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stgsharp/源代码/StgSharpC/gl.c
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5385 lines
493 KiB
C

/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "./include/glad_gl.h"
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
static void glad_gl_load_GL_VERSION_1_0(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_1_0) return;
context->BlendFunc = (PFNGLBLENDFUNCPROC)load(userptr, "glBlendFunc");
context->Clear = (PFNGLCLEARPROC)load(userptr, "glClear");
context->ClearColor = (PFNGLCLEARCOLORPROC)load(userptr, "glClearColor");
context->ClearDepth = (PFNGLCLEARDEPTHPROC)load(userptr, "glClearDepth");
context->ClearStencil = (PFNGLCLEARSTENCILPROC)load(userptr, "glClearStencil");
context->ColorMask = (PFNGLCOLORMASKPROC)load(userptr, "glColorMask");
context->CullFace = (PFNGLCULLFACEPROC)load(userptr, "glCullFace");
context->DepthFunc = (PFNGLDEPTHFUNCPROC)load(userptr, "glDepthFunc");
context->DepthMask = (PFNGLDEPTHMASKPROC)load(userptr, "glDepthMask");
context->DepthRange = (PFNGLDEPTHRANGEPROC)load(userptr, "glDepthRange");
context->Disable = (PFNGLDISABLEPROC)load(userptr, "glDisable");
context->DrawBuffer = (PFNGLDRAWBUFFERPROC)load(userptr, "glDrawBuffer");
context->Enable = (PFNGLENABLEPROC)load(userptr, "glEnable");
context->Finish = (PFNGLFINISHPROC)load(userptr, "glFinish");
context->Flush = (PFNGLFLUSHPROC)load(userptr, "glFlush");
context->FrontFace = (PFNGLFRONTFACEPROC)load(userptr, "glFrontFace");
context->GetBooleanv = (PFNGLGETBOOLEANVPROC)load(userptr, "glGetBooleanv");
context->GetDoublev = (PFNGLGETDOUBLEVPROC)load(userptr, "glGetDoublev");
context->GetError = (PFNGLGETERRORPROC)load(userptr, "glGetError");
context->GetFloatv = (PFNGLGETFLOATVPROC)load(userptr, "glGetFloatv");
context->GetIntegerv = (PFNGLGETINTEGERVPROC)load(userptr, "glGetIntegerv");
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
context->GetTexImage = (PFNGLGETTEXIMAGEPROC)load(userptr, "glGetTexImage");
context->GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(userptr, "glGetTexLevelParameterfv");
context->GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(userptr, "glGetTexLevelParameteriv");
context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(userptr, "glGetTexParameterfv");
context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(userptr, "glGetTexParameteriv");
context->Hint = (PFNGLHINTPROC)load(userptr, "glHint");
context->IsEnabled = (PFNGLISENABLEDPROC)load(userptr, "glIsEnabled");
context->LineWidth = (PFNGLLINEWIDTHPROC)load(userptr, "glLineWidth");
context->LogicOp = (PFNGLLOGICOPPROC)load(userptr, "glLogicOp");
context->PixelStoref = (PFNGLPIXELSTOREFPROC)load(userptr, "glPixelStoref");
context->PixelStorei = (PFNGLPIXELSTOREIPROC)load(userptr, "glPixelStorei");
context->PointSize = (PFNGLPOINTSIZEPROC)load(userptr, "glPointSize");
context->PolygonMode = (PFNGLPOLYGONMODEPROC)load(userptr, "glPolygonMode");
context->ReadBuffer = (PFNGLREADBUFFERPROC)load(userptr, "glReadBuffer");
context->ReadPixels = (PFNGLREADPIXELSPROC)load(userptr, "glReadPixels");
context->Scissor = (PFNGLSCISSORPROC)load(userptr, "glScissor");
context->StencilFunc = (PFNGLSTENCILFUNCPROC)load(userptr, "glStencilFunc");
context->StencilMask = (PFNGLSTENCILMASKPROC)load(userptr, "glStencilMask");
context->StencilOp = (PFNGLSTENCILOPPROC)load(userptr, "glStencilOp");
context->TexImage1D = (PFNGLTEXIMAGE1DPROC)load(userptr, "glTexImage1D");
context->TexImage2D = (PFNGLTEXIMAGE2DPROC)load(userptr, "glTexImage2D");
context->TexParameterf = (PFNGLTEXPARAMETERFPROC)load(userptr, "glTexParameterf");
context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(userptr, "glTexParameterfv");
context->TexParameteri = (PFNGLTEXPARAMETERIPROC)load(userptr, "glTexParameteri");
context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(userptr, "glTexParameteriv");
context->Viewport = (PFNGLVIEWPORTPROC)load(userptr, "glViewport");
}
static void glad_gl_load_GL_VERSION_1_1(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_1_1) return;
context->BindTexture = (PFNGLBINDTEXTUREPROC)load(userptr, "glBindTexture");
context->CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(userptr, "glCopyTexImage1D");
context->CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(userptr, "glCopyTexImage2D");
context->CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(userptr, "glCopyTexSubImage1D");
context->CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(userptr, "glCopyTexSubImage2D");
context->DeleteTextures = (PFNGLDELETETEXTURESPROC)load(userptr, "glDeleteTextures");
context->DrawArrays = (PFNGLDRAWARRAYSPROC)load(userptr, "glDrawArrays");
context->DrawElements = (PFNGLDRAWELEMENTSPROC)load(userptr, "glDrawElements");
context->GenTextures = (PFNGLGENTEXTURESPROC)load(userptr, "glGenTextures");
context->GetPointerv = (PFNGLGETPOINTERVPROC)load(userptr, "glGetPointerv");
context->IsTexture = (PFNGLISTEXTUREPROC)load(userptr, "glIsTexture");
context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(userptr, "glPolygonOffset");
context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(userptr, "glTexSubImage1D");
context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(userptr, "glTexSubImage2D");
}
static void glad_gl_load_GL_VERSION_1_2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_1_2) return;
context->CopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(userptr, "glCopyTexSubImage3D");
context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(userptr, "glDrawRangeElements");
context->TexImage3D = (PFNGLTEXIMAGE3DPROC)load(userptr, "glTexImage3D");
context->TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(userptr, "glTexSubImage3D");
}
static void glad_gl_load_GL_VERSION_1_3(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_1_3) return;
context->ActiveTexture = (PFNGLACTIVETEXTUREPROC)load(userptr, "glActiveTexture");
context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(userptr, "glCompressedTexImage1D");
context->CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(userptr, "glCompressedTexImage2D");
context->CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(userptr, "glCompressedTexImage3D");
context->CompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(userptr, "glCompressedTexSubImage1D");
context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(userptr, "glCompressedTexSubImage2D");
context->CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(userptr, "glCompressedTexSubImage3D");
context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(userptr, "glGetCompressedTexImage");
context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(userptr, "glSampleCoverage");
}
static void glad_gl_load_GL_VERSION_1_4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_1_4) return;
context->BlendColor = (PFNGLBLENDCOLORPROC)load(userptr, "glBlendColor");
context->BlendEquation = (PFNGLBLENDEQUATIONPROC)load(userptr, "glBlendEquation");
context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(userptr, "glBlendFuncSeparate");
context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(userptr, "glMultiDrawArrays");
context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(userptr, "glMultiDrawElements");
context->PointParameterf = (PFNGLPOINTPARAMETERFPROC)load(userptr, "glPointParameterf");
context->PointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(userptr, "glPointParameterfv");
context->PointParameteri = (PFNGLPOINTPARAMETERIPROC)load(userptr, "glPointParameteri");
context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(userptr, "glPointParameteriv");
}
static void glad_gl_load_GL_VERSION_1_5(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_1_5) return;
context->BeginQuery = (PFNGLBEGINQUERYPROC)load(userptr, "glBeginQuery");
context->BindBuffer = (PFNGLBINDBUFFERPROC)load(userptr, "glBindBuffer");
context->BufferData = (PFNGLBUFFERDATAPROC)load(userptr, "glBufferData");
context->BufferSubData = (PFNGLBUFFERSUBDATAPROC)load(userptr, "glBufferSubData");
context->DeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(userptr, "glDeleteBuffers");
context->DeleteQueries = (PFNGLDELETEQUERIESPROC)load(userptr, "glDeleteQueries");
context->EndQuery = (PFNGLENDQUERYPROC)load(userptr, "glEndQuery");
context->GenBuffers = (PFNGLGENBUFFERSPROC)load(userptr, "glGenBuffers");
context->GenQueries = (PFNGLGENQUERIESPROC)load(userptr, "glGenQueries");
context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(userptr, "glGetBufferParameteriv");
context->GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(userptr, "glGetBufferPointerv");
context->GetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(userptr, "glGetBufferSubData");
context->GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(userptr, "glGetQueryObjectiv");
context->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(userptr, "glGetQueryObjectuiv");
context->GetQueryiv = (PFNGLGETQUERYIVPROC)load(userptr, "glGetQueryiv");
context->IsBuffer = (PFNGLISBUFFERPROC)load(userptr, "glIsBuffer");
context->IsQuery = (PFNGLISQUERYPROC)load(userptr, "glIsQuery");
context->MapBuffer = (PFNGLMAPBUFFERPROC)load(userptr, "glMapBuffer");
context->UnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(userptr, "glUnmapBuffer");
}
static void glad_gl_load_GL_VERSION_2_0(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_2_0) return;
context->AttachShader = (PFNGLATTACHSHADERPROC)load(userptr, "glAttachShader");
context->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(userptr, "glBindAttribLocation");
context->BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(userptr, "glBlendEquationSeparate");
context->CompileShader = (PFNGLCOMPILESHADERPROC)load(userptr, "glCompileShader");
context->CreateProgram = (PFNGLCREATEPROGRAMPROC)load(userptr, "glCreateProgram");
context->CreateShader = (PFNGLCREATESHADERPROC)load(userptr, "glCreateShader");
context->DeleteProgram = (PFNGLDELETEPROGRAMPROC)load(userptr, "glDeleteProgram");
context->DeleteShader = (PFNGLDELETESHADERPROC)load(userptr, "glDeleteShader");
context->DetachShader = (PFNGLDETACHSHADERPROC)load(userptr, "glDetachShader");
context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(userptr, "glDisableVertexAttribArray");
context->DrawBuffers = (PFNGLDRAWBUFFERSPROC)load(userptr, "glDrawBuffers");
context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(userptr, "glEnableVertexAttribArray");
context->GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(userptr, "glGetActiveAttrib");
context->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(userptr, "glGetActiveUniform");
context->GetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(userptr, "glGetAttachedShaders");
context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(userptr, "glGetAttribLocation");
context->GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(userptr, "glGetProgramInfoLog");
context->GetProgramiv = (PFNGLGETPROGRAMIVPROC)load(userptr, "glGetProgramiv");
context->GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(userptr, "glGetShaderInfoLog");
context->GetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(userptr, "glGetShaderSource");
context->GetShaderiv = (PFNGLGETSHADERIVPROC)load(userptr, "glGetShaderiv");
context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(userptr, "glGetUniformLocation");
context->GetUniformfv = (PFNGLGETUNIFORMFVPROC)load(userptr, "glGetUniformfv");
context->GetUniformiv = (PFNGLGETUNIFORMIVPROC)load(userptr, "glGetUniformiv");
context->GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(userptr, "glGetVertexAttribPointerv");
context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(userptr, "glGetVertexAttribdv");
context->GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(userptr, "glGetVertexAttribfv");
context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(userptr, "glGetVertexAttribiv");
context->IsProgram = (PFNGLISPROGRAMPROC)load(userptr, "glIsProgram");
context->IsShader = (PFNGLISSHADERPROC)load(userptr, "glIsShader");
context->LinkProgram = (PFNGLLINKPROGRAMPROC)load(userptr, "glLinkProgram");
context->ShaderSource = (PFNGLSHADERSOURCEPROC)load(userptr, "glShaderSource");
context->StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(userptr, "glStencilFuncSeparate");
context->StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(userptr, "glStencilMaskSeparate");
context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(userptr, "glStencilOpSeparate");
context->Uniform1f = (PFNGLUNIFORM1FPROC)load(userptr, "glUniform1f");
context->Uniform1fv = (PFNGLUNIFORM1FVPROC)load(userptr, "glUniform1fv");
context->Uniform1i = (PFNGLUNIFORM1IPROC)load(userptr, "glUniform1i");
context->Uniform1iv = (PFNGLUNIFORM1IVPROC)load(userptr, "glUniform1iv");
context->Uniform2f = (PFNGLUNIFORM2FPROC)load(userptr, "glUniform2f");
context->Uniform2fv = (PFNGLUNIFORM2FVPROC)load(userptr, "glUniform2fv");
context->Uniform2i = (PFNGLUNIFORM2IPROC)load(userptr, "glUniform2i");
context->Uniform2iv = (PFNGLUNIFORM2IVPROC)load(userptr, "glUniform2iv");
context->Uniform3f = (PFNGLUNIFORM3FPROC)load(userptr, "glUniform3f");
context->Uniform3fv = (PFNGLUNIFORM3FVPROC)load(userptr, "glUniform3fv");
context->Uniform3i = (PFNGLUNIFORM3IPROC)load(userptr, "glUniform3i");
context->Uniform3iv = (PFNGLUNIFORM3IVPROC)load(userptr, "glUniform3iv");
context->Uniform4f = (PFNGLUNIFORM4FPROC)load(userptr, "glUniform4f");
context->Uniform4fv = (PFNGLUNIFORM4FVPROC)load(userptr, "glUniform4fv");
context->Uniform4i = (PFNGLUNIFORM4IPROC)load(userptr, "glUniform4i");
context->Uniform4iv = (PFNGLUNIFORM4IVPROC)load(userptr, "glUniform4iv");
context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(userptr, "glUniformMatrix2fv");
context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(userptr, "glUniformMatrix3fv");
context->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(userptr, "glUniformMatrix4fv");
context->UseProgram = (PFNGLUSEPROGRAMPROC)load(userptr, "glUseProgram");
context->ValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(userptr, "glValidateProgram");
context->VertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(userptr, "glVertexAttrib1d");
context->VertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(userptr, "glVertexAttrib1dv");
context->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(userptr, "glVertexAttrib1f");
context->VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(userptr, "glVertexAttrib1fv");
context->VertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(userptr, "glVertexAttrib1s");
context->VertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(userptr, "glVertexAttrib1sv");
context->VertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(userptr, "glVertexAttrib2d");
context->VertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(userptr, "glVertexAttrib2dv");
context->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(userptr, "glVertexAttrib2f");
context->VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(userptr, "glVertexAttrib2fv");
context->VertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(userptr, "glVertexAttrib2s");
context->VertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(userptr, "glVertexAttrib2sv");
context->VertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(userptr, "glVertexAttrib3d");
context->VertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(userptr, "glVertexAttrib3dv");
context->VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(userptr, "glVertexAttrib3f");
context->VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(userptr, "glVertexAttrib3fv");
context->VertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(userptr, "glVertexAttrib3s");
context->VertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(userptr, "glVertexAttrib3sv");
context->VertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(userptr, "glVertexAttrib4Nbv");
context->VertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(userptr, "glVertexAttrib4Niv");
context->VertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(userptr, "glVertexAttrib4Nsv");
context->VertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(userptr, "glVertexAttrib4Nub");
context->VertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(userptr, "glVertexAttrib4Nubv");
context->VertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(userptr, "glVertexAttrib4Nuiv");
context->VertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(userptr, "glVertexAttrib4Nusv");
context->VertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(userptr, "glVertexAttrib4bv");
context->VertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(userptr, "glVertexAttrib4d");
context->VertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(userptr, "glVertexAttrib4dv");
context->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(userptr, "glVertexAttrib4f");
context->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(userptr, "glVertexAttrib4fv");
context->VertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(userptr, "glVertexAttrib4iv");
context->VertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(userptr, "glVertexAttrib4s");
context->VertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(userptr, "glVertexAttrib4sv");
context->VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(userptr, "glVertexAttrib4ubv");
context->VertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(userptr, "glVertexAttrib4uiv");
context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(userptr, "glVertexAttrib4usv");
context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(userptr, "glVertexAttribPointer");
}
static void glad_gl_load_GL_VERSION_2_1(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_2_1) return;
context->UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(userptr, "glUniformMatrix2x3fv");
context->UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(userptr, "glUniformMatrix2x4fv");
context->UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(userptr, "glUniformMatrix3x2fv");
context->UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(userptr, "glUniformMatrix3x4fv");
context->UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(userptr, "glUniformMatrix4x2fv");
context->UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(userptr, "glUniformMatrix4x3fv");
}
static void glad_gl_load_GL_VERSION_3_0(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_3_0) return;
context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(userptr, "glBeginConditionalRender");
context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(userptr, "glBeginTransformFeedback");
context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(userptr, "glBindBufferBase");
context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(userptr, "glBindBufferRange");
context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(userptr, "glBindFragDataLocation");
context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(userptr, "glBindFramebuffer");
context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(userptr, "glBindRenderbuffer");
context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(userptr, "glBindVertexArray");
context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(userptr, "glBlitFramebuffer");
context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckFramebufferStatus");
context->ClampColor = (PFNGLCLAMPCOLORPROC)load(userptr, "glClampColor");
context->ClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(userptr, "glClearBufferfi");
context->ClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(userptr, "glClearBufferfv");
context->ClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(userptr, "glClearBufferiv");
context->ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(userptr, "glClearBufferuiv");
context->ColorMaski = (PFNGLCOLORMASKIPROC)load(userptr, "glColorMaski");
context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(userptr, "glDeleteFramebuffers");
context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(userptr, "glDeleteRenderbuffers");
context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(userptr, "glDeleteVertexArrays");
context->Disablei = (PFNGLDISABLEIPROC)load(userptr, "glDisablei");
context->Enablei = (PFNGLENABLEIPROC)load(userptr, "glEnablei");
context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(userptr, "glEndConditionalRender");
context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(userptr, "glEndTransformFeedback");
context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(userptr, "glFlushMappedBufferRange");
context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glFramebufferRenderbuffer");
context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(userptr, "glFramebufferTexture1D");
context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(userptr, "glFramebufferTexture2D");
context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(userptr, "glFramebufferTexture3D");
context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(userptr, "glFramebufferTextureLayer");
context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(userptr, "glGenFramebuffers");
context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(userptr, "glGenRenderbuffers");
context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(userptr, "glGenVertexArrays");
context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(userptr, "glGenerateMipmap");
context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(userptr, "glGetBooleani_v");
context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(userptr, "glGetFragDataLocation");
context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetFramebufferAttachmentParameteriv");
context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(userptr, "glGetIntegeri_v");
context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetRenderbufferParameteriv");
context->GetStringi = (PFNGLGETSTRINGIPROC)load(userptr, "glGetStringi");
context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(userptr, "glGetTexParameterIiv");
context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(userptr, "glGetTexParameterIuiv");
context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(userptr, "glGetTransformFeedbackVarying");
context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(userptr, "glGetUniformuiv");
context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(userptr, "glGetVertexAttribIiv");
context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(userptr, "glGetVertexAttribIuiv");
context->IsEnabledi = (PFNGLISENABLEDIPROC)load(userptr, "glIsEnabledi");
context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(userptr, "glIsFramebuffer");
context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(userptr, "glIsRenderbuffer");
context->IsVertexArray = (PFNGLISVERTEXARRAYPROC)load(userptr, "glIsVertexArray");
context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(userptr, "glMapBufferRange");
context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(userptr, "glRenderbufferStorage");
context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(userptr, "glRenderbufferStorageMultisample");
context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(userptr, "glTexParameterIiv");
context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(userptr, "glTexParameterIuiv");
context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(userptr, "glTransformFeedbackVaryings");
context->Uniform1ui = (PFNGLUNIFORM1UIPROC)load(userptr, "glUniform1ui");
context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC)load(userptr, "glUniform1uiv");
context->Uniform2ui = (PFNGLUNIFORM2UIPROC)load(userptr, "glUniform2ui");
context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC)load(userptr, "glUniform2uiv");
context->Uniform3ui = (PFNGLUNIFORM3UIPROC)load(userptr, "glUniform3ui");
context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC)load(userptr, "glUniform3uiv");
context->Uniform4ui = (PFNGLUNIFORM4UIPROC)load(userptr, "glUniform4ui");
context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC)load(userptr, "glUniform4uiv");
context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(userptr, "glVertexAttribI1i");
context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(userptr, "glVertexAttribI1iv");
context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(userptr, "glVertexAttribI1ui");
context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(userptr, "glVertexAttribI1uiv");
context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(userptr, "glVertexAttribI2i");
context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(userptr, "glVertexAttribI2iv");
context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(userptr, "glVertexAttribI2ui");
context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(userptr, "glVertexAttribI2uiv");
context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(userptr, "glVertexAttribI3i");
context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(userptr, "glVertexAttribI3iv");
context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(userptr, "glVertexAttribI3ui");
context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(userptr, "glVertexAttribI3uiv");
context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(userptr, "glVertexAttribI4bv");
context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(userptr, "glVertexAttribI4i");
context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(userptr, "glVertexAttribI4iv");
context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(userptr, "glVertexAttribI4sv");
context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(userptr, "glVertexAttribI4ubv");
context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(userptr, "glVertexAttribI4ui");
context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(userptr, "glVertexAttribI4uiv");
context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(userptr, "glVertexAttribI4usv");
context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(userptr, "glVertexAttribIPointer");
}
static void glad_gl_load_GL_VERSION_3_1(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_3_1) return;
context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(userptr, "glBindBufferBase");
context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(userptr, "glBindBufferRange");
context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(userptr, "glCopyBufferSubData");
context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(userptr, "glDrawArraysInstanced");
context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(userptr, "glDrawElementsInstanced");
context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(userptr, "glGetActiveUniformBlockName");
context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(userptr, "glGetActiveUniformBlockiv");
context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(userptr, "glGetActiveUniformName");
context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(userptr, "glGetActiveUniformsiv");
context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(userptr, "glGetIntegeri_v");
context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(userptr, "glGetUniformBlockIndex");
context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(userptr, "glGetUniformIndices");
context->PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(userptr, "glPrimitiveRestartIndex");
context->TexBuffer = (PFNGLTEXBUFFERPROC)load(userptr, "glTexBuffer");
context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_VERSION_3_2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_3_2) return;
context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(userptr, "glClientWaitSync");
context->DeleteSync = (PFNGLDELETESYNCPROC)load(userptr, "glDeleteSync");
context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(userptr, "glDrawElementsBaseVertex");
context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(userptr, "glDrawElementsInstancedBaseVertex");
context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(userptr, "glDrawRangeElementsBaseVertex");
context->FenceSync = (PFNGLFENCESYNCPROC)load(userptr, "glFenceSync");
context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(userptr, "glFramebufferTexture");
context->GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(userptr, "glGetBufferParameteri64v");
context->GetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(userptr, "glGetInteger64i_v");
context->GetInteger64v = (PFNGLGETINTEGER64VPROC)load(userptr, "glGetInteger64v");
context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(userptr, "glGetMultisamplefv");
context->GetSynciv = (PFNGLGETSYNCIVPROC)load(userptr, "glGetSynciv");
context->IsSync = (PFNGLISSYNCPROC)load(userptr, "glIsSync");
context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(userptr, "glMultiDrawElementsBaseVertex");
context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(userptr, "glProvokingVertex");
context->SampleMaski = (PFNGLSAMPLEMASKIPROC)load(userptr, "glSampleMaski");
context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(userptr, "glTexImage2DMultisample");
context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(userptr, "glTexImage3DMultisample");
context->WaitSync = (PFNGLWAITSYNCPROC)load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_VERSION_3_3(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_3_3) return;
context->BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(userptr, "glBindFragDataLocationIndexed");
context->BindSampler = (PFNGLBINDSAMPLERPROC)load(userptr, "glBindSampler");
context->DeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(userptr, "glDeleteSamplers");
context->GenSamplers = (PFNGLGENSAMPLERSPROC)load(userptr, "glGenSamplers");
context->GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(userptr, "glGetFragDataIndex");
context->GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(userptr, "glGetQueryObjecti64v");
context->GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(userptr, "glGetQueryObjectui64v");
context->GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(userptr, "glGetSamplerParameterIiv");
context->GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(userptr, "glGetSamplerParameterIuiv");
context->GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(userptr, "glGetSamplerParameterfv");
context->GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(userptr, "glGetSamplerParameteriv");
context->IsSampler = (PFNGLISSAMPLERPROC)load(userptr, "glIsSampler");
context->QueryCounter = (PFNGLQUERYCOUNTERPROC)load(userptr, "glQueryCounter");
context->SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(userptr, "glSamplerParameterIiv");
context->SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(userptr, "glSamplerParameterIuiv");
context->SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(userptr, "glSamplerParameterf");
context->SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(userptr, "glSamplerParameterfv");
context->SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(userptr, "glSamplerParameteri");
context->SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(userptr, "glSamplerParameteriv");
context->VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(userptr, "glVertexAttribDivisor");
context->VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(userptr, "glVertexAttribP1ui");
context->VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(userptr, "glVertexAttribP1uiv");
context->VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(userptr, "glVertexAttribP2ui");
context->VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(userptr, "glVertexAttribP2uiv");
context->VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(userptr, "glVertexAttribP3ui");
context->VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(userptr, "glVertexAttribP3uiv");
context->VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(userptr, "glVertexAttribP4ui");
context->VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(userptr, "glVertexAttribP4uiv");
}
static void glad_gl_load_GL_VERSION_4_0(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_4_0) return;
context->BeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(userptr, "glBeginQueryIndexed");
context->BindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(userptr, "glBindTransformFeedback");
context->BlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(userptr, "glBlendEquationSeparatei");
context->BlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(userptr, "glBlendEquationi");
context->BlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(userptr, "glBlendFuncSeparatei");
context->BlendFunci = (PFNGLBLENDFUNCIPROC)load(userptr, "glBlendFunci");
context->DeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(userptr, "glDeleteTransformFeedbacks");
context->DrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(userptr, "glDrawArraysIndirect");
context->DrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(userptr, "glDrawElementsIndirect");
context->DrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(userptr, "glDrawTransformFeedback");
context->DrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(userptr, "glDrawTransformFeedbackStream");
context->EndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(userptr, "glEndQueryIndexed");
context->GenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(userptr, "glGenTransformFeedbacks");
context->GetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(userptr, "glGetActiveSubroutineName");
context->GetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(userptr, "glGetActiveSubroutineUniformName");
context->GetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(userptr, "glGetActiveSubroutineUniformiv");
context->GetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(userptr, "glGetProgramStageiv");
context->GetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(userptr, "glGetQueryIndexediv");
context->GetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(userptr, "glGetSubroutineIndex");
context->GetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(userptr, "glGetSubroutineUniformLocation");
context->GetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(userptr, "glGetUniformSubroutineuiv");
context->GetUniformdv = (PFNGLGETUNIFORMDVPROC)load(userptr, "glGetUniformdv");
context->IsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(userptr, "glIsTransformFeedback");
context->MinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(userptr, "glMinSampleShading");
context->PatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(userptr, "glPatchParameterfv");
context->PatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(userptr, "glPatchParameteri");
context->PauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(userptr, "glPauseTransformFeedback");
context->ResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(userptr, "glResumeTransformFeedback");
context->Uniform1d = (PFNGLUNIFORM1DPROC)load(userptr, "glUniform1d");
context->Uniform1dv = (PFNGLUNIFORM1DVPROC)load(userptr, "glUniform1dv");
context->Uniform2d = (PFNGLUNIFORM2DPROC)load(userptr, "glUniform2d");
context->Uniform2dv = (PFNGLUNIFORM2DVPROC)load(userptr, "glUniform2dv");
context->Uniform3d = (PFNGLUNIFORM3DPROC)load(userptr, "glUniform3d");
context->Uniform3dv = (PFNGLUNIFORM3DVPROC)load(userptr, "glUniform3dv");
context->Uniform4d = (PFNGLUNIFORM4DPROC)load(userptr, "glUniform4d");
context->Uniform4dv = (PFNGLUNIFORM4DVPROC)load(userptr, "glUniform4dv");
context->UniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(userptr, "glUniformMatrix2dv");
context->UniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(userptr, "glUniformMatrix2x3dv");
context->UniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(userptr, "glUniformMatrix2x4dv");
context->UniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(userptr, "glUniformMatrix3dv");
context->UniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(userptr, "glUniformMatrix3x2dv");
context->UniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(userptr, "glUniformMatrix3x4dv");
context->UniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(userptr, "glUniformMatrix4dv");
context->UniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(userptr, "glUniformMatrix4x2dv");
context->UniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(userptr, "glUniformMatrix4x3dv");
context->UniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(userptr, "glUniformSubroutinesuiv");
}
static void glad_gl_load_GL_VERSION_4_1(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_4_1) return;
context->ActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(userptr, "glActiveShaderProgram");
context->BindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(userptr, "glBindProgramPipeline");
context->ClearDepthf = (PFNGLCLEARDEPTHFPROC)load(userptr, "glClearDepthf");
context->CreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(userptr, "glCreateShaderProgramv");
context->DeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(userptr, "glDeleteProgramPipelines");
context->DepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(userptr, "glDepthRangeArrayv");
context->DepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(userptr, "glDepthRangeIndexed");
context->DepthRangef = (PFNGLDEPTHRANGEFPROC)load(userptr, "glDepthRangef");
context->GenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(userptr, "glGenProgramPipelines");
context->GetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(userptr, "glGetDoublei_v");
context->GetFloati_v = (PFNGLGETFLOATI_VPROC)load(userptr, "glGetFloati_v");
context->GetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(userptr, "glGetProgramBinary");
context->GetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(userptr, "glGetProgramPipelineInfoLog");
context->GetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(userptr, "glGetProgramPipelineiv");
context->GetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(userptr, "glGetShaderPrecisionFormat");
context->GetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(userptr, "glGetVertexAttribLdv");
context->IsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(userptr, "glIsProgramPipeline");
context->ProgramBinary = (PFNGLPROGRAMBINARYPROC)load(userptr, "glProgramBinary");
context->ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(userptr, "glProgramParameteri");
context->ProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(userptr, "glProgramUniform1d");
context->ProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(userptr, "glProgramUniform1dv");
context->ProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(userptr, "glProgramUniform1f");
context->ProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(userptr, "glProgramUniform1fv");
context->ProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(userptr, "glProgramUniform1i");
context->ProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(userptr, "glProgramUniform1iv");
context->ProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(userptr, "glProgramUniform1ui");
context->ProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(userptr, "glProgramUniform1uiv");
context->ProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(userptr, "glProgramUniform2d");
context->ProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(userptr, "glProgramUniform2dv");
context->ProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(userptr, "glProgramUniform2f");
context->ProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(userptr, "glProgramUniform2fv");
context->ProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(userptr, "glProgramUniform2i");
context->ProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(userptr, "glProgramUniform2iv");
context->ProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(userptr, "glProgramUniform2ui");
context->ProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(userptr, "glProgramUniform2uiv");
context->ProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(userptr, "glProgramUniform3d");
context->ProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(userptr, "glProgramUniform3dv");
context->ProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(userptr, "glProgramUniform3f");
context->ProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(userptr, "glProgramUniform3fv");
context->ProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(userptr, "glProgramUniform3i");
context->ProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(userptr, "glProgramUniform3iv");
context->ProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(userptr, "glProgramUniform3ui");
context->ProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(userptr, "glProgramUniform3uiv");
context->ProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(userptr, "glProgramUniform4d");
context->ProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(userptr, "glProgramUniform4dv");
context->ProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(userptr, "glProgramUniform4f");
context->ProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(userptr, "glProgramUniform4fv");
context->ProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(userptr, "glProgramUniform4i");
context->ProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(userptr, "glProgramUniform4iv");
context->ProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(userptr, "glProgramUniform4ui");
context->ProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(userptr, "glProgramUniform4uiv");
context->ProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(userptr, "glProgramUniformMatrix2dv");
context->ProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(userptr, "glProgramUniformMatrix2fv");
