106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct matrix2x4 : IEquatable<matrix2x4>
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{
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[FieldOffset(0)]
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public vec4d row1;
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[FieldOffset(16)]
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public vec4d row2;
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public matrix2x4( vec4d r1, vec4d r2)
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{
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row1 = r1;
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row2 = r2;
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}
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public matrix2x4(
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float a11, float a12, float a13, float a14,
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float a21, float a22, float a23, float a24
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)
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{
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row1 = new vec4d(a11,a12,a13,a14);
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row2 = new vec4d(a21,a22,a23,a24);
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}
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public bool Equals(matrix2x4 other)
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{
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if (this.GetHashCode() != other.GetHashCode())
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{
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return false;
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}
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else
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{
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return this.row1 == other.row1
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&& this.row2 == other.row2;
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}
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}
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public override bool Equals(object obj)
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{
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if (obj == null)
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{
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return false;
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}
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else if (obj.GetType() != typeof(matrix2x4))
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{
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return false;
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}
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else
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{
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return this.Equals((matrix2x4)obj);
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}
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(this.row1, this.row2);
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}
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public override string ToString()
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{
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return $"{this.row1}\n{this.row2}";
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}
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public static matrix2x4 operator +(matrix2x4 matrix1 ,matrix2x4 matrix2)
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{
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return new matrix2x4(
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matrix1.row1 + matrix2.row1,
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matrix1.row2 + matrix2.row2
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) ;
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}
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public static matrix2x4 operator -(matrix2x4 matrix1, matrix2x4 matrix2)
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{
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return new matrix2x4(
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matrix1.row1 - matrix2.row1,
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matrix1.row2 - matrix2.row2
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);
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}
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public static matrix2x4 operator *(matrix2x4 array, float x)
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{
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return new matrix2x4(
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array.row1 * x,
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array.row2 * x
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);
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}
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public static matrix2x4 operator /(matrix2x4 array, float x)
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{
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return new matrix2x4(
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array.row1 / x,
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array.row2 / x
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);
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}
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}
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}
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