Files
stgsharp/源代码/StgSharp/Logic/LinkedList.cs
T

247 lines
6.8 KiB
C#

using StgSharp.Graphics;
using System;
using System.Collections;
namespace StgSharp
{
public class LinkedList<T> : IEnumerable
{
public Counter<uint> count = new Counter<uint>(0, 1, 1);
internal readonly LinkedListNode<T> _hook;
private LinkedListNode<T> _cache;
public LinkedList()
{
_hook = new LinkedListNode<T>();
}
/// <summary>
/// Whether this linked list has no members or not.
/// </summary>
public bool IsEmpty
{
get { return count == 0; }
}
/// <summary>
/// The first memeber of this linkec list.
/// Set value to this property will reset the first node.
/// </summary>
public T First
{
get { return _hook._next._value; }
/*
* This setter is ued to reset the First node,
* be careful when use this setter to avoid
* unexpected risk of this List lose all nodes.
*/
private set { _hook._next = default; }
}
/// <summary>
/// The last memeber of this linkec list.
/// Set value to this property will reset the first node.
/// </summary>
public T Tail
{
get { return _hook._previous._value; }
/*
* This setter is ued to reset the Last node,
* be careful when use this setter to avoid
* unexpected risk of this List lose all nodes.
*/
private set { _hook._previous = default; }
}
/// <summary>
/// Add an item to the tail of linked list.
/// </summary>
/// <param name="t">The item ready to add to the list</param>
public void Add(T t)
{
//checkout if the linkedlist is null
if (IsEmpty)
{
LinkedListNode<T> node = new LinkedListNode<T>(t);
_hook._next = node;
_hook._previous = node;
node.Next = _hook;
node.Previous = _hook;
}
else
{
LinkedListNode<T> node = new LinkedListNode<T>(t);
node.Next = _hook;
node.Previous = _hook.Previous;
_hook._previous._next = node;
_hook._previous = node;
}
count++;
}
/// <summary>
/// Remove all members from this list
/// </summary>
public void Clear()
{
_hook._previous = null;
_hook._next = null;
count.Reset();
GC.Collect();
}
IEnumerator IEnumerable.GetEnumerator()
{
return new LinkedListEnumrator<T>(this);
}
/// <summary>
/// Insert a member to current linkedlist,
/// the new member will be after a certain existed member.
/// </summary>
/// <param name="target">New member will be inserted after this member</param>
/// <param name="newMember">The new member to be inserted</param>
public void InsertAfter(T target, T newMember)
{
try
{
LinkedListNode<T> targetNode = Find(target);
LinkedListNode<T> targetNext = targetNode._next;
LinkedListNode<T> newNode = new LinkedListNode<T>(newMember);
targetNode._next = newNode;
newNode._next = targetNext;
targetNode._previous = newNode;
newNode._previous = targetNode;
count++;
}
catch (Exception)
{
throw;
}
}
/// <summary>
/// Remove a member from this linkedlist.
/// </summary>
/// <param name="value">Member to be removed from this list</param>
public void Remove(T value)
{
LinkedListNode<T> node = Find(value);
node._next._previous = node._previous;
node._previous._next = node._next;
node._previous = null;
node._next = null;
count--;
}
/// <summary>
/// remove the first member of the list
/// </summary>
public void RemoveFirst()
{
if (count._value == 1)
{
First = default;
}
else
{
_hook._next.Remove();
}
count--;
}
/// <summary>
/// remove the last member of the list
/// </summary>
public void RemoveTail()
{
//check out if the list has only one member
if (count._value == 1)
{
First = default;
}
else
{
_hook.Previous = _hook.Previous.Previous;
_hook.Previous.Next = _hook;
}
count--;
}
internal LinkedListNode<T> Find(T value)
{
LinkedListNode<T> enumerator = this._hook;
do
{
enumerator = enumerator._next;
Console.WriteLine(enumerator.Value.ToString());
} while (!enumerator.Value.Equals(value)
|| enumerator == _hook);
if (enumerator == _hook)
{
throw new Exception();
}
return enumerator;
}
/**/
internal struct LinkedListEnumrator<T> : IEnumerator
{
private LinkedList<T> _target;
private T _value;
LinkedListNode<T> enumerator;
private uint index = 0;
public LinkedListEnumrator(LinkedList<T> target)
{
_target = target;
enumerator = target._hook;
}
object IEnumerator.Current
{
get
{
if (index == 0 || enumerator == _target._hook)
{
throw new InvalidOperationException("Out of index range");
}
else
{
_value = enumerator._value;
return _value;
}
}
}
public T Current
{
get
{
return _value;
}
}
bool IEnumerator.MoveNext()
{
enumerator = enumerator._next;
if (enumerator == _target._hook)
{
return false;
}
index++;
return true;
}
void IEnumerator.Reset()
{
enumerator = _target._hook;
}
}
/**/
}
}