90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
// -----------------------------------------------------------------------------
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// file="framework"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using System;
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using System.Runtime.InteropServices;
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#if Windows
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// using Windows.Win32;
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#endif
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Function handler to load an opengl function by searching its _label.
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/// </summary>
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/// <param _label="name">
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/// the _label of the Opengl function
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/// </param>
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/// <returns>
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/// An Intptr value representing the pointer to the function
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/// </returns>
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public delegate IntPtr glLoader(
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string name
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);
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#region StgSharpDele
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void FrameBufferSizeHandler(
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IntPtr window,
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int width,
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int height
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);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void FramePositionHandler(
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IntPtr window,
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float width,
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float height
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);
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#endregion
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#region glDEBUG
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internal unsafe delegate void GLDEBUGPROC(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam
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);
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internal unsafe delegate void GLDEBUGPROCARB(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam
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);
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internal unsafe delegate void GLDEBUGPROCKHR(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam
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);
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internal unsafe delegate void GLDEBUGPROCAMD(
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uint id,
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int category,
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int severity,
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int length,
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sbyte* message,
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void* userParam
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);
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#endregion
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}
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