264 lines
7.8 KiB
C#
264 lines
7.8 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="CompileStack.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Script
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{
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public partial class CompileStack<TNode, TType>
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where TNode: IASTNode<TNode, TType>
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where TType: ITypeSource<TType>
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{
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private TNode[] _nodeArray = new TNode[4];
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private Token[] _operatorArray = new Token[4];
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private Token[] _tokenArray = new Token[4];
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private int _nodeCount,_tokenCount, _operatorCount;
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private Stack<CompileDepthMark> _depthStack = new Stack<CompileDepthMark>(
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);
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private Stack<bool> _isNode = new Stack<bool>();
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public CompileDepthMark CurrentDepthMark
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{
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get => _depthStack.Peek();
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}
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public int Depth => _depthStack.Count;
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public int OperandCount => _isNode.Count;
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public int OperatorCount => _operatorCount;
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public int OperatorAheadOfDepth
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{
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get => OperatorCount - _depthStack.Peek().OperatorBegin;
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}
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public int OperandAheadOfDepth
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{
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get => OperandCount - _depthStack.Peek().OperandBegin;
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}
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public void DecreaseDepth()
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{
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CompileDepthMark mark = _depthStack.Pop();
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}
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public CompileDepthMark IncreaseDepth( int usage )
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{
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CompileDepthMark mark =
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new CompileDepthMark
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{
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OperandBegin = OperandCount,
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OperatorBegin = OperatorCount,
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State = usage
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};
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_depthStack.Push( mark );
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return mark;
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}
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public bool PeekOperand( out Token t, out TNode n )
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{
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if( OperandAheadOfDepth <= 0 ) {
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t = Token.Empty;
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n = TNode.Empty;
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return false;
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}
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if( _isNode.Pop() ) {
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t = Token.Empty;
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n = _nodeArray[ _nodeCount - 1 ];
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return true;
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} else {
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t = _tokenArray[ _tokenCount - 1 ];
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n = TNode.Empty;
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return false;
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}
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}
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public Token PeekOperator()
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{
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if( OperatorAheadOfDepth > 0 ) {
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return _operatorArray[ _operatorCount - 1 ];
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}
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return Token.Empty;
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}
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public bool PopOperand( out Token t, out TNode n )
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{
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if( OperandAheadOfDepth <= 0 ) {
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t = Token.Empty;
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n = TNode.Empty;
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return false;
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}
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if( _isNode.Pop() ) {
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t = Token.Empty;
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n = _nodeArray[ --_nodeCount ];
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return true;
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} else {
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t = _tokenArray[ --_tokenCount ];
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n = TNode.Empty;
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return false;
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}
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}
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public Token PopOperator()
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{
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if( OperatorAheadOfDepth > 0 ) {
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_operatorCount--;
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return _operatorArray[ _operatorCount ];
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}
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return Token.Empty;
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}
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public void PushOperand( TNode node )
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{
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if( _nodeArray.Length == _nodeCount ) {
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Array.Resize( ref _nodeArray, _nodeArray.Length * 2 );
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}
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_nodeArray[ _nodeCount ] = node;
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_nodeCount++;
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_isNode.Push( true );
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}
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public void PushOperand( Token token )
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{
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if( _tokenArray.Length == _tokenCount ) {
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Array.Resize( ref _tokenArray, _tokenArray.Length * 2 );
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}
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_tokenArray[ _tokenCount ] = token;
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_tokenCount++;
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_isNode.Push( false );
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}
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public void PushOperator( Token token )
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{
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if( _operatorArray.Length == _operatorCount ) {
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Array.Resize( ref _operatorArray, _operatorArray.Length * 2 );
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}
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_operatorArray[ _operatorCount ] = token;
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_operatorCount++;
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}
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public bool TryPeekOperand( out bool isNode, out Token t, out TNode n )
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{
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if( OperandAheadOfDepth <= 0 ) {
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t = Token.Empty;
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n = TNode.Empty;
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isNode = false;
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return false;
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}
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if( _isNode.Pop() ) {
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t = Token.Empty;
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n = _nodeArray[ _nodeCount - 1 ];
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isNode = true;
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return true;
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} else {
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t = _tokenArray[ _tokenCount - 1 ];
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n = TNode.Empty;
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isNode = false;
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return false;
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}
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}
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public bool TryPeekOperator( out Token op )
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{
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if( OperatorAheadOfDepth > 0 ) {
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op = _operatorArray[ _operatorCount - 1 ];
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return true;
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}
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op = Token.Empty;
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return false;
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}
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public bool TryPopOperand( out bool isNode, out Token t, out TNode n )
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{
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if( OperandAheadOfDepth <= 0 ) {
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t = Token.Empty;
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n = TNode.Empty;
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isNode = false;
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return false;
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}
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if( _isNode.Pop() ) {
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t = Token.Empty;
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n = _nodeArray[ --_nodeCount ];
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isNode = true;
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return true;
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} else {
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t = _tokenArray[ --_tokenCount ];
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n = TNode.Empty;
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isNode = false;
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return true;
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}
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}
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public bool TryPopOperator( out Token op )
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{
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if( OperatorAheadOfDepth > 0 ) {
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op = _operatorArray[ --_operatorCount ];
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return true;
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}
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op = Token.Empty;
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return false;
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}
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}
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public class CompileDepthMark
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{
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public int OperandBegin
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{
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get;
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internal set;
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}
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public int OperatorBegin
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{
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get;
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internal set;
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}
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public int State
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{
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get;
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internal set;
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}
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}
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}
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