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stgsharp/内核源代码/Output/x64/Debug/net6.0/SS_errorlog.log
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Info 2024-10-05T01:18:15.6396227+08:00
Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
Info 2024-10-05T01:18:15.7989739+08:00
Find core OpenGL version.
Successfully load all OpenGL 1.0 APIs
Successfully load all OpenGL 1.1 APIs
Successfully load all OpenGL 1.2 APIs
Successfully load all OpenGL 1.3 APIs
Successfully load all OpenGL 1.4 APIs
Successfully load all OpenGL 1.5 APIs
Successfully load all OpenGL 2.0 APIs
Successfully load all OpenGL 2.1 APIs
Successfully load all OpenGL 3.0 APIs
Successfully load all OpenGL 3.1 APIs
Successfully load all OpenGL 3.2 APIs
Successfully load all OpenGL 3.3 APIs
Successfully load all OpenGL 4.0 APIs
Successfully load all OpenGL 4.1 APIs
Successfully load all OpenGL 4.2 APIs
Successfully load all OpenGL 4.3 APIs
Successfully load all OpenGL 4.4 APIs
Successfully load all OpenGL 4.5 APIs
Successfully load all OpenGL 4.6 APIs
Info 2024-10-05T01:18:15.8092268+08:00
Find OpenGL extensions:
GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control
Info 2024-10-16T13:19:27.4758358+08:00
Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
Info 2024-10-16T13:19:27.6616971+08:00
Find core OpenGL version.
Successfully load all OpenGL 1.0 APIs
Successfully load all OpenGL 1.1 APIs
Successfully load all OpenGL 1.2 APIs
Successfully load all OpenGL 1.3 APIs
Successfully load all OpenGL 1.4 APIs
Successfully load all OpenGL 1.5 APIs
Successfully load all OpenGL 2.0 APIs
Successfully load all OpenGL 2.1 APIs
Successfully load all OpenGL 3.0 APIs
Successfully load all OpenGL 3.1 APIs
Successfully load all OpenGL 3.2 APIs
Successfully load all OpenGL 3.3 APIs
Successfully load all OpenGL 4.0 APIs
Successfully load all OpenGL 4.1 APIs
Successfully load all OpenGL 4.2 APIs
Successfully load all OpenGL 4.3 APIs
Successfully load all OpenGL 4.4 APIs
Successfully load all OpenGL 4.5 APIs
Successfully load all OpenGL 4.6 APIs
Info 2024-10-16T13:19:27.6739284+08:00
Find OpenGL extensions:
GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control
Info 2024-10-30T23:29:37.4261200+08:00
Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
Info 2024-10-30T23:29:37.7051448+08:00
Find core OpenGL version.
Successfully load all OpenGL 1.0 APIs
Successfully load all OpenGL 1.1 APIs
Successfully load all OpenGL 1.2 APIs
Successfully load all OpenGL 1.3 APIs
Successfully load all OpenGL 1.4 APIs
Successfully load all OpenGL 1.5 APIs
Successfully load all OpenGL 2.0 APIs
Successfully load all OpenGL 2.1 APIs
Successfully load all OpenGL 3.0 APIs
Successfully load all OpenGL 3.1 APIs
Successfully load all OpenGL 3.2 APIs
Successfully load all OpenGL 3.3 APIs
Successfully load all OpenGL 4.0 APIs
Successfully load all OpenGL 4.1 APIs
Successfully load all OpenGL 4.2 APIs
Successfully load all OpenGL 4.3 APIs
Successfully load all OpenGL 4.4 APIs
Successfully load all OpenGL 4.5 APIs
Successfully load all OpenGL 4.6 APIs
Info 2024-10-30T23:29:37.7308764+08:00
Find OpenGL extensions:
