73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
// file="Linear.VectorTransform.cs"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the “Software”), to deal in the Software without restriction,
|
|
// including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software,
|
|
// and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and
|
|
// this permission notice shall be included in all copies
|
|
// or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED “AS IS”,
|
|
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
|
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
using System.Numerics;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace StgSharp.Math
|
|
{
|
|
public static unsafe partial class VectorCalc
|
|
{
|
|
|
|
public static vec2d To2D(vec3d vec, CoordinatePlain plain)
|
|
{
|
|
switch (plain)
|
|
{
|
|
case CoordinatePlain.XY:
|
|
return new vec2d(vec.X, vec.Y);
|
|
break;
|
|
case CoordinatePlain.YZ:
|
|
return new vec2d(vec.Y, vec.Z);
|
|
break;
|
|
case CoordinatePlain.XZ:
|
|
return new vec2d(vec.X, vec.Z);
|
|
break;
|
|
default:
|
|
return default(vec2d);
|
|
break;
|
|
}
|
|
}
|
|
public static vec3d To3D(vec2d vec)
|
|
{
|
|
return new vec3d(vec.X, vec.Y, 0.0f);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static vec3d To3D(Vector4 vector)
|
|
{
|
|
return new vec3d(vector);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|