Files
stgsharp/StgSharp.Common/HighPerformance/Memory/HLSFAllocator.SegmentEntry.cs
T

474 lines
18 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.SegmentEntry.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Linq.Expressions;
using System.Reflection.PortableExecutable;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Threading;
namespace StgSharp.HighPerformance.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void AcquireEntrySpinLock(Entry* entry)
{
AcquireEntryBothLocks(entry);
}
private bool AssertBackwardBoundary(ulong current, Entry* target, int level)
{
int size = (level * 2) + 6;
ulong align = current >> size;
return align == target->Position >> size && align == (current + target->Size) >> size;
}
private bool AssertForwardBoundary(ulong current, Entry* target, int level)
{
int size = (level * 2) + 6;
ulong align = current >> size;
return align == target->Position >> size && align == (current - target->Size) >> size;
}
/// <summary>
/// Determine segment index based on size and originLevel
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int DetermineSegmentIndex(uint size, int level)
{
return (int)(size - 1) / levelSizeArray[level];
}
/// <summary>
/// Check if two Entries are adjacent in memory
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsAdjacentTo(Entry* current, Entry* other)
{
// Check if this immediately follows other
return other->Position + other->Size == current->Position ||
current->Position + current->Size == other->Position;
}
/// <summary>
/// Used in Free operations, efficiently remove from buckets and merge adjacent blocks.
/// Current Entry will serve as the final merged block. The Merge will be in lazy
/// strategy, any fail in acquiring spin lock will end a merging process.
/// </summary>
private void MergeAndRemoveFromBuckets(Entry* entry)
{
if (entry == null) {
return;
}
Entry* result = entry;
uint size = entry->Size;
int originLevel = GetLevelFromSize(size);
int segment = DetermineSegmentIndex(size, originLevel);
if (!TryAcquireEntrySpinLock(entry)) {
return;
}
if (!TryRemoveFromBucket(originLevel, segment, (BucketNode*)entry->Position)) { }
try
{
_ = TrySetEntryState(entry, EntryState.Empty, EntryState.Merging);
// current Level merge
while (originLevel <= entry->Level)
{
ulong offset = entry->Position - (ulong)m_Buffer;
// backward merging
while (true)
{
ulong p = entry->PreviousNear;
Entry* prev = (Entry*)p;
if (prev == null || // null ref
prev == _spareMemory || // point at end of list
GetEntryState(prev) != EntryState.Empty || // not empty
!IsAdjacentTo(entry, prev) || // not nearby
entry->Level != prev->Level || // not same level
!AssertBackwardBoundary(offset, prev, entry->Level) || // not aligned if merge
!TryAcquireEntrySpinLock(prev)) // occupied by threads
{
break;
}
ulong pp = prev->NextNear;
Entry* prevPrev = (Entry*)pp;
if (!TryAcquireEntryNextLock(prevPrev))
{
break;
}
try
{
if (!TryRemoveFromBucket(originLevel, DetermineSegmentIndex(prev->Size, originLevel), (BucketNode*)prev->Position))
{
break;
}
entry->Position = prev->Position; // Update position to the previous entry
entry->Size += prev->Size; // Merge sizes
prevPrev->NextNear = (ulong)entry;
RecycleEntry(prev);
}
finally
{
ReleaseEntryNextLock(prevPrev);
ReleaseEntrySpinLock(prev);
}
}
// forward merging
while (true)
{
ulong n = entry->NextNear;
Entry* next = (Entry*)n;
if (next == null || // null ref
next == _spareMemory || // point at end of list
GetEntryState(next) != EntryState.Empty || // not empty
!IsAdjacentTo(entry, next) || // not nearby
entry->Level != next->Level || // not same level
!AssertBackwardBoundary(offset, next, entry->Level) || // not aligned if merge
!TryAcquireEntrySpinLock(next)) // occupied by threads
{
break;
}
ulong nn = next->NextNear;
Entry* nextNext = (Entry*)nn;
if (!TryAcquireEntryPrevLock(nextNext))
{
break;
}
try
{
if (!TryRemoveFromBucket(originLevel, DetermineSegmentIndex(next->Size, originLevel), (BucketNode*)next->Position))
{
break;
}
entry->Size += next->Size;
entry->NextNear = next->NextNear;
RecycleEntry(next);
}
finally
{
ReleaseEntrySpinLock(next);
}
}
entry->Level = GetLevelFromSize(entry->Size);
if (originLevel == entry->Level)
{
break;
}
originLevel = entry->Level;
}
_ = TrySetEntryState(entry, EntryState.Merging, EntryState.Empty);
return;
}
finally
{
ReleaseEntrySpinLock(entry);
}
}
private void RecycleEntry(Entry* entry)
{
if (entry is null) {
return;
}
AcquireEntrySpinLock(entry);
_entries.Free((nuint)entry);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ReleaseEntrySpinLock(Entry* entry)
{
ReleaseEntryBothLocks(entry);
}
/// <summary>
/// Remove node from position linked list
/// </summary>
private void RemoveFromPositionChain(Entry* entry)
{
AcquireEntrySpinLock(entry);
try
{
Entry* prev = (Entry*)entry->PreviousNear;
Entry* next = (Entry*)entry->NextNear;
if (prev != null) {
prev->NextNear = entry->NextNear;
}
if (next != null) {
next->PreviousNear = entry->PreviousNear;
}
// Clear node pointers
entry->NextNear = EmptyHandle;
entry->PreviousNear = EmptyHandle;