GL_3DFX_texture_compression_FXT1;GL_AMD_depth_clamp_separate;GL_AMD_vertex_shader_layer;GL_AMD_vertex_shader_viewport_index;GL_ARB_ES2_compatibility;GL_ARB_ES3_1_compatibility;GL_ARB_ES3_compatibility;GL_ARB_arrays_of_arrays;GL_ARB_base_instance;GL_ARB_bindless_texture;GL_ARB_blend_func_extended;GL_ARB_buffer_storage;GL_ARB_cl_event;GL_ARB_clear_buffer_object;GL_ARB_clear_texture;GL_ARB_clip_control;GL_ARB_color_buffer_float;GL_ARB_compressed_texture_pixel_storage;GL_ARB_compute_shader;GL_ARB_conditional_render_inverted;GL_ARB_conservative_depth;GL_ARB_copy_buffer;GL_ARB_copy_image;GL_ARB_cull_distance;GL_ARB_debug_output;GL_ARB_depth_buffer_float;GL_ARB_depth_clamp;GL_ARB_depth_texture;GL_ARB_derivative_control;GL_ARB_direct_state_access;GL_ARB_draw_buffers;GL_ARB_draw_buffers_blend;GL_ARB_draw_elements_base_vertex;GL_ARB_draw_indirect;GL_ARB_draw_instanced;GL_ARB_enhanced_layouts;GL_ARB_explicit_attrib_location;GL_ARB_explicit_uniform_location;GL_ARB_fragment_coord_conventions;GL_ARB_fragment_layer_viewport;GL_ARB_fragment_program;GL_ARB_fragment_program_shadow;GL_ARB_fragment_shader;GL_ARB_fragment_shader_interlock;GL_ARB_framebuffer_no_attachments;GL_ARB_framebuffer_object;GL_ARB_framebuffer_sRGB;GL_ARB_geometry_shader4;GL_ARB_get_program_binary;GL_ARB_get_texture_sub_image;GL_ARB_gl_spirv;GL_ARB_gpu_shader5;GL_ARB_gpu_shader_fp64;GL_ARB_half_float_pixel;GL_ARB_half_float_vertex;GL_ARB_indirect_parameters;GL_ARB_instanced_arrays;GL_ARB_internalformat_query;GL_ARB_internalformat_query2;GL_ARB_invalidate_subdata;GL_ARB_map_buffer_alignment;GL_ARB_map_buffer_range;GL_ARB_multi_bind;GL_ARB_multi_draw_indirect;GL_ARB_multisample;GL_ARB_multitexture;GL_ARB_occlusion_query;GL_ARB_occlusion_query2;GL_ARB_pipeline_statistics_query;GL_ARB_pixel_buffer_object;GL_ARB_point_parameters;GL_ARB_point_sprite;GL_ARB_polygon_offset_clamp;GL_ARB_post_depth_coverage;GL_ARB_program_interface_query;GL_ARB_provoking_vertex;GL_ARB_query_buffer_object;GL_ARB_robust_buffer_access_behavior;GL_ARB_robustness;GL_ARB_robustness_isolation;GL_ARB_sample_shading;GL_ARB_sampler_objects;GL_ARB_seamless_cube_map;GL_ARB_seamless_cubemap_per_texture;GL_ARB_separate_shader_objects;GL_ARB_shader_atomic_counter_ops;GL_ARB_shader_atomic_counters;GL_ARB_shader_bit_encoding;GL_ARB_shader_draw_parameters;GL_ARB_shader_group_vote;GL_ARB_shader_image_load_store;GL_ARB_shader_image_size;GL_ARB_shader_objects;GL_ARB_shader_precision;GL_ARB_shader_stencil_export;GL_ARB_shader_storage_buffer_object;GL_ARB_shader_subroutine;GL_ARB_shader_texture_image_samples;GL_ARB_shading_language_100;GL_ARB_shading_language_420pack;GL_ARB_shading_language_packing;GL_ARB_shadow;GL_ARB_spirv_extensions;GL_ARB_stencil_texturing;GL_ARB_sync;GL_ARB_tessellation_shader;GL_ARB_texture_barrier;GL_ARB_texture_border_clamp;GL_ARB_texture_buffer_object;GL_ARB_texture_buffer_object_rgb32;GL_ARB_texture_buffer_range;GL_ARB_texture_compression;GL_ARB_texture_compression_bptc;GL_ARB_texture_compression_rgtc;GL_ARB_texture_cube_map;GL_ARB_texture_cube_map_array;GL_ARB_texture_env_add;GL_ARB_texture_env_combine;GL_ARB_texture_env_crossbar;GL_ARB_texture_env_dot3;GL_ARB_texture_filter_anisotropic;GL_ARB_texture_