context->ProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(userptr, "glProgramUniformMatrix2x3dv");
context->ProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(userptr, "glProgramUniformMatrix2x3fv");
context->ProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(userptr, "glProgramUniformMatrix2x4dv");
context->ProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(userptr, "glProgramUniformMatrix2x4fv");
context->ProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(userptr, "glProgramUniformMatrix3dv");
context->ProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(userptr, "glProgramUniformMatrix3fv");
context->ProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(userptr, "glProgramUniformMatrix3x2dv");
context->ProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(userptr, "glProgramUniformMatrix3x2fv");
context->ProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(userptr, "glProgramUniformMatrix3x4dv");
context->ProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(userptr, "glProgramUniformMatrix3x4fv");
context->ProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(userptr, "glProgramUniformMatrix4dv");
context->ProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(userptr, "glProgramUniformMatrix4fv");
context->ProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(userptr, "glProgramUniformMatrix4x2dv");
context->ProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(userptr, "glProgramUniformMatrix4x2fv");
context->ProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(userptr, "glProgramUniformMatrix4x3dv");
context->ProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(userptr, "glProgramUniformMatrix4x3fv");
context->ReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(userptr, "glReleaseShaderCompiler");
context->ScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(userptr, "glScissorArrayv");
context->ScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(userptr, "glScissorIndexed");
context->ScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(userptr, "glScissorIndexedv");
context->ShaderBinary = (PFNGLSHADERBINARYPROC)load(userptr, "glShaderBinary");
context->UseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(userptr, "glUseProgramStages");
context->ValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(userptr, "glValidateProgramPipeline");
context->VertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(userptr, "glVertexAttribL1d");
context->VertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(userptr, "glVertexAttribL1dv");
context->VertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(userptr, "glVertexAttribL2d");
context->VertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(userptr, "glVertexAttribL2dv");
context->VertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(userptr, "glVertexAttribL3d");
context->VertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(userptr, "glVertexAttribL3dv");
context->VertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(userptr, "glVertexAttribL4d");
context->VertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(userptr, "glVertexAttribL4dv");
context->VertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(userptr, "glVertexAttribLPointer");
context->ViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(userptr, "glViewportArrayv");
context->ViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(userptr, "glViewportIndexedf");
context->ViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(userptr, "glViewportIndexedfv");
}
static void glad_gl_load_GL_VERSION_4_2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_4_2) return;
context->BindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(userptr, "glBindImageTexture");
context->DrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(userptr, "glDrawArraysInstancedBaseInstance");
context->DrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(userptr, "glDrawElementsInstancedBaseInstance");
context->DrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
context->DrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(userptr, "glDrawTransformFeedbackInstanced");
context->DrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(userptr, "glDrawTransformFeedbackStreamInstanced");
context->GetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(userptr, "glGetActiveAtomicCounterBufferiv");
context->GetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(userptr, "glGetInternalformativ");
context->MemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(userptr, "glMemoryBarrier");
context->TexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(userptr, "glTexStorage1D");
context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(userptr, "glTexStorage2D");
context->TexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_VERSION_4_3(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_4_3) return;
context->BindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(userptr, "glBindVertexBuffer");
context->ClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(userptr, "glClearBufferData");
context->ClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(userptr, "glClearBufferSubData");
context->CopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(userptr, "glCopyImageSubData");
context->DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(userptr, "glDebugMessageCallback");
context->DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(userptr, "glDebugMessageControl");
context->DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(userptr, "glDebugMessageInsert");
context->DispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(userptr, "glDispatchCompute");
context->DispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(userptr, "glDispatchComputeIndirect");
context->FramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(userptr, "glFramebufferParameteri");
context->GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(userptr, "glGetDebugMessageLog");
context->GetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(userptr, "glGetFramebufferParameteriv");
context->GetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(userptr, "glGetInternalformati64v");
context->GetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(userptr, "glGetObjectLabel");
context->GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(userptr, "glGetObjectPtrLabel");
context->GetPointerv = (PFNGLGETPOINTERVPROC)load(userptr, "glGetPointerv");
context->GetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(userptr, "glGetProgramInterfaceiv");
context->GetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(userptr, "glGetProgramResourceIndex");
context->GetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(userptr, "glGetProgramResourceLocation");
context->GetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(userptr, "glGetProgramResourceLocationIndex");
context->GetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(userptr, "glGetProgramResourceName");
context->GetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(userptr, "glGetProgramResourceiv");
context->InvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(userptr, "glInvalidateBufferData");
context->InvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(userptr, "glInvalidateBufferSubData");
context->InvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(userptr, "glInvalidateFramebuffer");
context->InvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(userptr, "glInvalidateSubFramebuffer");
context->InvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(userptr, "glInvalidateTexImage");
context->InvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(userptr, "glInvalidateTexSubImage");
context->MultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(userptr, "glMultiDrawArraysIndirect");
context->MultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(userptr, "glMultiDrawElementsIndirect");
context->ObjectLabel = (PFNGLOBJECTLABELPROC)load(userptr, "glObjectLabel");
context->ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(userptr, "glObjectPtrLabel");
context->PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(userptr, "glPopDebugGroup");
context->PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(userptr, "glPushDebugGroup");
context->ShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(userptr, "glShaderStorageBlockBinding");
context->TexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(userptr, "glTexBufferRange");
context->TexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(userptr, "glTexStorage2DMultisample");
context->TexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(userptr, "glTexStorage3DMultisample");
context->TextureView = (PFNGLTEXTUREVIEWPROC)load(userptr, "glTextureView");
context->VertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(userptr, "glVertexAttribBinding");
context->VertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(userptr, "glVertexAttribFormat");
context->VertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(userptr, "glVertexAttribIFormat");
context->VertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(userptr, "glVertexAttribLFormat");
context->VertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_VERSION_4_4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_4_4) return;
context->BindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(userptr, "glBindBuffersBase");
context->BindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(userptr, "glBindBuffersRange");
context->BindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(userptr, "glBindImageTextures");
context->BindSamplers = (PFNGLBINDSAMPLERSPROC)load(userptr, "glBindSamplers");
context->BindTextures = (PFNGLBINDTEXTURESPROC)load(userptr, "glBindTextures");
context->BindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(userptr, "glBindVertexBuffers");
context->BufferStorage = (PFNGLBUFFERSTORAGEPROC)load(userptr, "glBufferStorage");
context->ClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(userptr, "glClearTexImage");
context->ClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(userptr, "glClearTexSubImage");
}
static void glad_gl_load_GL_VERSION_4_5(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_4_5) return;
context->BindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(userptr, "glBindTextureUnit");
context->BlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(userptr, "glBlitNamedFramebuffer");
context->CheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckNamedFramebufferStatus");
context->ClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(userptr, "glClearNamedBufferData");
context->ClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(userptr, "glClearNamedBufferSubData");
context->ClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(userptr, "glClearNamedFramebufferfi");
context->ClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(userptr, "glClearNamedFramebufferfv");
context->ClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(userptr, "glClearNamedFramebufferiv");
context->ClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(userptr, "glClearNamedFramebufferuiv");
context->ClipControl = (PFNGLCLIPCONTROLPROC)load(userptr, "glClipControl");
context->CompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(userptr, "glCompressedTextureSubImage1D");
context->CompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(userptr, "glCompressedTextureSubImage2D");
context->CompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(userptr, "glCompressedTextureSubImage3D");
context->CopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(userptr, "glCopyNamedBufferSubData");
context->CopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(userptr, "glCopyTextureSubImage1D");
context->CopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(userptr, "glCopyTextureSubImage2D");
context->CopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(userptr, "glCopyTextureSubImage3D");
context->CreateBuffers = (PFNGLCREATEBUFFERSPROC)load(userptr, "glCreateBuffers");
context->CreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(userptr, "glCreateFramebuffers");
context->CreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(userptr, "glCreateProgramPipelines");
context->CreateQueries = (PFNGLCREATEQUERIESPROC)load(userptr, "glCreateQueries");
context->CreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(userptr, "glCreateRenderbuffers");
context->CreateSamplers = (PFNGLCREATESAMPLERSPROC)load(userptr, "glCreateSamplers");
context->CreateTextures = (PFNGLCREATETEXTURESPROC)load(userptr, "glCreateTextures");
context->CreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(userptr, "glCreateTransformFeedbacks");
context->CreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(userptr, "glCreateVertexArrays");
context->DisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(userptr, "glDisableVertexArrayAttrib");
context->EnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(userptr, "glEnableVertexArrayAttrib");
context->FlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(userptr, "glFlushMappedNamedBufferRange");
context->GenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(userptr, "glGenerateTextureMipmap");
context->GetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(userptr, "glGetCompressedTextureImage");
context->GetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(userptr, "glGetCompressedTextureSubImage");
context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(userptr, "glGetGraphicsResetStatus");
context->GetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(userptr, "glGetNamedBufferParameteri64v");
context->GetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(userptr, "glGetNamedBufferParameteriv");
context->GetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(userptr, "glGetNamedBufferPointerv");
context->GetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(userptr, "glGetNamedBufferSubData");
context->GetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
context->GetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(userptr, "glGetNamedFramebufferParameteriv");
context->GetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetNamedRenderbufferParameteriv");
context->GetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(userptr, "glGetQueryBufferObjecti64v");
context->GetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(userptr, "glGetQueryBufferObjectiv");
context->GetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(userptr, "glGetQueryBufferObjectui64v");
context->GetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(userptr, "glGetQueryBufferObjectuiv");
context->GetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(userptr, "glGetTextureImage");
context->GetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(userptr, "glGetTextureLevelParameterfv");
context->GetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(userptr, "glGetTextureLevelParameteriv");
context->GetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(userptr, "glGetTextureParameterIiv");
context->GetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(userptr, "glGetTextureParameterIuiv");
context->GetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(userptr, "glGetTextureParameterfv");
context->GetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(userptr, "glGetTextureParameteriv");
context->GetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(userptr, "glGetTextureSubImage");
context->GetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(userptr, "glGetTransformFeedbacki64_v");
context->GetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(userptr, "glGetTransformFeedbacki_v");
context->GetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(userptr, "glGetTransformFeedbackiv");
context->GetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(userptr, "glGetVertexArrayIndexed64iv");
context->GetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(userptr, "glGetVertexArrayIndexediv");
context->GetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(userptr, "glGetVertexArrayiv");
context->GetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load(userptr, "glGetnCompressedTexImage");
context->GetnTexImage = (PFNGLGETNTEXIMAGEPROC)load(userptr, "glGetnTexImage");
context->GetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load(userptr, "glGetnUniformdv");
context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(userptr, "glGetnUniformfv");
context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(userptr, "glGetnUniformiv");
context->GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(userptr, "glGetnUniformuiv");
context->InvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(userptr, "glInvalidateNamedFramebufferData");
context->InvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(userptr, "glInvalidateNamedFramebufferSubData");
context->MapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(userptr, "glMapNamedBuffer");
context->MapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(userptr, "glMapNamedBufferRange");
context->MemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(userptr, "glMemoryBarrierByRegion");
context->NamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(userptr, "glNamedBufferData");
context->NamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(userptr, "glNamedBufferStorage");
context->NamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(userptr, "glNamedBufferSubData");
context->NamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(userptr, "glNamedFramebufferDrawBuffer");
context->NamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(userptr, "glNamedFramebufferDrawBuffers");
context->NamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(userptr, "glNamedFramebufferParameteri");
context->NamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(userptr, "glNamedFramebufferReadBuffer");
context->NamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glNamedFramebufferRenderbuffer");
context->NamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(userptr, "glNamedFramebufferTexture");
context->NamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(userptr, "glNamedFramebufferTextureLayer");
context->NamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(userptr, "glNamedRenderbufferStorage");
context->NamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(userptr, "glNamedRenderbufferStorageMultisample");
context->ReadnPixels = (PFNGLREADNPIXELSPROC)load(userptr, "glReadnPixels");
context->TextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(userptr, "glTextureBarrier");
context->TextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(userptr, "glTextureBuffer");
context->TextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(userptr, "glTextureBufferRange");
context->TextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(userptr, "glTextureParameterIiv");
context->TextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(userptr, "glTextureParameterIuiv");
context->TextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(userptr, "glTextureParameterf");
context->TextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(userptr, "glTextureParameterfv");
context->TextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(userptr, "glTextureParameteri");
context->TextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(userptr, "glTextureParameteriv");
context->TextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(userptr, "glTextureStorage1D");
context->TextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(userptr, "glTextureStorage2D");
context->TextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(userptr, "glTextureStorage2DMultisample");
context->TextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(userptr, "glTextureStorage3D");
context->TextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(userptr, "glTextureStorage3DMultisample");
context->TextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(userptr, "glTextureSubImage1D");
context->TextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(userptr, "glTextureSubImage2D");
context->TextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(userptr, "glTextureSubImage3D");
context->TransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(userptr, "glTransformFeedbackBufferBase");
context->TransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(userptr, "glTransformFeedbackBufferRange");
context->UnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(userptr, "glUnmapNamedBuffer");
context->VertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(userptr, "glVertexArrayAttribBinding");
context->VertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(userptr, "glVertexArrayAttribFormat");
context->VertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(userptr, "glVertexArrayAttribIFormat");
context->VertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(userptr, "glVertexArrayAttribLFormat");
context->VertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(userptr, "glVertexArrayBindingDivisor");
context->VertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(userptr, "glVertexArrayElementBuffer");
context->VertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(userptr, "glVertexArrayVertexBuffer");
context->VertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(userptr, "glVertexArrayVertexBuffers");
}
static void glad_gl_load_GL_VERSION_4_6(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->VERSION_4_6) return;
context->MultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load(userptr, "glMultiDrawArraysIndirectCount");
context->MultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load(userptr, "glMultiDrawElementsIndirectCount");
context->PolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(userptr, "glPolygonOffsetClamp");
context->SpecializeShader = (PFNGLSPECIALIZESHADERPROC)load(userptr, "glSpecializeShader");
}
static void glad_gl_load_GL_3DFX_tbuffer(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->_3DFX_tbuffer) return;
context->TbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load(userptr, "glTbufferMask3DFX");
}
static void glad_gl_load_GL_AMD_debug_output(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_debug_output) return;
context->DebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load(userptr, "glDebugMessageCallbackAMD");
context->DebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load(userptr, "glDebugMessageEnableAMD");
context->DebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load(userptr, "glDebugMessageInsertAMD");
context->GetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load(userptr, "glGetDebugMessageLogAMD");
}
static void glad_gl_load_GL_AMD_draw_buffers_blend(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_draw_buffers_blend) return;
context->BlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load(userptr, "glBlendEquationIndexedAMD");
context->BlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load(userptr, "glBlendEquationSeparateIndexedAMD");
context->BlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load(userptr, "glBlendFuncIndexedAMD");
context->BlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load(userptr, "glBlendFuncSeparateIndexedAMD");
}
static void glad_gl_load_GL_AMD_framebuffer_multisample_advanced(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_framebuffer_multisample_advanced) return;
context->NamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(userptr, "glNamedRenderbufferStorageMultisampleAdvancedAMD");
context->RenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(userptr, "glRenderbufferStorageMultisampleAdvancedAMD");
}
static void glad_gl_load_GL_AMD_framebuffer_sample_positions(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_framebuffer_sample_positions) return;
context->FramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(userptr, "glFramebufferSamplePositionsfvAMD");
context->GetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load(userptr, "glGetFramebufferParameterfvAMD");
context->GetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load(userptr, "glGetNamedFramebufferParameterfvAMD");
context->NamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load(userptr, "glNamedFramebufferSamplePositionsfvAMD");
}
static void glad_gl_load_GL_AMD_gpu_shader_int64(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_gpu_shader_int64) return;
context->GetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(userptr, "glGetUniformi64vNV");
context->GetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(userptr, "glGetUniformui64vNV");
context->ProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(userptr, "glProgramUniform1i64NV");
context->ProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(userptr, "glProgramUniform1i64vNV");
context->ProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(userptr, "glProgramUniform1ui64NV");
context->ProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(userptr, "glProgramUniform1ui64vNV");
context->ProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(userptr, "glProgramUniform2i64NV");
context->ProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(userptr, "glProgramUniform2i64vNV");
context->ProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(userptr, "glProgramUniform2ui64NV");
context->ProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(userptr, "glProgramUniform2ui64vNV");
context->ProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(userptr, "glProgramUniform3i64NV");
context->ProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(userptr, "glProgramUniform3i64vNV");
context->ProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(userptr, "glProgramUniform3ui64NV");
context->ProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(userptr, "glProgramUniform3ui64vNV");
context->ProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(userptr, "glProgramUniform4i64NV");
context->ProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(userptr, "glProgramUniform4i64vNV");
context->ProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(userptr, "glProgramUniform4ui64NV");
context->ProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(userptr, "glProgramUniform4ui64vNV");
context->Uniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(userptr, "glUniform1i64NV");
context->Uniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(userptr, "glUniform1i64vNV");
context->Uniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(userptr, "glUniform1ui64NV");
context->Uniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(userptr, "glUniform1ui64vNV");
context->Uniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(userptr, "glUniform2i64NV");
context->Uniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(userptr, "glUniform2i64vNV");
context->Uniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(userptr, "glUniform2ui64NV");
context->Uniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(userptr, "glUniform2ui64vNV");
context->Uniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(userptr, "glUniform3i64NV");
context->Uniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(userptr, "glUniform3i64vNV");
context->Uniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(userptr, "glUniform3ui64NV");
context->Uniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(userptr, "glUniform3ui64vNV");
context->Uniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(userptr, "glUniform4i64NV");
context->Uniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(userptr, "glUniform4i64vNV");
context->Uniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(userptr, "glUniform4ui64NV");
context->Uniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(userptr, "glUniform4ui64vNV");
}
static void glad_gl_load_GL_AMD_interleaved_elements(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_interleaved_elements) return;
context->VertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load(userptr, "glVertexAttribParameteriAMD");
}
static void glad_gl_load_GL_AMD_multi_draw_indirect(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_multi_draw_indirect) return;
context->MultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load(userptr, "glMultiDrawArraysIndirectAMD");
context->MultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load(userptr, "glMultiDrawElementsIndirectAMD");
}
static void glad_gl_load_GL_AMD_name_gen_delete(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_name_gen_delete) return;
context->DeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load(userptr, "glDeleteNamesAMD");
context->GenNamesAMD = (PFNGLGENNAMESAMDPROC)load(userptr, "glGenNamesAMD");
context->IsNameAMD = (PFNGLISNAMEAMDPROC)load(userptr, "glIsNameAMD");
}
static void glad_gl_load_GL_AMD_occlusion_query_event(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_occlusion_query_event) return;
context->QueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load(userptr, "glQueryObjectParameteruiAMD");
}
static void glad_gl_load_GL_AMD_performance_monitor(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_performance_monitor) return;
context->BeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load(userptr, "glBeginPerfMonitorAMD");
context->DeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load(userptr, "glDeletePerfMonitorsAMD");
context->EndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load(userptr, "glEndPerfMonitorAMD");
context->GenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load(userptr, "glGenPerfMonitorsAMD");
context->GetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load(userptr, "glGetPerfMonitorCounterDataAMD");
context->GetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load(userptr, "glGetPerfMonitorCounterInfoAMD");
context->GetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load(userptr, "glGetPerfMonitorCounterStringAMD");
context->GetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load(userptr, "glGetPerfMonitorCountersAMD");
context->GetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load(userptr, "glGetPerfMonitorGroupStringAMD");
context->GetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load(userptr, "glGetPerfMonitorGroupsAMD");
context->SelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load(userptr, "glSelectPerfMonitorCountersAMD");
}
static void glad_gl_load_GL_AMD_sample_positions(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_sample_positions) return;
context->SetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load(userptr, "glSetMultisamplefvAMD");
}
static void glad_gl_load_GL_AMD_sparse_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_sparse_texture) return;
context->TexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load(userptr, "glTexStorageSparseAMD");
context->TextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load(userptr, "glTextureStorageSparseAMD");
}
static void glad_gl_load_GL_AMD_stencil_operation_extended(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_stencil_operation_extended) return;
context->StencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load(userptr, "glStencilOpValueAMD");
}
static void glad_gl_load_GL_AMD_vertex_shader_tessellator(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->AMD_vertex_shader_tessellator) return;
context->TessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load(userptr, "glTessellationFactorAMD");
context->TessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load(userptr, "glTessellationModeAMD");
}
static void glad_gl_load_GL_APPLE_element_array(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_element_array) return;
context->DrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load(userptr, "glDrawElementArrayAPPLE");
context->DrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load(userptr, "glDrawRangeElementArrayAPPLE");
context->ElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load(userptr, "glElementPointerAPPLE");
context->MultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load(userptr, "glMultiDrawElementArrayAPPLE");
context->MultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load(userptr, "glMultiDrawRangeElementArrayAPPLE");
}
static void glad_gl_load_GL_APPLE_fence(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_fence) return;
context->DeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load(userptr, "glDeleteFencesAPPLE");
context->FinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load(userptr, "glFinishFenceAPPLE");
context->FinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load(userptr, "glFinishObjectAPPLE");
context->GenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load(userptr, "glGenFencesAPPLE");
context->IsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load(userptr, "glIsFenceAPPLE");
context->SetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load(userptr, "glSetFenceAPPLE");
context->TestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load(userptr, "glTestFenceAPPLE");
context->TestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load(userptr, "glTestObjectAPPLE");
}
static void glad_gl_load_GL_APPLE_flush_buffer_range(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_flush_buffer_range) return;
context->BufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load(userptr, "glBufferParameteriAPPLE");
context->FlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load(userptr, "glFlushMappedBufferRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_object_purgeable(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_object_purgeable) return;
context->GetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load(userptr, "glGetObjectParameterivAPPLE");
context->ObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load(userptr, "glObjectPurgeableAPPLE");
context->ObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load(userptr, "glObjectUnpurgeableAPPLE");
}
static void glad_gl_load_GL_APPLE_texture_range(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_texture_range) return;
context->GetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load(userptr, "glGetTexParameterPointervAPPLE");
context->TextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load(userptr, "glTextureRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_array_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_vertex_array_object) return;
context->BindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load(userptr, "glBindVertexArrayAPPLE");
context->DeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load(userptr, "glDeleteVertexArraysAPPLE");
context->GenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load(userptr, "glGenVertexArraysAPPLE");
context->IsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load(userptr, "glIsVertexArrayAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_array_range(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_vertex_array_range) return;
context->FlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load(userptr, "glFlushVertexArrayRangeAPPLE");
context->VertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load(userptr, "glVertexArrayParameteriAPPLE");
context->VertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load(userptr, "glVertexArrayRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_program_evaluators(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->APPLE_vertex_program_evaluators) return;
context->DisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load(userptr, "glDisableVertexAttribAPPLE");
context->EnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load(userptr, "glEnableVertexAttribAPPLE");
context->IsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load(userptr, "glIsVertexAttribEnabledAPPLE");
context->MapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load(userptr, "glMapVertexAttrib1dAPPLE");
context->MapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load(userptr, "glMapVertexAttrib1fAPPLE");
context->MapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load(userptr, "glMapVertexAttrib2dAPPLE");
context->MapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load(userptr, "glMapVertexAttrib2fAPPLE");
}
static void glad_gl_load_GL_ARB_ES2_compatibility(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_ES2_compatibility) return;
context->ClearDepthf = (PFNGLCLEARDEPTHFPROC)load(userptr, "glClearDepthf");
context->DepthRangef = (PFNGLDEPTHRANGEFPROC)load(userptr, "glDepthRangef");
context->GetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(userptr, "glGetShaderPrecisionFormat");
context->ReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(userptr, "glReleaseShaderCompiler");
context->ShaderBinary = (PFNGLSHADERBINARYPROC)load(userptr, "glShaderBinary");
}
static void glad_gl_load_GL_ARB_ES3_1_compatibility(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_ES3_1_compatibility) return;
context->MemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load(userptr, "glMemoryBarrierByRegion");
}
static void glad_gl_load_GL_ARB_ES3_2_compatibility(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_ES3_2_compatibility) return;
context->PrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load(userptr, "glPrimitiveBoundingBoxARB");
}
static void glad_gl_load_GL_ARB_base_instance(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_base_instance) return;
context->DrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(userptr, "glDrawArraysInstancedBaseInstance");
context->DrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(userptr, "glDrawElementsInstancedBaseInstance");
context->DrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
}
static void glad_gl_load_GL_ARB_bindless_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_bindless_texture) return;
context->GetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load(userptr, "glGetImageHandleARB");
context->GetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load(userptr, "glGetTextureHandleARB");
context->GetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load(userptr, "glGetTextureSamplerHandleARB");
context->GetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load(userptr, "glGetVertexAttribLui64vARB");
context->IsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load(userptr, "glIsImageHandleResidentARB");
context->IsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load(userptr, "glIsTextureHandleResidentARB");
context->MakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load(userptr, "glMakeImageHandleNonResidentARB");
context->MakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load(userptr, "glMakeImageHandleResidentARB");
context->MakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load(userptr, "glMakeTextureHandleNonResidentARB");
context->MakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load(userptr, "glMakeTextureHandleResidentARB");
context->ProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load(userptr, "glProgramUniformHandleui64ARB");
context->ProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load(userptr, "glProgramUniformHandleui64vARB");
context->UniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load(userptr, "glUniformHandleui64ARB");
context->UniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load(userptr, "glUniformHandleui64vARB");
context->VertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load(userptr, "glVertexAttribL1ui64ARB");
context->VertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load(userptr, "glVertexAttribL1ui64vARB");
}
static void glad_gl_load_GL_ARB_blend_func_extended(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_blend_func_extended) return;
context->BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(userptr, "glBindFragDataLocationIndexed");
context->GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(userptr, "glGetFragDataIndex");
}
static void glad_gl_load_GL_ARB_buffer_storage(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_buffer_storage) return;
context->BufferStorage = (PFNGLBUFFERSTORAGEPROC)load(userptr, "glBufferStorage");
}
static void glad_gl_load_GL_ARB_cl_event(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_cl_event) return;
context->CreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load(userptr, "glCreateSyncFromCLeventARB");
}
static void glad_gl_load_GL_ARB_clear_buffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_clear_buffer_object) return;
context->ClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(userptr, "glClearBufferData");
context->ClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(userptr, "glClearBufferSubData");
}
static void glad_gl_load_GL_ARB_clear_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_clear_texture) return;
context->ClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(userptr, "glClearTexImage");
context->ClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(userptr, "glClearTexSubImage");
}
static void glad_gl_load_GL_ARB_clip_control(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_clip_control) return;
context->ClipControl = (PFNGLCLIPCONTROLPROC)load(userptr, "glClipControl");
}
static void glad_gl_load_GL_ARB_color_buffer_float(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_color_buffer_float) return;
context->ClampColorARB = (PFNGLCLAMPCOLORARBPROC)load(userptr, "glClampColorARB");
}
static void glad_gl_load_GL_ARB_compute_shader(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_compute_shader) return;
context->DispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(userptr, "glDispatchCompute");
context->DispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(userptr, "glDispatchComputeIndirect");
