Files
stgsharp/StgSharp.Common/Graphics/OpenGL/glContext.cs
T

367 lines
30 KiB
C#

// <auto-generated>
// Generated by StgSharp.GenerateGL on 2025-12-29 08:55:37Z
// Aggregated GL3+ commands
// </auto-generated>
using System;
using System.Runtime.CompilerServices;
namespace StgSharp.Graphics.OpenGL
{
public unsafe partial struct OpenglContext
{
internal unsafe delegate*<uint, uint, void> glActiveShaderProgram;
internal unsafe delegate*<uint, uint, int, uint*, void> glBindBuffersBase;
internal unsafe delegate*<uint, uint, int, uint*, nint*, nuint*, void> glBindBuffersRange;
internal unsafe delegate*<uint, uint, uint, byte*, void> glBindFragDataLocationIndexed;
internal unsafe delegate*<uint, uint, int, byte, int, uint, uint, void> glBindImageTexture;
internal unsafe delegate*<uint, int, uint*, void> glBindImageTextures;
internal unsafe delegate*<uint, void> glBindProgramPipeline;
internal unsafe delegate*<uint, uint, void> glBindSampler;
internal unsafe delegate*<uint, int, uint*, void> glBindSamplers;
internal unsafe delegate*<uint, int, uint*, void> glBindTextures;
internal unsafe delegate*<uint, uint, void> glBindTextureUnit;
internal unsafe delegate*<uint, uint, void> glBindTransformFeedback;
internal unsafe delegate*<uint, uint, nint, int, void> glBindVertexBuffer;
internal unsafe delegate*<uint, int, uint*, nint*, int*, void> glBindVertexBuffers;
internal unsafe delegate*<uint, uint, void> glBlendEquationi;
internal unsafe delegate*<uint, uint, uint, void> glBlendEquationSeparatei;
internal unsafe delegate*<uint, uint, uint, void> glBlendFunci;
internal unsafe delegate*<uint, uint, uint, uint, uint, void> glBlendFuncSeparatei;
internal unsafe delegate*<uint, uint, int, int, int, int, int, int, int, int, uint, uint, void> glBlitNamedFramebuffer;
internal unsafe delegate*<uint, nuint, IntPtr*, uint, void> glBufferStorage;
internal unsafe delegate*<uint, uint, uint> glCheckNamedFramebufferStatus;
internal unsafe delegate*<uint, uint, uint, uint, IntPtr*, void> glClearBufferData;
internal unsafe delegate*<uint, uint, nint, nuint, uint, uint, IntPtr*, void> glClearBufferSubData;
internal unsafe delegate*<float, void> glClearDepthf;
internal unsafe delegate*<uint, uint, uint, uint, IntPtr*, void> glClearNamedBufferData;
internal unsafe delegate*<uint, uint, nint, nuint, uint, uint, IntPtr*, void> glClearNamedBufferSubData;
internal unsafe delegate*<uint, uint, int, float, int, void> glClearNamedFramebufferfi;
internal unsafe delegate*<uint, uint, int, float*, void> glClearNamedFramebufferfv;
internal unsafe delegate*<uint, uint, int, int*, void> glClearNamedFramebufferiv;
internal unsafe delegate*<uint, uint, int, uint*, void> glClearNamedFramebufferuiv;
internal unsafe delegate*<uint, int, uint, uint, IntPtr*, void> glClearTexImage;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, uint, IntPtr*, void> glClearTexSubImage;
internal unsafe delegate*<uint, uint, void> glClipControl;
internal unsafe delegate*<uint, int, int, int, uint, int, IntPtr*, void> glCompressedTextureSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, uint, int, IntPtr*, void> glCompressedTextureSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, int, IntPtr*, void> glCompressedTextureSubImage3D;
internal unsafe delegate*<uint, uint, int, int, int, int, uint, uint, int, int, int, int, int, int, int, void> glCopyImageSubData;
internal unsafe delegate*<uint, uint, nint, nint, nuint, void> glCopyNamedBufferSubData;
internal unsafe delegate*<uint, int, int, int, int, int, void> glCopyTextureSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, void> glCopyTextureSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, int, void> glCopyTextureSubImage3D;
internal unsafe delegate*<int, uint*, void> glCreateBuffers;
internal unsafe delegate*<int, uint*, void> glCreateFramebuffers;
