Files
stgsharp/源代码/StgSharp/Linear/matrix3x3.cs
T

145 lines
3.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix3x3:IEquatable<matrix3x3>
{
[FieldOffset(0)]
public vec3d row1;
[FieldOffset(12)]
public vec3d row2;
[FieldOffset(24)]
public vec3d row3;
public matrix3x3(vec3d r0,vec3d r1,vec3d r2)
{
row1 = r0;
row2 = r1;
row3 = r2;
}
public matrix3x3(
float a11,float a12,float a13,
float a21,float a22,float a23,
float a31,float a32,float a33
)
{
row1 = new vec3d(a11, a12, a13);
row2 = new vec3d(a21, a22, a23);
row3 = new vec3d(a31, a32, a33);
}
public override int GetHashCode()
{
return HashCode.Combine(row1,row2,row3);
}
bool IEquatable<matrix3x3>.Equals(matrix3x3 other)
{
if (this.GetHashCode()!=other.GetHashCode())
{
return false;
}
else
{
return
this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix3x3))
{
return false;
}
else
{
return this.Equals((matrix3x3)obj);
}
}
public override string ToString()
{
return $"{row1}\n{row2}\n{row3}";
}
public static bool operator ==(matrix3x3 matrix1, matrix3x3 matrix2)
{
return matrix1.Equals(matrix2);
}
public static bool operator !=(matrix3x3 matrix1, matrix3x3 matrix2)
{
return !matrix1.Equals(matrix2);
}
public static matrix3x3 operator +(matrix3x3 matrix1, matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X + matrix2.row1.X,
matrix1.row1.Y + matrix2.row1.Y,
matrix1.row1.Z + matrix2.row1.Z,
matrix1.row2.X + matrix2.row2.X,
matrix1.row2.Y + matrix2.row2.Y,
matrix1.row2.Z + matrix2.row2.Z,
matrix1.row3.X + matrix2.row3.X,
matrix1.row3.Y + matrix2.row3.Y,
matrix1.row3.Z + matrix2.row3.Z
);
}
public static matrix3x3 operator -(matrix3x3 matrix1, matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X - matrix2.row1.X,
matrix1.row1.Y - matrix2.row1.Y,
matrix1.row1.Z - matrix2.row1.Z,
matrix1.row2.X - matrix2.row2.X,
matrix1.row2.Y - matrix2.row2.Y,
matrix1.row2.Z - matrix2.row2.Z,
matrix1.row3.X - matrix2.row3.X,
matrix1.row3.Y - matrix2.row3.Y,
matrix1.row3.Z - matrix2.row3.Z
);
}
public static matrix3x3 operator *(matrix3x3 array, float x)
{
return new matrix3x3(
array.row1 * x,
array.row2 * x,
array.row3 * x
);
}
public static matrix3x3 operator /(matrix3x3 array, float x)
{
return new matrix3x3(
array.row1/x,
array.row2/x,
array.row3/x
);
}
}
}