}
static void glad_gl_load_GL_ARB_compute_variable_group_size(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_compute_variable_group_size) return;
context->DispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load(userptr, "glDispatchComputeGroupSizeARB");
}
static void glad_gl_load_GL_ARB_copy_buffer(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_copy_buffer) return;
context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(userptr, "glCopyBufferSubData");
}
static void glad_gl_load_GL_ARB_copy_image(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_copy_image) return;
context->CopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(userptr, "glCopyImageSubData");
}
static void glad_gl_load_GL_ARB_debug_output(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_debug_output) return;
context->DebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load(userptr, "glDebugMessageCallbackARB");
context->DebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load(userptr, "glDebugMessageControlARB");
context->DebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load(userptr, "glDebugMessageInsertARB");
context->GetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load(userptr, "glGetDebugMessageLogARB");
}
static void glad_gl_load_GL_ARB_direct_state_access(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_direct_state_access) return;
context->BindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load(userptr, "glBindTextureUnit");
context->BlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load(userptr, "glBlitNamedFramebuffer");
context->CheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckNamedFramebufferStatus");
context->ClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load(userptr, "glClearNamedBufferData");
context->ClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load(userptr, "glClearNamedBufferSubData");
context->ClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load(userptr, "glClearNamedFramebufferfi");
context->ClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load(userptr, "glClearNamedFramebufferfv");
context->ClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load(userptr, "glClearNamedFramebufferiv");
context->ClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load(userptr, "glClearNamedFramebufferuiv");
context->CompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load(userptr, "glCompressedTextureSubImage1D");
context->CompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load(userptr, "glCompressedTextureSubImage2D");
context->CompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load(userptr, "glCompressedTextureSubImage3D");
context->CopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load(userptr, "glCopyNamedBufferSubData");
context->CopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load(userptr, "glCopyTextureSubImage1D");
context->CopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load(userptr, "glCopyTextureSubImage2D");
context->CopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load(userptr, "glCopyTextureSubImage3D");
context->CreateBuffers = (PFNGLCREATEBUFFERSPROC)load(userptr, "glCreateBuffers");
context->CreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load(userptr, "glCreateFramebuffers");
context->CreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load(userptr, "glCreateProgramPipelines");
context->CreateQueries = (PFNGLCREATEQUERIESPROC)load(userptr, "glCreateQueries");
context->CreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load(userptr, "glCreateRenderbuffers");
context->CreateSamplers = (PFNGLCREATESAMPLERSPROC)load(userptr, "glCreateSamplers");
context->CreateTextures = (PFNGLCREATETEXTURESPROC)load(userptr, "glCreateTextures");
context->CreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load(userptr, "glCreateTransformFeedbacks");
context->CreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load(userptr, "glCreateVertexArrays");
context->DisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load(userptr, "glDisableVertexArrayAttrib");
context->EnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load(userptr, "glEnableVertexArrayAttrib");
context->FlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load(userptr, "glFlushMappedNamedBufferRange");
context->GenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load(userptr, "glGenerateTextureMipmap");
context->GetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load(userptr, "glGetCompressedTextureImage");
context->GetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load(userptr, "glGetNamedBufferParameteri64v");
context->GetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load(userptr, "glGetNamedBufferParameteriv");
context->GetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load(userptr, "glGetNamedBufferPointerv");
context->GetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load(userptr, "glGetNamedBufferSubData");
context->GetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
context->GetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load(userptr, "glGetNamedFramebufferParameteriv");
context->GetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetNamedRenderbufferParameteriv");
context->GetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load(userptr, "glGetQueryBufferObjecti64v");
context->GetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load(userptr, "glGetQueryBufferObjectiv");
context->GetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load(userptr, "glGetQueryBufferObjectui64v");
context->GetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load(userptr, "glGetQueryBufferObjectuiv");
context->GetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load(userptr, "glGetTextureImage");
context->GetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load(userptr, "glGetTextureLevelParameterfv");
context->GetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load(userptr, "glGetTextureLevelParameteriv");
context->GetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load(userptr, "glGetTextureParameterIiv");
context->GetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load(userptr, "glGetTextureParameterIuiv");
context->GetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load(userptr, "glGetTextureParameterfv");
context->GetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load(userptr, "glGetTextureParameteriv");
context->GetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load(userptr, "glGetTransformFeedbacki64_v");
context->GetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load(userptr, "glGetTransformFeedbacki_v");
context->GetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load(userptr, "glGetTransformFeedbackiv");
context->GetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load(userptr, "glGetVertexArrayIndexed64iv");
context->GetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load(userptr, "glGetVertexArrayIndexediv");
context->GetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load(userptr, "glGetVertexArrayiv");
context->InvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load(userptr, "glInvalidateNamedFramebufferData");
context->InvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load(userptr, "glInvalidateNamedFramebufferSubData");
context->MapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load(userptr, "glMapNamedBuffer");
context->MapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load(userptr, "glMapNamedBufferRange");
context->NamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load(userptr, "glNamedBufferData");
context->NamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load(userptr, "glNamedBufferStorage");
context->NamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load(userptr, "glNamedBufferSubData");
context->NamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load(userptr, "glNamedFramebufferDrawBuffer");
context->NamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load(userptr, "glNamedFramebufferDrawBuffers");
context->NamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load(userptr, "glNamedFramebufferParameteri");
context->NamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load(userptr, "glNamedFramebufferReadBuffer");
context->NamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glNamedFramebufferRenderbuffer");
context->NamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load(userptr, "glNamedFramebufferTexture");
context->NamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load(userptr, "glNamedFramebufferTextureLayer");
context->NamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load(userptr, "glNamedRenderbufferStorage");
context->NamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(userptr, "glNamedRenderbufferStorageMultisample");
context->TextureBuffer = (PFNGLTEXTUREBUFFERPROC)load(userptr, "glTextureBuffer");
context->TextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load(userptr, "glTextureBufferRange");
context->TextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load(userptr, "glTextureParameterIiv");
context->TextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load(userptr, "glTextureParameterIuiv");
context->TextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load(userptr, "glTextureParameterf");
context->TextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load(userptr, "glTextureParameterfv");
context->TextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load(userptr, "glTextureParameteri");
context->TextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load(userptr, "glTextureParameteriv");
context->TextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load(userptr, "glTextureStorage1D");
context->TextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load(userptr, "glTextureStorage2D");
context->TextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load(userptr, "glTextureStorage2DMultisample");
context->TextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load(userptr, "glTextureStorage3D");
context->TextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load(userptr, "glTextureStorage3DMultisample");
context->TextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load(userptr, "glTextureSubImage1D");
context->TextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load(userptr, "glTextureSubImage2D");
context->TextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load(userptr, "glTextureSubImage3D");
context->TransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load(userptr, "glTransformFeedbackBufferBase");
context->TransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load(userptr, "glTransformFeedbackBufferRange");
context->UnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load(userptr, "glUnmapNamedBuffer");
context->VertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load(userptr, "glVertexArrayAttribBinding");
context->VertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load(userptr, "glVertexArrayAttribFormat");
context->VertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load(userptr, "glVertexArrayAttribIFormat");
context->VertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load(userptr, "glVertexArrayAttribLFormat");
context->VertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load(userptr, "glVertexArrayBindingDivisor");
context->VertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load(userptr, "glVertexArrayElementBuffer");
context->VertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load(userptr, "glVertexArrayVertexBuffer");
context->VertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load(userptr, "glVertexArrayVertexBuffers");
}
static void glad_gl_load_GL_ARB_draw_buffers(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_draw_buffers) return;
context->DrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load(userptr, "glDrawBuffersARB");
}
static void glad_gl_load_GL_ARB_draw_buffers_blend(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_draw_buffers_blend) return;
context->BlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load(userptr, "glBlendEquationSeparateiARB");
context->BlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load(userptr, "glBlendEquationiARB");
context->BlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load(userptr, "glBlendFuncSeparateiARB");
context->BlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load(userptr, "glBlendFunciARB");
}
static void glad_gl_load_GL_ARB_draw_elements_base_vertex(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_draw_elements_base_vertex) return;
context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(userptr, "glDrawElementsBaseVertex");
context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(userptr, "glDrawElementsInstancedBaseVertex");
context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(userptr, "glDrawRangeElementsBaseVertex");
context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(userptr, "glMultiDrawElementsBaseVertex");
}
static void glad_gl_load_GL_ARB_draw_indirect(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_draw_indirect) return;
context->DrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(userptr, "glDrawArraysIndirect");
context->DrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(userptr, "glDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_draw_instanced(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_draw_instanced) return;
context->DrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load(userptr, "glDrawArraysInstancedARB");
context->DrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load(userptr, "glDrawElementsInstancedARB");
}
static void glad_gl_load_GL_ARB_fragment_program(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_fragment_program) return;
context->BindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(userptr, "glBindProgramARB");
context->DeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(userptr, "glDeleteProgramsARB");
context->GenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(userptr, "glGenProgramsARB");
context->GetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(userptr, "glGetProgramEnvParameterdvARB");
context->GetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(userptr, "glGetProgramEnvParameterfvARB");
context->GetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(userptr, "glGetProgramLocalParameterdvARB");
context->GetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(userptr, "glGetProgramLocalParameterfvARB");
context->GetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(userptr, "glGetProgramStringARB");
context->GetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(userptr, "glGetProgramivARB");
context->IsProgramARB = (PFNGLISPROGRAMARBPROC)load(userptr, "glIsProgramARB");
context->ProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(userptr, "glProgramEnvParameter4dARB");
context->ProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(userptr, "glProgramEnvParameter4dvARB");
context->ProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(userptr, "glProgramEnvParameter4fARB");
context->ProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(userptr, "glProgramEnvParameter4fvARB");
context->ProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(userptr, "glProgramLocalParameter4dARB");
context->ProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(userptr, "glProgramLocalParameter4dvARB");
context->ProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(userptr, "glProgramLocalParameter4fARB");
context->ProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(userptr, "glProgramLocalParameter4fvARB");
context->ProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(userptr, "glProgramStringARB");
}
static void glad_gl_load_GL_ARB_framebuffer_no_attachments(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_framebuffer_no_attachments) return;
context->FramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(userptr, "glFramebufferParameteri");
context->GetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(userptr, "glGetFramebufferParameteriv");
}
static void glad_gl_load_GL_ARB_framebuffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_framebuffer_object) return;
context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(userptr, "glBindFramebuffer");
context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(userptr, "glBindRenderbuffer");
context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(userptr, "glBlitFramebuffer");
context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckFramebufferStatus");
context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(userptr, "glDeleteFramebuffers");
context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(userptr, "glDeleteRenderbuffers");
context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glFramebufferRenderbuffer");
context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(userptr, "glFramebufferTexture1D");
context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(userptr, "glFramebufferTexture2D");
context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(userptr, "glFramebufferTexture3D");
context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(userptr, "glFramebufferTextureLayer");
context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(userptr, "glGenFramebuffers");
context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(userptr, "glGenRenderbuffers");
context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(userptr, "glGenerateMipmap");
context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetFramebufferAttachmentParameteriv");
context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetRenderbufferParameteriv");
context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(userptr, "glIsFramebuffer");
context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(userptr, "glIsRenderbuffer");
context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(userptr, "glRenderbufferStorage");
context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(userptr, "glRenderbufferStorageMultisample");
}
static void glad_gl_load_GL_ARB_geometry_shader4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_geometry_shader4) return;
context->FramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load(userptr, "glFramebufferTextureARB");
context->FramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load(userptr, "glFramebufferTextureFaceARB");
context->FramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load(userptr, "glFramebufferTextureLayerARB");
context->ProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load(userptr, "glProgramParameteriARB");
}
static void glad_gl_load_GL_ARB_get_program_binary(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_get_program_binary) return;
context->GetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(userptr, "glGetProgramBinary");
context->ProgramBinary = (PFNGLPROGRAMBINARYPROC)load(userptr, "glProgramBinary");
context->ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(userptr, "glProgramParameteri");
}
static void glad_gl_load_GL_ARB_get_texture_sub_image(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_get_texture_sub_image) return;
context->GetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load(userptr, "glGetCompressedTextureSubImage");
context->GetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load(userptr, "glGetTextureSubImage");
}
static void glad_gl_load_GL_ARB_gl_spirv(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_gl_spirv) return;
context->SpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load(userptr, "glSpecializeShaderARB");
}
static void glad_gl_load_GL_ARB_gpu_shader_fp64(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_gpu_shader_fp64) return;
context->GetUniformdv = (PFNGLGETUNIFORMDVPROC)load(userptr, "glGetUniformdv");
context->Uniform1d = (PFNGLUNIFORM1DPROC)load(userptr, "glUniform1d");
context->Uniform1dv = (PFNGLUNIFORM1DVPROC)load(userptr, "glUniform1dv");
context->Uniform2d = (PFNGLUNIFORM2DPROC)load(userptr, "glUniform2d");
context->Uniform2dv = (PFNGLUNIFORM2DVPROC)load(userptr, "glUniform2dv");
context->Uniform3d = (PFNGLUNIFORM3DPROC)load(userptr, "glUniform3d");
context->Uniform3dv = (PFNGLUNIFORM3DVPROC)load(userptr, "glUniform3dv");
context->Uniform4d = (PFNGLUNIFORM4DPROC)load(userptr, "glUniform4d");
context->Uniform4dv = (PFNGLUNIFORM4DVPROC)load(userptr, "glUniform4dv");
context->UniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(userptr, "glUniformMatrix2dv");
context->UniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(userptr, "glUniformMatrix2x3dv");
context->UniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(userptr, "glUniformMatrix2x4dv");
context->UniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(userptr, "glUniformMatrix3dv");
context->UniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(userptr, "glUniformMatrix3x2dv");
context->UniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(userptr, "glUniformMatrix3x4dv");
context->UniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(userptr, "glUniformMatrix4dv");
context->UniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(userptr, "glUniformMatrix4x2dv");
context->UniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(userptr, "glUniformMatrix4x3dv");
}
static void glad_gl_load_GL_ARB_gpu_shader_int64(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_gpu_shader_int64) return;
context->GetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load(userptr, "glGetUniformi64vARB");
context->GetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load(userptr, "glGetUniformui64vARB");
context->GetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load(userptr, "glGetnUniformi64vARB");
context->GetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load(userptr, "glGetnUniformui64vARB");
context->ProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load(userptr, "glProgramUniform1i64ARB");
context->ProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load(userptr, "glProgramUniform1i64vARB");
context->ProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load(userptr, "glProgramUniform1ui64ARB");
context->ProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load(userptr, "glProgramUniform1ui64vARB");
context->ProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load(userptr, "glProgramUniform2i64ARB");
context->ProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load(userptr, "glProgramUniform2i64vARB");
context->ProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load(userptr, "glProgramUniform2ui64ARB");
context->ProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load(userptr, "glProgramUniform2ui64vARB");
context->ProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load(userptr, "glProgramUniform3i64ARB");
context->ProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load(userptr, "glProgramUniform3i64vARB");
context->ProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load(userptr, "glProgramUniform3ui64ARB");
context->ProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load(userptr, "glProgramUniform3ui64vARB");
context->ProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load(userptr, "glProgramUniform4i64ARB");
context->ProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load(userptr, "glProgramUniform4i64vARB");
context->ProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load(userptr, "glProgramUniform4ui64ARB");
context->ProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load(userptr, "glProgramUniform4ui64vARB");
context->Uniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load(userptr, "glUniform1i64ARB");
context->Uniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load(userptr, "glUniform1i64vARB");
context->Uniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load(userptr, "glUniform1ui64ARB");
context->Uniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load(userptr, "glUniform1ui64vARB");
context->Uniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load(userptr, "glUniform2i64ARB");
context->Uniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load(userptr, "glUniform2i64vARB");
context->Uniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load(userptr, "glUniform2ui64ARB");
context->Uniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load(userptr, "glUniform2ui64vARB");
context->Uniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load(userptr, "glUniform3i64ARB");
context->Uniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load(userptr, "glUniform3i64vARB");
context->Uniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load(userptr, "glUniform3ui64ARB");
context->Uniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load(userptr, "glUniform3ui64vARB");
context->Uniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load(userptr, "glUniform4i64ARB");
context->Uniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load(userptr, "glUniform4i64vARB");
context->Uniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load(userptr, "glUniform4ui64ARB");
context->Uniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load(userptr, "glUniform4ui64vARB");
}
static void glad_gl_load_GL_ARB_imaging(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_imaging) return;
context->BlendColor = (PFNGLBLENDCOLORPROC)load(userptr, "glBlendColor");
context->BlendEquation = (PFNGLBLENDEQUATIONPROC)load(userptr, "glBlendEquation");
}
static void glad_gl_load_GL_ARB_indirect_parameters(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_indirect_parameters) return;
context->MultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load(userptr, "glMultiDrawArraysIndirectCountARB");
context->MultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load(userptr, "glMultiDrawElementsIndirectCountARB");
}
static void glad_gl_load_GL_ARB_instanced_arrays(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_instanced_arrays) return;
context->VertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load(userptr, "glVertexAttribDivisorARB");
}
static void glad_gl_load_GL_ARB_internalformat_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_internalformat_query) return;
context->GetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(userptr, "glGetInternalformativ");
}
static void glad_gl_load_GL_ARB_internalformat_query2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_internalformat_query2) return;
context->GetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(userptr, "glGetInternalformati64v");
}
static void glad_gl_load_GL_ARB_invalidate_subdata(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_invalidate_subdata) return;
context->InvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(userptr, "glInvalidateBufferData");
context->InvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(userptr, "glInvalidateBufferSubData");
context->InvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(userptr, "glInvalidateFramebuffer");
context->InvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(userptr, "glInvalidateSubFramebuffer");
context->InvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(userptr, "glInvalidateTexImage");
context->InvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(userptr, "glInvalidateTexSubImage");
}
static void glad_gl_load_GL_ARB_map_buffer_range(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_map_buffer_range) return;
context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(userptr, "glFlushMappedBufferRange");
context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(userptr, "glMapBufferRange");
}
static void glad_gl_load_GL_ARB_matrix_palette(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_matrix_palette) return;
context->CurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load(userptr, "glCurrentPaletteMatrixARB");
context->MatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load(userptr, "glMatrixIndexPointerARB");
context->MatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load(userptr, "glMatrixIndexubvARB");
context->MatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load(userptr, "glMatrixIndexuivARB");
context->MatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load(userptr, "glMatrixIndexusvARB");
}
static void glad_gl_load_GL_ARB_multi_bind(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_multi_bind) return;
context->BindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(userptr, "glBindBuffersBase");
context->BindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(userptr, "glBindBuffersRange");
context->BindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(userptr, "glBindImageTextures");
context->BindSamplers = (PFNGLBINDSAMPLERSPROC)load(userptr, "glBindSamplers");
context->BindTextures = (PFNGLBINDTEXTURESPROC)load(userptr, "glBindTextures");
context->BindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(userptr, "glBindVertexBuffers");
}
static void glad_gl_load_GL_ARB_multi_draw_indirect(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_multi_draw_indirect) return;
context->MultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(userptr, "glMultiDrawArraysIndirect");
context->MultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(userptr, "glMultiDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_multisample) return;
context->SampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load(userptr, "glSampleCoverageARB");
}
static void glad_gl_load_GL_ARB_multitexture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_multitexture) return;
context->ActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load(userptr, "glActiveTextureARB");
context->ClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load(userptr, "glClientActiveTextureARB");
context->MultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load(userptr, "glMultiTexCoord1dARB");
context->MultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load(userptr, "glMultiTexCoord1dvARB");
context->MultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load(userptr, "glMultiTexCoord1fARB");
context->MultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load(userptr, "glMultiTexCoord1fvARB");
context->MultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load(userptr, "glMultiTexCoord1iARB");
context->MultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load(userptr, "glMultiTexCoord1ivARB");
context->MultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load(userptr, "glMultiTexCoord1sARB");
context->MultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load(userptr, "glMultiTexCoord1svARB");
context->MultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load(userptr, "glMultiTexCoord2dARB");
context->MultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load(userptr, "glMultiTexCoord2dvARB");
context->MultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load(userptr, "glMultiTexCoord2fARB");
context->MultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load(userptr, "glMultiTexCoord2fvARB");
context->MultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load(userptr, "glMultiTexCoord2iARB");
context->MultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load(userptr, "glMultiTexCoord2ivARB");
context->MultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load(userptr, "glMultiTexCoord2sARB");
context->MultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load(userptr, "glMultiTexCoord2svARB");
context->MultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load(userptr, "glMultiTexCoord3dARB");
context->MultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load(userptr, "glMultiTexCoord3dvARB");
context->MultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load(userptr, "glMultiTexCoord3fARB");
context->MultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load(userptr, "glMultiTexCoord3fvARB");
context->MultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load(userptr, "glMultiTexCoord3iARB");
context->MultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load(userptr, "glMultiTexCoord3ivARB");
context->MultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load(userptr, "glMultiTexCoord3sARB");
context->MultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load(userptr, "glMultiTexCoord3svARB");
context->MultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load(userptr, "glMultiTexCoord4dARB");
context->MultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load(userptr, "glMultiTexCoord4dvARB");
context->MultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load(userptr, "glMultiTexCoord4fARB");
context->MultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load(userptr, "glMultiTexCoord4fvARB");
context->MultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load(userptr, "glMultiTexCoord4iARB");
context->MultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load(userptr, "glMultiTexCoord4ivARB");
context->MultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load(userptr, "glMultiTexCoord4sARB");
context->MultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load(userptr, "glMultiTexCoord4svARB");
}
static void glad_gl_load_GL_ARB_occlusion_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_occlusion_query) return;
context->BeginQueryARB = (PFNGLBEGINQUERYARBPROC)load(userptr, "glBeginQueryARB");
context->DeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load(userptr, "glDeleteQueriesARB");
context->EndQueryARB = (PFNGLENDQUERYARBPROC)load(userptr, "glEndQueryARB");
context->GenQueriesARB = (PFNGLGENQUERIESARBPROC)load(userptr, "glGenQueriesARB");
context->GetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load(userptr, "glGetQueryObjectivARB");
context->GetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load(userptr, "glGetQueryObjectuivARB");
context->GetQueryivARB = (PFNGLGETQUERYIVARBPROC)load(userptr, "glGetQueryivARB");
context->IsQueryARB = (PFNGLISQUERYARBPROC)load(userptr, "glIsQueryARB");
}
static void glad_gl_load_GL_ARB_parallel_shader_compile(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_parallel_shader_compile) return;
context->MaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load(userptr, "glMaxShaderCompilerThreadsARB");
}
static void glad_gl_load_GL_ARB_point_parameters(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_point_parameters) return;
context->PointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load(userptr, "glPointParameterfARB");
context->PointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load(userptr, "glPointParameterfvARB");
}
static void glad_gl_load_GL_ARB_polygon_offset_clamp(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_polygon_offset_clamp) return;
context->PolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load(userptr, "glPolygonOffsetClamp");
}
static void glad_gl_load_GL_ARB_program_interface_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_program_interface_query) return;
context->GetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(userptr, "glGetProgramInterfaceiv");
context->GetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(userptr, "glGetProgramResourceIndex");
context->GetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(userptr, "glGetProgramResourceLocation");
context->GetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(userptr, "glGetProgramResourceLocationIndex");
context->GetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(userptr, "glGetProgramResourceName");
context->GetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(userptr, "glGetProgramResourceiv");
}
static void glad_gl_load_GL_ARB_provoking_vertex(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_provoking_vertex) return;
context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(userptr, "glProvokingVertex");
}
static void glad_gl_load_GL_ARB_robustness(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_robustness) return;
context->GetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load(userptr, "glGetGraphicsResetStatusARB");
context->GetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load(userptr, "glGetnCompressedTexImageARB");
context->GetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load(userptr, "glGetnTexImageARB");
context->GetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load(userptr, "glGetnUniformdvARB");
context->GetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load(userptr, "glGetnUniformfvARB");
context->GetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load(userptr, "glGetnUniformivARB");
context->GetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load(userptr, "glGetnUniformuivARB");
context->ReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load(userptr, "glReadnPixelsARB");
}
static void glad_gl_load_GL_ARB_sample_locations(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_sample_locations) return;
context->EvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load(userptr, "glEvaluateDepthValuesARB");
context->FramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(userptr, "glFramebufferSampleLocationsfvARB");
context->NamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load(userptr, "glNamedFramebufferSampleLocationsfvARB");
}
static void glad_gl_load_GL_ARB_sample_shading(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_sample_shading) return;
context->MinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load(userptr, "glMinSampleShadingARB");
}
static void glad_gl_load_GL_ARB_sampler_objects(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_sampler_objects) return;
context->BindSampler = (PFNGLBINDSAMPLERPROC)load(userptr, "glBindSampler");
context->DeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(userptr, "glDeleteSamplers");
context->GenSamplers = (PFNGLGENSAMPLERSPROC)load(userptr, "glGenSamplers");
context->GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(userptr, "glGetSamplerParameterIiv");
context->GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(userptr, "glGetSamplerParameterIuiv");
context->GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(userptr, "glGetSamplerParameterfv");
context->GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(userptr, "glGetSamplerParameteriv");
context->IsSampler = (PFNGLISSAMPLERPROC)load(userptr, "glIsSampler");
context->SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(userptr, "glSamplerParameterIiv");
context->SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(userptr, "glSamplerParameterIuiv");
context->SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(userptr, "glSamplerParameterf");
context->SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(userptr, "glSamplerParameterfv");
context->SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(userptr, "glSamplerParameteri");
context->SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(userptr, "glSamplerParameteriv");
}
static void glad_gl_load_GL_ARB_separate_shader_objects(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_separate_shader_objects) return;
context->ActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(userptr, "glActiveShaderProgram");
context->BindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(userptr, "glBindProgramPipeline");
context->CreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(userptr, "glCreateShaderProgramv");
context->DeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(userptr, "glDeleteProgramPipelines");
context->GenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(userptr, "glGenProgramPipelines");
context->GetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(userptr, "glGetProgramPipelineInfoLog");
context->GetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(userptr, "glGetProgramPipelineiv");
context->IsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(userptr, "glIsProgramPipeline");
context->ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(userptr, "glProgramParameteri");
context->ProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(userptr, "glProgramUniform1d");
context->ProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(userptr, "glProgramUniform1dv");
context->ProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(userptr, "glProgramUniform1f");
context->ProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(userptr, "glProgramUniform1fv");
context->ProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(userptr, "glProgramUniform1i");
context->ProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(userptr, "glProgramUniform1iv");
context->ProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(userptr, "glProgramUniform1ui");
context->ProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(userptr, "glProgramUniform1uiv");
context->ProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(userptr, "glProgramUniform2d");
context->ProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(userptr, "glProgramUniform2dv");
context->ProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(userptr, "glProgramUniform2f");
context->ProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(userptr, "glProgramUniform2fv");
context->ProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(userptr, "glProgramUniform2i");
context->ProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(userptr, "glProgramUniform2iv");
context->ProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(userptr, "glProgramUniform2ui");
context->ProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(userptr, "glProgramUniform2uiv");
context->ProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(userptr, "glProgramUniform3d");
context->ProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(userptr, "glProgramUniform3dv");
context->ProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(userptr, "glProgramUniform3f");
