Files
stgsharp/源代码/StgSharp/Linear/vec2d.cs
T

96 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Runtime;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct vec2d:IEquatable<vec2d>
{
[FieldOffset(0)]
public float X;
[FieldOffset(sizeof(float))]
public float Y;
public vec2d(float x,float y)
{
X = x;
Y = y;
}
public bool Equals(vec2d other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.X == other.X && this.Y == other.Y;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(vec2d))
{
return false;
}
else
{
return this.Equals((vec2d)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(X, Y);
}
public override string ToString()
{
return $"{this.X}\t{this.Y}";
}
public static bool operator ==(vec2d vec1, vec2d vec2)
{
return vec1.X==vec2.X && vec1.Y==vec2.Y;
}
public static bool operator !=(vec2d vec1, vec2d vec2)
{
return !(vec1.X == vec2.X && vec1.Y == vec2.Y);
}
public static vec2d operator +(vec2d vec1, vec2d vec2)
{
return new vec2d(vec1.X + vec2.X, vec1.Y + vec2.Y);
}
public static vec2d operator -(vec2d vec1, vec2d vec2)
{
return new vec2d(vec1.X - vec2.X, vec1.Y - vec2.Y);
}
public static vec2d operator *(vec2d vec, float x)
{
return new vec2d(vec.X * x, vec.Y * x);
}
public static vec2d operator /(vec2d vec, float x)
{
return new vec2d(vec.X/x, vec.Y/x);
}
}
}