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stgsharp/源代码/StgSharp/Math/Linear/vec4d.cs
T

69 lines
1.5 KiB
C#

using StgSharp.Control;
using StgSharp.Math;
using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public class Vec4d
{
internal readonly int mapID;
internal readonly long m128Ptr;
private M128 _value;
public unsafe float X
{
get { return (*(M128*)mapID).single_0; }
set { (*(M128*)mapID).single_0 = value; }
}
public float Y
{
get { return _value.single_1; }
set { _value.single_1 = value; }
}
public float Z
{
get { return _value.single_2; }
set { _value.single_2 = value; }
}
public float W
{
get { return _value.single_3; }
set { _value.single_3 = value; }
}
public Vec4d(float x, float y, float z, float w)
{
X = x;
Y = y;
Z = z;
W = w;
}
internal Vec4d()
{
}
public static Vec4d operator +(Vec4d vec1,Vec4d vec2)
{
Vec4d result = new Vec4d();
result._value = internalIO.VecAddVec(vec1._value,vec2._value);
return result;
}
public static Vec4d operator -(Vec4d vec1, Vec4d vec2)
{
Vec4d result = new Vec4d();
result._value = internalIO.VecAddVec(vec1._value, vec2._value);
return result;
}
}
}