context->ProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(userptr, "glProgramUniform3fv");
context->ProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(userptr, "glProgramUniform3i");
context->ProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(userptr, "glProgramUniform3iv");
context->ProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(userptr, "glProgramUniform3ui");
context->ProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(userptr, "glProgramUniform3uiv");
context->ProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(userptr, "glProgramUniform4d");
context->ProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(userptr, "glProgramUniform4dv");
context->ProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(userptr, "glProgramUniform4f");
context->ProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(userptr, "glProgramUniform4fv");
context->ProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(userptr, "glProgramUniform4i");
context->ProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(userptr, "glProgramUniform4iv");
context->ProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(userptr, "glProgramUniform4ui");
context->ProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(userptr, "glProgramUniform4uiv");
context->ProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(userptr, "glProgramUniformMatrix2dv");
context->ProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(userptr, "glProgramUniformMatrix2fv");
context->ProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(userptr, "glProgramUniformMatrix2x3dv");
context->ProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(userptr, "glProgramUniformMatrix2x3fv");
context->ProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(userptr, "glProgramUniformMatrix2x4dv");
context->ProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(userptr, "glProgramUniformMatrix2x4fv");
context->ProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(userptr, "glProgramUniformMatrix3dv");
context->ProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(userptr, "glProgramUniformMatrix3fv");
context->ProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(userptr, "glProgramUniformMatrix3x2dv");
context->ProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(userptr, "glProgramUniformMatrix3x2fv");
context->ProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(userptr, "glProgramUniformMatrix3x4dv");
context->ProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(userptr, "glProgramUniformMatrix3x4fv");
context->ProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(userptr, "glProgramUniformMatrix4dv");
context->ProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(userptr, "glProgramUniformMatrix4fv");
context->ProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(userptr, "glProgramUniformMatrix4x2dv");
context->ProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(userptr, "glProgramUniformMatrix4x2fv");
context->ProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(userptr, "glProgramUniformMatrix4x3dv");
context->ProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(userptr, "glProgramUniformMatrix4x3fv");
context->UseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(userptr, "glUseProgramStages");
context->ValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(userptr, "glValidateProgramPipeline");
}
static void glad_gl_load_GL_ARB_shader_atomic_counters(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_shader_atomic_counters) return;
context->GetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(userptr, "glGetActiveAtomicCounterBufferiv");
}
static void glad_gl_load_GL_ARB_shader_image_load_store(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_shader_image_load_store) return;
context->BindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(userptr, "glBindImageTexture");
context->MemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(userptr, "glMemoryBarrier");
}
static void glad_gl_load_GL_ARB_shader_objects(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_shader_objects) return;
context->AttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load(userptr, "glAttachObjectARB");
context->CompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load(userptr, "glCompileShaderARB");
context->CreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load(userptr, "glCreateProgramObjectARB");
context->CreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load(userptr, "glCreateShaderObjectARB");
context->DeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load(userptr, "glDeleteObjectARB");
context->DetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load(userptr, "glDetachObjectARB");
context->GetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load(userptr, "glGetActiveUniformARB");
context->GetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load(userptr, "glGetAttachedObjectsARB");
context->GetHandleARB = (PFNGLGETHANDLEARBPROC)load(userptr, "glGetHandleARB");
context->GetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load(userptr, "glGetInfoLogARB");
context->GetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load(userptr, "glGetObjectParameterfvARB");
context->GetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load(userptr, "glGetObjectParameterivARB");
context->GetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load(userptr, "glGetShaderSourceARB");
context->GetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load(userptr, "glGetUniformLocationARB");
context->GetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load(userptr, "glGetUniformfvARB");
context->GetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load(userptr, "glGetUniformivARB");
context->LinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load(userptr, "glLinkProgramARB");
context->ShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load(userptr, "glShaderSourceARB");
context->Uniform1fARB = (PFNGLUNIFORM1FARBPROC)load(userptr, "glUniform1fARB");
context->Uniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load(userptr, "glUniform1fvARB");
context->Uniform1iARB = (PFNGLUNIFORM1IARBPROC)load(userptr, "glUniform1iARB");
context->Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load(userptr, "glUniform1ivARB");
context->Uniform2fARB = (PFNGLUNIFORM2FARBPROC)load(userptr, "glUniform2fARB");
context->Uniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load(userptr, "glUniform2fvARB");
context->Uniform2iARB = (PFNGLUNIFORM2IARBPROC)load(userptr, "glUniform2iARB");
context->Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load(userptr, "glUniform2ivARB");
context->Uniform3fARB = (PFNGLUNIFORM3FARBPROC)load(userptr, "glUniform3fARB");
context->Uniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load(userptr, "glUniform3fvARB");
context->Uniform3iARB = (PFNGLUNIFORM3IARBPROC)load(userptr, "glUniform3iARB");
context->Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load(userptr, "glUniform3ivARB");
context->Uniform4fARB = (PFNGLUNIFORM4FARBPROC)load(userptr, "glUniform4fARB");
context->Uniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load(userptr, "glUniform4fvARB");
context->Uniform4iARB = (PFNGLUNIFORM4IARBPROC)load(userptr, "glUniform4iARB");
context->Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load(userptr, "glUniform4ivARB");
context->UniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load(userptr, "glUniformMatrix2fvARB");
context->UniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load(userptr, "glUniformMatrix3fvARB");
context->UniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load(userptr, "glUniformMatrix4fvARB");
context->UseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load(userptr, "glUseProgramObjectARB");
context->ValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load(userptr, "glValidateProgramARB");
}
static void glad_gl_load_GL_ARB_shader_storage_buffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_shader_storage_buffer_object) return;
context->ShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(userptr, "glShaderStorageBlockBinding");
}
static void glad_gl_load_GL_ARB_shader_subroutine(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_shader_subroutine) return;
context->GetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(userptr, "glGetActiveSubroutineName");
context->GetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(userptr, "glGetActiveSubroutineUniformName");
context->GetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(userptr, "glGetActiveSubroutineUniformiv");
context->GetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(userptr, "glGetProgramStageiv");
context->GetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(userptr, "glGetSubroutineIndex");
context->GetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(userptr, "glGetSubroutineUniformLocation");
context->GetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(userptr, "glGetUniformSubroutineuiv");
context->UniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(userptr, "glUniformSubroutinesuiv");
}
static void glad_gl_load_GL_ARB_shading_language_include(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_shading_language_include) return;
context->CompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load(userptr, "glCompileShaderIncludeARB");
context->DeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load(userptr, "glDeleteNamedStringARB");
context->GetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load(userptr, "glGetNamedStringARB");
context->GetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load(userptr, "glGetNamedStringivARB");
context->IsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load(userptr, "glIsNamedStringARB");
context->NamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load(userptr, "glNamedStringARB");
}
static void glad_gl_load_GL_ARB_sparse_buffer(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_sparse_buffer) return;
context->BufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load(userptr, "glBufferPageCommitmentARB");
context->NamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load(userptr, "glNamedBufferPageCommitmentARB");
context->NamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load(userptr, "glNamedBufferPageCommitmentEXT");
}
static void glad_gl_load_GL_ARB_sparse_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_sparse_texture) return;
context->TexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load(userptr, "glTexPageCommitmentARB");
}
static void glad_gl_load_GL_ARB_sync(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_sync) return;
context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(userptr, "glClientWaitSync");
context->DeleteSync = (PFNGLDELETESYNCPROC)load(userptr, "glDeleteSync");
context->FenceSync = (PFNGLFENCESYNCPROC)load(userptr, "glFenceSync");
context->GetInteger64v = (PFNGLGETINTEGER64VPROC)load(userptr, "glGetInteger64v");
context->GetSynciv = (PFNGLGETSYNCIVPROC)load(userptr, "glGetSynciv");
context->IsSync = (PFNGLISSYNCPROC)load(userptr, "glIsSync");
context->WaitSync = (PFNGLWAITSYNCPROC)load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_ARB_tessellation_shader(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_tessellation_shader) return;
context->PatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(userptr, "glPatchParameterfv");
context->PatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(userptr, "glPatchParameteri");
}
static void glad_gl_load_GL_ARB_texture_barrier(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_barrier) return;
context->TextureBarrier = (PFNGLTEXTUREBARRIERPROC)load(userptr, "glTextureBarrier");
}
static void glad_gl_load_GL_ARB_texture_buffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_buffer_object) return;
context->TexBufferARB = (PFNGLTEXBUFFERARBPROC)load(userptr, "glTexBufferARB");
}
static void glad_gl_load_GL_ARB_texture_buffer_range(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_buffer_range) return;
context->TexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(userptr, "glTexBufferRange");
}
static void glad_gl_load_GL_ARB_texture_compression(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_compression) return;
context->CompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load(userptr, "glCompressedTexImage1DARB");
context->CompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load(userptr, "glCompressedTexImage2DARB");
context->CompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load(userptr, "glCompressedTexImage3DARB");
context->CompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load(userptr, "glCompressedTexSubImage1DARB");
context->CompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load(userptr, "glCompressedTexSubImage2DARB");
context->CompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load(userptr, "glCompressedTexSubImage3DARB");
context->GetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load(userptr, "glGetCompressedTexImageARB");
}
static void glad_gl_load_GL_ARB_texture_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_multisample) return;
context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(userptr, "glGetMultisamplefv");
context->SampleMaski = (PFNGLSAMPLEMASKIPROC)load(userptr, "glSampleMaski");
context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(userptr, "glTexImage2DMultisample");
context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(userptr, "glTexImage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_storage(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_storage) return;
context->TexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(userptr, "glTexStorage1D");
context->TexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(userptr, "glTexStorage2D");
context->TexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_ARB_texture_storage_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_storage_multisample) return;
context->TexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(userptr, "glTexStorage2DMultisample");
context->TexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(userptr, "glTexStorage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_view(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_texture_view) return;
context->TextureView = (PFNGLTEXTUREVIEWPROC)load(userptr, "glTextureView");
}
static void glad_gl_load_GL_ARB_timer_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_timer_query) return;
context->GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(userptr, "glGetQueryObjecti64v");
context->GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(userptr, "glGetQueryObjectui64v");
context->QueryCounter = (PFNGLQUERYCOUNTERPROC)load(userptr, "glQueryCounter");
}
static void glad_gl_load_GL_ARB_transform_feedback2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_transform_feedback2) return;
context->BindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(userptr, "glBindTransformFeedback");
context->DeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(userptr, "glDeleteTransformFeedbacks");
context->DrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(userptr, "glDrawTransformFeedback");
context->GenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(userptr, "glGenTransformFeedbacks");
context->IsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(userptr, "glIsTransformFeedback");
context->PauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(userptr, "glPauseTransformFeedback");
context->ResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(userptr, "glResumeTransformFeedback");
}
static void glad_gl_load_GL_ARB_transform_feedback3(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_transform_feedback3) return;
context->BeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(userptr, "glBeginQueryIndexed");
context->DrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(userptr, "glDrawTransformFeedbackStream");
context->EndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(userptr, "glEndQueryIndexed");
context->GetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(userptr, "glGetQueryIndexediv");
}
static void glad_gl_load_GL_ARB_transform_feedback_instanced(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_transform_feedback_instanced) return;
context->DrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(userptr, "glDrawTransformFeedbackInstanced");
context->DrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(userptr, "glDrawTransformFeedbackStreamInstanced");
}
static void glad_gl_load_GL_ARB_transpose_matrix(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_transpose_matrix) return;
context->LoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load(userptr, "glLoadTransposeMatrixdARB");
context->LoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load(userptr, "glLoadTransposeMatrixfARB");
context->MultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load(userptr, "glMultTransposeMatrixdARB");
context->MultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load(userptr, "glMultTransposeMatrixfARB");
}
static void glad_gl_load_GL_ARB_uniform_buffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_uniform_buffer_object) return;
context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(userptr, "glBindBufferBase");
context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(userptr, "glBindBufferRange");
context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(userptr, "glGetActiveUniformBlockName");
context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(userptr, "glGetActiveUniformBlockiv");
context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(userptr, "glGetActiveUniformName");
context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(userptr, "glGetActiveUniformsiv");
context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(userptr, "glGetIntegeri_v");
context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(userptr, "glGetUniformBlockIndex");
context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(userptr, "glGetUniformIndices");
context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_ARB_vertex_array_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_array_object) return;
context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(userptr, "glBindVertexArray");
context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(userptr, "glDeleteVertexArrays");
context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(userptr, "glGenVertexArrays");
context->IsVertexArray = (PFNGLISVERTEXARRAYPROC)load(userptr, "glIsVertexArray");
}
static void glad_gl_load_GL_ARB_vertex_attrib_64bit(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_attrib_64bit) return;
context->GetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(userptr, "glGetVertexAttribLdv");
context->VertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(userptr, "glVertexAttribL1d");
context->VertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(userptr, "glVertexAttribL1dv");
context->VertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(userptr, "glVertexAttribL2d");
context->VertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(userptr, "glVertexAttribL2dv");
context->VertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(userptr, "glVertexAttribL3d");
context->VertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(userptr, "glVertexAttribL3dv");
context->VertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(userptr, "glVertexAttribL4d");
context->VertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(userptr, "glVertexAttribL4dv");
context->VertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(userptr, "glVertexAttribLPointer");
}
static void glad_gl_load_GL_ARB_vertex_attrib_binding(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_attrib_binding) return;
context->BindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(userptr, "glBindVertexBuffer");
context->VertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(userptr, "glVertexAttribBinding");
context->VertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(userptr, "glVertexAttribFormat");
context->VertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(userptr, "glVertexAttribIFormat");
context->VertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(userptr, "glVertexAttribLFormat");
context->VertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_ARB_vertex_blend(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_blend) return;
context->VertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load(userptr, "glVertexBlendARB");
context->WeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load(userptr, "glWeightPointerARB");
context->WeightbvARB = (PFNGLWEIGHTBVARBPROC)load(userptr, "glWeightbvARB");
context->WeightdvARB = (PFNGLWEIGHTDVARBPROC)load(userptr, "glWeightdvARB");
context->WeightfvARB = (PFNGLWEIGHTFVARBPROC)load(userptr, "glWeightfvARB");
context->WeightivARB = (PFNGLWEIGHTIVARBPROC)load(userptr, "glWeightivARB");
context->WeightsvARB = (PFNGLWEIGHTSVARBPROC)load(userptr, "glWeightsvARB");
context->WeightubvARB = (PFNGLWEIGHTUBVARBPROC)load(userptr, "glWeightubvARB");
context->WeightuivARB = (PFNGLWEIGHTUIVARBPROC)load(userptr, "glWeightuivARB");
context->WeightusvARB = (PFNGLWEIGHTUSVARBPROC)load(userptr, "glWeightusvARB");
}
static void glad_gl_load_GL_ARB_vertex_buffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_buffer_object) return;
context->BindBufferARB = (PFNGLBINDBUFFERARBPROC)load(userptr, "glBindBufferARB");
context->BufferDataARB = (PFNGLBUFFERDATAARBPROC)load(userptr, "glBufferDataARB");
context->BufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load(userptr, "glBufferSubDataARB");
context->DeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load(userptr, "glDeleteBuffersARB");
context->GenBuffersARB = (PFNGLGENBUFFERSARBPROC)load(userptr, "glGenBuffersARB");
context->GetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load(userptr, "glGetBufferParameterivARB");
context->GetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load(userptr, "glGetBufferPointervARB");
context->GetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load(userptr, "glGetBufferSubDataARB");
context->IsBufferARB = (PFNGLISBUFFERARBPROC)load(userptr, "glIsBufferARB");
context->MapBufferARB = (PFNGLMAPBUFFERARBPROC)load(userptr, "glMapBufferARB");
context->UnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load(userptr, "glUnmapBufferARB");
}
static void glad_gl_load_GL_ARB_vertex_program(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_program) return;
context->BindProgramARB = (PFNGLBINDPROGRAMARBPROC)load(userptr, "glBindProgramARB");
context->DeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load(userptr, "glDeleteProgramsARB");
context->DisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(userptr, "glDisableVertexAttribArrayARB");
context->EnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(userptr, "glEnableVertexAttribArrayARB");
context->GenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load(userptr, "glGenProgramsARB");
context->GetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load(userptr, "glGetProgramEnvParameterdvARB");
context->GetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load(userptr, "glGetProgramEnvParameterfvARB");
context->GetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load(userptr, "glGetProgramLocalParameterdvARB");
context->GetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load(userptr, "glGetProgramLocalParameterfvARB");
context->GetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load(userptr, "glGetProgramStringARB");
context->GetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load(userptr, "glGetProgramivARB");
context->GetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(userptr, "glGetVertexAttribPointervARB");
context->GetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(userptr, "glGetVertexAttribdvARB");
context->GetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(userptr, "glGetVertexAttribfvARB");
context->GetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(userptr, "glGetVertexAttribivARB");
context->IsProgramARB = (PFNGLISPROGRAMARBPROC)load(userptr, "glIsProgramARB");
context->ProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load(userptr, "glProgramEnvParameter4dARB");
context->ProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load(userptr, "glProgramEnvParameter4dvARB");
context->ProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load(userptr, "glProgramEnvParameter4fARB");
context->ProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load(userptr, "glProgramEnvParameter4fvARB");
context->ProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load(userptr, "glProgramLocalParameter4dARB");
context->ProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load(userptr, "glProgramLocalParameter4dvARB");
context->ProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load(userptr, "glProgramLocalParameter4fARB");
context->ProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load(userptr, "glProgramLocalParameter4fvARB");
context->ProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load(userptr, "glProgramStringARB");
context->VertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(userptr, "glVertexAttrib1dARB");
context->VertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(userptr, "glVertexAttrib1dvARB");
context->VertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(userptr, "glVertexAttrib1fARB");
context->VertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(userptr, "glVertexAttrib1fvARB");
context->VertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(userptr, "glVertexAttrib1sARB");
context->VertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(userptr, "glVertexAttrib1svARB");
context->VertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(userptr, "glVertexAttrib2dARB");
context->VertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(userptr, "glVertexAttrib2dvARB");
context->VertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(userptr, "glVertexAttrib2fARB");
context->VertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(userptr, "glVertexAttrib2fvARB");
context->VertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(userptr, "glVertexAttrib2sARB");
context->VertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(userptr, "glVertexAttrib2svARB");
context->VertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(userptr, "glVertexAttrib3dARB");
context->VertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(userptr, "glVertexAttrib3dvARB");
context->VertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(userptr, "glVertexAttrib3fARB");
context->VertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(userptr, "glVertexAttrib3fvARB");
context->VertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(userptr, "glVertexAttrib3sARB");
context->VertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(userptr, "glVertexAttrib3svARB");
context->VertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(userptr, "glVertexAttrib4NbvARB");
context->VertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(userptr, "glVertexAttrib4NivARB");
context->VertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(userptr, "glVertexAttrib4NsvARB");
context->VertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(userptr, "glVertexAttrib4NubARB");
context->VertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(userptr, "glVertexAttrib4NubvARB");
context->VertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(userptr, "glVertexAttrib4NuivARB");
context->VertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(userptr, "glVertexAttrib4NusvARB");
context->VertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(userptr, "glVertexAttrib4bvARB");
context->VertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(userptr, "glVertexAttrib4dARB");
context->VertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(userptr, "glVertexAttrib4dvARB");
context->VertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(userptr, "glVertexAttrib4fARB");
context->VertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(userptr, "glVertexAttrib4fvARB");
context->VertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(userptr, "glVertexAttrib4ivARB");
context->VertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(userptr, "glVertexAttrib4sARB");
context->VertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(userptr, "glVertexAttrib4svARB");
context->VertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(userptr, "glVertexAttrib4ubvARB");
context->VertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(userptr, "glVertexAttrib4uivARB");
context->VertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(userptr, "glVertexAttrib4usvARB");
context->VertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_shader(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_shader) return;
context->BindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load(userptr, "glBindAttribLocationARB");
context->DisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load(userptr, "glDisableVertexAttribArrayARB");
context->EnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load(userptr, "glEnableVertexAttribArrayARB");
context->GetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load(userptr, "glGetActiveAttribARB");
context->GetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load(userptr, "glGetAttribLocationARB");
context->GetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load(userptr, "glGetVertexAttribPointervARB");
context->GetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load(userptr, "glGetVertexAttribdvARB");
context->GetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load(userptr, "glGetVertexAttribfvARB");
context->GetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load(userptr, "glGetVertexAttribivARB");
context->VertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load(userptr, "glVertexAttrib1dARB");
context->VertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load(userptr, "glVertexAttrib1dvARB");
context->VertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load(userptr, "glVertexAttrib1fARB");
context->VertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load(userptr, "glVertexAttrib1fvARB");
context->VertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load(userptr, "glVertexAttrib1sARB");
context->VertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load(userptr, "glVertexAttrib1svARB");
context->VertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load(userptr, "glVertexAttrib2dARB");
context->VertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load(userptr, "glVertexAttrib2dvARB");
context->VertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load(userptr, "glVertexAttrib2fARB");
context->VertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load(userptr, "glVertexAttrib2fvARB");
context->VertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load(userptr, "glVertexAttrib2sARB");
context->VertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load(userptr, "glVertexAttrib2svARB");
context->VertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load(userptr, "glVertexAttrib3dARB");
context->VertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load(userptr, "glVertexAttrib3dvARB");
context->VertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load(userptr, "glVertexAttrib3fARB");
context->VertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load(userptr, "glVertexAttrib3fvARB");
context->VertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load(userptr, "glVertexAttrib3sARB");
context->VertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load(userptr, "glVertexAttrib3svARB");
context->VertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load(userptr, "glVertexAttrib4NbvARB");
context->VertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load(userptr, "glVertexAttrib4NivARB");
context->VertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load(userptr, "glVertexAttrib4NsvARB");
context->VertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load(userptr, "glVertexAttrib4NubARB");
context->VertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load(userptr, "glVertexAttrib4NubvARB");
context->VertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load(userptr, "glVertexAttrib4NuivARB");
context->VertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load(userptr, "glVertexAttrib4NusvARB");
context->VertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load(userptr, "glVertexAttrib4bvARB");
context->VertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load(userptr, "glVertexAttrib4dARB");
context->VertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load(userptr, "glVertexAttrib4dvARB");
context->VertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load(userptr, "glVertexAttrib4fARB");
context->VertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load(userptr, "glVertexAttrib4fvARB");
context->VertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load(userptr, "glVertexAttrib4ivARB");
context->VertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load(userptr, "glVertexAttrib4sARB");
context->VertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load(userptr, "glVertexAttrib4svARB");
context->VertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load(userptr, "glVertexAttrib4ubvARB");
context->VertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load(userptr, "glVertexAttrib4uivARB");
context->VertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load(userptr, "glVertexAttrib4usvARB");
context->VertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_vertex_type_2_10_10_10_rev) return;
context->VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(userptr, "glVertexAttribP1ui");
context->VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(userptr, "glVertexAttribP1uiv");
context->VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(userptr, "glVertexAttribP2ui");
context->VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(userptr, "glVertexAttribP2uiv");
context->VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(userptr, "glVertexAttribP3ui");
context->VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(userptr, "glVertexAttribP3uiv");
context->VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(userptr, "glVertexAttribP4ui");
context->VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(userptr, "glVertexAttribP4uiv");
}
static void glad_gl_load_GL_ARB_viewport_array(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_viewport_array) return;
context->DepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load(userptr, "glDepthRangeArraydvNV");
context->DepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(userptr, "glDepthRangeArrayv");
context->DepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(userptr, "glDepthRangeIndexed");
context->DepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load(userptr, "glDepthRangeIndexeddNV");
context->GetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(userptr, "glGetDoublei_v");
context->GetFloati_v = (PFNGLGETFLOATI_VPROC)load(userptr, "glGetFloati_v");
context->ScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(userptr, "glScissorArrayv");
context->ScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(userptr, "glScissorIndexed");
context->ScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(userptr, "glScissorIndexedv");
context->ViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(userptr, "glViewportArrayv");
context->ViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(userptr, "glViewportIndexedf");
context->ViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(userptr, "glViewportIndexedfv");
}
static void glad_gl_load_GL_ARB_window_pos(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ARB_window_pos) return;
context->WindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load(userptr, "glWindowPos2dARB");
context->WindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load(userptr, "glWindowPos2dvARB");
context->WindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load(userptr, "glWindowPos2fARB");
context->WindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load(userptr, "glWindowPos2fvARB");
context->WindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load(userptr, "glWindowPos2iARB");
context->WindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load(userptr, "glWindowPos2ivARB");
context->WindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load(userptr, "glWindowPos2sARB");
context->WindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load(userptr, "glWindowPos2svARB");
context->WindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load(userptr, "glWindowPos3dARB");
context->WindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load(userptr, "glWindowPos3dvARB");
context->WindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load(userptr, "glWindowPos3fARB");
context->WindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load(userptr, "glWindowPos3fvARB");
context->WindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load(userptr, "glWindowPos3iARB");
context->WindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load(userptr, "glWindowPos3ivARB");
context->WindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load(userptr, "glWindowPos3sARB");
context->WindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load(userptr, "glWindowPos3svARB");
}
static void glad_gl_load_GL_ATI_draw_buffers(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_draw_buffers) return;
context->DrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load(userptr, "glDrawBuffersATI");
}
static void glad_gl_load_GL_ATI_element_array(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_element_array) return;
context->DrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load(userptr, "glDrawElementArrayATI");
context->DrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load(userptr, "glDrawRangeElementArrayATI");
context->ElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load(userptr, "glElementPointerATI");
}
static void glad_gl_load_GL_ATI_envmap_bumpmap(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_envmap_bumpmap) return;
context->GetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load(userptr, "glGetTexBumpParameterfvATI");
context->GetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load(userptr, "glGetTexBumpParameterivATI");
context->TexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load(userptr, "glTexBumpParameterfvATI");
context->TexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load(userptr, "glTexBumpParameterivATI");
}
static void glad_gl_load_GL_ATI_fragment_shader(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_fragment_shader) return;
context->AlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load(userptr, "glAlphaFragmentOp1ATI");
context->AlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load(userptr, "glAlphaFragmentOp2ATI");
context->AlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load(userptr, "glAlphaFragmentOp3ATI");
context->BeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load(userptr, "glBeginFragmentShaderATI");
context->BindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load(userptr, "glBindFragmentShaderATI");
context->ColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load(userptr, "glColorFragmentOp1ATI");
context->ColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load(userptr, "glColorFragmentOp2ATI");
context->ColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load(userptr, "glColorFragmentOp3ATI");
context->DeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load(userptr, "glDeleteFragmentShaderATI");
context->EndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load(userptr, "glEndFragmentShaderATI");
context->GenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load(userptr, "glGenFragmentShadersATI");
context->PassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load(userptr, "glPassTexCoordATI");
context->SampleMapATI = (PFNGLSAMPLEMAPATIPROC)load(userptr, "glSampleMapATI");
context->SetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load(userptr, "glSetFragmentShaderConstantATI");
}
static void glad_gl_load_GL_ATI_map_object_buffer(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_map_object_buffer) return;
context->MapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load(userptr, "glMapObjectBufferATI");
context->UnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load(userptr, "glUnmapObjectBufferATI");
}
static void glad_gl_load_GL_ATI_pn_triangles(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_pn_triangles) return;
context->PNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load(userptr, "glPNTrianglesfATI");
context->PNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load(userptr, "glPNTrianglesiATI");
}
static void glad_gl_load_GL_ATI_separate_stencil(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_separate_stencil) return;
context->StencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load(userptr, "glStencilFuncSeparateATI");
context->StencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load(userptr, "glStencilOpSeparateATI");
}
static void glad_gl_load_GL_ATI_vertex_array_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_vertex_array_object) return;
context->ArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load(userptr, "glArrayObjectATI");
context->FreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load(userptr, "glFreeObjectBufferATI");
