47 lines
925 B
C#
47 lines
925 B
C#
using StgSharp;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp
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{
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public class Triangle
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{
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internal ContainerNode<INode> _id;
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internal Point _referencePoint;
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internal GetLocationHandler _setArrayXHandler;
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internal GetLocationHandler _setArrayYHandler;
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public Point ReferencePoint
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{
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get { return _referencePoint; }
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}
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public float VecX
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{
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get { return _referencePoint.X; }
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}
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public float VecY
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{
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get { return _referencePoint.Y; }
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}
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public float SetArrayX(Counter<uint> tickCounter)
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{
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return _setArrayXHandler.Invoke(tickCounter);
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}
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public float SetArrayY(Counter<uint> tickCounter)
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{
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return _setArrayYHandler.Invoke(tickCounter);
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}
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}
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}
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