78 lines
1.8 KiB
C#
78 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct matrix4x3:IEquatable<matrix4x3>
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{
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[FieldOffset(0)]
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public vec3d row1;
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[FieldOffset(12)]
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public vec3d row2;
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[FieldOffset(24)]
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public vec3d row3;
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[FieldOffset(36)]
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public vec3d row4;
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public matrix4x3(
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float a11, float a12, float a13,
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float a21, float a22, float a23,
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float a31, float a32, float a33,
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float a41, float a42, float a43
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)
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{
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row1 = new vec3d(a11, a12, a13);
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row2 = new vec3d(a21, a22, a23);
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row3 = new vec3d(a31, a32, a33);
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row4 = new vec3d(a41, a42, a43);
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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else if (obj.GetType() != typeof(matrix4x3))
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{
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return false;
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}
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else
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{
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return this.Equals((matrix4x3)obj);
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}
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}
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bool IEquatable<matrix4x3>.Equals(matrix4x3 other)
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{
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if (this.GetHashCode() != other.GetHashCode())
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{
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return false;
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}
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else
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{
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return this.row1 == other.row1
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&& this.row2 == other.row2
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&& this.row3 == other.row3
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&& this.row4 == other.row4;
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}
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public override string ToString()
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{
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return base.ToString();
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}
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}
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}
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