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stgsharp/StgSharp.Common/Math/HighPrecision/Vec4HP.cs
T
2025-08-25 09:50:30 +08:00

71 lines
2.7 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec4HP.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math.HighPrecision
{
[StructLayout(LayoutKind.Explicit, Pack =16)]
public struct Vec4HP : IFixedVector<Vec4HP>
{
[FieldOffset(0)] private M256 buffer;
[FieldOffset(0)] private Vector256<float> clrBuffer;
[FieldOffset(3 * sizeof(double))] public double W;
[FieldOffset(0 * sizeof(double))] public double X;
[FieldOffset(1 * sizeof(double))] public double Y;
[FieldOffset(2 * sizeof(double))] public double Z;
public Vec4HP(double x, double y, double z, double w)
{
this.X = x;
this.Y = y;
this.Z = z;
this.W = w;
Unsafe.SkipInit(out buffer);
Unsafe.SkipInit(out clrBuffer);
}
public static Vec4HP Zero => new Vec4HP(0, 0, 0, 0);
public static Vec4HP One => new Vec4HP(1, 1, 1, 1);
}
}