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stgsharp/源代码/StgSharp/Data/Encode/MappingTable.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="MappingTable.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Data
{
public partial class HuffmanTree<T> where T : struct
{
public Dictionary<T, HuffmanKey<T>> BuildHuffmanDictionary()
{
Dictionary<T, HuffmanKey<T>> ret = new Dictionary<T, HuffmanKey<T>>();
TreeNode<T> root = Root;
HuffmanKey<T> key = new HuffmanKey<T>();
key = key.SetSide(KeySide.Right);
InternalBuildDictionary(ret, root, key);
return ret;
}
public void InternalBuildDictionary(
Dictionary<T, HuffmanKey<T>> dict,
TreeNode<T> node,
HuffmanKey<T> valueTemp
)
{
HuffmanKey<T> nativeNode = new HuffmanKey<T>(valueTemp.bitList);
nativeNode.AddIndexLevel();
//检查左节点
if (node._left.Value == null)
{
//左节点不是叶子节点,继续搜索
InternalBuildDictionary(
dict,
node._left,
nativeNode.SetSide(KeySide.Left));
}
else
{
//左节点是叶子节点,添加值
dict.Add(node._left.Value.Value, nativeNode.SetSide(KeySide.Left));
}
//检查右节点
if (node._right.Value == null)
{
//右节点不是叶子节点,继续搜索
InternalBuildDictionary(
dict,
node._right,
nativeNode.SetSide(KeySide.Right));
}
else
{
//右节点是叶子节点,添加值
dict.Add(node._right.Value.Value, nativeNode.SetSide(KeySide.Right));
}
//这里检查自己是不是叶子节点
//但是上面已经检查过了,不需要被检查
}
}
public class HuffmanKey<T> where T : struct
{
internal List<bool> bitList;
internal BitArray code;
public HuffmanKey()
{
bitList = new List<bool>();
bitList.Add(false);
}
public HuffmanKey(List<bool> former)
{
bitList = new List<bool>(former);
}
public bool IsSupported
{
get
{
return
(typeof(T) == typeof(byte)) ||
(typeof(T) == typeof(uint)) ||
(typeof(T) == typeof(ushort)) ||
(typeof(T) == typeof(ulong)) ||
#if NET7_0_OR_GREATER
typeof(T) == typeof(UInt128) ||
#endif
(typeof(T) == typeof(M128));
}
}
public unsafe void AddIndexLevel()
{
bitList.Add(true);
}
public void Freeze()
{
if (code != null)
{
return;
}
bitList.RemoveAt(0);
code = new BitArray(bitList.ToArray());
}
public BitArray GetBitArray()
{
if (code == null)
{
List<bool> list = new List<bool>(bitList);
list.RemoveAt(0);
return new BitArray(list.ToArray());
}
return code;
}
public unsafe byte[] GetBytes()
{
byte[] bytes = new byte[(bitList.Count / 8) + 1];
BitArray array = new BitArray(bitList.ToArray());
array.CopyTo(bytes, 0);
return bytes;
}
public unsafe HuffmanKey<T> SetSide(KeySide side)
{
HuffmanKey<T> newKey = new HuffmanKey<T>(bitList);
newKey.bitList[newKey.bitList.Count - 1] = side == KeySide.Left;
return newKey;
}
public override string ToString()
{
string str = string.Empty;
foreach (var bit in bitList)
{
str += $"{bit} ";
}
return str;
}
}
public enum KeySide
{
Left,
Right
}
}