Files
stgsharp/源代码/StgSharp/Entities/Player.cs
T

63 lines
1.4 KiB
C#

using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Player : IEntity
{
internal IGeometry _collisionBox;
internal Sensor _collisionSensor;
internal string _texture;
internal Vec2D _position;
private ContainerNode<INode> _id;
IGeometry IEntity.CollisionBox
{
get { return this._collisionBox; }
set { this._collisionBox = value; }
}
Sensor IEntity.CollisionSensor
{
get { return this._collisionSensor; }
set { this._collisionSensor = value; }
}
string IEntity.Texture
{
get { return this._texture; }
set { this._texture = value; }
}
Vec2D IEntity.Location
{
get { return this._position; }
}
ContainerNode<INode> INode.ID
{
get { return _id; }
}
public void SetLocation(Point p)
{
throw new NotImplementedException();
}
void INode.setID<T>(ContainerNode<T> id)
{
if (id == null)
{
_id = id as ContainerNode<INode>;
}
else
{
throw new ArgumentException("Cannot set id twice!");
}
}
}
}