internal unsafe delegate*<int, uint*, void> glCreateProgramPipelines;
internal unsafe delegate*<uint, int, uint*, void> glCreateQueries;
internal unsafe delegate*<int, uint*, void> glCreateRenderbuffers;
internal unsafe delegate*<int, uint*, void> glCreateSamplers;
internal unsafe delegate*<uint, int, byte*, uint> glCreateShaderProgramv;
internal unsafe delegate*<uint, int, uint*, void> glCreateTextures;
internal unsafe delegate*<int, uint*, void> glCreateTransformFeedbacks;
internal unsafe delegate*<int, uint*, void> glCreateVertexArrays;
internal unsafe delegate*<IntPtr, IntPtr*, void> glDebugMessageCallback;
internal unsafe delegate*<uint, uint, uint, int, uint*, byte, void> glDebugMessageControl;
internal unsafe delegate*<uint, uint, uint, uint, int, byte*, void> glDebugMessageInsert;
internal unsafe delegate*<int, uint*, void> glDeleteProgramPipelines;
internal unsafe delegate*<int, uint*, void> glDeleteSamplers;
internal unsafe delegate*<int, uint*, void> glDeleteTransformFeedbacks;
internal unsafe delegate*<uint, int, double*, void> glDepthRangeArrayv;
internal unsafe delegate*<float, float, void> glDepthRangef;
internal unsafe delegate*<uint, double, double, void> glDepthRangeIndexed;
internal unsafe delegate*<uint, uint, void> glDisableVertexArrayAttrib;
internal unsafe delegate*<uint, uint, uint, void> glDispatchCompute;
internal unsafe delegate*<nint, void> glDispatchComputeIndirect;
internal unsafe delegate*<uint, IntPtr*, void> glDrawArraysIndirect;
internal unsafe delegate*<uint, int, int, int, uint, void> glDrawArraysInstancedBaseInstance;
internal unsafe delegate*<uint, uint, IntPtr*, void> glDrawElementsIndirect;
internal unsafe delegate*<uint, int, uint, IntPtr*, int, uint, void> glDrawElementsInstancedBaseInstance;
internal unsafe delegate*<uint, int, uint, IntPtr*, int, int, uint, void> glDrawElementsInstancedBaseVertexBaseInstance;
internal unsafe delegate*<uint, uint, void> glDrawTransformFeedback;
internal unsafe delegate*<uint, uint, int, void> glDrawTransformFeedbackInstanced;
internal unsafe delegate*<uint, uint, uint, void> glDrawTransformFeedbackStream;
internal unsafe delegate*<uint, uint, uint, int, void> glDrawTransformFeedbackStreamInstanced;
internal unsafe delegate*<uint, uint, void> glEnableVertexArrayAttrib;
internal unsafe delegate*<uint, nint, nuint, void> glFlushMappedNamedBufferRange;
internal unsafe delegate*<uint, uint, int, void> glFramebufferParameteri;
internal unsafe delegate*<uint, void> glGenerateTextureMipmap;
internal unsafe delegate*<int, uint*, void> glGenProgramPipelines;
internal unsafe delegate*<int, uint*, void> glGenSamplers;
internal unsafe delegate*<int, uint*, void> glGenTransformFeedbacks;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetActiveAtomicCounterBufferiv;
internal unsafe delegate*<uint, uint, uint, int, int*, byte*, void> glGetActiveSubroutineName;
internal unsafe delegate*<uint, uint, uint, uint, int*, void> glGetActiveSubroutineUniformiv;
internal unsafe delegate*<uint, uint, uint, int, int*, byte*, void> glGetActiveSubroutineUniformName;
internal unsafe delegate*<uint, int, int, IntPtr*, void> glGetCompressedTextureImage;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, int, IntPtr*, void> glGetCompressedTextureSubImage;
internal unsafe delegate*<uint, int, uint*, uint*, uint*, uint*, int*, byte*, uint> glGetDebugMessageLog;
internal unsafe delegate*<uint, uint, double*, void> glGetDoublei_v;
internal unsafe delegate*<uint, uint, float*, void> glGetFloati_v;
internal unsafe delegate*<uint, byte*, int> glGetFragDataIndex;
internal unsafe delegate*<uint, uint, int*, void> glGetFramebufferParameteriv;
internal unsafe delegate*<uint> glGetGraphicsResetStatus;
internal unsafe delegate*<uint, uint, uint, int, IntPtr*, void> glGetInternalformati64v;