context->GetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load(userptr, "glGetArrayObjectfvATI");
context->GetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load(userptr, "glGetArrayObjectivATI");
context->GetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load(userptr, "glGetObjectBufferfvATI");
context->GetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load(userptr, "glGetObjectBufferivATI");
context->GetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load(userptr, "glGetVariantArrayObjectfvATI");
context->GetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load(userptr, "glGetVariantArrayObjectivATI");
context->IsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load(userptr, "glIsObjectBufferATI");
context->NewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load(userptr, "glNewObjectBufferATI");
context->UpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load(userptr, "glUpdateObjectBufferATI");
context->VariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load(userptr, "glVariantArrayObjectATI");
}
static void glad_gl_load_GL_ATI_vertex_attrib_array_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_vertex_attrib_array_object) return;
context->GetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load(userptr, "glGetVertexAttribArrayObjectfvATI");
context->GetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load(userptr, "glGetVertexAttribArrayObjectivATI");
context->VertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load(userptr, "glVertexAttribArrayObjectATI");
}
static void glad_gl_load_GL_ATI_vertex_streams(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->ATI_vertex_streams) return;
context->ClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load(userptr, "glClientActiveVertexStreamATI");
context->NormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load(userptr, "glNormalStream3bATI");
context->NormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load(userptr, "glNormalStream3bvATI");
context->NormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load(userptr, "glNormalStream3dATI");
context->NormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load(userptr, "glNormalStream3dvATI");
context->NormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load(userptr, "glNormalStream3fATI");
context->NormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load(userptr, "glNormalStream3fvATI");
context->NormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load(userptr, "glNormalStream3iATI");
context->NormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load(userptr, "glNormalStream3ivATI");
context->NormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load(userptr, "glNormalStream3sATI");
context->NormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load(userptr, "glNormalStream3svATI");
context->VertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load(userptr, "glVertexBlendEnvfATI");
context->VertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load(userptr, "glVertexBlendEnviATI");
context->VertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load(userptr, "glVertexStream1dATI");
context->VertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load(userptr, "glVertexStream1dvATI");
context->VertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load(userptr, "glVertexStream1fATI");
context->VertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load(userptr, "glVertexStream1fvATI");
context->VertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load(userptr, "glVertexStream1iATI");
context->VertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load(userptr, "glVertexStream1ivATI");
context->VertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load(userptr, "glVertexStream1sATI");
context->VertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load(userptr, "glVertexStream1svATI");
context->VertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load(userptr, "glVertexStream2dATI");
context->VertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load(userptr, "glVertexStream2dvATI");
context->VertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load(userptr, "glVertexStream2fATI");
context->VertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load(userptr, "glVertexStream2fvATI");
context->VertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load(userptr, "glVertexStream2iATI");
context->VertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load(userptr, "glVertexStream2ivATI");
context->VertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load(userptr, "glVertexStream2sATI");
context->VertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load(userptr, "glVertexStream2svATI");
context->VertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load(userptr, "glVertexStream3dATI");
context->VertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load(userptr, "glVertexStream3dvATI");
context->VertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load(userptr, "glVertexStream3fATI");
context->VertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load(userptr, "glVertexStream3fvATI");
context->VertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load(userptr, "glVertexStream3iATI");
context->VertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load(userptr, "glVertexStream3ivATI");
context->VertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load(userptr, "glVertexStream3sATI");
context->VertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load(userptr, "glVertexStream3svATI");
context->VertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load(userptr, "glVertexStream4dATI");
context->VertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load(userptr, "glVertexStream4dvATI");
context->VertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load(userptr, "glVertexStream4fATI");
context->VertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load(userptr, "glVertexStream4fvATI");
context->VertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load(userptr, "glVertexStream4iATI");
context->VertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load(userptr, "glVertexStream4ivATI");
context->VertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load(userptr, "glVertexStream4sATI");
context->VertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load(userptr, "glVertexStream4svATI");
}
static void glad_gl_load_GL_EXT_EGL_image_storage(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_EGL_image_storage) return;
context->EGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load(userptr, "glEGLImageTargetTexStorageEXT");
context->EGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load(userptr, "glEGLImageTargetTextureStorageEXT");
}
static void glad_gl_load_GL_EXT_bindable_uniform(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_bindable_uniform) return;
context->GetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load(userptr, "glGetUniformBufferSizeEXT");
context->GetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load(userptr, "glGetUniformOffsetEXT");
context->UniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load(userptr, "glUniformBufferEXT");
}
static void glad_gl_load_GL_EXT_blend_color(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_blend_color) return;
context->BlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load(userptr, "glBlendColorEXT");
}
static void glad_gl_load_GL_EXT_blend_equation_separate(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_blend_equation_separate) return;
context->BlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load(userptr, "glBlendEquationSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_func_separate(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_blend_func_separate) return;
context->BlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load(userptr, "glBlendFuncSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_minmax(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_blend_minmax) return;
context->BlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load(userptr, "glBlendEquationEXT");
}
static void glad_gl_load_GL_EXT_color_subtable(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_color_subtable) return;
context->ColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load(userptr, "glColorSubTableEXT");
context->CopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load(userptr, "glCopyColorSubTableEXT");
}
static void glad_gl_load_GL_EXT_compiled_vertex_array(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_compiled_vertex_array) return;
context->LockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load(userptr, "glLockArraysEXT");
context->UnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load(userptr, "glUnlockArraysEXT");
}
static void glad_gl_load_GL_EXT_convolution(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_convolution) return;
context->ConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load(userptr, "glConvolutionFilter1DEXT");
context->ConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load(userptr, "glConvolutionFilter2DEXT");
context->ConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load(userptr, "glConvolutionParameterfEXT");
context->ConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load(userptr, "glConvolutionParameterfvEXT");
context->ConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load(userptr, "glConvolutionParameteriEXT");
context->ConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load(userptr, "glConvolutionParameterivEXT");
context->CopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load(userptr, "glCopyConvolutionFilter1DEXT");
context->CopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load(userptr, "glCopyConvolutionFilter2DEXT");
context->GetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load(userptr, "glGetConvolutionFilterEXT");
context->GetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load(userptr, "glGetConvolutionParameterfvEXT");
context->GetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load(userptr, "glGetConvolutionParameterivEXT");
context->GetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load(userptr, "glGetSeparableFilterEXT");
context->SeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load(userptr, "glSeparableFilter2DEXT");
}
static void glad_gl_load_GL_EXT_coordinate_frame(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_coordinate_frame) return;
context->Binormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load(userptr, "glBinormal3bEXT");
context->Binormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load(userptr, "glBinormal3bvEXT");
context->Binormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load(userptr, "glBinormal3dEXT");
context->Binormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load(userptr, "glBinormal3dvEXT");
context->Binormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load(userptr, "glBinormal3fEXT");
context->Binormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load(userptr, "glBinormal3fvEXT");
context->Binormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load(userptr, "glBinormal3iEXT");
context->Binormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load(userptr, "glBinormal3ivEXT");
context->Binormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load(userptr, "glBinormal3sEXT");
context->Binormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load(userptr, "glBinormal3svEXT");
context->BinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load(userptr, "glBinormalPointerEXT");
context->Tangent3bEXT = (PFNGLTANGENT3BEXTPROC)load(userptr, "glTangent3bEXT");
context->Tangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load(userptr, "glTangent3bvEXT");
context->Tangent3dEXT = (PFNGLTANGENT3DEXTPROC)load(userptr, "glTangent3dEXT");
context->Tangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load(userptr, "glTangent3dvEXT");
context->Tangent3fEXT = (PFNGLTANGENT3FEXTPROC)load(userptr, "glTangent3fEXT");
context->Tangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load(userptr, "glTangent3fvEXT");
context->Tangent3iEXT = (PFNGLTANGENT3IEXTPROC)load(userptr, "glTangent3iEXT");
context->Tangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load(userptr, "glTangent3ivEXT");
context->Tangent3sEXT = (PFNGLTANGENT3SEXTPROC)load(userptr, "glTangent3sEXT");
context->Tangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load(userptr, "glTangent3svEXT");
context->TangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load(userptr, "glTangentPointerEXT");
}
static void glad_gl_load_GL_EXT_copy_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_copy_texture) return;
context->CopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load(userptr, "glCopyTexImage1DEXT");
context->CopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load(userptr, "glCopyTexImage2DEXT");
context->CopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load(userptr, "glCopyTexSubImage1DEXT");
context->CopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load(userptr, "glCopyTexSubImage2DEXT");
context->CopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load(userptr, "glCopyTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_cull_vertex(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_cull_vertex) return;
context->CullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load(userptr, "glCullParameterdvEXT");
context->CullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load(userptr, "glCullParameterfvEXT");
}
static void glad_gl_load_GL_EXT_debug_label(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_debug_label) return;
context->GetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load(userptr, "glGetObjectLabelEXT");
context->LabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load(userptr, "glLabelObjectEXT");
}
static void glad_gl_load_GL_EXT_debug_marker(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_debug_marker) return;
context->InsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load(userptr, "glInsertEventMarkerEXT");
context->PopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load(userptr, "glPopGroupMarkerEXT");
context->PushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load(userptr, "glPushGroupMarkerEXT");
}
static void glad_gl_load_GL_EXT_depth_bounds_test(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_depth_bounds_test) return;
context->DepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load(userptr, "glDepthBoundsEXT");
}
static void glad_gl_load_GL_EXT_direct_state_access(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_direct_state_access) return;
context->BindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load(userptr, "glBindMultiTextureEXT");
context->CheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load(userptr, "glCheckNamedFramebufferStatusEXT");
context->ClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load(userptr, "glClearNamedBufferDataEXT");
context->ClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load(userptr, "glClearNamedBufferSubDataEXT");
context->ClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load(userptr, "glClientAttribDefaultEXT");
context->CompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load(userptr, "glCompressedMultiTexImage1DEXT");
context->CompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load(userptr, "glCompressedMultiTexImage2DEXT");
context->CompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load(userptr, "glCompressedMultiTexImage3DEXT");
context->CompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load(userptr, "glCompressedMultiTexSubImage1DEXT");
context->CompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load(userptr, "glCompressedMultiTexSubImage2DEXT");
context->CompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load(userptr, "glCompressedMultiTexSubImage3DEXT");
context->CompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load(userptr, "glCompressedTextureImage1DEXT");
context->CompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load(userptr, "glCompressedTextureImage2DEXT");
context->CompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load(userptr, "glCompressedTextureImage3DEXT");
context->CompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load(userptr, "glCompressedTextureSubImage1DEXT");
context->CompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load(userptr, "glCompressedTextureSubImage2DEXT");
context->CompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load(userptr, "glCompressedTextureSubImage3DEXT");
context->CopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load(userptr, "glCopyMultiTexImage1DEXT");
context->CopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load(userptr, "glCopyMultiTexImage2DEXT");
context->CopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load(userptr, "glCopyMultiTexSubImage1DEXT");
context->CopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load(userptr, "glCopyMultiTexSubImage2DEXT");
context->CopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load(userptr, "glCopyMultiTexSubImage3DEXT");
context->CopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load(userptr, "glCopyTextureImage1DEXT");
context->CopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load(userptr, "glCopyTextureImage2DEXT");
context->CopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load(userptr, "glCopyTextureSubImage1DEXT");
context->CopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load(userptr, "glCopyTextureSubImage2DEXT");
context->CopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load(userptr, "glCopyTextureSubImage3DEXT");
context->DisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load(userptr, "glDisableClientStateIndexedEXT");
context->DisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load(userptr, "glDisableClientStateiEXT");
context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(userptr, "glDisableIndexedEXT");
context->DisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load(userptr, "glDisableVertexArrayAttribEXT");
context->DisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load(userptr, "glDisableVertexArrayEXT");
context->EnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load(userptr, "glEnableClientStateIndexedEXT");
context->EnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load(userptr, "glEnableClientStateiEXT");
context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(userptr, "glEnableIndexedEXT");
context->EnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load(userptr, "glEnableVertexArrayAttribEXT");
context->EnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load(userptr, "glEnableVertexArrayEXT");
context->FlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load(userptr, "glFlushMappedNamedBufferRangeEXT");
context->FramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load(userptr, "glFramebufferDrawBufferEXT");
context->FramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load(userptr, "glFramebufferDrawBuffersEXT");
context->FramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load(userptr, "glFramebufferReadBufferEXT");
context->GenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load(userptr, "glGenerateMultiTexMipmapEXT");
context->GenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load(userptr, "glGenerateTextureMipmapEXT");
context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(userptr, "glGetBooleanIndexedvEXT");
context->GetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load(userptr, "glGetCompressedMultiTexImageEXT");
context->GetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load(userptr, "glGetCompressedTextureImageEXT");
context->GetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load(userptr, "glGetDoubleIndexedvEXT");
context->GetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load(userptr, "glGetDoublei_vEXT");
context->GetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load(userptr, "glGetFloatIndexedvEXT");
context->GetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load(userptr, "glGetFloati_vEXT");
context->GetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load(userptr, "glGetFramebufferParameterivEXT");
context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(userptr, "glGetIntegerIndexedvEXT");
context->GetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load(userptr, "glGetMultiTexEnvfvEXT");
context->GetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load(userptr, "glGetMultiTexEnvivEXT");
context->GetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load(userptr, "glGetMultiTexGendvEXT");
context->GetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load(userptr, "glGetMultiTexGenfvEXT");
context->GetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load(userptr, "glGetMultiTexGenivEXT");
context->GetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load(userptr, "glGetMultiTexImageEXT");
context->GetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load(userptr, "glGetMultiTexLevelParameterfvEXT");
context->GetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load(userptr, "glGetMultiTexLevelParameterivEXT");
context->GetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load(userptr, "glGetMultiTexParameterIivEXT");
context->GetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load(userptr, "glGetMultiTexParameterIuivEXT");
context->GetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load(userptr, "glGetMultiTexParameterfvEXT");
context->GetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load(userptr, "glGetMultiTexParameterivEXT");
context->GetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load(userptr, "glGetNamedBufferParameterivEXT");
context->GetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load(userptr, "glGetNamedBufferPointervEXT");
context->GetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load(userptr, "glGetNamedBufferSubDataEXT");
context->GetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
context->GetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load(userptr, "glGetNamedFramebufferParameterivEXT");
context->GetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load(userptr, "glGetNamedProgramLocalParameterIivEXT");
context->GetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
context->GetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load(userptr, "glGetNamedProgramLocalParameterdvEXT");
context->GetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load(userptr, "glGetNamedProgramLocalParameterfvEXT");
context->GetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load(userptr, "glGetNamedProgramStringEXT");
context->GetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load(userptr, "glGetNamedProgramivEXT");
context->GetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load(userptr, "glGetNamedRenderbufferParameterivEXT");
context->GetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load(userptr, "glGetPointerIndexedvEXT");
context->GetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load(userptr, "glGetPointeri_vEXT");
context->GetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load(userptr, "glGetTextureImageEXT");
context->GetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load(userptr, "glGetTextureLevelParameterfvEXT");
context->GetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load(userptr, "glGetTextureLevelParameterivEXT");
context->GetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load(userptr, "glGetTextureParameterIivEXT");
context->GetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load(userptr, "glGetTextureParameterIuivEXT");
context->GetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load(userptr, "glGetTextureParameterfvEXT");
context->GetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load(userptr, "glGetTextureParameterivEXT");
context->GetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load(userptr, "glGetVertexArrayIntegeri_vEXT");
context->GetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load(userptr, "glGetVertexArrayIntegervEXT");
context->GetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load(userptr, "glGetVertexArrayPointeri_vEXT");
context->GetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load(userptr, "glGetVertexArrayPointervEXT");
context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(userptr, "glIsEnabledIndexedEXT");
context->MapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load(userptr, "glMapNamedBufferEXT");
context->MapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load(userptr, "glMapNamedBufferRangeEXT");
context->MatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(userptr, "glMatrixFrustumEXT");
context->MatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(userptr, "glMatrixLoadIdentityEXT");
context->MatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(userptr, "glMatrixLoadTransposedEXT");
context->MatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(userptr, "glMatrixLoadTransposefEXT");
context->MatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(userptr, "glMatrixLoaddEXT");
context->MatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(userptr, "glMatrixLoadfEXT");
context->MatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(userptr, "glMatrixMultTransposedEXT");
context->MatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(userptr, "glMatrixMultTransposefEXT");
context->MatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(userptr, "glMatrixMultdEXT");
context->MatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(userptr, "glMatrixMultfEXT");
context->MatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(userptr, "glMatrixOrthoEXT");
context->MatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(userptr, "glMatrixPopEXT");
context->MatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(userptr, "glMatrixPushEXT");
context->MatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(userptr, "glMatrixRotatedEXT");
context->MatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(userptr, "glMatrixRotatefEXT");
context->MatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(userptr, "glMatrixScaledEXT");
context->MatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(userptr, "glMatrixScalefEXT");
context->MatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(userptr, "glMatrixTranslatedEXT");
context->MatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(userptr, "glMatrixTranslatefEXT");
context->MultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load(userptr, "glMultiTexBufferEXT");
context->MultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load(userptr, "glMultiTexCoordPointerEXT");
context->MultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load(userptr, "glMultiTexEnvfEXT");
context->MultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load(userptr, "glMultiTexEnvfvEXT");
context->MultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load(userptr, "glMultiTexEnviEXT");
context->MultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load(userptr, "glMultiTexEnvivEXT");
context->MultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load(userptr, "glMultiTexGendEXT");
context->MultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load(userptr, "glMultiTexGendvEXT");
context->MultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load(userptr, "glMultiTexGenfEXT");
context->MultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load(userptr, "glMultiTexGenfvEXT");
context->MultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load(userptr, "glMultiTexGeniEXT");
context->MultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load(userptr, "glMultiTexGenivEXT");
context->MultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load(userptr, "glMultiTexImage1DEXT");
context->MultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load(userptr, "glMultiTexImage2DEXT");
context->MultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load(userptr, "glMultiTexImage3DEXT");
context->MultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load(userptr, "glMultiTexParameterIivEXT");
context->MultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load(userptr, "glMultiTexParameterIuivEXT");
context->MultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load(userptr, "glMultiTexParameterfEXT");
context->MultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load(userptr, "glMultiTexParameterfvEXT");
context->MultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load(userptr, "glMultiTexParameteriEXT");
context->MultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load(userptr, "glMultiTexParameterivEXT");
context->MultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load(userptr, "glMultiTexRenderbufferEXT");
context->MultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load(userptr, "glMultiTexSubImage1DEXT");
context->MultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load(userptr, "glMultiTexSubImage2DEXT");
context->MultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load(userptr, "glMultiTexSubImage3DEXT");
context->NamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load(userptr, "glNamedBufferDataEXT");
context->NamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load(userptr, "glNamedBufferStorageEXT");
context->NamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load(userptr, "glNamedBufferSubDataEXT");
context->NamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load(userptr, "glNamedCopyBufferSubDataEXT");
context->NamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load(userptr, "glNamedFramebufferParameteriEXT");
context->NamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load(userptr, "glNamedFramebufferRenderbufferEXT");
context->NamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load(userptr, "glNamedFramebufferTexture1DEXT");
context->NamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load(userptr, "glNamedFramebufferTexture2DEXT");
context->NamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load(userptr, "glNamedFramebufferTexture3DEXT");
context->NamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load(userptr, "glNamedFramebufferTextureEXT");
context->NamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load(userptr, "glNamedFramebufferTextureFaceEXT");
context->NamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load(userptr, "glNamedFramebufferTextureLayerEXT");
context->NamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load(userptr, "glNamedProgramLocalParameter4dEXT");
context->NamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load(userptr, "glNamedProgramLocalParameter4dvEXT");
context->NamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load(userptr, "glNamedProgramLocalParameter4fEXT");
context->NamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load(userptr, "glNamedProgramLocalParameter4fvEXT");
context->NamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load(userptr, "glNamedProgramLocalParameterI4iEXT");
context->NamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load(userptr, "glNamedProgramLocalParameterI4ivEXT");
context->NamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load(userptr, "glNamedProgramLocalParameterI4uiEXT");
context->NamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load(userptr, "glNamedProgramLocalParameterI4uivEXT");
context->NamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load(userptr, "glNamedProgramLocalParameters4fvEXT");
context->NamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load(userptr, "glNamedProgramLocalParametersI4ivEXT");
context->NamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load(userptr, "glNamedProgramLocalParametersI4uivEXT");
context->NamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load(userptr, "glNamedProgramStringEXT");
context->NamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load(userptr, "glNamedRenderbufferStorageEXT");
context->NamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
context->NamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
context->ProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load(userptr, "glProgramUniform1dEXT");
context->ProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load(userptr, "glProgramUniform1dvEXT");
context->ProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load(userptr, "glProgramUniform1fEXT");
context->ProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load(userptr, "glProgramUniform1fvEXT");
context->ProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load(userptr, "glProgramUniform1iEXT");
context->ProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load(userptr, "glProgramUniform1ivEXT");
context->ProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load(userptr, "glProgramUniform1uiEXT");
context->ProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load(userptr, "glProgramUniform1uivEXT");
context->ProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load(userptr, "glProgramUniform2dEXT");
context->ProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load(userptr, "glProgramUniform2dvEXT");
context->ProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load(userptr, "glProgramUniform2fEXT");
context->ProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load(userptr, "glProgramUniform2fvEXT");
context->ProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load(userptr, "glProgramUniform2iEXT");
context->ProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load(userptr, "glProgramUniform2ivEXT");
context->ProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load(userptr, "glProgramUniform2uiEXT");
context->ProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load(userptr, "glProgramUniform2uivEXT");
context->ProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load(userptr, "glProgramUniform3dEXT");
context->ProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load(userptr, "glProgramUniform3dvEXT");
context->ProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load(userptr, "glProgramUniform3fEXT");
context->ProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load(userptr, "glProgramUniform3fvEXT");
context->ProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load(userptr, "glProgramUniform3iEXT");
context->ProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load(userptr, "glProgramUniform3ivEXT");
context->ProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load(userptr, "glProgramUniform3uiEXT");
context->ProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load(userptr, "glProgramUniform3uivEXT");
context->ProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load(userptr, "glProgramUniform4dEXT");
context->ProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load(userptr, "glProgramUniform4dvEXT");
context->ProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load(userptr, "glProgramUniform4fEXT");
context->ProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load(userptr, "glProgramUniform4fvEXT");
context->ProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load(userptr, "glProgramUniform4iEXT");
context->ProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load(userptr, "glProgramUniform4ivEXT");
context->ProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load(userptr, "glProgramUniform4uiEXT");
context->ProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load(userptr, "glProgramUniform4uivEXT");
context->ProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load(userptr, "glProgramUniformMatrix2dvEXT");
context->ProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load(userptr, "glProgramUniformMatrix2fvEXT");
context->ProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load(userptr, "glProgramUniformMatrix2x3dvEXT");
context->ProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load(userptr, "glProgramUniformMatrix2x3fvEXT");
context->ProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load(userptr, "glProgramUniformMatrix2x4dvEXT");
context->ProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load(userptr, "glProgramUniformMatrix2x4fvEXT");
context->ProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load(userptr, "glProgramUniformMatrix3dvEXT");
context->ProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load(userptr, "glProgramUniformMatrix3fvEXT");
context->ProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load(userptr, "glProgramUniformMatrix3x2dvEXT");
context->ProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load(userptr, "glProgramUniformMatrix3x2fvEXT");
context->ProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load(userptr, "glProgramUniformMatrix3x4dvEXT");
context->ProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load(userptr, "glProgramUniformMatrix3x4fvEXT");
context->ProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load(userptr, "glProgramUniformMatrix4dvEXT");
context->ProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load(userptr, "glProgramUniformMatrix4fvEXT");
context->ProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load(userptr, "glProgramUniformMatrix4x2dvEXT");
context->ProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load(userptr, "glProgramUniformMatrix4x2fvEXT");
context->ProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load(userptr, "glProgramUniformMatrix4x3dvEXT");
context->ProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load(userptr, "glProgramUniformMatrix4x3fvEXT");
context->PushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load(userptr, "glPushClientAttribDefaultEXT");
context->TextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load(userptr, "glTextureBufferEXT");
context->TextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load(userptr, "glTextureBufferRangeEXT");
context->TextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load(userptr, "glTextureImage1DEXT");
context->TextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load(userptr, "glTextureImage2DEXT");
context->TextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load(userptr, "glTextureImage3DEXT");
context->TexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load(userptr, "glTexturePageCommitmentEXT");
context->TextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load(userptr, "glTextureParameterIivEXT");
context->TextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load(userptr, "glTextureParameterIuivEXT");
context->TextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load(userptr, "glTextureParameterfEXT");
context->TextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load(userptr, "glTextureParameterfvEXT");
context->TextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load(userptr, "glTextureParameteriEXT");
context->TextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load(userptr, "glTextureParameterivEXT");
context->TextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load(userptr, "glTextureRenderbufferEXT");
context->TextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(userptr, "glTextureStorage1DEXT");
context->TextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(userptr, "glTextureStorage2DEXT");
context->TextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load(userptr, "glTextureStorage2DMultisampleEXT");
context->TextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(userptr, "glTextureStorage3DEXT");
context->TextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load(userptr, "glTextureStorage3DMultisampleEXT");
context->TextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load(userptr, "glTextureSubImage1DEXT");
context->TextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load(userptr, "glTextureSubImage2DEXT");
context->TextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load(userptr, "glTextureSubImage3DEXT");
context->UnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load(userptr, "glUnmapNamedBufferEXT");
context->VertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load(userptr, "glVertexArrayBindVertexBufferEXT");
context->VertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load(userptr, "glVertexArrayColorOffsetEXT");
context->VertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
context->VertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load(userptr, "glVertexArrayFogCoordOffsetEXT");
context->VertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load(userptr, "glVertexArrayIndexOffsetEXT");
context->VertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
context->VertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load(userptr, "glVertexArrayNormalOffsetEXT");
context->VertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load(userptr, "glVertexArraySecondaryColorOffsetEXT");
context->VertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load(userptr, "glVertexArrayTexCoordOffsetEXT");
context->VertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load(userptr, "glVertexArrayVertexAttribBindingEXT");
context->VertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load(userptr, "glVertexArrayVertexAttribDivisorEXT");
context->VertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load(userptr, "glVertexArrayVertexAttribFormatEXT");
context->VertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load(userptr, "glVertexArrayVertexAttribIFormatEXT");
context->VertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
context->VertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load(userptr, "glVertexArrayVertexAttribLFormatEXT");
context->VertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
context->VertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load(userptr, "glVertexArrayVertexAttribOffsetEXT");
