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stgsharp/源代码/StgSharp/Math/Linear/mat4.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="mat4.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp;
using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal static unsafe partial class InternalIO
{
#region deinit_mat4
[DllImport(SSC_libName, EntryPoint = "deinit_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern void deinit_mat4(Mat4* mat);
#endregion
#region det
[DllImport(SSC_libName, EntryPoint = "det_mat4",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe float det_mat4(Mat4* matPtr, Mat4* transpose);
#endregion
#region transpose
[DllImport(SSC_libName, EntryPoint = "transpose4to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to4_internal(Mat4* source, Mat4* target);
[DllImport(SSC_libName, EntryPoint = "transpose4to3",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to3_internal(Mat4* source, Mat3* target);
[DllImport(SSC_libName, EntryPoint = "transpose4to2",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose4to2_internal(Mat4* source, Mat2* target);
#endregion
}
}
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))]
public struct Mat4 : IEquatable<Mat4>, IMat
{
[FieldOffset(0)] internal Vector4 colum0;
[FieldOffset(16)] internal Vector4 colum1;
[FieldOffset(32)] internal Vector4 colum2;
[FieldOffset(48)] internal Vector4 colum3;
[FieldOffset(0)] public float m00;
[FieldOffset(16)] public float m01;
[FieldOffset(32)] public float m02;
[FieldOffset(48)] public float m03;
[FieldOffset(4)] public float m10;
[FieldOffset(20)] public float m11;
[FieldOffset(36)] public float m12;
[FieldOffset(52)] public float m13;
[FieldOffset(8)] public float m20;
[FieldOffset(24)] public float m21;
[FieldOffset(40)] public float m22;
[FieldOffset(56)] public float m23;
[FieldOffset(12)] public float m30;
[FieldOffset(28)] public float m31;
[FieldOffset(44)] public float m32;
[FieldOffset(60)] public float m33;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal Mat4(
Vector4 colum0,
Vector4 colum1,
Vector4 colum2,
Vector4 colum3
)
{
this.colum0 = colum0;
this.colum1 = colum1;
this.colum2 = colum2;
this.colum3 = colum3;
}
public override bool Equals(object? obj)
{
return (obj is Mat4 mat) && Equals(mat);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Mat4 other)
{
return colum0.Equals(other.colum0) &&
colum1.Equals(other.colum1) &&
colum2.Equals(other.colum2) &&
colum3.Equals(other.colum3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Mat4 left, Mat4 right)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Mat4 left, Mat4 right)
{
return left.Equals(right);
}
}
}