1067 lines
46 KiB
XML
1067 lines
46 KiB
XML
<?xml version="1.0"?>
|
|
<doc>
|
|
<assembly>
|
|
<name>StgSharp.Common</name>
|
|
</assembly>
|
|
<members>
|
|
<member name="M:StgSharp.Commom.Collections.IBidirectionalDictionary`2.Contains(`1)">
|
|
<summary>
|
|
Determines whether the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />
|
|
contains the specified key.
|
|
</summary>
|
|
<param _label="key">
|
|
The value to locate in the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />.
|
|
</param>
|
|
<returns>
|
|
true if the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains an
|
|
element with the specified key; otherwise, false.
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Commom.Collections.IBidirectionalDictionary`2.Contains(`0)">
|
|
<summary>
|
|
Determines whether the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />
|
|
contains the specified key.
|
|
</summary>
|
|
<param _label="key">
|
|
The value to locate in the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" />.
|
|
</param>
|
|
<returns>
|
|
true if the <see cref="T:StgSharp.Commom.Collections.IBidirectionalDictionary`2" /> contains an
|
|
element with the specified key; otherwise, false.
|
|
</returns>
|
|
</member>
|
|
<member name="T:StgSharp.Collections.ListSegment`1">
|
|
<summary>
|
|
Part of a collection. This contains a direct reference to _origin collection, so all
|
|
change to _origin collection will be reflected in this object.
|
|
</summary>
|
|
<typeparam name="T">
|
|
|
|
</typeparam>
|
|
</member>
|
|
<member name="M:StgSharp.Collections.RandomAccessibleStack`1.#ctor">
|
|
<summary>
|
|
Initializes a new instance of the RandomAccessStack class that is empty and has the
|
|
default initial capacity.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Collections.RandomAccessibleStack`1.#ctor(System.Int32)">
|
|
<summary>
|
|
Initializes a new instance of the RandomAccessStack class that is empty and has the
|
|
specified initial capacity.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Collections.RandomAccessibleStack`1.Item(System.Int32)">
|
|
<summary>
|
|
Gets or sets the element at the specified index in the stack (0 = bottom, Count-1 =
|
|
top).
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Collections.RandomAccessibleStack`1.Count">
|
|
<summary>
|
|
Gets the number of elements contained in the stack.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Collections.RandomAccessibleStack`1.Clear">
|
|
<summary>
|
|
Removes all objects from the stack.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Collections.RandomAccessibleStack`1.GetEnumerator">
|
|
<summary>
|
|
Returns an enumerator that iterates through the stack from top to bottom. Throws if
|
|
the stack is modified during iteration.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Collections.RandomAccessibleStack`1.Peek">
|
|
<summary>
|
|
Returns the object at the top of the stack without removing it.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Collections.RandomAccessibleStack`1.Pop">
|
|
<summary>
|
|
Removes and returns the object at the top of the stack.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Collections.RandomAccessibleStack`1.Push(`0)">
|
|
<summary>
|
|
Adds an item to the top of the stack.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.World.InitGL(System.Int32,System.Int32)">
|
|
<summary>
|
|
CustomizeInit an instance of OpenGL program, This method should be called before any
|
|
other World api.
|
|
</summary>
|
|
</member>
|
|
<member name="F:StgSharp.World.version">
|
|
<summary>
|
|
Version of current World platform. Main version represent in hundred's digit, and sub
|
|
version represent in ten's digit.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.World.WriteLog(System.String,StgSharp.LogType)">
|
|
<summary>
|
|
Write a log message to log file, and mark the _level of this message.
|
|
</summary>
|
|
<param _label="message">
|
|
A string contains information of how current evironment runs.
|
|
</param>
|
|
<param _label="logType">
|
|
The severity of current message.
|
|
</param>
|
|
</member>
|
|
<member name="T:StgSharp.Data.ValueBox`1">
|
|
<summary>
|
|
A class attempt to reduce cost of boxing, though still a bit slower than direct access to
|
|
_origin value type instance.
|
|
</summary>
|
|
<typeparam name="T">
|
|
Type of instance to be boxed.