context->VertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load(userptr, "glVertexArrayVertexBindingDivisorEXT");
context->VertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load(userptr, "glVertexArrayVertexOffsetEXT");
}
static void glad_gl_load_GL_EXT_draw_buffers2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_draw_buffers2) return;
context->ColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load(userptr, "glColorMaskIndexedEXT");
context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load(userptr, "glDisableIndexedEXT");
context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load(userptr, "glEnableIndexedEXT");
context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load(userptr, "glGetBooleanIndexedvEXT");
context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load(userptr, "glGetIntegerIndexedvEXT");
context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load(userptr, "glIsEnabledIndexedEXT");
}
static void glad_gl_load_GL_EXT_draw_instanced(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_draw_instanced) return;
context->DrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load(userptr, "glDrawArraysInstancedEXT");
context->DrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load(userptr, "glDrawElementsInstancedEXT");
}
static void glad_gl_load_GL_EXT_draw_range_elements(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_draw_range_elements) return;
context->DrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load(userptr, "glDrawRangeElementsEXT");
}
static void glad_gl_load_GL_EXT_external_buffer(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_external_buffer) return;
context->BufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load(userptr, "glBufferStorageExternalEXT");
context->NamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load(userptr, "glNamedBufferStorageExternalEXT");
}
static void glad_gl_load_GL_EXT_fog_coord(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_fog_coord) return;
context->FogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load(userptr, "glFogCoordPointerEXT");
context->FogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load(userptr, "glFogCoorddEXT");
context->FogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load(userptr, "glFogCoorddvEXT");
context->FogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load(userptr, "glFogCoordfEXT");
context->FogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load(userptr, "glFogCoordfvEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_blit(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_framebuffer_blit) return;
context->BlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load(userptr, "glBlitFramebufferEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_blit_layers(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_framebuffer_blit_layers) return;
context->BlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC)load(userptr, "glBlitFramebufferLayerEXT");
context->BlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)load(userptr, "glBlitFramebufferLayersEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_framebuffer_multisample) return;
context->RenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(userptr, "glRenderbufferStorageMultisampleEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_framebuffer_object) return;
context->BindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load(userptr, "glBindFramebufferEXT");
context->BindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load(userptr, "glBindRenderbufferEXT");
context->CheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load(userptr, "glCheckFramebufferStatusEXT");
context->DeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load(userptr, "glDeleteFramebuffersEXT");
context->DeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load(userptr, "glDeleteRenderbuffersEXT");
context->FramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load(userptr, "glFramebufferRenderbufferEXT");
context->FramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load(userptr, "glFramebufferTexture1DEXT");
context->FramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load(userptr, "glFramebufferTexture2DEXT");
context->FramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load(userptr, "glFramebufferTexture3DEXT");
context->GenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load(userptr, "glGenFramebuffersEXT");
context->GenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load(userptr, "glGenRenderbuffersEXT");
context->GenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load(userptr, "glGenerateMipmapEXT");
context->GetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(userptr, "glGetFramebufferAttachmentParameterivEXT");
context->GetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load(userptr, "glGetRenderbufferParameterivEXT");
context->IsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load(userptr, "glIsFramebufferEXT");
context->IsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load(userptr, "glIsRenderbufferEXT");
context->RenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load(userptr, "glRenderbufferStorageEXT");
}
static void glad_gl_load_GL_EXT_geometry_shader4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_geometry_shader4) return;
context->ProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load(userptr, "glProgramParameteriEXT");
}
static void glad_gl_load_GL_EXT_gpu_program_parameters(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_gpu_program_parameters) return;
context->ProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load(userptr, "glProgramEnvParameters4fvEXT");
context->ProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load(userptr, "glProgramLocalParameters4fvEXT");
}
static void glad_gl_load_GL_EXT_gpu_shader4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_gpu_shader4) return;
context->BindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load(userptr, "glBindFragDataLocationEXT");
context->GetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load(userptr, "glGetFragDataLocationEXT");
context->GetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load(userptr, "glGetUniformuivEXT");
context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(userptr, "glGetVertexAttribIivEXT");
context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(userptr, "glGetVertexAttribIuivEXT");
context->Uniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load(userptr, "glUniform1uiEXT");
context->Uniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load(userptr, "glUniform1uivEXT");
context->Uniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load(userptr, "glUniform2uiEXT");
context->Uniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load(userptr, "glUniform2uivEXT");
context->Uniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load(userptr, "glUniform3uiEXT");
context->Uniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load(userptr, "glUniform3uivEXT");
context->Uniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load(userptr, "glUniform4uiEXT");
context->Uniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load(userptr, "glUniform4uivEXT");
context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(userptr, "glVertexAttribI1iEXT");
context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(userptr, "glVertexAttribI1ivEXT");
context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(userptr, "glVertexAttribI1uiEXT");
context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(userptr, "glVertexAttribI1uivEXT");
context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(userptr, "glVertexAttribI2iEXT");
context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(userptr, "glVertexAttribI2ivEXT");
context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(userptr, "glVertexAttribI2uiEXT");
context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(userptr, "glVertexAttribI2uivEXT");
context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(userptr, "glVertexAttribI3iEXT");
context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(userptr, "glVertexAttribI3ivEXT");
context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(userptr, "glVertexAttribI3uiEXT");
context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(userptr, "glVertexAttribI3uivEXT");
context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(userptr, "glVertexAttribI4bvEXT");
context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(userptr, "glVertexAttribI4iEXT");
context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(userptr, "glVertexAttribI4ivEXT");
context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(userptr, "glVertexAttribI4svEXT");
context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(userptr, "glVertexAttribI4ubvEXT");
context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(userptr, "glVertexAttribI4uiEXT");
context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(userptr, "glVertexAttribI4uivEXT");
context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(userptr, "glVertexAttribI4usvEXT");
context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_EXT_histogram(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_histogram) return;
context->GetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load(userptr, "glGetHistogramEXT");
context->GetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load(userptr, "glGetHistogramParameterfvEXT");
context->GetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load(userptr, "glGetHistogramParameterivEXT");
context->GetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load(userptr, "glGetMinmaxEXT");
context->GetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load(userptr, "glGetMinmaxParameterfvEXT");
context->GetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load(userptr, "glGetMinmaxParameterivEXT");
context->HistogramEXT = (PFNGLHISTOGRAMEXTPROC)load(userptr, "glHistogramEXT");
context->MinmaxEXT = (PFNGLMINMAXEXTPROC)load(userptr, "glMinmaxEXT");
context->ResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load(userptr, "glResetHistogramEXT");
context->ResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load(userptr, "glResetMinmaxEXT");
}
static void glad_gl_load_GL_EXT_index_func(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_index_func) return;
context->IndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load(userptr, "glIndexFuncEXT");
}
static void glad_gl_load_GL_EXT_index_material(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_index_material) return;
context->IndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load(userptr, "glIndexMaterialEXT");
}
static void glad_gl_load_GL_EXT_light_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_light_texture) return;
context->ApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load(userptr, "glApplyTextureEXT");
context->TextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load(userptr, "glTextureLightEXT");
context->TextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load(userptr, "glTextureMaterialEXT");
}
static void glad_gl_load_GL_EXT_memory_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_memory_object) return;
context->BufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load(userptr, "glBufferStorageMemEXT");
context->CreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load(userptr, "glCreateMemoryObjectsEXT");
context->DeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load(userptr, "glDeleteMemoryObjectsEXT");
context->GetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load(userptr, "glGetMemoryObjectParameterivEXT");
context->GetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(userptr, "glGetUnsignedBytei_vEXT");
context->GetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(userptr, "glGetUnsignedBytevEXT");
context->IsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load(userptr, "glIsMemoryObjectEXT");
context->MemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load(userptr, "glMemoryObjectParameterivEXT");
context->NamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load(userptr, "glNamedBufferStorageMemEXT");
context->TexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load(userptr, "glTexStorageMem1DEXT");
context->TexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load(userptr, "glTexStorageMem2DEXT");
context->TexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load(userptr, "glTexStorageMem2DMultisampleEXT");
context->TexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load(userptr, "glTexStorageMem3DEXT");
context->TexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load(userptr, "glTexStorageMem3DMultisampleEXT");
context->TextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load(userptr, "glTextureStorageMem1DEXT");
context->TextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load(userptr, "glTextureStorageMem2DEXT");
context->TextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load(userptr, "glTextureStorageMem2DMultisampleEXT");
context->TextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load(userptr, "glTextureStorageMem3DEXT");
context->TextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load(userptr, "glTextureStorageMem3DMultisampleEXT");
}
static void glad_gl_load_GL_EXT_memory_object_fd(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_memory_object_fd) return;
context->ImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load(userptr, "glImportMemoryFdEXT");
}
static void glad_gl_load_GL_EXT_memory_object_win32(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_memory_object_win32) return;
context->ImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load(userptr, "glImportMemoryWin32HandleEXT");
context->ImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load(userptr, "glImportMemoryWin32NameEXT");
}
static void glad_gl_load_GL_EXT_multi_draw_arrays(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_multi_draw_arrays) return;
context->MultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load(userptr, "glMultiDrawArraysEXT");
context->MultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load(userptr, "glMultiDrawElementsEXT");
}
static void glad_gl_load_GL_EXT_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_multisample) return;
context->SampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load(userptr, "glSampleMaskEXT");
context->SamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load(userptr, "glSamplePatternEXT");
}
static void glad_gl_load_GL_EXT_paletted_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_paletted_texture) return;
context->ColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load(userptr, "glColorTableEXT");
context->GetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load(userptr, "glGetColorTableEXT");
context->GetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load(userptr, "glGetColorTableParameterfvEXT");
context->GetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load(userptr, "glGetColorTableParameterivEXT");
}
static void glad_gl_load_GL_EXT_pixel_transform(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_pixel_transform) return;
context->GetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load(userptr, "glGetPixelTransformParameterfvEXT");
context->GetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load(userptr, "glGetPixelTransformParameterivEXT");
context->PixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load(userptr, "glPixelTransformParameterfEXT");
context->PixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load(userptr, "glPixelTransformParameterfvEXT");
context->PixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load(userptr, "glPixelTransformParameteriEXT");
context->PixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load(userptr, "glPixelTransformParameterivEXT");
}
static void glad_gl_load_GL_EXT_point_parameters(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_point_parameters) return;
context->PointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load(userptr, "glPointParameterfEXT");
context->PointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load(userptr, "glPointParameterfvEXT");
}
static void glad_gl_load_GL_EXT_polygon_offset(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_polygon_offset) return;
context->PolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load(userptr, "glPolygonOffsetEXT");
}
static void glad_gl_load_GL_EXT_polygon_offset_clamp(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_polygon_offset_clamp) return;
context->PolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load(userptr, "glPolygonOffsetClampEXT");
}
static void glad_gl_load_GL_EXT_provoking_vertex(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_provoking_vertex) return;
context->ProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load(userptr, "glProvokingVertexEXT");
}
static void glad_gl_load_GL_EXT_raster_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_raster_multisample) return;
context->RasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(userptr, "glRasterSamplesEXT");
}
static void glad_gl_load_GL_EXT_secondary_color(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_secondary_color) return;
context->SecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load(userptr, "glSecondaryColor3bEXT");
context->SecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load(userptr, "glSecondaryColor3bvEXT");
context->SecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load(userptr, "glSecondaryColor3dEXT");
context->SecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load(userptr, "glSecondaryColor3dvEXT");
context->SecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load(userptr, "glSecondaryColor3fEXT");
context->SecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load(userptr, "glSecondaryColor3fvEXT");
context->SecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load(userptr, "glSecondaryColor3iEXT");
context->SecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load(userptr, "glSecondaryColor3ivEXT");
context->SecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load(userptr, "glSecondaryColor3sEXT");
context->SecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load(userptr, "glSecondaryColor3svEXT");
context->SecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load(userptr, "glSecondaryColor3ubEXT");
context->SecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load(userptr, "glSecondaryColor3ubvEXT");
context->SecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load(userptr, "glSecondaryColor3uiEXT");
context->SecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load(userptr, "glSecondaryColor3uivEXT");
context->SecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load(userptr, "glSecondaryColor3usEXT");
context->SecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load(userptr, "glSecondaryColor3usvEXT");
context->SecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load(userptr, "glSecondaryColorPointerEXT");
}
static void glad_gl_load_GL_EXT_semaphore(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_semaphore) return;
context->DeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load(userptr, "glDeleteSemaphoresEXT");
context->GenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load(userptr, "glGenSemaphoresEXT");
context->GetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load(userptr, "glGetSemaphoreParameterui64vEXT");
context->GetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load(userptr, "glGetUnsignedBytei_vEXT");
context->GetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load(userptr, "glGetUnsignedBytevEXT");
context->IsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load(userptr, "glIsSemaphoreEXT");
context->SemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load(userptr, "glSemaphoreParameterui64vEXT");
context->SignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load(userptr, "glSignalSemaphoreEXT");
context->WaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load(userptr, "glWaitSemaphoreEXT");
}
static void glad_gl_load_GL_EXT_semaphore_fd(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_semaphore_fd) return;
context->ImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load(userptr, "glImportSemaphoreFdEXT");
}
static void glad_gl_load_GL_EXT_semaphore_win32(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_semaphore_win32) return;
context->ImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load(userptr, "glImportSemaphoreWin32HandleEXT");
context->ImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load(userptr, "glImportSemaphoreWin32NameEXT");
}
static void glad_gl_load_GL_EXT_separate_shader_objects(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_separate_shader_objects) return;
context->ActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load(userptr, "glActiveProgramEXT");
context->CreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load(userptr, "glCreateShaderProgramEXT");
context->UseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load(userptr, "glUseShaderProgramEXT");
}
static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_shader_framebuffer_fetch_non_coherent) return;
context->FramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load(userptr, "glFramebufferFetchBarrierEXT");
}
static void glad_gl_load_GL_EXT_shader_image_load_store(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_shader_image_load_store) return;
context->BindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load(userptr, "glBindImageTextureEXT");
context->MemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load(userptr, "glMemoryBarrierEXT");
}
static void glad_gl_load_GL_EXT_stencil_clear_tag(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_stencil_clear_tag) return;
context->StencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load(userptr, "glStencilClearTagEXT");
}
static void glad_gl_load_GL_EXT_stencil_two_side(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_stencil_two_side) return;
context->ActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load(userptr, "glActiveStencilFaceEXT");
}
static void glad_gl_load_GL_EXT_subtexture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_subtexture) return;
context->TexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load(userptr, "glTexSubImage1DEXT");
context->TexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load(userptr, "glTexSubImage2DEXT");
}
static void glad_gl_load_GL_EXT_texture3D(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_texture3D) return;
context->TexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load(userptr, "glTexImage3DEXT");
context->TexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load(userptr, "glTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_texture_array(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_texture_array) return;
context->FramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(userptr, "glFramebufferTextureLayerEXT");
}
static void glad_gl_load_GL_EXT_texture_buffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_texture_buffer_object) return;
context->TexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load(userptr, "glTexBufferEXT");
}
static void glad_gl_load_GL_EXT_texture_integer(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_texture_integer) return;
context->ClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load(userptr, "glClearColorIiEXT");
context->ClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load(userptr, "glClearColorIuiEXT");
context->GetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load(userptr, "glGetTexParameterIivEXT");
context->GetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load(userptr, "glGetTexParameterIuivEXT");
context->TexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load(userptr, "glTexParameterIivEXT");
context->TexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load(userptr, "glTexParameterIuivEXT");
}
static void glad_gl_load_GL_EXT_texture_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_texture_object) return;
context->AreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load(userptr, "glAreTexturesResidentEXT");
context->BindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load(userptr, "glBindTextureEXT");
context->DeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load(userptr, "glDeleteTexturesEXT");
context->GenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load(userptr, "glGenTexturesEXT");
context->IsTextureEXT = (PFNGLISTEXTUREEXTPROC)load(userptr, "glIsTextureEXT");
context->PrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load(userptr, "glPrioritizeTexturesEXT");
}
static void glad_gl_load_GL_EXT_texture_perturb_normal(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_texture_perturb_normal) return;
context->TextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load(userptr, "glTextureNormalEXT");
}
static void glad_gl_load_GL_EXT_texture_storage(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_texture_storage) return;
context->TexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)load(userptr, "glTexStorage1DEXT");
context->TexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)load(userptr, "glTexStorage2DEXT");
context->TexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)load(userptr, "glTexStorage3DEXT");
context->TextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load(userptr, "glTextureStorage1DEXT");
context->TextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load(userptr, "glTextureStorage2DEXT");
context->TextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load(userptr, "glTextureStorage3DEXT");
}
static void glad_gl_load_GL_EXT_timer_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_timer_query) return;
context->GetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load(userptr, "glGetQueryObjecti64vEXT");
context->GetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load(userptr, "glGetQueryObjectui64vEXT");
}
static void glad_gl_load_GL_EXT_transform_feedback(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_transform_feedback) return;
context->BeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load(userptr, "glBeginTransformFeedbackEXT");
context->BindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load(userptr, "glBindBufferBaseEXT");
context->BindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load(userptr, "glBindBufferOffsetEXT");
context->BindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load(userptr, "glBindBufferRangeEXT");
context->EndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load(userptr, "glEndTransformFeedbackEXT");
context->GetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load(userptr, "glGetTransformFeedbackVaryingEXT");
context->TransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load(userptr, "glTransformFeedbackVaryingsEXT");
}
static void glad_gl_load_GL_EXT_vertex_array(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_vertex_array) return;
context->ArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load(userptr, "glArrayElementEXT");
context->ColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load(userptr, "glColorPointerEXT");
context->DrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load(userptr, "glDrawArraysEXT");
context->EdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load(userptr, "glEdgeFlagPointerEXT");
context->GetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load(userptr, "glGetPointervEXT");
context->IndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load(userptr, "glIndexPointerEXT");
context->NormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load(userptr, "glNormalPointerEXT");
context->TexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load(userptr, "glTexCoordPointerEXT");
context->VertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load(userptr, "glVertexPointerEXT");
}
static void glad_gl_load_GL_EXT_vertex_attrib_64bit(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_vertex_attrib_64bit) return;
context->GetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load(userptr, "glGetVertexAttribLdvEXT");
context->VertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load(userptr, "glVertexAttribL1dEXT");
context->VertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load(userptr, "glVertexAttribL1dvEXT");
context->VertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load(userptr, "glVertexAttribL2dEXT");
context->VertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load(userptr, "glVertexAttribL2dvEXT");
context->VertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load(userptr, "glVertexAttribL3dEXT");
context->VertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load(userptr, "glVertexAttribL3dvEXT");
context->VertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load(userptr, "glVertexAttribL4dEXT");
context->VertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load(userptr, "glVertexAttribL4dvEXT");
context->VertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load(userptr, "glVertexAttribLPointerEXT");
}
static void glad_gl_load_GL_EXT_vertex_shader(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_vertex_shader) return;
context->BeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load(userptr, "glBeginVertexShaderEXT");
context->BindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load(userptr, "glBindLightParameterEXT");
context->BindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load(userptr, "glBindMaterialParameterEXT");
context->BindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load(userptr, "glBindParameterEXT");
context->BindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load(userptr, "glBindTexGenParameterEXT");
context->BindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load(userptr, "glBindTextureUnitParameterEXT");
context->BindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load(userptr, "glBindVertexShaderEXT");
context->DeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load(userptr, "glDeleteVertexShaderEXT");
context->DisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load(userptr, "glDisableVariantClientStateEXT");
context->EnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load(userptr, "glEnableVariantClientStateEXT");
context->EndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load(userptr, "glEndVertexShaderEXT");
context->ExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load(userptr, "glExtractComponentEXT");
context->GenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load(userptr, "glGenSymbolsEXT");
context->GenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load(userptr, "glGenVertexShadersEXT");
context->GetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load(userptr, "glGetInvariantBooleanvEXT");
context->GetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load(userptr, "glGetInvariantFloatvEXT");
context->GetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load(userptr, "glGetInvariantIntegervEXT");
context->GetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load(userptr, "glGetLocalConstantBooleanvEXT");
context->GetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load(userptr, "glGetLocalConstantFloatvEXT");
context->GetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load(userptr, "glGetLocalConstantIntegervEXT");
context->GetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load(userptr, "glGetVariantBooleanvEXT");
context->GetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load(userptr, "glGetVariantFloatvEXT");
context->GetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load(userptr, "glGetVariantIntegervEXT");
context->GetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load(userptr, "glGetVariantPointervEXT");
context->InsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load(userptr, "glInsertComponentEXT");
context->IsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load(userptr, "glIsVariantEnabledEXT");
context->SetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load(userptr, "glSetInvariantEXT");
context->SetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load(userptr, "glSetLocalConstantEXT");
context->ShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load(userptr, "glShaderOp1EXT");
context->ShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load(userptr, "glShaderOp2EXT");
context->ShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load(userptr, "glShaderOp3EXT");
context->SwizzleEXT = (PFNGLSWIZZLEEXTPROC)load(userptr, "glSwizzleEXT");
context->VariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load(userptr, "glVariantPointerEXT");
context->VariantbvEXT = (PFNGLVARIANTBVEXTPROC)load(userptr, "glVariantbvEXT");
context->VariantdvEXT = (PFNGLVARIANTDVEXTPROC)load(userptr, "glVariantdvEXT");
context->VariantfvEXT = (PFNGLVARIANTFVEXTPROC)load(userptr, "glVariantfvEXT");
context->VariantivEXT = (PFNGLVARIANTIVEXTPROC)load(userptr, "glVariantivEXT");
context->VariantsvEXT = (PFNGLVARIANTSVEXTPROC)load(userptr, "glVariantsvEXT");
context->VariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load(userptr, "glVariantubvEXT");
context->VariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load(userptr, "glVariantuivEXT");
context->VariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load(userptr, "glVariantusvEXT");
context->WriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load(userptr, "glWriteMaskEXT");
}
static void glad_gl_load_GL_EXT_vertex_weighting(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_vertex_weighting) return;
context->VertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load(userptr, "glVertexWeightPointerEXT");
context->VertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load(userptr, "glVertexWeightfEXT");
context->VertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load(userptr, "glVertexWeightfvEXT");
}
static void glad_gl_load_GL_EXT_win32_keyed_mutex(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_win32_keyed_mutex) return;
context->AcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load(userptr, "glAcquireKeyedMutexWin32EXT");
context->ReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load(userptr, "glReleaseKeyedMutexWin32EXT");
}
static void glad_gl_load_GL_EXT_window_rectangles(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_window_rectangles) return;
context->WindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load(userptr, "glWindowRectanglesEXT");
}
static void glad_gl_load_GL_EXT_x11_sync_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->EXT_x11_sync_object) return;
context->ImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load(userptr, "glImportSyncEXT");
}
static void glad_gl_load_GL_GREMEDY_frame_terminator(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->GREMEDY_frame_terminator) return;
context->FrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load(userptr, "glFrameTerminatorGREMEDY");
}
static void glad_gl_load_GL_GREMEDY_string_marker(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->GREMEDY_string_marker) return;
context->StringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load(userptr, "glStringMarkerGREMEDY");
}
static void glad_gl_load_GL_HP_image_transform(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->HP_image_transform) return;
context->GetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load(userptr, "glGetImageTransformParameterfvHP");
context->GetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load(userptr, "glGetImageTransformParameterivHP");
context->ImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load(userptr, "glImageTransformParameterfHP");
context->ImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load(userptr, "glImageTransformParameterfvHP");
context->ImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load(userptr, "glImageTransformParameteriHP");
context->ImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load(userptr, "glImageTransformParameterivHP");
}
static void glad_gl_load_GL_IBM_multimode_draw_arrays(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->IBM_multimode_draw_arrays) return;
context->MultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load(userptr, "glMultiModeDrawArraysIBM");
context->MultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load(userptr, "glMultiModeDrawElementsIBM");
}
static void glad_gl_load_GL_IBM_static_data(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->IBM_static_data) return;
context->FlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load(userptr, "glFlushStaticDataIBM");
}
static void glad_gl_load_GL_IBM_vertex_array_lists(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->IBM_vertex_array_lists) return;
context->ColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load(userptr, "glColorPointerListIBM");
context->EdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load(userptr, "glEdgeFlagPointerListIBM");
context->FogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load(userptr, "glFogCoordPointerListIBM");
context->IndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load(userptr, "glIndexPointerListIBM");
context->NormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load(userptr, "glNormalPointerListIBM");
context->SecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load(userptr, "glSecondaryColorPointerListIBM");
context->TexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load(userptr, "glTexCoordPointerListIBM");
context->VertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load(userptr, "glVertexPointerListIBM");
}
static void glad_gl_load_GL_INGR_blend_func_separate(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->INGR_blend_func_separate) return;
context->BlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load(userptr, "glBlendFuncSeparateINGR");
}
static void glad_gl_load_GL_INTEL_framebuffer_CMAA(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->INTEL_framebuffer_CMAA) return;
context->ApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load(userptr, "glApplyFramebufferAttachmentCMAAINTEL");
}
static void glad_gl_load_GL_INTEL_map_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->INTEL_map_texture) return;
context->MapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load(userptr, "glMapTexture2DINTEL");
context->SyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load(userptr, "glSyncTextureINTEL");
context->UnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load(userptr, "glUnmapTexture2DINTEL");
}
static void glad_gl_load_GL_INTEL_parallel_arrays(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->INTEL_parallel_arrays) return;
context->ColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load(userptr, "glColorPointervINTEL");
context->NormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load(userptr, "glNormalPointervINTEL");
context->TexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load(userptr, "glTexCoordPointervINTEL");
context->VertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load(userptr, "glVertexPointervINTEL");
}
static void glad_gl_load_GL_INTEL_performance_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->INTEL_performance_query) return;
context->BeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load(userptr, "glBeginPerfQueryINTEL");
context->CreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load(userptr, "glCreatePerfQueryINTEL");
context->DeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load(userptr, "glDeletePerfQueryINTEL");
context->EndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load(userptr, "glEndPerfQueryINTEL");
context->GetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load(userptr, "glGetFirstPerfQueryIdINTEL");
context->GetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load(userptr, "glGetNextPerfQueryIdINTEL");
context->GetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load(userptr, "glGetPerfCounterInfoINTEL");
context->GetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load(userptr, "glGetPerfQueryDataINTEL");
context->GetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load(userptr, "glGetPerfQueryIdByNameINTEL");
context->GetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load(userptr, "glGetPerfQueryInfoINTEL");
}
static void glad_gl_load_GL_KHR_blend_equation_advanced(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->KHR_blend_equation_advanced) return;
context->BlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load(userptr, "glBlendBarrierKHR");
}
static void glad_gl_load_GL_KHR_debug(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->KHR_debug) return;
context->DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(userptr, "glDebugMessageCallback");
context->DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(userptr, "glDebugMessageControl");
context->DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(userptr, "glDebugMessageInsert");
context->GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(userptr, "glGetDebugMessageLog");
context->GetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(userptr, "glGetObjectLabel");
context->GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(userptr, "glGetObjectPtrLabel");
context->GetPointerv = (PFNGLGETPOINTERVPROC)load(userptr, "glGetPointerv");
context->ObjectLabel = (PFNGLOBJECTLABELPROC)load(userptr, "glObjectLabel");
context->ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(userptr, "glObjectPtrLabel");
context->PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(userptr, "glPopDebugGroup");