internal unsafe delegate*<uint, uint, uint, int, int*, void> glGetInternalformativ;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetNamedBufferParameteri64v;
internal unsafe delegate*<uint, uint, int*, void> glGetNamedBufferParameteriv;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetNamedBufferPointerv;
internal unsafe delegate*<uint, nint, nuint, IntPtr*, void> glGetNamedBufferSubData;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetNamedFramebufferAttachmentParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetNamedFramebufferParameteriv;
internal unsafe delegate*<uint, uint, int*, void> glGetNamedRenderbufferParameteriv;
internal unsafe delegate*<uint, uint, uint, int, IntPtr*, void> glGetnColorTable;
internal unsafe delegate*<uint, int, int, IntPtr*, void> glGetnCompressedTexImage;
internal unsafe delegate*<uint, uint, uint, int, IntPtr*, void> glGetnConvolutionFilter;
internal unsafe delegate*<uint, byte, uint, uint, int, IntPtr*, void> glGetnHistogram;
internal unsafe delegate*<uint, uint, int, double*, void> glGetnMapdv;
internal unsafe delegate*<uint, uint, int, float*, void> glGetnMapfv;
internal unsafe delegate*<uint, uint, int, int*, void> glGetnMapiv;
internal unsafe delegate*<uint, byte, uint, uint, int, IntPtr*, void> glGetnMinmax;
internal unsafe delegate*<uint, int, float*, void> glGetnPixelMapfv;
internal unsafe delegate*<uint, int, uint*, void> glGetnPixelMapuiv;
internal unsafe delegate*<uint, int, ushort*, void> glGetnPixelMapusv;
internal unsafe delegate*<int, byte*, void> glGetnPolygonStipple;
internal unsafe delegate*<uint, uint, uint, int, IntPtr*, int, IntPtr*, IntPtr*, void> glGetnSeparableFilter;
internal unsafe delegate*<uint, int, uint, uint, int, IntPtr*, void> glGetnTexImage;
internal unsafe delegate*<uint, int, int, double*, void> glGetnUniformdv;
internal unsafe delegate*<uint, int, int, float*, void> glGetnUniformfv;
internal unsafe delegate*<uint, int, int, int*, void> glGetnUniformiv;
internal unsafe delegate*<uint, int, int, uint*, void> glGetnUniformuiv;
internal unsafe delegate*<uint, uint, int, int*, byte*, void> glGetObjectLabel;
internal unsafe delegate*<IntPtr*, int, int*, byte*, void> glGetObjectPtrLabel;
internal unsafe delegate*<uint, IntPtr*, void> glGetPointerv;
internal unsafe delegate*<uint, int, int*, uint*, IntPtr*, void> glGetProgramBinary;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetProgramInterfaceiv;
internal unsafe delegate*<uint, int, int*, byte*, void> glGetProgramPipelineInfoLog;
internal unsafe delegate*<uint, uint, int*, void> glGetProgramPipelineiv;
internal unsafe delegate*<uint, uint, byte*, uint> glGetProgramResourceIndex;
internal unsafe delegate*<uint, uint, uint, int, uint*, int, int*, int*, void> glGetProgramResourceiv;
internal unsafe delegate*<uint, uint, byte*, int> glGetProgramResourceLocation;
internal unsafe delegate*<uint, uint, byte*, int> glGetProgramResourceLocationIndex;
internal unsafe delegate*<uint, uint, uint, int, int*, byte*, void> glGetProgramResourceName;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetProgramStageiv;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjecti64v;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjectiv;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjectui64v;
internal unsafe delegate*<uint, uint, uint, nint, void> glGetQueryBufferObjectuiv;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetQueryIndexediv;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetQueryObjecti64v;
internal unsafe delegate*<uint, uint, IntPtr*, void> glGetQueryObjectui64v;
internal unsafe delegate*<uint, uint, float*, void> glGetSamplerParameterfv;
internal unsafe delegate*<uint, uint, int*, void> glGetSamplerParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glGetSamplerParameterIuiv;
internal unsafe delegate*<uint, uint, int*, void> glGetSamplerParameteriv;
