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stgsharp/源代码/StgSharp/Math/Linear/mat5.cs
T

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2.2 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="mat5.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 5 * 4 * sizeof(float))]
public struct mat5 : IMat
{
[FieldOffset(0 * 4 * sizeof(float))] internal Vector4 vec0;
[FieldOffset(1 * 4 * sizeof(float))] internal Vector4 vec1;
[FieldOffset(2 * 4 * sizeof(float))] internal Vector4 vec2;
[FieldOffset(3 * 4 * sizeof(float))] internal Vector4 vec3;
[FieldOffset(4 * 4 * sizeof(float))] internal Vector4 vec4;
}
}