context->PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(userptr, "glPushDebugGroup");
}
static void glad_gl_load_GL_KHR_parallel_shader_compile(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->KHR_parallel_shader_compile) return;
context->MaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load(userptr, "glMaxShaderCompilerThreadsKHR");
}
static void glad_gl_load_GL_KHR_robustness(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->KHR_robustness) return;
context->GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load(userptr, "glGetGraphicsResetStatus");
context->GetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load(userptr, "glGetnUniformfv");
context->GetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load(userptr, "glGetnUniformiv");
context->GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load(userptr, "glGetnUniformuiv");
context->ReadnPixels = (PFNGLREADNPIXELSPROC)load(userptr, "glReadnPixels");
}
static void glad_gl_load_GL_MESA_framebuffer_flip_y(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->MESA_framebuffer_flip_y) return;
context->FramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load(userptr, "glFramebufferParameteriMESA");
context->GetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load(userptr, "glGetFramebufferParameterivMESA");
}
static void glad_gl_load_GL_MESA_resize_buffers(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->MESA_resize_buffers) return;
context->ResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load(userptr, "glResizeBuffersMESA");
}
static void glad_gl_load_GL_MESA_window_pos(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->MESA_window_pos) return;
context->WindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load(userptr, "glWindowPos2dMESA");
context->WindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load(userptr, "glWindowPos2dvMESA");
context->WindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load(userptr, "glWindowPos2fMESA");
context->WindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load(userptr, "glWindowPos2fvMESA");
context->WindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load(userptr, "glWindowPos2iMESA");
context->WindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load(userptr, "glWindowPos2ivMESA");
context->WindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load(userptr, "glWindowPos2sMESA");
context->WindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load(userptr, "glWindowPos2svMESA");
context->WindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load(userptr, "glWindowPos3dMESA");
context->WindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load(userptr, "glWindowPos3dvMESA");
context->WindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load(userptr, "glWindowPos3fMESA");
context->WindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load(userptr, "glWindowPos3fvMESA");
context->WindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load(userptr, "glWindowPos3iMESA");
context->WindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load(userptr, "glWindowPos3ivMESA");
context->WindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load(userptr, "glWindowPos3sMESA");
context->WindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load(userptr, "glWindowPos3svMESA");
context->WindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load(userptr, "glWindowPos4dMESA");
context->WindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load(userptr, "glWindowPos4dvMESA");
context->WindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load(userptr, "glWindowPos4fMESA");
context->WindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load(userptr, "glWindowPos4fvMESA");
context->WindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load(userptr, "glWindowPos4iMESA");
context->WindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load(userptr, "glWindowPos4ivMESA");
context->WindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load(userptr, "glWindowPos4sMESA");
context->WindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load(userptr, "glWindowPos4svMESA");
}
static void glad_gl_load_GL_NVX_conditional_render(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NVX_conditional_render) return;
context->BeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load(userptr, "glBeginConditionalRenderNVX");
context->EndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load(userptr, "glEndConditionalRenderNVX");
}
static void glad_gl_load_GL_NVX_gpu_multicast2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NVX_gpu_multicast2) return;
context->AsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load(userptr, "glAsyncCopyBufferSubDataNVX");
context->AsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load(userptr, "glAsyncCopyImageSubDataNVX");
context->MulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load(userptr, "glMulticastScissorArrayvNVX");
context->MulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load(userptr, "glMulticastViewportArrayvNVX");
context->MulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load(userptr, "glMulticastViewportPositionWScaleNVX");
context->UploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load(userptr, "glUploadGpuMaskNVX");
}
static void glad_gl_load_GL_NVX_linked_gpu_multicast(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NVX_linked_gpu_multicast) return;
context->LGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load(userptr, "glLGPUCopyImageSubDataNVX");
context->LGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load(userptr, "glLGPUInterlockNVX");
context->LGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load(userptr, "glLGPUNamedBufferSubDataNVX");
}
static void glad_gl_load_GL_NVX_progress_fence(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NVX_progress_fence) return;
context->ClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load(userptr, "glClientWaitSemaphoreui64NVX");
context->CreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load(userptr, "glCreateProgressFenceNVX");
context->SignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load(userptr, "glSignalSemaphoreui64NVX");
context->WaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load(userptr, "glWaitSemaphoreui64NVX");
}
static void glad_gl_load_GL_NV_alpha_to_coverage_dither_control(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_alpha_to_coverage_dither_control) return;
context->AlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load(userptr, "glAlphaToCoverageDitherControlNV");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_bindless_multi_draw_indirect) return;
context->MultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load(userptr, "glMultiDrawArraysIndirectBindlessNV");
context->MultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load(userptr, "glMultiDrawElementsIndirectBindlessNV");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_bindless_multi_draw_indirect_count) return;
context->MultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(userptr, "glMultiDrawArraysIndirectBindlessCountNV");
context->MultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(userptr, "glMultiDrawElementsIndirectBindlessCountNV");
}
static void glad_gl_load_GL_NV_bindless_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_bindless_texture) return;
context->GetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load(userptr, "glGetImageHandleNV");
context->GetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load(userptr, "glGetTextureHandleNV");
context->GetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load(userptr, "glGetTextureSamplerHandleNV");
context->IsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load(userptr, "glIsImageHandleResidentNV");
context->IsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load(userptr, "glIsTextureHandleResidentNV");
context->MakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load(userptr, "glMakeImageHandleNonResidentNV");
context->MakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load(userptr, "glMakeImageHandleResidentNV");
context->MakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load(userptr, "glMakeTextureHandleNonResidentNV");
context->MakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load(userptr, "glMakeTextureHandleResidentNV");
context->ProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load(userptr, "glProgramUniformHandleui64NV");
context->ProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load(userptr, "glProgramUniformHandleui64vNV");
context->UniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load(userptr, "glUniformHandleui64NV");
context->UniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load(userptr, "glUniformHandleui64vNV");
}
static void glad_gl_load_GL_NV_blend_equation_advanced(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_blend_equation_advanced) return;
context->BlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load(userptr, "glBlendBarrierNV");
context->BlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load(userptr, "glBlendParameteriNV");
}
static void glad_gl_load_GL_NV_clip_space_w_scaling(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_clip_space_w_scaling) return;
context->ViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load(userptr, "glViewportPositionWScaleNV");
}
static void glad_gl_load_GL_NV_command_list(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_command_list) return;
context->CallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load(userptr, "glCallCommandListNV");
context->CommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load(userptr, "glCommandListSegmentsNV");
context->CompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load(userptr, "glCompileCommandListNV");
context->CreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load(userptr, "glCreateCommandListsNV");
context->CreateStatesNV = (PFNGLCREATESTATESNVPROC)load(userptr, "glCreateStatesNV");
context->DeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load(userptr, "glDeleteCommandListsNV");
context->DeleteStatesNV = (PFNGLDELETESTATESNVPROC)load(userptr, "glDeleteStatesNV");
context->DrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load(userptr, "glDrawCommandsAddressNV");
context->DrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load(userptr, "glDrawCommandsNV");
context->DrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load(userptr, "glDrawCommandsStatesAddressNV");
context->DrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load(userptr, "glDrawCommandsStatesNV");
context->GetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load(userptr, "glGetCommandHeaderNV");
context->GetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load(userptr, "glGetStageIndexNV");
context->IsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load(userptr, "glIsCommandListNV");
context->IsStateNV = (PFNGLISSTATENVPROC)load(userptr, "glIsStateNV");
context->ListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load(userptr, "glListDrawCommandsStatesClientNV");
context->StateCaptureNV = (PFNGLSTATECAPTURENVPROC)load(userptr, "glStateCaptureNV");
}
static void glad_gl_load_GL_NV_conditional_render(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_conditional_render) return;
context->BeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load(userptr, "glBeginConditionalRenderNV");
context->EndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load(userptr, "glEndConditionalRenderNV");
}
static void glad_gl_load_GL_NV_conservative_raster(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_conservative_raster) return;
context->SubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load(userptr, "glSubpixelPrecisionBiasNV");
}
static void glad_gl_load_GL_NV_conservative_raster_dilate(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_conservative_raster_dilate) return;
context->ConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load(userptr, "glConservativeRasterParameterfNV");
}
static void glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_conservative_raster_pre_snap_triangles) return;
context->ConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load(userptr, "glConservativeRasterParameteriNV");
}
static void glad_gl_load_GL_NV_copy_image(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_copy_image) return;
context->CopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load(userptr, "glCopyImageSubDataNV");
}
static void glad_gl_load_GL_NV_depth_buffer_float(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_depth_buffer_float) return;
context->ClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load(userptr, "glClearDepthdNV");
context->DepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load(userptr, "glDepthBoundsdNV");
context->DepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load(userptr, "glDepthRangedNV");
}
static void glad_gl_load_GL_NV_draw_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_draw_texture) return;
context->DrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load(userptr, "glDrawTextureNV");
}
static void glad_gl_load_GL_NV_draw_vulkan_image(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_draw_vulkan_image) return;
context->DrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load(userptr, "glDrawVkImageNV");
context->GetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load(userptr, "glGetVkProcAddrNV");
context->SignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load(userptr, "glSignalVkFenceNV");
context->SignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load(userptr, "glSignalVkSemaphoreNV");
context->WaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load(userptr, "glWaitVkSemaphoreNV");
}
static void glad_gl_load_GL_NV_evaluators(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_evaluators) return;
context->EvalMapsNV = (PFNGLEVALMAPSNVPROC)load(userptr, "glEvalMapsNV");
context->GetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load(userptr, "glGetMapAttribParameterfvNV");
context->GetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load(userptr, "glGetMapAttribParameterivNV");
context->GetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load(userptr, "glGetMapControlPointsNV");
context->GetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load(userptr, "glGetMapParameterfvNV");
context->GetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load(userptr, "glGetMapParameterivNV");
context->MapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load(userptr, "glMapControlPointsNV");
context->MapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load(userptr, "glMapParameterfvNV");
context->MapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load(userptr, "glMapParameterivNV");
}
static void glad_gl_load_GL_NV_explicit_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_explicit_multisample) return;
context->GetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load(userptr, "glGetMultisamplefvNV");
context->SampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load(userptr, "glSampleMaskIndexedNV");
context->TexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load(userptr, "glTexRenderbufferNV");
}
static void glad_gl_load_GL_NV_fence(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_fence) return;
context->DeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load(userptr, "glDeleteFencesNV");
context->FinishFenceNV = (PFNGLFINISHFENCENVPROC)load(userptr, "glFinishFenceNV");
context->GenFencesNV = (PFNGLGENFENCESNVPROC)load(userptr, "glGenFencesNV");
context->GetFenceivNV = (PFNGLGETFENCEIVNVPROC)load(userptr, "glGetFenceivNV");
context->IsFenceNV = (PFNGLISFENCENVPROC)load(userptr, "glIsFenceNV");
context->SetFenceNV = (PFNGLSETFENCENVPROC)load(userptr, "glSetFenceNV");
context->TestFenceNV = (PFNGLTESTFENCENVPROC)load(userptr, "glTestFenceNV");
}
static void glad_gl_load_GL_NV_fragment_coverage_to_color(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_fragment_coverage_to_color) return;
context->FragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load(userptr, "glFragmentCoverageColorNV");
}
static void glad_gl_load_GL_NV_fragment_program(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_fragment_program) return;
context->GetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load(userptr, "glGetProgramNamedParameterdvNV");
context->GetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load(userptr, "glGetProgramNamedParameterfvNV");
context->ProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load(userptr, "glProgramNamedParameter4dNV");
context->ProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load(userptr, "glProgramNamedParameter4dvNV");
context->ProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load(userptr, "glProgramNamedParameter4fNV");
context->ProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load(userptr, "glProgramNamedParameter4fvNV");
}
static void glad_gl_load_GL_NV_framebuffer_mixed_samples(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_framebuffer_mixed_samples) return;
context->CoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load(userptr, "glCoverageModulationNV");
context->CoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load(userptr, "glCoverageModulationTableNV");
context->GetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load(userptr, "glGetCoverageModulationTableNV");
context->RasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load(userptr, "glRasterSamplesEXT");
}
static void glad_gl_load_GL_NV_framebuffer_multisample_coverage(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_framebuffer_multisample_coverage) return;
context->RenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(userptr, "glRenderbufferStorageMultisampleCoverageNV");
}
static void glad_gl_load_GL_NV_geometry_program4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_geometry_program4) return;
context->FramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load(userptr, "glFramebufferTextureEXT");
context->FramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load(userptr, "glFramebufferTextureFaceEXT");
context->FramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load(userptr, "glFramebufferTextureLayerEXT");
context->ProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load(userptr, "glProgramVertexLimitNV");
}
static void glad_gl_load_GL_NV_gpu_multicast(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_gpu_multicast) return;
context->MulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load(userptr, "glMulticastBarrierNV");
context->MulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load(userptr, "glMulticastBlitFramebufferNV");
context->MulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load(userptr, "glMulticastBufferSubDataNV");
context->MulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load(userptr, "glMulticastCopyBufferSubDataNV");
context->MulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load(userptr, "glMulticastCopyImageSubDataNV");
context->MulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(userptr, "glMulticastFramebufferSampleLocationsfvNV");
context->MulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load(userptr, "glMulticastGetQueryObjecti64vNV");
context->MulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load(userptr, "glMulticastGetQueryObjectivNV");
context->MulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load(userptr, "glMulticastGetQueryObjectui64vNV");
context->MulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load(userptr, "glMulticastGetQueryObjectuivNV");
context->MulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load(userptr, "glMulticastWaitSyncNV");
context->RenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load(userptr, "glRenderGpuMaskNV");
}
static void glad_gl_load_GL_NV_gpu_program4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_gpu_program4) return;
context->GetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load(userptr, "glGetProgramEnvParameterIivNV");
context->GetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load(userptr, "glGetProgramEnvParameterIuivNV");
context->GetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load(userptr, "glGetProgramLocalParameterIivNV");
context->GetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load(userptr, "glGetProgramLocalParameterIuivNV");
context->ProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load(userptr, "glProgramEnvParameterI4iNV");
context->ProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load(userptr, "glProgramEnvParameterI4ivNV");
context->ProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load(userptr, "glProgramEnvParameterI4uiNV");
context->ProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load(userptr, "glProgramEnvParameterI4uivNV");
context->ProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load(userptr, "glProgramEnvParametersI4ivNV");
context->ProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load(userptr, "glProgramEnvParametersI4uivNV");
context->ProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load(userptr, "glProgramLocalParameterI4iNV");
context->ProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load(userptr, "glProgramLocalParameterI4ivNV");
context->ProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load(userptr, "glProgramLocalParameterI4uiNV");
context->ProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load(userptr, "glProgramLocalParameterI4uivNV");
context->ProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load(userptr, "glProgramLocalParametersI4ivNV");
context->ProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load(userptr, "glProgramLocalParametersI4uivNV");
}
static void glad_gl_load_GL_NV_gpu_program5(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_gpu_program5) return;
context->GetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load(userptr, "glGetProgramSubroutineParameteruivNV");
context->ProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load(userptr, "glProgramSubroutineParametersuivNV");
}
static void glad_gl_load_GL_NV_gpu_shader5(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_gpu_shader5) return;
context->GetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load(userptr, "glGetUniformi64vNV");
context->ProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load(userptr, "glProgramUniform1i64NV");
context->ProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load(userptr, "glProgramUniform1i64vNV");
context->ProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load(userptr, "glProgramUniform1ui64NV");
context->ProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load(userptr, "glProgramUniform1ui64vNV");
context->ProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load(userptr, "glProgramUniform2i64NV");
context->ProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load(userptr, "glProgramUniform2i64vNV");
context->ProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load(userptr, "glProgramUniform2ui64NV");
context->ProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load(userptr, "glProgramUniform2ui64vNV");
context->ProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load(userptr, "glProgramUniform3i64NV");
context->ProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load(userptr, "glProgramUniform3i64vNV");
context->ProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load(userptr, "glProgramUniform3ui64NV");
context->ProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load(userptr, "glProgramUniform3ui64vNV");
context->ProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load(userptr, "glProgramUniform4i64NV");
context->ProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load(userptr, "glProgramUniform4i64vNV");
context->ProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load(userptr, "glProgramUniform4ui64NV");
context->ProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load(userptr, "glProgramUniform4ui64vNV");
context->Uniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load(userptr, "glUniform1i64NV");
context->Uniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load(userptr, "glUniform1i64vNV");
context->Uniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load(userptr, "glUniform1ui64NV");
context->Uniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load(userptr, "glUniform1ui64vNV");
context->Uniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load(userptr, "glUniform2i64NV");
context->Uniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load(userptr, "glUniform2i64vNV");
context->Uniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load(userptr, "glUniform2ui64NV");
context->Uniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load(userptr, "glUniform2ui64vNV");
context->Uniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load(userptr, "glUniform3i64NV");
context->Uniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load(userptr, "glUniform3i64vNV");
context->Uniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load(userptr, "glUniform3ui64NV");
context->Uniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load(userptr, "glUniform3ui64vNV");
context->Uniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load(userptr, "glUniform4i64NV");
context->Uniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load(userptr, "glUniform4i64vNV");
context->Uniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load(userptr, "glUniform4ui64NV");
context->Uniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load(userptr, "glUniform4ui64vNV");
}
static void glad_gl_load_GL_NV_half_float(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_half_float) return;
context->Color3hNV = (PFNGLCOLOR3HNVPROC)load(userptr, "glColor3hNV");
context->Color3hvNV = (PFNGLCOLOR3HVNVPROC)load(userptr, "glColor3hvNV");
context->Color4hNV = (PFNGLCOLOR4HNVPROC)load(userptr, "glColor4hNV");
context->Color4hvNV = (PFNGLCOLOR4HVNVPROC)load(userptr, "glColor4hvNV");
context->FogCoordhNV = (PFNGLFOGCOORDHNVPROC)load(userptr, "glFogCoordhNV");
context->FogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load(userptr, "glFogCoordhvNV");
context->MultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load(userptr, "glMultiTexCoord1hNV");
context->MultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load(userptr, "glMultiTexCoord1hvNV");
context->MultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load(userptr, "glMultiTexCoord2hNV");
context->MultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load(userptr, "glMultiTexCoord2hvNV");
context->MultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load(userptr, "glMultiTexCoord3hNV");
context->MultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load(userptr, "glMultiTexCoord3hvNV");
context->MultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load(userptr, "glMultiTexCoord4hNV");
context->MultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load(userptr, "glMultiTexCoord4hvNV");
context->Normal3hNV = (PFNGLNORMAL3HNVPROC)load(userptr, "glNormal3hNV");
context->Normal3hvNV = (PFNGLNORMAL3HVNVPROC)load(userptr, "glNormal3hvNV");
context->SecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load(userptr, "glSecondaryColor3hNV");
context->SecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load(userptr, "glSecondaryColor3hvNV");
context->TexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load(userptr, "glTexCoord1hNV");
context->TexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load(userptr, "glTexCoord1hvNV");
context->TexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load(userptr, "glTexCoord2hNV");
context->TexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load(userptr, "glTexCoord2hvNV");
context->TexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load(userptr, "glTexCoord3hNV");
context->TexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load(userptr, "glTexCoord3hvNV");
context->TexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load(userptr, "glTexCoord4hNV");
context->TexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load(userptr, "glTexCoord4hvNV");
context->Vertex2hNV = (PFNGLVERTEX2HNVPROC)load(userptr, "glVertex2hNV");
context->Vertex2hvNV = (PFNGLVERTEX2HVNVPROC)load(userptr, "glVertex2hvNV");
context->Vertex3hNV = (PFNGLVERTEX3HNVPROC)load(userptr, "glVertex3hNV");
context->Vertex3hvNV = (PFNGLVERTEX3HVNVPROC)load(userptr, "glVertex3hvNV");
context->Vertex4hNV = (PFNGLVERTEX4HNVPROC)load(userptr, "glVertex4hNV");
context->Vertex4hvNV = (PFNGLVERTEX4HVNVPROC)load(userptr, "glVertex4hvNV");
context->VertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load(userptr, "glVertexAttrib1hNV");
context->VertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load(userptr, "glVertexAttrib1hvNV");
context->VertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load(userptr, "glVertexAttrib2hNV");
context->VertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load(userptr, "glVertexAttrib2hvNV");
context->VertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load(userptr, "glVertexAttrib3hNV");
context->VertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load(userptr, "glVertexAttrib3hvNV");
context->VertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load(userptr, "glVertexAttrib4hNV");
context->VertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load(userptr, "glVertexAttrib4hvNV");
context->VertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load(userptr, "glVertexAttribs1hvNV");
context->VertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load(userptr, "glVertexAttribs2hvNV");
context->VertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load(userptr, "glVertexAttribs3hvNV");
context->VertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load(userptr, "glVertexAttribs4hvNV");
context->VertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load(userptr, "glVertexWeighthNV");
context->VertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load(userptr, "glVertexWeighthvNV");
}
static void glad_gl_load_GL_NV_internalformat_sample_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_internalformat_sample_query) return;
context->GetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load(userptr, "glGetInternalformatSampleivNV");
}
static void glad_gl_load_GL_NV_memory_attachment(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_memory_attachment) return;
context->BufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load(userptr, "glBufferAttachMemoryNV");
context->GetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(userptr, "glGetMemoryObjectDetachedResourcesuivNV");
context->NamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load(userptr, "glNamedBufferAttachMemoryNV");
context->ResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load(userptr, "glResetMemoryObjectParameterNV");
context->TexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load(userptr, "glTexAttachMemoryNV");
context->TextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load(userptr, "glTextureAttachMemoryNV");
}
static void glad_gl_load_GL_NV_memory_object_sparse(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_memory_object_sparse) return;
context->BufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load(userptr, "glBufferPageCommitmentMemNV");
context->NamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load(userptr, "glNamedBufferPageCommitmentMemNV");
context->TexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load(userptr, "glTexPageCommitmentMemNV");
context->TexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load(userptr, "glTexturePageCommitmentMemNV");
}
static void glad_gl_load_GL_NV_mesh_shader(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_mesh_shader) return;
context->DrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load(userptr, "glDrawMeshTasksIndirectNV");
context->DrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load(userptr, "glDrawMeshTasksNV");
context->MultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load(userptr, "glMultiDrawMeshTasksIndirectCountNV");
context->MultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load(userptr, "glMultiDrawMeshTasksIndirectNV");
}
static void glad_gl_load_GL_NV_occlusion_query(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_occlusion_query) return;
context->BeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load(userptr, "glBeginOcclusionQueryNV");
context->DeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load(userptr, "glDeleteOcclusionQueriesNV");
context->EndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load(userptr, "glEndOcclusionQueryNV");
context->GenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load(userptr, "glGenOcclusionQueriesNV");
context->GetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load(userptr, "glGetOcclusionQueryivNV");
context->GetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load(userptr, "glGetOcclusionQueryuivNV");
context->IsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load(userptr, "glIsOcclusionQueryNV");
}
static void glad_gl_load_GL_NV_parameter_buffer_object(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_parameter_buffer_object) return;
context->ProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load(userptr, "glProgramBufferParametersIivNV");
context->ProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load(userptr, "glProgramBufferParametersIuivNV");
context->ProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load(userptr, "glProgramBufferParametersfvNV");
}
static void glad_gl_load_GL_NV_path_rendering(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_path_rendering) return;
context->CopyPathNV = (PFNGLCOPYPATHNVPROC)load(userptr, "glCopyPathNV");
context->CoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load(userptr, "glCoverFillPathInstancedNV");
context->CoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load(userptr, "glCoverFillPathNV");
context->CoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load(userptr, "glCoverStrokePathInstancedNV");
context->CoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load(userptr, "glCoverStrokePathNV");
context->DeletePathsNV = (PFNGLDELETEPATHSNVPROC)load(userptr, "glDeletePathsNV");
context->GenPathsNV = (PFNGLGENPATHSNVPROC)load(userptr, "glGenPathsNV");
context->GetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load(userptr, "glGetPathCommandsNV");
context->GetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load(userptr, "glGetPathCoordsNV");
context->GetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load(userptr, "glGetPathDashArrayNV");
context->GetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load(userptr, "glGetPathLengthNV");
context->GetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load(userptr, "glGetPathMetricRangeNV");
context->GetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load(userptr, "glGetPathMetricsNV");
context->GetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load(userptr, "glGetPathParameterfvNV");
context->GetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load(userptr, "glGetPathParameterivNV");
context->GetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load(userptr, "glGetPathSpacingNV");
context->GetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load(userptr, "glGetProgramResourcefvNV");
context->InterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load(userptr, "glInterpolatePathsNV");
context->IsPathNV = (PFNGLISPATHNVPROC)load(userptr, "glIsPathNV");
context->IsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load(userptr, "glIsPointInFillPathNV");
context->IsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load(userptr, "glIsPointInStrokePathNV");
context->MatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load(userptr, "glMatrixFrustumEXT");
context->MatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load(userptr, "glMatrixLoad3x2fNV");
context->MatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load(userptr, "glMatrixLoad3x3fNV");
context->MatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load(userptr, "glMatrixLoadIdentityEXT");
context->MatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load(userptr, "glMatrixLoadTranspose3x3fNV");
context->MatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load(userptr, "glMatrixLoadTransposedEXT");
context->MatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load(userptr, "glMatrixLoadTransposefEXT");
context->MatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load(userptr, "glMatrixLoaddEXT");
context->MatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load(userptr, "glMatrixLoadfEXT");
context->MatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load(userptr, "glMatrixMult3x2fNV");
context->MatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load(userptr, "glMatrixMult3x3fNV");
context->MatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load(userptr, "glMatrixMultTranspose3x3fNV");
context->MatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load(userptr, "glMatrixMultTransposedEXT");
context->MatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load(userptr, "glMatrixMultTransposefEXT");
context->MatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load(userptr, "glMatrixMultdEXT");
context->MatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load(userptr, "glMatrixMultfEXT");
context->MatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load(userptr, "glMatrixOrthoEXT");
context->MatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load(userptr, "glMatrixPopEXT");
context->MatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load(userptr, "glMatrixPushEXT");
context->MatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load(userptr, "glMatrixRotatedEXT");
context->MatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load(userptr, "glMatrixRotatefEXT");
context->MatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load(userptr, "glMatrixScaledEXT");
context->MatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load(userptr, "glMatrixScalefEXT");
context->MatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load(userptr, "glMatrixTranslatedEXT");
context->MatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load(userptr, "glMatrixTranslatefEXT");
context->PathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load(userptr, "glPathCommandsNV");
context->PathCoordsNV = (PFNGLPATHCOORDSNVPROC)load(userptr, "glPathCoordsNV");
context->PathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load(userptr, "glPathCoverDepthFuncNV");
context->PathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load(userptr, "glPathDashArrayNV");
context->PathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load(userptr, "glPathGlyphIndexArrayNV");
context->PathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load(userptr, "glPathGlyphIndexRangeNV");
context->PathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load(userptr, "glPathGlyphRangeNV");
context->PathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load(userptr, "glPathGlyphsNV");
context->PathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load(userptr, "glPathMemoryGlyphIndexArrayNV");
context->PathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load(userptr, "glPathParameterfNV");
context->PathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load(userptr, "glPathParameterfvNV");
context->PathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load(userptr, "glPathParameteriNV");
context->PathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load(userptr, "glPathParameterivNV");
context->PathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load(userptr, "glPathStencilDepthOffsetNV");
context->PathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load(userptr, "glPathStencilFuncNV");
context->PathStringNV = (PFNGLPATHSTRINGNVPROC)load(userptr, "glPathStringNV");
context->PathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load(userptr, "glPathSubCommandsNV");
context->PathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load(userptr, "glPathSubCoordsNV");
context->PointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load(userptr, "glPointAlongPathNV");
context->ProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load(userptr, "glProgramPathFragmentInputGenNV");
context->StencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load(userptr, "glStencilFillPathInstancedNV");
context->StencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load(userptr, "glStencilFillPathNV");
context->StencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load(userptr, "glStencilStrokePathInstancedNV");
context->StencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load(userptr, "glStencilStrokePathNV");
context->StencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load(userptr, "glStencilThenCoverFillPathInstancedNV");
context->StencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load(userptr, "glStencilThenCoverFillPathNV");
context->StencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(userptr, "glStencilThenCoverStrokePathInstancedNV");
context->StencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load(userptr, "glStencilThenCoverStrokePathNV");
context->TransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load(userptr, "glTransformPathNV");
context->WeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load(userptr, "glWeightPathsNV");
}
static void glad_gl_load_GL_NV_pixel_data_range(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_pixel_data_range) return;
context->FlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load(userptr, "glFlushPixelDataRangeNV");