internal unsafe delegate*<uint, uint, int*, int*, void> glGetShaderPrecisionFormat;
internal unsafe delegate*<uint, uint, byte*, uint> glGetSubroutineIndex;
internal unsafe delegate*<uint, uint, byte*, int> glGetSubroutineUniformLocation;
internal unsafe delegate*<uint, int, uint, uint, int, IntPtr*, void> glGetTextureImage;
internal unsafe delegate*<uint, int, uint, float*, void> glGetTextureLevelParameterfv;
internal unsafe delegate*<uint, int, uint, int*, void> glGetTextureLevelParameteriv;
internal unsafe delegate*<uint, uint, float*, void> glGetTextureParameterfv;
internal unsafe delegate*<uint, uint, int*, void> glGetTextureParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glGetTextureParameterIuiv;
internal unsafe delegate*<uint, uint, int*, void> glGetTextureParameteriv;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, uint, int, IntPtr*, void> glGetTextureSubImage;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetTransformFeedbacki_v;
internal unsafe delegate*<uint, uint, uint, IntPtr*, void> glGetTransformFeedbacki64_v;
internal unsafe delegate*<uint, uint, int*, void> glGetTransformFeedbackiv;
internal unsafe delegate*<uint, int, double*, void> glGetUniformdv;
internal unsafe delegate*<uint, int, uint*, void> glGetUniformSubroutineuiv;
internal unsafe delegate*<uint, uint, uint, IntPtr*, void> glGetVertexArrayIndexed64iv;
internal unsafe delegate*<uint, uint, uint, int*, void> glGetVertexArrayIndexediv;
internal unsafe delegate*<uint, uint, int*, void> glGetVertexArrayiv;
internal unsafe delegate*<uint, uint, double*, void> glGetVertexAttribLdv;
internal unsafe delegate*<uint, void> glInvalidateBufferData;
internal unsafe delegate*<uint, nint, nuint, void> glInvalidateBufferSubData;
internal unsafe delegate*<uint, int, uint*, void> glInvalidateFramebuffer;
internal unsafe delegate*<uint, int, uint*, void> glInvalidateNamedFramebufferData;
internal unsafe delegate*<uint, int, uint*, int, int, int, int, void> glInvalidateNamedFramebufferSubData;
internal unsafe delegate*<uint, int, uint*, int, int, int, int, void> glInvalidateSubFramebuffer;
internal unsafe delegate*<uint, int, void> glInvalidateTexImage;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, void> glInvalidateTexSubImage;
internal unsafe delegate*<uint, byte> glIsProgramPipeline;
internal unsafe delegate*<uint, byte> glIsSampler;
internal unsafe delegate*<uint, byte> glIsTransformFeedback;
internal unsafe delegate*<uint, uint, void> glMapNamedBuffer;
internal unsafe delegate*<uint, nint, nuint, uint, void> glMapNamedBufferRange;
internal unsafe delegate*<uint, void> glMemoryBarrier;
internal unsafe delegate*<uint, void> glMemoryBarrierByRegion;
internal unsafe delegate*<float, void> glMinSampleShading;
internal unsafe delegate*<uint, IntPtr*, int, int, void> glMultiDrawArraysIndirect;
internal unsafe delegate*<uint, IntPtr*, nint, int, int, void> glMultiDrawArraysIndirectCount;
internal unsafe delegate*<uint, uint, IntPtr*, int, int, void> glMultiDrawElementsIndirect;
internal unsafe delegate*<uint, uint, IntPtr*, nint, int, int, void> glMultiDrawElementsIndirectCount;
internal unsafe delegate*<uint, nuint, IntPtr*, uint, void> glNamedBufferData;
internal unsafe delegate*<uint, nuint, IntPtr*, uint, void> glNamedBufferStorage;
internal unsafe delegate*<uint, nint, nuint, IntPtr*, void> glNamedBufferSubData;
internal unsafe delegate*<uint, uint, void> glNamedFramebufferDrawBuffer;
internal unsafe delegate*<uint, int, uint*, void> glNamedFramebufferDrawBuffers;
internal unsafe delegate*<uint, uint, int, void> glNamedFramebufferParameteri;
internal unsafe delegate*<uint, uint, void> glNamedFramebufferReadBuffer;
internal unsafe delegate*<uint, uint, uint, uint, void> glNamedFramebufferRenderbuffer;
internal unsafe delegate*<uint, uint, uint, int, void> glNamedFramebufferTexture;
