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stgsharp/StgSharp.Model/Step/Items/StepTriple.cs
T

138 lines
4.3 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="StepTriple.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the ¡°Software¡±), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.Model.Step;
using StgSharp.Script;
using StgSharp.Script.Express;
using System.Collections.Generic;
namespace StgSharp.Model.Step
{
public abstract class StepTriple : StepPoint, IExpConvertableFrom<StepTriple>
{
private Vec3 _coord;
protected StepTriple(StepModel model) : this(model, 0.0f, 0.0f, 0.0f) { }
protected StepTriple(StepModel model, float x, float y, float z)
: base(model)
{
X = x;
Y = y;
Z = z;
}
public float X
{
get => _coord.X;
set => _coord.X = value;
}
public float Y
{
get => _coord.Y;
set => _coord.Y = value;
}
public float Z
{
get => _coord.Z;
set => _coord.Z = value;
}
protected abstract int MinimumValueCount { get; }
public bool Equals(StepTriple other)
{
if (other is null) {
return false;
}
return ItemType == other.ItemType && X == other.X && Y == other.Y && Z == other.Z && Name == other.Name;
}
public override bool Equals(object obj)
{
return (obj is StepTriple triple) && Equals(triple);
}
public void FromInstance(StepTriple entity)
{
base.FromInstance(entity);
_coord = entity._coord;
}
public override int GetHashCode()
{
return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode();
}
public override bool IsConvertableTo(string entityName)
{
return base.IsConvertableTo(entityName) || entityName == "StepTriple";
}
internal static T AssignTo<T>(T triple, ExpSyntaxNode values) where T: StepTriple
{
ExpNodePresidentEnumerator enumerator = values.ToPresidentEnumerator();
enumerator.AssertEnumeratorCount(2);
triple.Name = (enumerator[0]as ExpStringNode)!.Value;
ExpNodePresidentEnumerator pointValues = enumerator[1].TupleToPresidentEnumerator();
pointValues.AssertEnumeratorCount(triple.MinimumValueCount, 3);
triple._coord = StepDataParser.ToVector3D(pointValues[0]);
return triple;
}
public static bool operator !=(StepTriple left, StepTriple right)
{
return !(left == right);
}
public static bool operator ==(StepTriple left, StepTriple right)
{
if (ReferenceEquals(left, right)) {
return true;
}
if (left is null || right is null) {
return false;
}
return left.Equals(right);
}
}
}