Files
stgsharp/StgSharp.Common/Graphics/OpenGL/glFunction.v4_6.cs
T

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1.5 KiB
C#

// <auto-generated>
// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z
// Version: 4.6
// </auto-generated>
using System;
using System.Runtime.CompilerServices;
using StgSharp.Graphics.OpenGL;
namespace StgSharp.Graphics.OpenGL
{
public unsafe partial class OpenGLFunction
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MultiDrawArraysIndirectCount(uint mode, IntPtr* indirect, nint drawcount, int maxdrawcount, int stride)
{
Context.glMultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MultiDrawElementsIndirectCount(uint mode, uint type, IntPtr* indirect, nint drawcount, int maxdrawcount, int stride)
{
Context.glMultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PolygonOffsetClamp(float factor, float units, float clamp)
{
Context.glPolygonOffsetClamp(factor, units, clamp);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SpecializeShader(GlHandle shader, byte* pEntryPoint, uint numSpecializationConstants, uint* pConstantIndex, uint* pConstantValue)
{
Context.glSpecializeShader(shader.Value, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
}
}
}