152 lines
4.8 KiB
C#
152 lines
4.8 KiB
C#
using StgSharp.Controlling;
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Polygon4 : PlainGeometry
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{
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internal readonly GetLocationHandler moveVertex0Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex1Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex3Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal Matrix2x4 vertexMat;
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internal Polygon4()
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{
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}
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public Polygon4(PartialPlainCoordinate coordinate,
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Vec2d topLeft,
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Vec2d topRight,
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Vec2d bottomRight,
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Vec2d bottomLeft,
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bool Orth
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)
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{
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this.coordinate = coordinate;
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vertexMat.Colum0 = topLeft;
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vertexMat.Colum1 = topRight;
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vertexMat.Colum2 = bottomRight;
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vertexMat.Colum3 = bottomLeft;
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Vector4 maxCoord = vertexMat.mat.colum0;
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Vector4 minCoord = vertexMat.mat.colum0;
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maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum1);
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maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum2);
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maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum3);
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minCoord = Vector4.Min(minCoord, vertexMat.mat.colum1);
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minCoord = Vector4.Min(minCoord, vertexMat.mat.colum2);
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minCoord = Vector4.Min(minCoord, vertexMat.mat.colum3);
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textureFrame.mat.colum1 = maxCoord;
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textureFrame.mat.colum3 = minCoord;
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textureFrame.Colum0 = new Vec2d(minCoord.X, maxCoord.Y);
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textureFrame.Colum2 = new Vec2d(maxCoord.X, minCoord.Y);
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}
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public Polygon4(
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float v0x, float v0y, float v0z,
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float v1x, float v1y, float v1z,
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float v2x, float v2y, float v2z,
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float v3x, float v3y, float v3z
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)
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{
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vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
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vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
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vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
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vertexMat.mat.colum3 = new Vector4(v3x, v3y, v3z, 0);
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}
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public GetLocationHandler MovVertex0Operaion { get { return moveVertex0Operation; } }
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public GetLocationHandler MovVertex1Operaion { get { return moveVertex1Operation; } }
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public GetLocationHandler MovVertex2Operaion { get { return moveVertex2Operation; } }
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public GetLocationHandler MovVertex3Operaion { get { return moveVertex3Operation; } }
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internal sealed override int[] Indices
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{
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get
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{
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return new int[6] {
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0,1,2,
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0,2,3};
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}
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}
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public Mat4 VertexBuffer
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{
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get { return vertexMat.mat; }
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}
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public Point Vertex0
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{
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get => new Point(vertexMat.mat.colum0);
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set { vertexMat.mat.colum0 = value.position.vec; }
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}
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public Point Vertex1
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{
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get => new Point(vertexMat.mat.colum1);
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set { vertexMat.mat.colum1 = value.position.vec; }
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}
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public Point Vertex2
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{
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get => new Point(vertexMat.mat.colum2);
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set { vertexMat.mat.colum1 = value.position.vec; }
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}
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internal Point Vertex3
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{
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get => new Point(vertexMat.mat.colum3);
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set { vertexMat.mat.colum1 = value.position.vec; }
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}
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public override Line[] GetAllSides()
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{
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Line[] sides = new Line[4]
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{
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new Line(Vertex0, Vertex1),
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new Line(Vertex1, Vertex2),
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new Line(Vertex2, Vertex3),
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new Line(Vertex3, Vertex0)
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};
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return sides;
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}
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public override Plain GetPlain()
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{
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vertexMat.InternalTranspose();
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return new Plain(
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vertexMat.mat.colum0,
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vertexMat.mat.colum1,
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vertexMat.mat.colum2);
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}
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public virtual vec3d MoveVertex0(uint tick)
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=> moveVertex0Operation(tick);
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public virtual vec3d MoveVertex1(uint tick)
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=> moveVertex1Operation(tick);
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public virtual vec3d MoveVertex2(uint tick)
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=> moveVertex2Operation(tick);
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public virtual vec3d MoveVertex3(uint tick)
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=> moveVertex3Operation(tick);
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internal override void UpdateCoordinate(uint tick)
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{
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}
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}
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}
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