|
|
</typeparam>
|
|
</member>
|
|
<member name="T:StgSharp.Internal.Serializer">
|
|
<summary>
|
|
A class contains a sets of methods to serialize several types
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Internal.Area">
|
|
<summary>
|
|
An independent storage area, used as the only folder type in root folder. Contains several
|
|
<see cref="T:StgSharp.Internal.SSD" /> files reference as virtual disc. Data is actually stored in <see
|
|
cref="T:StgSharp.Internal.SSD" />s in certain RAID mode.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Internal.GLclampf">
|
|
<summary>
|
|
OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1].
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Internal.GLclampd">
|
|
<summary>
|
|
OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the
|
|
range [0,1].
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.X">
|
|
<summary>
|
|
X position of an enenmy entity
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.Y">
|
|
<summary>
|
|
Y position of an enemy entity
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.CollisionSensor">
|
|
<summary>
|
|
A sensor used for checking out if a bullet hit a player or something else
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.IEntity.Location">
|
|
<summary>
|
|
A 2D vector presenting the position of an enemy entity, position can also be visited
|
|
by X, Y
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
|
<summary>
|
|
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
|
</summary>
|
|
</member>
|
|
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
|
<summary>
|
|
The _origin of this coordinate.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_H">
|
|
<summary>
|
|
The horizontial axis of the coordinate. Point to the right direction.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Geometries.PartialPlainCoordinate.axis_V">
|
|
<summary>
|
|
The vertical axis of the coordinate. Point to the top direction.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.PlainGeometry">
|
|
<summary>
|
|
Plain geometry only contains straight sides.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
|
<summary>
|
|
Calculate movement to center
|
|
</summary>
|
|
<param _label="tick">
|
|
CurrentPipeline time tick
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="T:StgSharp.Geometries.Square">
|
|
<summary>
|
|
A square
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Mathematics.Vec2">
|
|
<summary>
|
|
A two dimension vector defined by two elements. Vec2 in World are default used as colum
|
|
vector.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Linear.Orthogonalize(StgSharp.Mathematics.Vec3@,StgSharp.Mathematics.Vec3@)">
|
|
<summary>
|
|
Orthogonalize two <see cref="T:StgSharp.Mathematics.Vec3" />s, let their length be 1 and perpendicular to
|
|
each other.
|
|
</summary>
|
|
<param _label="source">
|
|
|
|
</param>
|
|
<param _label="target">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Scaler.ASin(System.Single)">
|
|
<summary>
|
|
Reurns the value of ArcSin(x)
|
|
</summary>
|
|
<param _label="x">
|
|
The sine value of the angle
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
<exception cref="T:System.ArgumentException">
|
|
|
|
</exception>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Scaler.ExpSlow(System.Single)">
|
|
<summary>
|
|
Get the value of E ^ x;
|
|
</summary>
|
|
<param _label="x">
|
|
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Scaler.Log(System.Single)">
|
|
<summary>
|
|
|
|
</summary>
|
|
<param _label="x">
|
|
|
|
</param>
|
|
<returns>
|
|
Returns the value of ln(x).
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Scaler.PowSlow(System.Single,System.Single)">
|
|
<summary>
|
|
calculate the value of x^y
|
|
</summary>
|
|
<param _label="x">
|
|
|
|
</param>
|
|
<param _label="y">
|
|
|
|
</param>
|
|
<returns>
|
|
Returns the value of x^y
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Scaler.LowProceisionRandom">
|
|
<summary>
|
|
returns a random float number between 0 and 1.
|
|
</summary>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Scaler.Random``1">
|
|
<summary>
|
|
|
|
</summary>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Mathematics.Scaler.RandomSeed">
|
|
<summary>
|
|
Generates a random seed in int value.