float;GL_ARB_texture_gather;GL_ARB_texture_mirror_clamp_to_edge;GL_ARB_texture_mirrored_repeat;GL_ARB_texture_multisample;GL_ARB_texture_non_power_of_two;GL_ARB_texture_query_levels;GL_ARB_texture_query_lod;GL_ARB_texture_rectangle;GL_ARB_texture_rg;GL_ARB_texture_rgb10_a2ui;GL_ARB_texture_stencil8;GL_ARB_texture_storage;GL_ARB_texture_storage_multisample;GL_ARB_texture_swizzle;GL_ARB_texture_view;GL_ARB_timer_query;GL_ARB_transform_feedback2;GL_ARB_transform_feedback3;GL_ARB_transform_feedback_instanced;GL_ARB_transform_feedback_overflow_query;GL_ARB_transpose_matrix;GL_ARB_uniform_buffer_object;GL_ARB_vertex_array_bgra;GL_ARB_vertex_array_object;GL_ARB_vertex_attrib_64bit;GL_ARB_vertex_attrib_binding;GL_ARB_vertex_buffer_object;GL_ARB_vertex_program;GL_ARB_vertex_shader;GL_ARB_vertex_type_10f_11f_11f_rev;GL_ARB_vertex_type_2_10_10_10_rev;GL_ARB_viewport_array;GL_ARB_window_pos;GL_ATI_separate_stencil;GL_EXT_abgr;GL_EXT_bgra;GL_EXT_blend_color;GL_EXT_blend_equation_separate;GL_EXT_blend_func_separate;GL_EXT_blend_minmax;GL_EXT_blend_subtract;GL_EXT_clip_volume_hint;GL_EXT_compiled_vertex_array;GL_EXT_depth_bounds_test;GL_EXT_direct_state_access;GL_EXT_draw_buffers2;GL_EXT_draw_range_elements;GL_EXT_fog_coord;GL_EXT_framebuffer_blit;GL_EXT_framebuffer_multisample;GL_EXT_framebuffer_object;GL_EXT_geometry_shader4;GL_EXT_gpu_program_parameters;GL_EXT_gpu_shader4;GL_EXT_memory_object;GL_EXT_memory_object_win32;GL_EXT_multi_draw_arrays;GL_EXT_packed_depth_stencil;GL_EXT_packed_float;GL_EXT_packed_pixels;GL_EXT_polygon_offset_clamp;GL_EXT_rescale_normal;GL_EXT_secondary_color;GL_EXT_semaphore;GL_EXT_semaphore_win32;GL_EXT_separate_specular_color;GL_EXT_shader_framebuffer_fetch;GL_EXT_shader_integer_mix;GL_EXT_shadow_funcs;GL_EXT_stencil_two_side;GL_EXT_stencil_wrap;GL_EXT_texture3D;GL_EXT_texture_array;GL_EXT_texture_compression_s3tc;GL_EXT_texture_edge_clamp;GL_EXT_texture_env_add;GL_EXT_texture_env_combine;GL_EXT_texture_filter_anisotropic;GL_EXT_texture_integer;GL_EXT_texture_lod_bias;GL_EXT_texture_rectangle;GL_EXT_texture_sRGB;GL_EXT_texture_sRGB_decode;GL_EXT_texture_shared_exponent;GL_EXT_texture_snorm;GL_EXT_texture_storage;GL_EXT_texture_swizzle;GL_EXT_timer_query;GL_EXT_transform_feedback;GL_IBM_texture_mirrored_repeat;GL_INTEL_conservative_rasterization;GL_INTEL_fragment_shader_ordering;GL_INTEL_framebuffer_CMAA;GL_INTEL_map_texture;GL_INTEL_multi_rate_fragment_shader;GL_INTEL_performance_query;GL_KHR_blend_equation_advanced;GL_KHR_blend_equation_advanced_coherent;GL_KHR_context_flush_control;GL_KHR_debug;GL_KHR_no_error;GL_KHR_shader_subgroup;GL_KHR_shader_subgroup_arithmetic;GL_KHR_shader_subgroup_ballot;GL_KHR_shader_subgroup_basic;GL_KHR_shader_subgroup_clustered;GL_KHR_shader_subgroup_quad;GL_KHR_shader_subgroup_shuffle;GL_KHR_shader_subgroup_shuffle_relative;GL_KHR_shader_subgroup_vote;GL_KHR_texture_compression_astc_ldr;GL_NV_blend_square;GL_NV_conditional_render;GL_NV_primitive_restart;GL_NV_texgen_reflection;GL_NV_timeline_semaphore;GL_OVR_multiview;GL_SGIS_generate_mipmap;GL_SGIS_texture_edge_clamp;GL_SGIS_texture_lod;GL_SUN_multi_draw_arrays;GL_WIN_swap_hint;WGL_EXT_swap_control