169 lines
23 KiB
Plaintext
169 lines
23 KiB
Plaintext
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Info 2025-02-01T23:23:15.7998448+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-01T23:23:55.7397384+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T09:07:35.3328583+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T09:08:41.4155028+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T09:08:45.4566099+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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Successfully load all OpenGL 1.2 APIs
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Successfully load all OpenGL 1.3 APIs
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Successfully load all OpenGL 1.4 APIs
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Successfully load all OpenGL 1.5 APIs
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Successfully load all OpenGL 2.0 APIs
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Successfully load all OpenGL 2.1 APIs
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Successfully load all OpenGL 3.0 APIs
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Successfully load all OpenGL 3.1 APIs
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Successfully load all OpenGL 3.2 APIs
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Successfully load all OpenGL 3.3 APIs
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Successfully load all OpenGL 4.0 APIs
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Successfully load all OpenGL 4.1 APIs
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Successfully load all OpenGL 4.2 APIs
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Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info 2025-02-02T09:08:45.5474718+08:00
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Find OpenGL extensions:
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GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control
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Info 2025-02-02T12:41:24.3811371+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T12:44:54.7517434+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T12:46:45.6609968+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T12:46:53.2629773+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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Successfully load all OpenGL 1.2 APIs
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Successfully load all OpenGL 1.3 APIs
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Successfully load all OpenGL 1.4 APIs
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Successfully load all OpenGL 1.5 APIs
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Successfully load all OpenGL 2.0 APIs
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Successfully load all OpenGL 2.1 APIs
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Successfully load all OpenGL 3.0 APIs
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Successfully load all OpenGL 3.1 APIs
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Successfully load all OpenGL 3.2 APIs
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Successfully load all OpenGL 3.3 APIs
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Successfully load all OpenGL 4.0 APIs
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Successfully load all OpenGL 4.1 APIs
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Successfully load all OpenGL 4.2 APIs
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Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info 2025-02-02T12:46:53.3456697+08:00
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Find OpenGL extensions:
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GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control
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Info 2025-02-02T12:47:01.2328469+08:00
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Awaiting token 0 has been removed.
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Info 2025-02-02T12:47:01.2948135+08:00
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Awaiting token 1 has been removed.
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Info 2025-02-02T12:47:01.2951173+08:00
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Time subscriber StgSharp.Timing.TimeSpanProvider is to be removed.
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Info 2025-02-02T12:56:31.1573607+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T13:00:17.2763006+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T13:02:20.2050199+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-02T15:56:20.8558744+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-03T11:24:52.3585021+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-03T11:24:56.3332570+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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Successfully load all OpenGL 1.2 APIs
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Successfully load all OpenGL 1.3 APIs
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Successfully load all OpenGL 1.4 APIs
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Successfully load all OpenGL 1.5 APIs
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Successfully load all OpenGL 2.0 APIs
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Successfully load all OpenGL 2.1 APIs
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Successfully load all OpenGL 3.0 APIs
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Successfully load all OpenGL 3.1 APIs
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Successfully load all OpenGL 3.2 APIs
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Successfully load all OpenGL 3.3 APIs
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Successfully load all OpenGL 4.0 APIs
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Successfully load all OpenGL 4.1 APIs
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Successfully load all OpenGL 4.2 APIs
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Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info 2025-02-03T11:24:56.4306439+08:00
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Find OpenGL extensions:
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GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control
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Info 2025-02-03T13:35:24.4831436+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-03T13:46:56.7985226+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2025-02-03T15:03:38.1660159+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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