|
|
</summary>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="T:StgSharp.Graphics.BufferObjectBase">
|
|
<summary>
|
|
Interface of all kinds OpenGL BufferHandle objects
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
|
|
<summary>
|
|
Get the only handle to one of the Object instance
|
|
</summary>
|
|
<param _label="index">
|
|
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.BufferObjectBase.Bind(System.Int32)">
|
|
<summary>
|
|
Bind a BufferHandle instance to OpenGL
|
|
</summary>
|
|
<param _label="index">
|
|
Index of handle of the object in this instance to be bind
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.BufferObjectBase.ToString">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:StgSharp.Graphics.glLoader">
|
|
<summary>
|
|
Function handler to load an opengl function by searching its _label.
|
|
</summary>
|
|
<param _label="name">
|
|
the _label of the Opengl function
|
|
</param>
|
|
<returns>
|
|
An Intptr value representing the pointer to the function
|
|
</returns>
|
|
</member>
|
|
<member name="P:StgSharp.Graphics.Image.PixelUpdateCount">
|
|
<summary>
|
|
Hash code of time pixels updated last time.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Graphics.OpenGL.AutoTextureGL">
|
|
<summary>
|
|
A collection of a sets of OpenGL textures. The collection can automatically select one of
|
|
the texture with minimum costs to upgrade pixels to BufferHandle. Usually <see
|
|
cref="T:StgSharp.Graphics.OpenGL.AutoTextureGL" /> is used for <see cref="T:StgSharp.Graphics.IImageProvider" /> loading, but not for
|
|
target of <see cref="M:StgSharp.Graphics.OpenGL.OpenGLFunction.FrameBufferTexture2d(StgSharp.Graphics.OpenGL.FrameBufferTarget,System.UInt32,StgSharp.Graphics.OpenGL.Texture2DTarget,StgSharp.Graphics.OpenGL.GlHandle,System.Int32)" />.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Graphics.OpenGL.ElementBuffer">
|
|
<summary>
|
|
A collection of handle to Element BufferHandle Object in OpenglFunc. Each <see
|
|
langword="uint" /> value indexed from instance of this class this is the only handle to
|
|
one Element BufferHandle Object.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.FrameBuffer.Bind(System.Int32)">
|
|
<summary>
|
|
Bind the frame BufferHandle object with _label frame BufferHandle to the frame
|
|
BufferHandle target specified by target. <see langword="FrameBufferTarget.All" /> will
|
|
be set as default target.
|
|
</summary>
|
|
<param _label="index">
|
|
Index of object to be binded in handle set
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.FrameBuffer.Bind(StgSharp.Graphics.OpenGL.FrameBufferTarget,System.Int32)">
|
|
<summary>
|
|
Bind the frame BufferHandle object with _label frame BufferHandle to the frame
|
|
BufferHandle target specified by target. Target of this frame BufferHandle should be
|
|
set manually.
|
|
</summary>
|
|
<param _label="target">
|
|
The frame BufferHandle target of the binding operation.
|
|
</param>
|
|
<param _label="index">
|
|
Index of object to be binded in handle set
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.TextureGL.LoadTexture(System.Int32,StgSharp.Graphics.Image)">
|
|
<summary>
|
|
Load an <see cref="T:StgSharp.Graphics.Image" /> to certain texture.
