Files
stgsharp/源代码/StgSharp/Math/IO/M128Map.cs
T

67 lines
1.5 KiB
C#

using StgSharp;
using StgSharp.Control;
using StgSharp.Logic;
namespace StgSharp.Math
{
public class M128Map
{
public readonly long mapID;
internal readonly StgSharp.LinkedListNode<long> _unusedM128Header;
internal StgSharp.LinkedList<long> m128Map =
new StgSharp.LinkedList<long>();
public bool isFull
{
get
{
return _unusedM128Header == m128Map._hook;
}
}
public M128Map()
{
long M128Ptr = internalIO.internalInitBigM128Map(4*30*30);
m128Map.Add(0);
_unusedM128Header = m128Map._hook._next;
for (int i = 1; i < 80*80/4; i++)
{
m128Map.Add(M128Ptr);
M128Ptr += 4;
}
mapID = Calc.RandomSeed();
}
internal long RegistManagedM128Ptr()
{
LinkedListNode<long> m128 = _unusedM128Header._next;
LinkedListNode<long> m128Previous = _unusedM128Header._previous;
m128._next._previous = _unusedM128Header.Next;
m128Previous._next = m128;
m128._previous = m128Previous;
_unusedM128Header._next = m128._next;
m128._next = _unusedM128Header;
_unusedM128Header._previous = m128;
return m128._value;
}
internal void RecycleManagedM128Ptr()
{
}
}
}