Files
stgsharp/源代码/StgSharp/Linear/matrix2x4.cs
T

106 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix2x4 : IEquatable<matrix2x4>
{
[FieldOffset(0)]
public vec4d row1;
[FieldOffset(16)]
public vec4d row2;
public matrix2x4( vec4d r1, vec4d r2)
{
row1 = r1;
row2 = r2;
}
public matrix2x4(
float a11, float a12, float a13, float a14,
float a21, float a22, float a23, float a24
)
{
row1 = new vec4d(a11,a12,a13,a14);
row2 = new vec4d(a21,a22,a23,a24);
}
public bool Equals(matrix2x4 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.row1 == other.row1
&& this.row2 == other.row2;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix2x4))
{
return false;
}
else
{
return this.Equals((matrix2x4)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(this.row1, this.row2);
}
public override string ToString()
{
return $"{this.row1}\n{this.row2}";
}
public static matrix2x4 operator +(matrix2x4 matrix1 ,matrix2x4 matrix2)
{
return new matrix2x4(
matrix1.row1 + matrix2.row1,
matrix1.row2 + matrix2.row2
) ;
}
public static matrix2x4 operator -(matrix2x4 matrix1, matrix2x4 matrix2)
{
return new matrix2x4(
matrix1.row1 - matrix2.row1,
matrix1.row2 - matrix2.row2
);
}
public static matrix2x4 operator *(matrix2x4 array, float x)
{
return new matrix2x4(
array.row1 * x,
array.row2 * x
);
}
public static matrix2x4 operator /(matrix2x4 array, float x)
{
return new matrix2x4(
array.row1 / x,
array.row2 / x
);
}
}
}