|
|
</summary>
|
|
<param _label="index">
|
|
|
|
</param>
|
|
<param _label="i">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.Unbind">
|
|
<summary>
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteMatrixData``1(System.Int32,``0,StgSharp.Graphics.OpenGL.BufferUsage)">
|
|
<summary>
|
|
Set _data to current vertex BufferHandle object
|
|
</summary>
|
|
<typeparam _label="TItem">
|
|
Type of bufferData
|
|
</typeparam>
|
|
<param _label="index">
|
|
Index to find certain VBO in this instance
|
|
</param>
|
|
<param _label="bufferData">
|
|
Data to write in
|
|
</param>
|
|
<param _label="usage">
|
|
How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteScalerData``1(System.Int32,``0[],StgSharp.Graphics.OpenGL.BufferUsage)">
|
|
<summary>
|
|
Set _data to current vertex BufferHandle object
|
|
</summary>
|
|
<typeparam _label="TItem">
|
|
Type of bufferData
|
|
</typeparam>
|
|
<param _label="index">
|
|
Index to find certain VBO in this instance
|
|
</param>
|
|
<param _label="bufferArray">
|
|
Data to write in
|
|
</param>
|
|
<param _label="usage">
|
|
How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteScalerData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.OpenGL.BufferUsage)">
|
|
<summary>
|
|
Set _data to current vertex BufferHandle object
|
|
</summary>
|
|
<typeparam _label="TItem">
|
|
Type of bufferData
|
|
</typeparam>
|
|
<param _label="index">
|
|
Index to find certain VBO in this instance
|
|
</param>
|
|
<param _label="scalerSpan">
|
|
A <see cref="T:System.Span`1" /> of _data to write in
|
|
</param>
|
|
<param _label="usage">
|
|
How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteVectorData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.OpenGL.BufferUsage)">
|
|
<summary>
|
|
Set data to current vertex BufferHandle object
|
|
</summary>
|
|
<typeparam _label="TItem">
|
|
Type of bufferData
|
|
</typeparam>
|
|
<param _label="index">
|
|
Index to find certain VBO in this instance
|
|
</param>
|
|
<param _label="vectorSpan">
|
|
A <see cref="T:System.Span`1" /> of data to write in
|
|
</param>
|
|
<param _label="usage">
|
|
How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.VertexBuffer.WriteVectorData``1(System.Int32,``0[],StgSharp.Graphics.OpenGL.BufferUsage)">
|
|
<summary>
|
|
Set _data to current vertex BufferHandle object
|
|
</summary>
|
|
<typeparam _label="TItem">
|
|
Type of bufferData
|
|
</typeparam>
|
|
<param _label="index">
|
|
Index to find certain VBO in this instance
|
|
</param>
|
|
<param _label="vectorArray">
|
|
A array of _data to write in
|
|
</param>
|
|
<param _label="usage">
|
|
How OpenGL use these _data, defined by <see cref="T:StgSharp.Graphics.OpenGL.BufferUsage" />
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glManager.LoadGLfunc(System.String)">
|
|
<summary>
|
|
Get the function pointer of given OpenGL api _label
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the OpenGL api
|
|
</param>
|
|
<returns>
|
|
The funtion pointer of the api in stream of <see cref="T:System.IntPtr" />
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glManager.LoadOpenGLApiTo(System.IntPtr)">
|
|
<summary>
|
|
Load all supported OpenGL APIs and bind them to given <see cref="T:StgSharp.MVVM.ViewPort" />.
|
|
</summary>
|
|
<param _label="contextHandle">
|
|
The handle to current OpenGL viewPortDisplay
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.OpenGLFunction.BindFrameBuffer(StgSharp.Graphics.OpenGL.FrameBufferTarget,StgSharp.Graphics.OpenGL.GlHandle)">
|
|
<summary>
|
|
Bind a frame BufferHandle to a frame BufferHandle target Same function as <see
|
|
href="https://docs._gl/gl3/glBindFramebuffer"> glBindFramebuffer </see>.
|
|
</summary>
|
|
<param _label="target">
|
|
The frame BufferHandle target of the binding operation.
|
|
</param>
|
|
<param _label="handle">
|
|
The handle of the frame BufferHandle object to bind.
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.OpenGLFunction.DeleteRenderBuffer(StgSharp.Graphics.OpenGL.GlHandle)">
|
|
<summary>
|
|
Delete a render BufferHandle object Very simlilar function as <see
|
|
href="https://docs.gl/gl3/glDeleteRenderbuffers"> glDeleteRenderbuffers </see>. The
|
|
only deifference is that this mehtod can only delete one renderbuffer at the same
|
|
time.
|
|
</summary>
|
|
<param _label="bufferHandle">
|
|
Handle to BufferHandle to delete.
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateElementBuffer(System.Int32)">
|
|
<summary>
|
|
Create a set of <see cref="T:StgSharp.Graphics.OpenGL.ElementBuffer" />.
|
|
</summary>
|
|
<param _label="count">
|
|
Amount of EBO to be created.