internal unsafe delegate*<uint, uint, uint, int, int, void> glNamedFramebufferTextureLayer;
internal unsafe delegate*<uint, uint, int, int, void> glNamedRenderbufferStorage;
internal unsafe delegate*<uint, int, uint, int, int, void> glNamedRenderbufferStorageMultisample;
internal unsafe delegate*<uint, uint, int, byte*, void> glObjectLabel;
internal unsafe delegate*<IntPtr*, int, byte*, void> glObjectPtrLabel;
internal unsafe delegate*<uint, float*, void> glPatchParameterfv;
internal unsafe delegate*<uint, int, void> glPatchParameteri;
internal unsafe delegate*<void> glPauseTransformFeedback;
internal unsafe delegate*<float, float, float, void> glPolygonOffsetClamp;
internal unsafe delegate*<void> glPopDebugGroup;
internal unsafe delegate*<uint, uint, IntPtr*, int, void> glProgramBinary;
internal unsafe delegate*<uint, uint, int, void> glProgramParameteri;
internal unsafe delegate*<uint, int, double, void> glProgramUniform1d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform1dv;
internal unsafe delegate*<uint, int, float, void> glProgramUniform1f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform1fv;
internal unsafe delegate*<uint, int, int, void> glProgramUniform1i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform1iv;
internal unsafe delegate*<uint, int, uint, void> glProgramUniform1ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform1uiv;
internal unsafe delegate*<uint, int, double, double, void> glProgramUniform2d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform2dv;
internal unsafe delegate*<uint, int, float, float, void> glProgramUniform2f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform2fv;
internal unsafe delegate*<uint, int, int, int, void> glProgramUniform2i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform2iv;
internal unsafe delegate*<uint, int, uint, uint, void> glProgramUniform2ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform2uiv;
internal unsafe delegate*<uint, int, double, double, double, void> glProgramUniform3d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform3dv;
internal unsafe delegate*<uint, int, float, float, float, void> glProgramUniform3f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform3fv;
internal unsafe delegate*<uint, int, int, int, int, void> glProgramUniform3i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform3iv;
internal unsafe delegate*<uint, int, uint, uint, uint, void> glProgramUniform3ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform3uiv;
internal unsafe delegate*<uint, int, double, double, double, double, void> glProgramUniform4d;
internal unsafe delegate*<uint, int, int, double*, void> glProgramUniform4dv;
internal unsafe delegate*<uint, int, float, float, float, float, void> glProgramUniform4f;
internal unsafe delegate*<uint, int, int, float*, void> glProgramUniform4fv;
internal unsafe delegate*<uint, int, int, int, int, int, void> glProgramUniform4i;
internal unsafe delegate*<uint, int, int, int*, void> glProgramUniform4iv;
internal unsafe delegate*<uint, int, uint, uint, uint, uint, void> glProgramUniform4ui;
internal unsafe delegate*<uint, int, int, uint*, void> glProgramUniform4uiv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix2dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix2fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix2x3dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix2x3fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix2x4dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix2x4fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix3dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix3fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix3x2dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix3x2fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix3x4dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix3x4fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix4dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix4fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix4x2dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix4x2fv;