_entries.Free((nuint)entry);
}
finally
{
ReleaseEntrySpinLock(entry);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool TryAcquireEntrySpinLock(Entry* entry)
{
return TryAcquireEntryBothLocks(entry);
}
/// <summary>
/// Entry structure - streamlined version (only position and state information) Stored in
/// external SLAB
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = 44)]
internal struct Entry
{
[FieldOffset(28)] internal int Level; // Level of the block in the allocator
[FieldOffset(32)] internal int NextLock;
[FieldOffset(36)] internal int PrevLock;
[FieldOffset(40)] internal int State; // Node state (using int for atomic operations)
[FieldOffset(24)] internal uint Size; // Block size information
[FieldOffset(32)] internal ulong LockBuffer;
[FieldOffset(8)] internal ulong NextNear; // Position linked list: next pointer
[FieldOffset(16)] internal ulong PreviousNear; // Position linked list: previous pointer
[FieldOffset(0)] public nuint Position; // Memory block position
}
// 更新后的EntryState常量类 - 使用int类型
private static class EntryState
{
public const int Allocated = 1; // Already allocated to user
public const int Empty = 0; // Free, can be allocated
public const int Merging = 3; // Currently being merged
public const int ThreadOccupied = 2; // Occupied by thread (being operated on)
}
#region Entry Operations
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsNullOrEmptyEntryIndex(ulong index)
{
return index == EmptyHandle;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsNullOrEmptyEntryIndex(Entry* entry)
{
return entry == null;
}
// Entry 状态操作
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool TrySetEntryState(Entry* entry, int expectedState, int newState)
{
return Interlocked.CompareExchange(ref entry->State, newState, expectedState) == expectedState;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetEntryState(Entry* entry)
{
return entry != null ? Volatile.Read(ref entry->State) : 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SetEntryState(Entry* entry, int newState)
{
if (entry != null) {
Volatile.Write(ref entry->State, newState);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsEntryEmpty(Entry* entry)
{
return GetEntryState(entry) == EntryState.Empty;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsEntryAllocated(Entry* entry)
{
return GetEntryState(entry) == EntryState.Allocated;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsEntryThreadOccupied(Entry* entry)
{
return GetEntryState(entry) == EntryState.ThreadOccupied;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool IsEntryMerging(Entry* entry)
{
return GetEntryState(entry) == EntryState.Merging;
}
// Entry 前驱锁操作(控制PreviousNear字段)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool TryAcquireEntryPrevLock(Entry* entry)
{
if (entry == null) {
return true;
}
int thread = Environment.CurrentManagedThreadId;
return Interlocked.CompareExchange(ref entry->PrevLock, thread, 0) == 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void AcquireEntryPrevLock(Entry* entry)
{
if (entry == null) {
return;
}
int thread = Environment.CurrentManagedThreadId;
if (Volatile.Read(ref entry->PrevLock) != thread)
{
while (Interlocked.CompareExchange(ref entry->PrevLock, thread, 0) != 0) {
Thread.Sleep(0);
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ReleaseEntryPrevLock(Entry* entry)
{
if (entry == null) {
return;
}
int thread = Environment.CurrentManagedThreadId;
if (Volatile.Read(ref entry->PrevLock) == thread) {
Volatile.Write(ref entry->PrevLock, 0);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool TryAcquireEntryNextLock(Entry* entry)
{
if (entry == null) {
return true;
}
int thread = Environment.CurrentManagedThreadId;
return Interlocked.CompareExchange(ref entry->NextLock, thread, 0) == 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void AcquireEntryNextLock(Entry* entry)
{
if (entry == null) {
return;
}
int thread = Environment.CurrentManagedThreadId;
if (Volatile.Read(ref entry->NextLock) != thread)
{
while (Interlocked.CompareExchange(ref entry->NextLock, thread, 0) != 0) {
Thread.Sleep(0);
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ReleaseEntryNextLock(Entry* entry)
{
if (entry == null) {
return;
}
int thread = Environment.CurrentManagedThreadId;
if (Volatile.Read(ref entry->NextLock) == thread) {
Volatile.Write(ref entry->NextLock, 0);
}
}
// Entry 双锁组合操作
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool TryAcquireEntryBothLocks(Entry* entry)
{
if (entry == null) {
return true;
}
if (TryAcquireEntryPrevLock(entry))
{
if (TryAcquireEntryNextLock(entry))
{
return true;
} else
{
ReleaseEntryPrevLock(entry); // 回滚
return false;
}
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ReleaseEntryBothLocks(Entry* entry)
{
if (entry == null) {
return;
}
ReleaseEntryPrevLock(entry);
ReleaseEntryNextLock(entry);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void AcquireEntryBothLocks(Entry* entry)
{
if (entry == null) {
return;
}
AcquireEntryPrevLock(entry);
AcquireEntryNextLock(entry);
}
#endregion
}
}