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateTexture(System.Int32)">
|
|
<summary>
|
|
Create a sets of <see cref="T:StgSharp.Graphics.OpenGL.TextureGL" />
|
|
</summary>
|
|
<param _label="count">
|
|
Amount of textures to be created.
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateVertexArray(System.Int32)">
|
|
<summary>
|
|
Create a set of <see cref="T:StgSharp.Graphics.OpenGL.VertexArray" />.
|
|
</summary>
|
|
<param _label="count">
|
|
Amount of VAO to be created.
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateVertexBuffer(System.Int32)">
|
|
<summary>
|
|
Create a set of <see cref="T:StgSharp.Graphics.OpenGL.VertexBuffer" />.
|
|
</summary>
|
|
<param _label="count">
|
|
Amount of Object to be created.
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.InitializeContext">
|
|
<summary>
|
|
Initialize an opengl context and load all opengl functions.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.MakeAsCurrentContext">
|
|
<summary>
|
|
Initialize an OpenGl viewPortDisplay if current form has not been binded to any
|
|
viewPortDisplay. and set the viewPortDisplay binded to current form as current OpenGL
|
|
viewPortDisplay.
|
|
</summary>
|
|
<exception cref="T:System.Exception">
|
|
Something goes wrong and World fails in creating a new OpenGL viewPortDisplay.
|
|
</exception>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.RenderEnd">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.RenderStart">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.glRender.CreateShaderProgram">
|
|
<summary>
|
|
Create an instance of <see cref="T:StgSharp.Graphics.OpenGL.Shader" /> program
|
|
</summary>
|
|
<returns>
|
|
New instance of <see cref="T:StgSharp.Graphics.OpenGL.Shader" /> instance.
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.Shader.AttachTo(System.Int32,StgSharp.Graphics.OpenGL.ShaderProgram)">
|
|
<summary>
|
|
Attach one shader code to a shader program.
|
|
</summary>
|
|
<param _label="target">
|
|
Shader program to attach
|
|
</param>
|
|
<param _label="index">
|
|
Index of shader code in current shader code set.
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.#ctor(StgSharp.Graphics.OpenGL.glRender)">
|
|
<summary>
|
|
CustomizeInit a program with no shader attached.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``1(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)">
|
|
<summary>
|
|
Get a uniform form current shader, the value type of the uniform should be provided.
|
|
</summary>
|
|
<param _label="name">
|
|
ContextName of the Uniform in shader code
|
|
</param>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.Link">
|
|
<summary>
|
|
Link the shader to current viewPortDisplay.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.OpenGL.ShaderProgram.Use">
|
|
<summary>
|
|
Let the current viewPortDisplay use this shader.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition">
|
|
<summary>
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.OpenGL.ShaderProgram,System.String[])">
|
|
<summary>
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GetConvertedGLtype">
|
|
<summary>
|
|
|
|
</summary>
|
|
<returns>
|
|
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
|
|
<summary>
|
|
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Set the Size limit of current form
|
|
</summary>
|
|
<param _label="minWidth">
|
|
Minimum width of current form
|
|
</param>
|
|
<param _label="minHeight">
|
|
Minimum height of current form
|
|
</param>
|
|
<param _label="maxWidth">
|
|
Maximum width of current form
|
|
</param>
|
|
<param _label="maxHeight">
|
|
Maximum height of current form
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.NativeCameraUniform(StgSharp.Graphics.OpenGL.ShaderProgram,System.String)">
|
|
<summary>
|
|
Get <see cref="T:StgSharp.Graphics.OpenGL.Uniform`1" />(TView is <see cref="T:StgSharp.Mathematics.Matrix44" />) uniform from a shader.
|
|
This uniform will be used as projection matrix of this camera. Additionally, for
|
|
multi- shader rendering, each shader requires a uniform, so do not ignore return
|
|
value of this method.
|
|
</summary>
|
|
<param _label="source">
|
|
Shader using this camera
|
|
</param>
|
|
<param _label="name">
|
|
ContextName of projection camera named in shader
|
|
</param>
|
|
<returns>
|
|
<see cref="T:StgSharp.Graphics.OpenGL.Uniform`1" />(TView is <see cref="T:StgSharp.Mathematics.Matrix44" />) representing projection
|
|
matrix in shader program.
