287 lines
10 KiB
XML
287 lines
10 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="P:StgSharp.Entity.CollisionSensor">
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<summary>
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A sensor used for cheking out if a bullet hit a player or something else
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</summary>
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</member>
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<member name="P:StgSharp.Entity.Location">
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<summary>
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A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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</summary>
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</member>
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<member name="P:StgSharp.Entity.X">
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<summary>
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X position of an enenmy entity
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</summary>
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</member>
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<member name="P:StgSharp.Entity.Y">
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<summary>
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Y position of an enemy entity
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</summary>
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</member>
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<member name="F:StgSharp.RenderMode.BasePoint">
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<summary>
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坐标点将基于参考原点构建
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</summary>
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</member>
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<member name="F:StgSharp.RenderMode.RefPoint">
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<summary>
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坐标点将基于参考起点构建
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</summary>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
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<summary>
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</summary>
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<param name="colum"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
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<summary>
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</summary>
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<param name="vec1"></param>
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<param name="vec2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
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<summary>
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Reurns the value of ArcSin(x)
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</summary>
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<param name="x">The sine value of the angle</param>
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<returns></returns>
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<exception cref="T:System.ArgumentException"></exception>
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</member>
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<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
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<summary>
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Get the value of E ^ x;
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</summary>
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<param name="x"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Calc.Log(System.Single)">
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<summary>
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</summary>
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<param name="x"></param>
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<returns>
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Returns the value of ln(x).
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</returns>
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</member>
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<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
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<summary>
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calculate the value of x^y
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</summary>
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<param name="x"></param>
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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</members>
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</doc>
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