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stgsharp/StgSharp.Script/Common/CompileStack.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CompileStack.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Script
{
public partial class CompileStack<TNode, TType>
where TNode: IASTNode<TNode, TType>
where TType: ITypeSource<TType>
{
private TNode[] _nodeArray = new TNode[4];
private Token[] _operatorArray = new Token[4];
private Token[] _tokenArray = new Token[4];
private int _nodeCount,_tokenCount, _operatorCount;
private Stack<CompileDepthMark> _depthStack = new Stack<CompileDepthMark>(
);
private Stack<bool> _isNode = new Stack<bool>();
public CompileDepthMark CurrentDepthMark
{
get => _depthStack.Peek();
}
public int Depth => _depthStack.Count;
public int OperandCount => _isNode.Count;
public int OperatorCount => _operatorCount;
public int OperatorAheadOfDepth
{
get => OperatorCount - _depthStack.Peek().OperatorBegin;
}
public int OperandAheadOfDepth
{
get => OperandCount - _depthStack.Peek().OperandBegin;
}
public void DecreaseDepth()
{
CompileDepthMark mark = _depthStack.Pop();
}
public CompileDepthMark IncreaseDepth( int usage )
{
CompileDepthMark mark =
new CompileDepthMark
{
OperandBegin = OperandCount,
OperatorBegin = OperatorCount,
State = usage
};
_depthStack.Push( mark );
return mark;
}
public bool PeekOperand( out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 ) {
t = Token.Empty;
n = TNode.Empty;
return false;
}
if( _isNode.Pop() ) {
t = Token.Empty;
n = _nodeArray[ _nodeCount - 1 ];
return true;
} else {
t = _tokenArray[ _tokenCount - 1 ];
n = TNode.Empty;
return false;
}
}
public Token PeekOperator()
{
if( OperatorAheadOfDepth > 0 ) {
return _operatorArray[ _operatorCount - 1 ];
}
return Token.Empty;
}
public bool PopOperand( out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 ) {
t = Token.Empty;
n = TNode.Empty;
return false;
}
if( _isNode.Pop() ) {
t = Token.Empty;
n = _nodeArray[ --_nodeCount ];
return true;
} else {
t = _tokenArray[ --_tokenCount ];
n = TNode.Empty;
return false;
}
}
public Token PopOperator()
{
if( OperatorAheadOfDepth > 0 ) {
_operatorCount--;
return _operatorArray[ _operatorCount ];
}
return Token.Empty;
}
public void PushOperand( TNode node )
{
if( _nodeArray.Length == _nodeCount ) {
Array.Resize( ref _nodeArray, _nodeArray.Length * 2 );
}
_nodeArray[ _nodeCount ] = node;
_nodeCount++;
_isNode.Push( true );
}
public void PushOperand( Token token )
{
if( _tokenArray.Length == _tokenCount ) {
Array.Resize( ref _tokenArray, _tokenArray.Length * 2 );
}
_tokenArray[ _tokenCount ] = token;
_tokenCount++;
_isNode.Push( false );
}
public void PushOperator( Token token )
{
if( _operatorArray.Length == _operatorCount ) {
Array.Resize( ref _operatorArray, _operatorArray.Length * 2 );
}
_operatorArray[ _operatorCount ] = token;
_operatorCount++;
}
public bool TryPeekOperand( out bool isNode, out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 ) {
t = Token.Empty;
n = TNode.Empty;
isNode = false;
return false;
}
if( _isNode.Pop() ) {
t = Token.Empty;
n = _nodeArray[ _nodeCount - 1 ];
isNode = true;
return true;
} else {
t = _tokenArray[ _tokenCount - 1 ];
n = TNode.Empty;
isNode = false;
return false;
}
}
public bool TryPeekOperator( out Token op )
{
if( OperatorAheadOfDepth > 0 ) {
op = _operatorArray[ _operatorCount - 1 ];
return true;
}
op = Token.Empty;
return false;
}
public bool TryPopOperand( out bool isNode, out Token t, out TNode n )
{
if( OperandAheadOfDepth <= 0 ) {
t = Token.Empty;
n = TNode.Empty;
isNode = false;
return false;
}
if( _isNode.Pop() ) {
t = Token.Empty;
n = _nodeArray[ --_nodeCount ];
isNode = true;
return true;
} else {
t = _tokenArray[ --_tokenCount ];
n = TNode.Empty;
isNode = false;
return true;
}
}
public bool TryPopOperator( out Token op )
{
if( OperatorAheadOfDepth > 0 ) {
op = _operatorArray[ --_operatorCount ];
return true;
}
op = Token.Empty;
return false;
}
}
public class CompileDepthMark
{
public int OperandBegin
{
get;
internal set;
}
public int OperatorBegin
{
get;
internal set;
}
public int State
{
get;
internal set;
}
}
}