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.RenderStart">
|
|
<summary>
|
|
Marking the start of current render operations, and set this renser context as
|
|
current.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.RenderStream.RenderEnd">
|
|
<summary>
|
|
Marking the end of current render operations, and release the binding of this renser
|
|
context to current, making it available for another thread as current.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Graphics.Camera.GainAllUniforms(StgSharp.Graphics.OpenGL.ShaderProgram,System.String[])">
|
|
<summary>
|
|
Get all uniform related to this <see cref="T:StgSharp.Graphics.Camera" />.
|
|
</summary>
|
|
<param _label="source">
|
|
Shader program requires this camera.
|
|
</param>
|
|
<param _label="uniformName">
|
|
ContextName of all related uniforms. If you fallow form from <see
|
|
cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition" />
|
|
</param>
|
|
<exception cref="T:System.ArgumentException">
|
|
|
|
</exception>
|
|
</member>
|
|
<member name="T:StgSharp.Threading.BufferExpansionLock">
|
|
<summary>
|
|
Provide a lock for managing concurrent access to a buffer that can be expanded and use a
|
|
common two-pase-copy expanding mechanism.
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.Threading.ThreadHelper.EmptyThread">
|
|
<summary>
|
|
An individual thread doing nothing, and its <see cref="P:System.Threading.Thread.IsAlive" /> <see
|
|
langword="property" /> always returns false.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.TryAllocateNew16MBBlock(StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Entry*@)">
|
|
<summary>
|
|
Try to allocate a new 16MB block when all buckets are empty
|
|
</summary>
|
|
<param name="handle">
|
|
Output handle to the allocated Entry
|
|
</param>
|
|
<returns>
|
|
True if allocation succeeded
|
|
</returns>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.TryPopLevelForAllocation(System.Int32,System.Int32,StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Entry*@)">
|
|
<summary>
|
|
Helper method for allocation - converts BucketNode to Entry
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.InitializeBucketSystem">
|
|
<summary>
|
|
Initialize bucket system (called in constructor)
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.ReleaseBucketNodeLockByType(StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.BucketNode*,System.Byte)">
|
|
<summary>
|
|
根据锁类型释放BucketNode锁
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.ReleaseOrderedBucketLocks(StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.BucketNode*,StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.BucketNode*,StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.BucketNode*)">
|
|
<summary>
|
|
按地址顺序释放BucketNode锁
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.BucketNode">
|
|
<summary>
|
|
BucketNode structure - specialized node for bucket linked lists Stored in main
|
|
allocation area (user-overwritable region)
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Free(StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle)">
|
|
<summary>
|
|
Free allocated memory block and perform adjacent block merging
|
|
</summary>
|
|
<param name="handle">
|
|
Handle to the allocated memory block
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.DetermineSegmentIndex(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Determine segment index based on size and originLevel
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.IsAdjacentTo(StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Entry*,StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Entry*)">
|
|
<summary>
|
|
Check if two Entries are adjacent in memory
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.MergeAndRemoveFromBuckets(StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Entry*)">
|
|
<summary>
|
|
Used in Free operations, efficiently remove from buckets and merge adjacent blocks.