internal unsafe delegate*<uint, int, int, byte, double*, void> glProgramUniformMatrix4x3dv;
internal unsafe delegate*<uint, int, int, byte, float*, void> glProgramUniformMatrix4x3fv;
internal unsafe delegate*<uint, uint, int, byte*, void> glPushDebugGroup;
internal unsafe delegate*<uint, uint, void> glQueryCounter;
internal unsafe delegate*<int, int, int, int, uint, uint, int, IntPtr*, void> glReadnPixels;
internal unsafe delegate*<void> glReleaseShaderCompiler;
internal unsafe delegate*<void> glResumeTransformFeedback;
internal unsafe delegate*<uint, uint, float, void> glSamplerParameterf;
internal unsafe delegate*<uint, uint, float*, void> glSamplerParameterfv;
internal unsafe delegate*<uint, uint, int, void> glSamplerParameteri;
internal unsafe delegate*<uint, uint, int*, void> glSamplerParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glSamplerParameterIuiv;
internal unsafe delegate*<uint, uint, int*, void> glSamplerParameteriv;
internal unsafe delegate*<uint, int, int*, void> glScissorArrayv;
internal unsafe delegate*<uint, int, int, int, int, void> glScissorIndexed;
internal unsafe delegate*<uint, int*, void> glScissorIndexedv;
internal unsafe delegate*<int, uint*, uint, IntPtr*, int, void> glShaderBinary;
internal unsafe delegate*<uint, uint, uint, void> glShaderStorageBlockBinding;
internal unsafe delegate*<uint, byte*, uint, uint*, uint*, void> glSpecializeShader;
internal unsafe delegate*<uint, uint, uint, nint, nuint, void> glTexBufferRange;
internal unsafe delegate*<uint, int, uint, int, void> glTexStorage1D;
internal unsafe delegate*<uint, int, uint, int, int, void> glTexStorage2D;
internal unsafe delegate*<uint, int, uint, int, int, byte, void> glTexStorage2DMultisample;
internal unsafe delegate*<uint, int, uint, int, int, int, void> glTexStorage3D;
internal unsafe delegate*<uint, int, uint, int, int, int, byte, void> glTexStorage3DMultisample;
internal unsafe delegate*<void> glTextureBarrier;
internal unsafe delegate*<uint, uint, uint, void> glTextureBuffer;
internal unsafe delegate*<uint, uint, uint, nint, nuint, void> glTextureBufferRange;
internal unsafe delegate*<uint, uint, float, void> glTextureParameterf;
internal unsafe delegate*<uint, uint, float*, void> glTextureParameterfv;
internal unsafe delegate*<uint, uint, int, void> glTextureParameteri;
internal unsafe delegate*<uint, uint, int*, void> glTextureParameterIiv;
internal unsafe delegate*<uint, uint, uint*, void> glTextureParameterIuiv;
internal unsafe delegate*<uint, uint, int*, void> glTextureParameteriv;
internal unsafe delegate*<uint, int, uint, int, void> glTextureStorage1D;
internal unsafe delegate*<uint, int, uint, int, int, void> glTextureStorage2D;
internal unsafe delegate*<uint, int, uint, int, int, byte, void> glTextureStorage2DMultisample;
internal unsafe delegate*<uint, int, uint, int, int, int, void> glTextureStorage3D;
internal unsafe delegate*<uint, int, uint, int, int, int, byte, void> glTextureStorage3DMultisample;
internal unsafe delegate*<uint, int, int, int, uint, uint, IntPtr*, void> glTextureSubImage1D;
internal unsafe delegate*<uint, int, int, int, int, int, uint, uint, IntPtr*, void> glTextureSubImage2D;
internal unsafe delegate*<uint, int, int, int, int, int, int, int, uint, uint, IntPtr*, void> glTextureSubImage3D;
internal unsafe delegate*<uint, uint, uint, uint, uint, uint, uint, uint, void> glTextureView;
internal unsafe delegate*<uint, uint, uint, void> glTransformFeedbackBufferBase;
internal unsafe delegate*<uint, uint, uint, nint, nuint, void> glTransformFeedbackBufferRange;
