69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
using StgSharp.Control;
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using StgSharp.Math;
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using System;
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using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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public class Vec4d
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{
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internal readonly int mapID;
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internal readonly long m128Ptr;
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private M128 _value;
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public unsafe float X
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{
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get { return (*(M128*)mapID).single_0; }
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set { (*(M128*)mapID).single_0 = value; }
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}
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public float Y
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{
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get { return _value.single_1; }
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set { _value.single_1 = value; }
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}
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public float Z
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{
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get { return _value.single_2; }
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set { _value.single_2 = value; }
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}
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public float W
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{
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get { return _value.single_3; }
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set { _value.single_3 = value; }
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}
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public Vec4d(float x, float y, float z, float w)
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{
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X = x;
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Y = y;
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Z = z;
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W = w;
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}
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internal Vec4d()
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{
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}
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public static Vec4d operator +(Vec4d vec1,Vec4d vec2)
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{
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Vec4d result = new Vec4d();
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result._value = internalIO.VecAddVec(vec1._value,vec2._value);
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return result;
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}
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public static Vec4d operator -(Vec4d vec1, Vec4d vec2)
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{
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Vec4d result = new Vec4d();
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result._value = internalIO.VecAddVec(vec1._value, vec2._value);
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return result;
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}
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}
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}
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