|
|
Current Entry will serve as the final merged block. The Merge will be in lazy
|
|
strategy, any fail in acquiring spin lock will end a merging process.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.RemoveFromPositionChain(StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Entry*)">
|
|
<summary>
|
|
Remove node from position linked list
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocator.Entry">
|
|
<summary>
|
|
Entry structure - streamlined version (only position and state information) Stored in
|
|
external SLAB
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewModel.ViewModelBase.UseViewModel(System.String)">
|
|
<summary>
|
|
CustomizeInit this form and render it on screen, and respond with operation
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.MVVM.ViewModel.ViewModelBase.Height">
|
|
<summary>
|
|
Height of this form, represent in <see cref="T:System.Int32" />
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.MVVM.ViewModel.ViewModelBase.Width">
|
|
<summary>
|
|
Width of this form, represent in <see cref="T:System.Int32" />
|
|
</summary>
|
|
</member>
|
|
<member name="P:StgSharp.MVVM.ViewModel.ViewModelBase.Size">
|
|
<summary>
|
|
Width of this form, represent in <see cref="T:System.Int32" />
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewModel.ViewModelBase.SetSizeLimit(StgSharp.Mathematics.Vec2,StgSharp.Mathematics.Vec2)">
|
|
<summary>
|
|
Set the Size limit of current form
|
|
</summary>
|
|
<param _label="minSize">
|
|
Minimum Size of current form. In form of a <see cref="T:StgSharp.Mathematics.Vec2" /> of (width,height)
|
|
</param>
|
|
<param _label="maxSize">
|
|
Maximum Size of current form. In form of a <see cref="T:StgSharp.Mathematics.Vec2" /> of (width,height)
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewModel.ViewModelBase.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Set the Size limit of current form
|
|
</summary>
|
|
<param _label="minWidth">
|
|
Minimum width of current form
|
|
</param>
|
|
<param _label="minHeight">
|
|
Minimum height of current form
|
|
</param>
|
|
<param _label="maxWidth">
|
|
Maximum width of current form
|
|
</param>
|
|
<param _label="maxHeight">
|
|
Maximum height of current form
|
|
</param>
|
|
</member>
|
|
<member name="T:StgSharp.MVVM.ViewBase">
|
|
<summary>
|
|
ViewBase is the base type for all view types, providing context binding and control
|
|
element binding. A complete view should contain one complete <see cref="T:StgSharp.MVVM.ViewBase.ViewDesigner`1"
|
|
/>, <see cref="T:StgSharp.MVVM.ViewBase.ViewRender`1" />, and <see cref="!:ViewResponder" />, which provide
|
|
layout descriptions of control elements, user responses, and rendering implementations in
|
|
the view. Data between instances of <see cref="T:StgSharp.MVVM.ViewBase.ViewDesigner`1" />, <see
|
|
cref="T:StgSharp.MVVM.ViewBase.ViewRender`1" />, and <see cref="T:StgSharp.MVVM.ViewBase.ViewResponder`1" /> is shared through <see
|
|
cref="T:StgSharp.MVVM.ViewBase" />.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.MVVM.ViewBase.GetKeyStatus(StgSharp.KeyboardKey)">
|
|
<summary>
|
|
Get the status of a certain key on the keyboard.
|
|
</summary>
|
|
<param _label="key">
|
|
|
|
</param>
|
|
<returns>
|
|
<see cref="T:StgSharp.KeyStatus" /> representing if a key is pressed or released.
|
|
</returns>
|
|
</member>
|
|
<member name="T:StgSharp.MVVM.ViewBase.ViewDesigner`1">
|
|
<summary>
|
|
ViewDesigner provides descriptions of various controls in the view, binds the
|
|
controls to specific user actions and behaviors, and describes the layout and
|
|
interactions of each control.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.PipeLine.PipelineNode">
|
|
<summary>
|
|
|
|
</summary>
|
|
<risk>
|
|
Reset pipeline has risk, this operation is a direct operation to port in current node, the
|
|
port on the other node cannot get the change.
|
|
</risk>
|
|
</member>
|
|
<member name="M:StgSharp.PipeLine.PipeLineRunner.IsValidCalling">
|
|
<summary>
|
|
<para> Only the following occasions of calling are valid: </para> <para>1. no bp is
|
|
running or the only bp is quitting.</para><para>2. calling from the main thread or a
|
|
thread the current bp is running on. </para>
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.PipeLine.PipelineScheduler">
|
|
<summary>
|
|
A sets of complex logic designed for running in multi threads environment. Warning: do not
|
|
run a <see cref="T:StgSharp.PipeLine.PipelineScheduler" /> instance in multi threads more than once.
|
|
</summary>
|
|
</member>
|
|
<member name="T:StgSharp.Timing.TimeSpanProvider">
|
|
<summary>
|
|
A microsecond-accuracy timer. It will refresh every a certain time span.
