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stgsharp/StgSharp.Mathematics/Numeric/Runtime/MatrixParallelThread.cs
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallelThread"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Internal;
using StgSharp.Mathematics.Internal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace StgSharp.Mathematics.Numeric
{
internal enum MatrixThreadState : int
{
Born = 0,
Ready = 1,
Running = 2,
Idle = 4,
Retired = 8,
}
public unsafe partial class MatrixParallelThread : IDisposable
{
private IntPtr* _context;
private volatile bool _disposed, _isRetireRequested = false;
private readonly ManualResetEventSlim _resetEvent;
private readonly Thread _managedThread;
internal MatrixParallelThread(
int poolId
)
{
_resetEvent = new ManualResetEventSlim(false);
_managedThread = new Thread(MatrixParallelWorkLoad);
_managedThread.Start();
PoolId = poolId;
}
public int PoolId { get; init; }
public ThreadPriority AfterWork { get; set; }
internal ManualResetEventSlim? LeaderEvent { get; set; }
internal IntrinsicContext* Intrinsic { get; set; }
internal bool IsSingle { get; set; }
internal MatrixParallelWrap BindedWrap { get; set; }
internal MatrixThreadState State { get; set; }
internal SIMDID Simd { get; set; }
public void Dispose()
{
Dispose(disposing:true);
GC.SuppressFinalize(this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Restart()
{
_resetEvent.Set();
}
[LibraryImport(Native.LibName, EntryPoint = "sn_get_simd_level_local")]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
internal static partial ulong GetSimdId();
[LibraryImport(Native.LibName, EntryPoint = "sn_set_thread_affinity")]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
internal static partial void SetThreadAffinity(
int coreId
);
protected virtual void Dispose(
bool disposing
)
{
if (!_disposed)
{
if (disposing)
{
_isRetireRequested = true;
_resetEvent.Set();
_managedThread.Join();
_resetEvent.Dispose();
}
_disposed = true;
}
}
private unsafe void MatrixParallelWorkLoad()
{
State = MatrixThreadState.Born;
// Bind OS-thread affinity once when the worker starts running
SetThreadAffinity(PoolId);
Thread.Yield();
SIMDID feature = new();
feature.Mask = GetSimdId();
_context = (nint*)MatrixParallel.GetContext(feature);
State = MatrixThreadState.Ready;
while (true)
{
// Thread self = Thread.CurrentThread;
_resetEvent.Wait();
_resetEvent.Reset();
if (_isRetireRequested)
{
break;
}
State = MatrixThreadState.Running;
AfterWork = BindedWrap.AfterWork;
_managedThread.Priority = ThreadPriority.Highest;
if (IsSingle)
{
// TODO 将外部线程绑定到当前线程上,并执行任务包
} else
{
MatrixParallelQueue taskQueue = BindedWrap.TaskQueue;
MatrixParallelTask* p = taskQueue.Package;
if (0 > (int)p ->ComputeHandle) {
SpecialBufferCompute(p);
}
switch (p->ComputeMode)
{
case MatrixIndexStyle.BUFFER_INDEX:
BufferCompute(p);
break;
default:
break;
}
BindedWrap.ReportThreadAccomplished();
}
_managedThread.Priority = AfterWork;
State = MatrixThreadState.Idle;
}
State = MatrixThreadState.Retired;
}
}
}