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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Triangle.cs
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Triangle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Math;
using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Triangle : PlainGeometry
{
internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal Matrix33 vertexMat;
public Triangle()
{
vertexMat = new Matrix33();
}
public Triangle(
vec3d vertex01,
vec3d vertex02,
vec3d vertex03
)
{
vertexMat.mat.colum0 = vertex01.vec;
vertexMat.mat.colum1 = vertex02.vec;
vertexMat.mat.colum2 = vertex03.vec;
}
public Triangle(
float v0x, float v0y, float v0z,
float v1x, float v1y, float v1z,
float v2x, float v2y, float v2z
)
{
vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
}
public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
public Mat3 VertexBuffer => vertexMat.mat;
internal override sealed int[] Indices => new int[3] { 0, 1, 2 };
public override Line[] GetAllSides()
{
Line[] sides = new Line[3]
{
new Line(vertexMat.mat.colum0,vertexMat.mat.colum1),
new Line(vertexMat.mat.colum1,vertexMat.mat.colum2),
new Line(vertexMat.mat.colum2,vertexMat.mat.colum0)
};
return sides;
}
public override Plain GetPlain()
{
return new Plain(this.vertexMat.mat.colum0, this.vertexMat.mat.colum1, this.vertexMat.mat.colum2);
}
public virtual vec3d MovVertex01(int tick)
{
return movVertex01Opearion.Invoke(tick);
}
public virtual vec3d MovVertex02(int tick)
{
return movVertex02Opearion.Invoke(tick);
}
public virtual vec3d MovVertex03(int tick)
{
return movVertex03Opearion.Invoke(tick);
}
internal override sealed void UpdateCoordinate(int tick)
{
tick = time;
vertexMat.mat.colum0 = coordinate.origin.vec + MovVertex01(time).vec;
vertexMat.mat.colum1 = coordinate.origin.vec + MovVertex02(time).vec;
vertexMat.mat.colum2 = coordinate.origin.vec + MovVertex03(time).vec;
}
}
}