|
|
</summary>
|
|
</member>
|
|
<member name="M:StgSharp.Timing.TimeSpanProvider.#ctor(System.Int64,StgSharp.Timing.TimeSourceProviderBase)">
|
|
<summary>
|
|
Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span.
|
|
Length of a single time span is defined in microseconds.
|
|
</summary>
|
|
<param _label="spanMicroSeconds">
|
|
|
|
</param>
|
|
<param _label="provider">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Timing.TimeSpanProvider.#ctor(System.Double,StgSharp.Timing.TimeSourceProviderBase)">
|
|
<summary>
|
|
Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span.
|
|
Length of a single time span is defined in seconds.
|
|
</summary>
|
|
<param _label="spanSeconds">
|
|
|
|
</param>
|
|
<param _label="provider">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="M:StgSharp.Timing.TimeSpanProvider.#ctor(System.Int64,System.Int64,StgSharp.Timing.TimeSourceProviderBase)">
|
|
<summary>
|
|
Create a new <see cref="T:StgSharp.Timing.TimeSpanProvider" /> and define the length of time span.
|
|
Length of a single time span is defined in microseconds.
|
|
</summary>
|
|
<param _label="spanLength">
|
|
|
|
</param>
|
|
<param _label="maxSpan">
|
|
|
|
</param>
|
|
<param _label="provider">
|
|
|
|
</param>
|
|
</member>
|
|
<member name="P:StgSharp.Timing.TimeSpanProvider.DefaultProvider">
|
|
<summary>
|
|
Time source provider provided in <see cref="T:StgSharp.World" /> internal framework.
|
|
</summary>
|
|
</member>
|
|
<member name="T:SamplingAdaptiveBackoff">
|
|
<summary>
|
|
Optimized sampling-based adaptive backoff strategy that re-samples and evaluates the current
|
|
contention situation and adjusts the strategy after a certain number of fallbacks
|
|
</summary>
|
|
</member>
|
|
<member name="P:SamplingAdaptiveBackoff.CurrentMethod">
|
|
<summary>
|
|
Gets the current method
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.Create">
|
|
<summary>
|
|
Creates a new optimized sampling adaptive backoff strategy instance
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.GetCurrentSampleStats">
|
|
<summary>
|
|
Gets the current sampling status (for debugging)
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.GetMethodPerformance(SamplingAdaptiveBackoff.BackoffMethod)">
|
|
<summary>
|
|
Gets the historical performance of the specified method (for monitoring)
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.OnCASAttempt(System.Boolean)">
|
|
<summary>
|
|
Called when attempting CAS (must be called regardless of success or failure)
|
|
</summary>
|
|
<param name="success">
|
|
Whether this CAS attempt was successful
|
|
</param>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.OnFallbackAndBackoff">
|
|
<summary>
|
|
Called when CAS fails and fallback needs to be executed, performs backoff and may trigger
|
|
re-sampling
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.DetermineInitialMethod">
|
|
<summary>
|
|
Determines initial method based on system characteristics
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.DetermineNextTestMethod">
|
|
<summary>
|
|
Determines the method to test in the next sampling window using optimized random selection
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.EvaluateCurrentSample">
|
|
<summary>
|
|
Evaluates the current sampling window and may adjust the strategy
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.GenerateInitialSeed">
|
|
<summary>
|
|
Generates initial seed for RNG
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.NextRandom">
|
|
<summary>
|
|
Fast pseudo-random number generator using XorShift32
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.PerformBackoffOptimized">
|
|
<summary>
|
|
Optimized backoff operation using jump table approach
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.PerformSpinWaitBackoff">
|
|
<summary>
|
|
Specialized SpinWait backoff with optimized logic
|
|
</summary>
|
|
</member>
|
|
<member name="M:SamplingAdaptiveBackoff.SwitchToMethod(SamplingAdaptiveBackoff.BackoffMethod)">
|
|
<summary>
|
|
Switches to a new method with optimized state reset
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|