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stgsharp/StgSharp.Common/HighPerformance/Memory/SlabAllocator.SequencialConcurrent.cs
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2025-08-25 09:50:30 +08:00

161 lines
5.5 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SlabAllocator.SequencialConcurrent.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Threading;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.HighPerformance.Memory
{
public sealed unsafe class ConcurrentSequentialSlabAllocator<T> : SlabAllocator<T> where T: unmanaged
{
private T* _buffer;
private readonly BufferExpansionLock _lock = new();
private readonly ConcurrentBufferStack<nuint> _stack;
private readonly int _elementSize;
private nuint _highestAllocated;
private ulong _capacity;
public ConcurrentSequentialSlabAllocator(nuint initialCapacity)
{
_elementSize = Unsafe.SizeOf<T>();
_capacity = initialCapacity;
_highestAllocated = 0;
_buffer = (T*)NativeMemory.Alloc((nuint)_capacity * (nuint)_elementSize);
int initCount = _capacity switch
{
<= 4 => 4,
> 64 => 64,
_ => (int)_capacity / 4
};
Span<nuint> span = stackalloc nuint[initCount];
for (int i = 0; i < initCount; i++) {
span[i] = (nuint)i;
}
_stack = BufferStackBuilder.CreateConcurrent(span);
_highestAllocated += (nuint)initCount;
}
internal T* BasePointer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _buffer;
}
public override nuint Allocate()
{
if (_stack.TryPop(out nuint index)) {
return index;
}
while (true)
{
index = Volatile.Read(ref _highestAllocated);
_lock.EnterMetaDataRead();
try
{
if (index >= _capacity)
{
_lock.ExitMetaDataRead();
_lock.EnterExpansionProcess();
try
{
_capacity = Volatile.Read(ref _capacity) * 2;
nuint newSize = (nuint)_capacity * (nuint)_elementSize;
_lock.EnterBufferCopy();
try
{
_buffer = (T*)NativeMemory.Realloc(_buffer, newSize);
}
finally
{
_lock.ExitBufferCopy();
}
}
finally
{
_lock.ExitExpansionProcess();
}
}
_ = Interlocked.Increment(ref Unsafe.As<nuint, ulong>(ref _highestAllocated));
return index;
}
finally
{
if (_lock.IsThreadReadingMetaData) {
_lock.ExitMetaDataRead();
}
}
}
}
public override void Dispose()
{
_stack.Dispose();
NativeMemory.Free(_buffer);
_lock.Dispose();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void EnterBufferReading()
{
_lock.EnterBufferRead();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void ExitBufferReading()
{
_lock.ExitBufferRead();
}
public override void Free(nuint index)
{
_stack.Push(index);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override SlabAllocationHandle<T> ReadAllocation()
{
EnterBufferReading();
return new SlabAllocationHandle<T>(this, true);
}
~ConcurrentSequentialSlabAllocator()
{
Dispose();
}
}
}