internal unsafe delegate*<int, double, void> glUniform1d;
internal unsafe delegate*<int, int, double*, void> glUniform1dv;
internal unsafe delegate*<int, double, double, void> glUniform2d;
internal unsafe delegate*<int, int, double*, void> glUniform2dv;
internal unsafe delegate*<int, double, double, double, void> glUniform3d;
internal unsafe delegate*<int, int, double*, void> glUniform3dv;
internal unsafe delegate*<int, double, double, double, double, void> glUniform4d;
internal unsafe delegate*<int, int, double*, void> glUniform4dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix2dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix2x3dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix2x4dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix3dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix3x2dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix3x4dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix4dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix4x2dv;
internal unsafe delegate*<int, int, byte, double*, void> glUniformMatrix4x3dv;
internal unsafe delegate*<uint, int, uint*, void> glUniformSubroutinesuiv;
internal unsafe delegate*<uint, byte> glUnmapNamedBuffer;
internal unsafe delegate*<uint, uint, uint, void> glUseProgramStages;
internal unsafe delegate*<uint, void> glValidateProgramPipeline;
internal unsafe delegate*<uint, uint, uint, void> glVertexArrayAttribBinding;
internal unsafe delegate*<uint, uint, int, uint, byte, uint, void> glVertexArrayAttribFormat;
internal unsafe delegate*<uint, uint, int, uint, uint, void> glVertexArrayAttribIFormat;
internal unsafe delegate*<uint, uint, int, uint, uint, void> glVertexArrayAttribLFormat;
internal unsafe delegate*<uint, uint, uint, void> glVertexArrayBindingDivisor;
internal unsafe delegate*<uint, uint, void> glVertexArrayElementBuffer;
internal unsafe delegate*<uint, uint, uint, nint, int, void> glVertexArrayVertexBuffer;
internal unsafe delegate*<uint, uint, int, uint*, nint*, int*, void> glVertexArrayVertexBuffers;
internal unsafe delegate*<uint, uint, void> glVertexAttribBinding;
internal unsafe delegate*<uint, uint, void> glVertexAttribDivisor;
internal unsafe delegate*<uint, int, uint, byte, uint, void> glVertexAttribFormat;
internal unsafe delegate*<uint, int, uint, uint, void> glVertexAttribIFormat;
internal unsafe delegate*<uint, double, void> glVertexAttribL1d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL1dv;
internal unsafe delegate*<uint, double, double, void> glVertexAttribL2d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL2dv;
internal unsafe delegate*<uint, double, double, double, void> glVertexAttribL3d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL3dv;
internal unsafe delegate*<uint, double, double, double, double, void> glVertexAttribL4d;
internal unsafe delegate*<uint, double*, void> glVertexAttribL4dv;
internal unsafe delegate*<uint, int, uint, uint, void> glVertexAttribLFormat;
internal unsafe delegate*<uint, int, uint, int, IntPtr*, void> glVertexAttribLPointer;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP1ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP1uiv;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP2ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP2uiv;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP3ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP3uiv;
internal unsafe delegate*<uint, uint, byte, uint, void> glVertexAttribP4ui;
internal unsafe delegate*<uint, uint, byte, uint*, void> glVertexAttribP4uiv;
internal unsafe delegate*<uint, uint, void> glVertexBindingDivisor;
internal unsafe delegate*<uint, int, float*, void> glViewportArrayv;
internal unsafe delegate*<uint, float, float, float, float, void> glViewportIndexedf;
internal unsafe delegate*<uint, float*, void> glViewportIndexedfv;
}
}