {
SDL_AddMouse(mouseID, dev->name, send_event);
}
}
break;
default:
break;
}
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
for (int j = 0; j < dev->num_classes; j++) {
Uint64 touchID;
SDL_TouchDeviceType touchType;
XIAnyClassInfo *class = dev->classes[j];
XITouchClassInfo *t = (XITouchClassInfo *)class;
// Only touch devices
if (class->type != XITouchClass) {
continue;
}
touchID = (Uint64)t->sourceid;
AddDeviceID64(touchID, &new_touch_devices, &new_touch_count);
if (!HasDeviceID64(touchID, old_touch_devices, old_touch_count)) {
if (t->mode == XIDependentTouch) {
touchType = SDL_TOUCH_DEVICE_INDIRECT_RELATIVE;
} else { // XIDirectTouch
touchType = SDL_TOUCH_DEVICE_DIRECT;
}
SDL_AddTouch(touchID, touchType, dev->name);
}
}
#endif // SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
}
for (int i = old_keyboard_count; i--;) {
if (!HasDeviceID(old_keyboards[i], new_keyboards, new_keyboard_count)) {
SDL_RemoveKeyboard(old_keyboards[i], send_event);
}
}
for (int i = old_mouse_count; i--;) {
if (!HasDeviceID(old_mice[i], new_mice, new_mouse_count)) {
SDL_RemoveMouse(old_mice[i], send_event);
}
}
for (int i = old_touch_count; i--;) {
if (!HasDeviceID64(old_touch_devices[i], new_touch_devices, new_touch_count)) {
SDL_DelTouch(old_touch_devices[i]);
}
}
SDL_free(old_keyboards);
SDL_free(new_keyboards);
SDL_free(old_mice);
SDL_free(new_mice);
SDL_free(old_touch_devices);
SDL_free(new_touch_devices);
X11_XIFreeDeviceInfo(info);
#endif // SDL_VIDEO_DRIVER_X11_XINPUT2
}
#endif // SDL_VIDEO_DRIVER_X11