78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
//-----------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------
|
|
// file="Point"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload
|
|
// Copyright (c) Nitload. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
//
|
|
// -----------------------------------------------------------------------
|
|
// -----------------------------------------------------------------------
|
|
using StgSharp.Mathematics.Graphics;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
|
|
namespace StgSharp.Geometries
|
|
{
|
|
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
|
public struct Point
|
|
{
|
|
|
|
[FieldOffset(0)] private Vec3 coord;
|
|
[FieldOffset(0)] internal Vector4 coordVec;
|
|
|
|
internal Point(
|
|
Vec4 vector
|
|
)
|
|
{
|
|
coordVec = vector.vec;
|
|
coordVec.W = 1;
|
|
}
|
|
|
|
public Point(
|
|
Vec3 coord
|
|
)
|
|
{
|
|
Coord = coord;
|
|
coordVec.W = 1;
|
|
}
|
|
|
|
public Point(
|
|
float x,
|
|
float y,
|
|
float z
|
|
)
|
|
{
|
|
coordVec = new Vector4(x, y, z, 1);
|
|
}
|
|
|
|
public Vec3 Coord
|
|
{
|
|
get => coord;
|
|
set { coord = value; }
|
|
}
|
|
|
|
}
|
|
}
|