51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using StgSharp.Entities;
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using StgSharp.Graphics;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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namespace StgSharp.Controlling
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{
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public static partial class TimeLine
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{
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internal static LinkedList<Form> allForm;
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private static LinkedList<Form.FrameUpdateTimer> refreshList = new LinkedList<Form.FrameUpdateTimer>();
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internal static LinkedListNode<Form.FrameUpdateTimer> signalNode;
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private static LinkedList<Form> allFormList = new LinkedList<Form>();
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internal static TimelineBlock currentOperation;
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private static bool isPaused = false;
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static unsafe TimeLine()
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{
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allForm = new LinkedList<Form>();
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}
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public static TimelineBlock CurrentOperation
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{
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get { return currentOperation; }
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set
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{
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if (currentOperation == default ||
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currentOperation.isComplete)
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{
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currentOperation = value;
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}
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}
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}
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internal static void UodateAllFrame()
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{
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foreach (Form item in allForm)
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{
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item.formThread.Start();
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}
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}
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}
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}
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