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stgsharp/StgSharp.RegularAnalysis/Abstraction/CompileStack.cs
T

198 lines
5.6 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CompileStack"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.RegularAnalysis.Abstraction
{
public partial class CompileStack<TNode, TLabel> where TNode : ISyntaxNode<TNode, TLabel>
where TLabel : unmanaged
{
private readonly RandomAccessibleStack<DepthMark> _depthMarks = [];
private readonly RandomAccessibleStack<TNode> _operands = [];
private readonly RandomAccessibleStack<TNode> _operators = [];
public CompileStack()
{
_depthMarks.Push(new DepthMark(0, 0, 0));
}
public int OperandInDepthCount
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _operands.Count - _depthMarks.Peek().OperandPos;
}
public int OperatorInDepthCount
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _operators.Count - _depthMarks.Peek().OperatorPos;
}
public int Depth
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _depthMarks.Count;
}
private record struct DepthMark(
int OperandPos,
int OperatorPos,
int Mark
);
#region operator
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public TNode PopOperator(
)
{
if (OperatorInDepthCount > 0) {
return _operators.Pop();
}
return TNode.Empty;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PushOperator(
TNode operatorNode
)
{
_operators.Push(operatorNode);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPopOperator(
out TNode op
)
{
if (OperatorInDepthCount > 0)
{
op = _operators.Pop();
return true;
}
op = TNode.Empty;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPeekOperator(
out TNode op
)
{
if (OperatorInDepthCount > 0)
{
op = _operators.Peek();
return true;
}
op = TNode.Empty;
return false;
}
#endregion
#region operand
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public TNode PopOperand(
)
{
if (OperatorInDepthCount > 0) {
return _operands.Pop();
}
return TNode.Empty;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PushOperand(
TNode operatorNode
)
{
_operands.Push(operatorNode);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPopOperand(
out TNode op
)
{
if (OperandInDepthCount > 0)
{
op = _operands.Pop();
return true;
}
op = TNode.Empty;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPeekOperand(
out TNode op
)
{
if (OperandInDepthCount > 0)
{
op = _operands.Peek();
return true;
}
op = TNode.Empty;
return false;
}
#endregion
#region depth
public void DecreaseDepth(
)
{
if (Depth > 1)
{
DepthMark mark = _depthMarks.Pop();
}
}
public void IncreaseDepth(
int mark
)
{
_depthMarks.Push(new DepthMark(_operands.Count, _operators.Count, mark));
}
#endregion
}
}