context->PixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load(userptr, "glPixelDataRangeNV");
}
static void glad_gl_load_GL_NV_point_sprite(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_point_sprite) return;
context->PointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load(userptr, "glPointParameteriNV");
context->PointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load(userptr, "glPointParameterivNV");
}
static void glad_gl_load_GL_NV_present_video(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_present_video) return;
context->GetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load(userptr, "glGetVideoi64vNV");
context->GetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load(userptr, "glGetVideoivNV");
context->GetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load(userptr, "glGetVideoui64vNV");
context->GetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load(userptr, "glGetVideouivNV");
context->PresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load(userptr, "glPresentFrameDualFillNV");
context->PresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load(userptr, "glPresentFrameKeyedNV");
}
static void glad_gl_load_GL_NV_primitive_restart(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_primitive_restart) return;
context->PrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load(userptr, "glPrimitiveRestartIndexNV");
context->PrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load(userptr, "glPrimitiveRestartNV");
}
static void glad_gl_load_GL_NV_query_resource(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_query_resource) return;
context->QueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load(userptr, "glQueryResourceNV");
}
static void glad_gl_load_GL_NV_query_resource_tag(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_query_resource_tag) return;
context->DeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load(userptr, "glDeleteQueryResourceTagNV");
context->GenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load(userptr, "glGenQueryResourceTagNV");
context->QueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load(userptr, "glQueryResourceTagNV");
}
static void glad_gl_load_GL_NV_register_combiners(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_register_combiners) return;
context->CombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load(userptr, "glCombinerInputNV");
context->CombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load(userptr, "glCombinerOutputNV");
context->CombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load(userptr, "glCombinerParameterfNV");
context->CombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load(userptr, "glCombinerParameterfvNV");
context->CombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load(userptr, "glCombinerParameteriNV");
context->CombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load(userptr, "glCombinerParameterivNV");
context->FinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load(userptr, "glFinalCombinerInputNV");
context->GetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load(userptr, "glGetCombinerInputParameterfvNV");
context->GetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load(userptr, "glGetCombinerInputParameterivNV");
context->GetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load(userptr, "glGetCombinerOutputParameterfvNV");
context->GetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load(userptr, "glGetCombinerOutputParameterivNV");
context->GetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load(userptr, "glGetFinalCombinerInputParameterfvNV");
context->GetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load(userptr, "glGetFinalCombinerInputParameterivNV");
}
static void glad_gl_load_GL_NV_register_combiners2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_register_combiners2) return;
context->CombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load(userptr, "glCombinerStageParameterfvNV");
context->GetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load(userptr, "glGetCombinerStageParameterfvNV");
}
static void glad_gl_load_GL_NV_sample_locations(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_sample_locations) return;
context->FramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(userptr, "glFramebufferSampleLocationsfvNV");
context->NamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(userptr, "glNamedFramebufferSampleLocationsfvNV");
context->ResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load(userptr, "glResolveDepthValuesNV");
}
static void glad_gl_load_GL_NV_scissor_exclusive(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_scissor_exclusive) return;
context->ScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load(userptr, "glScissorExclusiveArrayvNV");
context->ScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load(userptr, "glScissorExclusiveNV");
}
static void glad_gl_load_GL_NV_shader_buffer_load(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_shader_buffer_load) return;
context->GetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load(userptr, "glGetBufferParameterui64vNV");
context->GetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load(userptr, "glGetIntegerui64vNV");
context->GetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load(userptr, "glGetNamedBufferParameterui64vNV");
context->GetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load(userptr, "glGetUniformui64vNV");
context->IsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load(userptr, "glIsBufferResidentNV");
context->IsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load(userptr, "glIsNamedBufferResidentNV");
context->MakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load(userptr, "glMakeBufferNonResidentNV");
context->MakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load(userptr, "glMakeBufferResidentNV");
context->MakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load(userptr, "glMakeNamedBufferNonResidentNV");
context->MakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load(userptr, "glMakeNamedBufferResidentNV");
context->ProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load(userptr, "glProgramUniformui64NV");
context->ProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load(userptr, "glProgramUniformui64vNV");
context->Uniformui64NV = (PFNGLUNIFORMUI64NVPROC)load(userptr, "glUniformui64NV");
context->Uniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load(userptr, "glUniformui64vNV");
}
static void glad_gl_load_GL_NV_shading_rate_image(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_shading_rate_image) return;
context->BindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load(userptr, "glBindShadingRateImageNV");
context->GetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load(userptr, "glGetShadingRateImagePaletteNV");
context->GetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load(userptr, "glGetShadingRateSampleLocationivNV");
context->ShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load(userptr, "glShadingRateImageBarrierNV");
context->ShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load(userptr, "glShadingRateImagePaletteNV");
context->ShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load(userptr, "glShadingRateSampleOrderCustomNV");
context->ShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load(userptr, "glShadingRateSampleOrderNV");
}
static void glad_gl_load_GL_NV_texture_barrier(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_texture_barrier) return;
context->TextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load(userptr, "glTextureBarrierNV");
}
static void glad_gl_load_GL_NV_texture_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_texture_multisample) return;
context->TexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load(userptr, "glTexImage2DMultisampleCoverageNV");
context->TexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load(userptr, "glTexImage3DMultisampleCoverageNV");
context->TextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load(userptr, "glTextureImage2DMultisampleCoverageNV");
context->TextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load(userptr, "glTextureImage2DMultisampleNV");
context->TextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load(userptr, "glTextureImage3DMultisampleCoverageNV");
context->TextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load(userptr, "glTextureImage3DMultisampleNV");
}
static void glad_gl_load_GL_NV_timeline_semaphore(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_timeline_semaphore) return;
context->CreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load(userptr, "glCreateSemaphoresNV");
context->GetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load(userptr, "glGetSemaphoreParameterivNV");
context->SemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load(userptr, "glSemaphoreParameterivNV");
}
static void glad_gl_load_GL_NV_transform_feedback(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_transform_feedback) return;
context->ActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load(userptr, "glActiveVaryingNV");
context->BeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load(userptr, "glBeginTransformFeedbackNV");
context->BindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load(userptr, "glBindBufferBaseNV");
context->BindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load(userptr, "glBindBufferOffsetNV");
context->BindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load(userptr, "glBindBufferRangeNV");
context->EndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load(userptr, "glEndTransformFeedbackNV");
context->GetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load(userptr, "glGetActiveVaryingNV");
context->GetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load(userptr, "glGetTransformFeedbackVaryingNV");
context->GetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load(userptr, "glGetVaryingLocationNV");
context->TransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load(userptr, "glTransformFeedbackAttribsNV");
context->TransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load(userptr, "glTransformFeedbackStreamAttribsNV");
context->TransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load(userptr, "glTransformFeedbackVaryingsNV");
}
static void glad_gl_load_GL_NV_transform_feedback2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_transform_feedback2) return;
context->BindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load(userptr, "glBindTransformFeedbackNV");
context->DeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load(userptr, "glDeleteTransformFeedbacksNV");
context->DrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load(userptr, "glDrawTransformFeedbackNV");
context->GenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load(userptr, "glGenTransformFeedbacksNV");
context->IsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load(userptr, "glIsTransformFeedbackNV");
context->PauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load(userptr, "glPauseTransformFeedbackNV");
context->ResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load(userptr, "glResumeTransformFeedbackNV");
}
static void glad_gl_load_GL_NV_vdpau_interop(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_vdpau_interop) return;
context->VDPAUFiniNV = (PFNGLVDPAUFININVPROC)load(userptr, "glVDPAUFiniNV");
context->VDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load(userptr, "glVDPAUGetSurfaceivNV");
context->VDPAUInitNV = (PFNGLVDPAUINITNVPROC)load(userptr, "glVDPAUInitNV");
context->VDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load(userptr, "glVDPAUIsSurfaceNV");
context->VDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load(userptr, "glVDPAUMapSurfacesNV");
context->VDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load(userptr, "glVDPAURegisterOutputSurfaceNV");
context->VDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load(userptr, "glVDPAURegisterVideoSurfaceNV");
context->VDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load(userptr, "glVDPAUSurfaceAccessNV");
context->VDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load(userptr, "glVDPAUUnmapSurfacesNV");
context->VDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load(userptr, "glVDPAUUnregisterSurfaceNV");
}
static void glad_gl_load_GL_NV_vdpau_interop2(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_vdpau_interop2) return;
context->VDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(userptr, "glVDPAURegisterVideoSurfaceWithPictureStructureNV");
}
static void glad_gl_load_GL_NV_vertex_array_range(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_vertex_array_range) return;
context->FlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load(userptr, "glFlushVertexArrayRangeNV");
context->VertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load(userptr, "glVertexArrayRangeNV");
}
static void glad_gl_load_GL_NV_vertex_attrib_integer_64bit(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_vertex_attrib_integer_64bit) return;
context->GetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load(userptr, "glGetVertexAttribLi64vNV");
context->GetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load(userptr, "glGetVertexAttribLui64vNV");
context->VertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load(userptr, "glVertexAttribL1i64NV");
context->VertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load(userptr, "glVertexAttribL1i64vNV");
context->VertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load(userptr, "glVertexAttribL1ui64NV");
context->VertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load(userptr, "glVertexAttribL1ui64vNV");
context->VertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load(userptr, "glVertexAttribL2i64NV");
context->VertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load(userptr, "glVertexAttribL2i64vNV");
context->VertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load(userptr, "glVertexAttribL2ui64NV");
context->VertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load(userptr, "glVertexAttribL2ui64vNV");
context->VertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load(userptr, "glVertexAttribL3i64NV");
context->VertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load(userptr, "glVertexAttribL3i64vNV");
context->VertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load(userptr, "glVertexAttribL3ui64NV");
context->VertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load(userptr, "glVertexAttribL3ui64vNV");
context->VertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load(userptr, "glVertexAttribL4i64NV");
context->VertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load(userptr, "glVertexAttribL4i64vNV");
context->VertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load(userptr, "glVertexAttribL4ui64NV");
context->VertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load(userptr, "glVertexAttribL4ui64vNV");
context->VertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load(userptr, "glVertexAttribLFormatNV");
}
static void glad_gl_load_GL_NV_vertex_buffer_unified_memory(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_vertex_buffer_unified_memory) return;
context->BufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load(userptr, "glBufferAddressRangeNV");
context->ColorFormatNV = (PFNGLCOLORFORMATNVPROC)load(userptr, "glColorFormatNV");
context->EdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load(userptr, "glEdgeFlagFormatNV");
context->FogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load(userptr, "glFogCoordFormatNV");
context->GetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load(userptr, "glGetIntegerui64i_vNV");
context->IndexFormatNV = (PFNGLINDEXFORMATNVPROC)load(userptr, "glIndexFormatNV");
context->NormalFormatNV = (PFNGLNORMALFORMATNVPROC)load(userptr, "glNormalFormatNV");
context->SecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load(userptr, "glSecondaryColorFormatNV");
context->TexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load(userptr, "glTexCoordFormatNV");
context->VertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load(userptr, "glVertexAttribFormatNV");
context->VertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load(userptr, "glVertexAttribIFormatNV");
context->VertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load(userptr, "glVertexFormatNV");
}
static void glad_gl_load_GL_NV_vertex_program(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_vertex_program) return;
context->AreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load(userptr, "glAreProgramsResidentNV");
context->BindProgramNV = (PFNGLBINDPROGRAMNVPROC)load(userptr, "glBindProgramNV");
context->DeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load(userptr, "glDeleteProgramsNV");
context->ExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load(userptr, "glExecuteProgramNV");
context->GenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load(userptr, "glGenProgramsNV");
context->GetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load(userptr, "glGetProgramParameterdvNV");
context->GetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load(userptr, "glGetProgramParameterfvNV");
context->GetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load(userptr, "glGetProgramStringNV");
context->GetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load(userptr, "glGetProgramivNV");
context->GetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load(userptr, "glGetTrackMatrixivNV");
context->GetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load(userptr, "glGetVertexAttribPointervNV");
context->GetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load(userptr, "glGetVertexAttribdvNV");
context->GetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load(userptr, "glGetVertexAttribfvNV");
context->GetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load(userptr, "glGetVertexAttribivNV");
context->IsProgramNV = (PFNGLISPROGRAMNVPROC)load(userptr, "glIsProgramNV");
context->LoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load(userptr, "glLoadProgramNV");
context->ProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load(userptr, "glProgramParameter4dNV");
context->ProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load(userptr, "glProgramParameter4dvNV");
context->ProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load(userptr, "glProgramParameter4fNV");
context->ProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load(userptr, "glProgramParameter4fvNV");
context->ProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load(userptr, "glProgramParameters4dvNV");
context->ProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load(userptr, "glProgramParameters4fvNV");
context->RequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load(userptr, "glRequestResidentProgramsNV");
context->TrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load(userptr, "glTrackMatrixNV");
context->VertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load(userptr, "glVertexAttrib1dNV");
context->VertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load(userptr, "glVertexAttrib1dvNV");
context->VertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load(userptr, "glVertexAttrib1fNV");
context->VertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load(userptr, "glVertexAttrib1fvNV");
context->VertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load(userptr, "glVertexAttrib1sNV");
context->VertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load(userptr, "glVertexAttrib1svNV");
context->VertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load(userptr, "glVertexAttrib2dNV");
context->VertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load(userptr, "glVertexAttrib2dvNV");
context->VertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load(userptr, "glVertexAttrib2fNV");
context->VertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load(userptr, "glVertexAttrib2fvNV");
context->VertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load(userptr, "glVertexAttrib2sNV");
context->VertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load(userptr, "glVertexAttrib2svNV");
context->VertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load(userptr, "glVertexAttrib3dNV");
context->VertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load(userptr, "glVertexAttrib3dvNV");
context->VertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load(userptr, "glVertexAttrib3fNV");
context->VertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load(userptr, "glVertexAttrib3fvNV");
context->VertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load(userptr, "glVertexAttrib3sNV");
context->VertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load(userptr, "glVertexAttrib3svNV");
context->VertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load(userptr, "glVertexAttrib4dNV");
context->VertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load(userptr, "glVertexAttrib4dvNV");
context->VertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load(userptr, "glVertexAttrib4fNV");
context->VertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load(userptr, "glVertexAttrib4fvNV");
context->VertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load(userptr, "glVertexAttrib4sNV");
context->VertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load(userptr, "glVertexAttrib4svNV");
context->VertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load(userptr, "glVertexAttrib4ubNV");
context->VertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load(userptr, "glVertexAttrib4ubvNV");
context->VertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load(userptr, "glVertexAttribPointerNV");
context->VertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load(userptr, "glVertexAttribs1dvNV");
context->VertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load(userptr, "glVertexAttribs1fvNV");
context->VertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load(userptr, "glVertexAttribs1svNV");
context->VertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load(userptr, "glVertexAttribs2dvNV");
context->VertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load(userptr, "glVertexAttribs2fvNV");
context->VertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load(userptr, "glVertexAttribs2svNV");
context->VertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load(userptr, "glVertexAttribs3dvNV");
context->VertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load(userptr, "glVertexAttribs3fvNV");
context->VertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load(userptr, "glVertexAttribs3svNV");
context->VertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load(userptr, "glVertexAttribs4dvNV");
context->VertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load(userptr, "glVertexAttribs4fvNV");
context->VertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load(userptr, "glVertexAttribs4svNV");
context->VertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load(userptr, "glVertexAttribs4ubvNV");
}
static void glad_gl_load_GL_NV_vertex_program4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_vertex_program4) return;
context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load(userptr, "glGetVertexAttribIivEXT");
context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load(userptr, "glGetVertexAttribIuivEXT");
context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load(userptr, "glVertexAttribI1iEXT");
context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load(userptr, "glVertexAttribI1ivEXT");
context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load(userptr, "glVertexAttribI1uiEXT");
context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load(userptr, "glVertexAttribI1uivEXT");
context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load(userptr, "glVertexAttribI2iEXT");
context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load(userptr, "glVertexAttribI2ivEXT");
context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load(userptr, "glVertexAttribI2uiEXT");
context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load(userptr, "glVertexAttribI2uivEXT");
context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load(userptr, "glVertexAttribI3iEXT");
context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load(userptr, "glVertexAttribI3ivEXT");
context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load(userptr, "glVertexAttribI3uiEXT");
context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load(userptr, "glVertexAttribI3uivEXT");
context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load(userptr, "glVertexAttribI4bvEXT");
context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load(userptr, "glVertexAttribI4iEXT");
context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load(userptr, "glVertexAttribI4ivEXT");
context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load(userptr, "glVertexAttribI4svEXT");
context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load(userptr, "glVertexAttribI4ubvEXT");
context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load(userptr, "glVertexAttribI4uiEXT");
context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load(userptr, "glVertexAttribI4uivEXT");
context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load(userptr, "glVertexAttribI4usvEXT");
context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_NV_video_capture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_video_capture) return;
context->BeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load(userptr, "glBeginVideoCaptureNV");
context->BindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load(userptr, "glBindVideoCaptureStreamBufferNV");
context->BindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load(userptr, "glBindVideoCaptureStreamTextureNV");
context->EndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load(userptr, "glEndVideoCaptureNV");
context->GetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load(userptr, "glGetVideoCaptureStreamdvNV");
context->GetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load(userptr, "glGetVideoCaptureStreamfvNV");
context->GetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load(userptr, "glGetVideoCaptureStreamivNV");
context->GetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load(userptr, "glGetVideoCaptureivNV");
context->VideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load(userptr, "glVideoCaptureNV");
context->VideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load(userptr, "glVideoCaptureStreamParameterdvNV");
context->VideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load(userptr, "glVideoCaptureStreamParameterfvNV");
context->VideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load(userptr, "glVideoCaptureStreamParameterivNV");
}
static void glad_gl_load_GL_NV_viewport_swizzle(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->NV_viewport_swizzle) return;
context->ViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load(userptr, "glViewportSwizzleNV");
}
static void glad_gl_load_GL_OES_byte_coordinates(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->OES_byte_coordinates) return;
context->MultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load(userptr, "glMultiTexCoord1bOES");
context->MultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load(userptr, "glMultiTexCoord1bvOES");
context->MultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load(userptr, "glMultiTexCoord2bOES");
context->MultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load(userptr, "glMultiTexCoord2bvOES");
context->MultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load(userptr, "glMultiTexCoord3bOES");
context->MultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load(userptr, "glMultiTexCoord3bvOES");
context->MultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load(userptr, "glMultiTexCoord4bOES");
context->MultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load(userptr, "glMultiTexCoord4bvOES");
context->TexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load(userptr, "glTexCoord1bOES");
context->TexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load(userptr, "glTexCoord1bvOES");
context->TexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load(userptr, "glTexCoord2bOES");
context->TexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load(userptr, "glTexCoord2bvOES");
context->TexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load(userptr, "glTexCoord3bOES");
context->TexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load(userptr, "glTexCoord3bvOES");
context->TexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load(userptr, "glTexCoord4bOES");
context->TexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load(userptr, "glTexCoord4bvOES");
context->Vertex2bOES = (PFNGLVERTEX2BOESPROC)load(userptr, "glVertex2bOES");
context->Vertex2bvOES = (PFNGLVERTEX2BVOESPROC)load(userptr, "glVertex2bvOES");
context->Vertex3bOES = (PFNGLVERTEX3BOESPROC)load(userptr, "glVertex3bOES");
context->Vertex3bvOES = (PFNGLVERTEX3BVOESPROC)load(userptr, "glVertex3bvOES");
context->Vertex4bOES = (PFNGLVERTEX4BOESPROC)load(userptr, "glVertex4bOES");
context->Vertex4bvOES = (PFNGLVERTEX4BVOESPROC)load(userptr, "glVertex4bvOES");
}
static void glad_gl_load_GL_OES_fixed_point(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->OES_fixed_point) return;
context->AccumxOES = (PFNGLACCUMXOESPROC)load(userptr, "glAccumxOES");
context->AlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load(userptr, "glAlphaFuncxOES");
context->BitmapxOES = (PFNGLBITMAPXOESPROC)load(userptr, "glBitmapxOES");
context->BlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load(userptr, "glBlendColorxOES");
context->ClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load(userptr, "glClearAccumxOES");
context->ClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load(userptr, "glClearColorxOES");
context->ClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load(userptr, "glClearDepthxOES");
context->ClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load(userptr, "glClipPlanexOES");
context->Color3xOES = (PFNGLCOLOR3XOESPROC)load(userptr, "glColor3xOES");
context->Color3xvOES = (PFNGLCOLOR3XVOESPROC)load(userptr, "glColor3xvOES");
context->Color4xOES = (PFNGLCOLOR4XOESPROC)load(userptr, "glColor4xOES");
context->Color4xvOES = (PFNGLCOLOR4XVOESPROC)load(userptr, "glColor4xvOES");
context->ConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load(userptr, "glConvolutionParameterxOES");
context->ConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load(userptr, "glConvolutionParameterxvOES");
context->DepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load(userptr, "glDepthRangexOES");
context->EvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load(userptr, "glEvalCoord1xOES");
context->EvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load(userptr, "glEvalCoord1xvOES");
context->EvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load(userptr, "glEvalCoord2xOES");
context->EvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load(userptr, "glEvalCoord2xvOES");
context->FeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load(userptr, "glFeedbackBufferxOES");
context->FogxOES = (PFNGLFOGXOESPROC)load(userptr, "glFogxOES");
context->FogxvOES = (PFNGLFOGXVOESPROC)load(userptr, "glFogxvOES");
context->FrustumxOES = (PFNGLFRUSTUMXOESPROC)load(userptr, "glFrustumxOES");
context->GetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load(userptr, "glGetClipPlanexOES");
context->GetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load(userptr, "glGetConvolutionParameterxvOES");
context->GetFixedvOES = (PFNGLGETFIXEDVOESPROC)load(userptr, "glGetFixedvOES");
context->GetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load(userptr, "glGetHistogramParameterxvOES");
context->GetLightxOES = (PFNGLGETLIGHTXOESPROC)load(userptr, "glGetLightxOES");
context->GetMapxvOES = (PFNGLGETMAPXVOESPROC)load(userptr, "glGetMapxvOES");
context->GetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load(userptr, "glGetMaterialxOES");
context->GetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load(userptr, "glGetPixelMapxv");
context->GetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load(userptr, "glGetTexEnvxvOES");
context->GetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load(userptr, "glGetTexGenxvOES");
context->GetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load(userptr, "glGetTexLevelParameterxvOES");
context->GetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load(userptr, "glGetTexParameterxvOES");
context->IndexxOES = (PFNGLINDEXXOESPROC)load(userptr, "glIndexxOES");
context->IndexxvOES = (PFNGLINDEXXVOESPROC)load(userptr, "glIndexxvOES");
context->LightModelxOES = (PFNGLLIGHTMODELXOESPROC)load(userptr, "glLightModelxOES");
context->LightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load(userptr, "glLightModelxvOES");
context->LightxOES = (PFNGLLIGHTXOESPROC)load(userptr, "glLightxOES");
context->LightxvOES = (PFNGLLIGHTXVOESPROC)load(userptr, "glLightxvOES");
context->LineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load(userptr, "glLineWidthxOES");
context->LoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load(userptr, "glLoadMatrixxOES");
context->LoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load(userptr, "glLoadTransposeMatrixxOES");
context->Map1xOES = (PFNGLMAP1XOESPROC)load(userptr, "glMap1xOES");
context->Map2xOES = (PFNGLMAP2XOESPROC)load(userptr, "glMap2xOES");
context->MapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load(userptr, "glMapGrid1xOES");
context->MapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load(userptr, "glMapGrid2xOES");
context->MaterialxOES = (PFNGLMATERIALXOESPROC)load(userptr, "glMaterialxOES");
context->MaterialxvOES = (PFNGLMATERIALXVOESPROC)load(userptr, "glMaterialxvOES");
context->MultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load(userptr, "glMultMatrixxOES");
context->MultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load(userptr, "glMultTransposeMatrixxOES");
context->MultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load(userptr, "glMultiTexCoord1xOES");
context->MultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load(userptr, "glMultiTexCoord1xvOES");
context->MultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load(userptr, "glMultiTexCoord2xOES");
context->MultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load(userptr, "glMultiTexCoord2xvOES");
context->MultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load(userptr, "glMultiTexCoord3xOES");
context->MultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load(userptr, "glMultiTexCoord3xvOES");
context->MultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load(userptr, "glMultiTexCoord4xOES");
context->MultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load(userptr, "glMultiTexCoord4xvOES");
context->Normal3xOES = (PFNGLNORMAL3XOESPROC)load(userptr, "glNormal3xOES");
context->Normal3xvOES = (PFNGLNORMAL3XVOESPROC)load(userptr, "glNormal3xvOES");
context->OrthoxOES = (PFNGLORTHOXOESPROC)load(userptr, "glOrthoxOES");
context->PassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load(userptr, "glPassThroughxOES");
context->PixelMapx = (PFNGLPIXELMAPXPROC)load(userptr, "glPixelMapx");
context->PixelStorex = (PFNGLPIXELSTOREXPROC)load(userptr, "glPixelStorex");
context->PixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load(userptr, "glPixelTransferxOES");
context->PixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load(userptr, "glPixelZoomxOES");
context->PointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load(userptr, "glPointParameterxvOES");
context->PointSizexOES = (PFNGLPOINTSIZEXOESPROC)load(userptr, "glPointSizexOES");
context->PolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load(userptr, "glPolygonOffsetxOES");
context->PrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load(userptr, "glPrioritizeTexturesxOES");
context->RasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load(userptr, "glRasterPos2xOES");
context->RasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load(userptr, "glRasterPos2xvOES");
context->RasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load(userptr, "glRasterPos3xOES");
context->RasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load(userptr, "glRasterPos3xvOES");
context->RasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load(userptr, "glRasterPos4xOES");
context->RasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load(userptr, "glRasterPos4xvOES");
context->RectxOES = (PFNGLRECTXOESPROC)load(userptr, "glRectxOES");
context->RectxvOES = (PFNGLRECTXVOESPROC)load(userptr, "glRectxvOES");
context->RotatexOES = (PFNGLROTATEXOESPROC)load(userptr, "glRotatexOES");
context->ScalexOES = (PFNGLSCALEXOESPROC)load(userptr, "glScalexOES");
context->TexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load(userptr, "glTexCoord1xOES");
context->TexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load(userptr, "glTexCoord1xvOES");
context->TexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load(userptr, "glTexCoord2xOES");
context->TexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load(userptr, "glTexCoord2xvOES");
context->TexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load(userptr, "glTexCoord3xOES");
context->TexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load(userptr, "glTexCoord3xvOES");
context->TexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load(userptr, "glTexCoord4xOES");
context->TexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load(userptr, "glTexCoord4xvOES");
context->TexEnvxOES = (PFNGLTEXENVXOESPROC)load(userptr, "glTexEnvxOES");
context->TexEnvxvOES = (PFNGLTEXENVXVOESPROC)load(userptr, "glTexEnvxvOES");
context->TexGenxOES = (PFNGLTEXGENXOESPROC)load(userptr, "glTexGenxOES");
context->TexGenxvOES = (PFNGLTEXGENXVOESPROC)load(userptr, "glTexGenxvOES");
context->TexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load(userptr, "glTexParameterxOES");
context->TexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load(userptr, "glTexParameterxvOES");
context->TranslatexOES = (PFNGLTRANSLATEXOESPROC)load(userptr, "glTranslatexOES");
context->Vertex2xOES = (PFNGLVERTEX2XOESPROC)load(userptr, "glVertex2xOES");
context->Vertex2xvOES = (PFNGLVERTEX2XVOESPROC)load(userptr, "glVertex2xvOES");
context->Vertex3xOES = (PFNGLVERTEX3XOESPROC)load(userptr, "glVertex3xOES");
context->Vertex3xvOES = (PFNGLVERTEX3XVOESPROC)load(userptr, "glVertex3xvOES");
context->Vertex4xOES = (PFNGLVERTEX4XOESPROC)load(userptr, "glVertex4xOES");
context->Vertex4xvOES = (PFNGLVERTEX4XVOESPROC)load(userptr, "glVertex4xvOES");
}
static void glad_gl_load_GL_OES_query_matrix(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->OES_query_matrix) return;
context->QueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load(userptr, "glQueryMatrixxOES");
}
static void glad_gl_load_GL_OES_single_precision(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->OES_single_precision) return;
context->ClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load(userptr, "glClearDepthfOES");
context->ClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load(userptr, "glClipPlanefOES");
context->DepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load(userptr, "glDepthRangefOES");
context->FrustumfOES = (PFNGLFRUSTUMFOESPROC)load(userptr, "glFrustumfOES");
context->GetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load(userptr, "glGetClipPlanefOES");
context->OrthofOES = (PFNGLORTHOFOESPROC)load(userptr, "glOrthofOES");
}
static void glad_gl_load_GL_OVR_multiview(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->OVR_multiview) return;
context->FramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load(userptr, "glFramebufferTextureMultiviewOVR");
}
static void glad_gl_load_GL_PGI_misc_hints(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->PGI_misc_hints) return;
context->HintPGI = (PFNGLHINTPGIPROC)load(userptr, "glHintPGI");
}
static void glad_gl_load_GL_SGIS_detail_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_detail_texture) return;
context->DetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load(userptr, "glDetailTexFuncSGIS");
context->GetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load(userptr, "glGetDetailTexFuncSGIS");
}
static void glad_gl_load_GL_SGIS_fog_function(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_fog_function) return;
context->FogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load(userptr, "glFogFuncSGIS");
context->GetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load(userptr, "glGetFogFuncSGIS");
}
static void glad_gl_load_GL_SGIS_multisample(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_multisample) return;
context->SampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load(userptr, "glSampleMaskSGIS");
context->SamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load(userptr, "glSamplePatternSGIS");
}
static void glad_gl_load_GL_SGIS_pixel_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_pixel_texture) return;
context->GetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load(userptr, "glGetPixelTexGenParameterfvSGIS");
context->GetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load(userptr, "glGetPixelTexGenParameterivSGIS");
context->PixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load(userptr, "glPixelTexGenParameterfSGIS");
context->PixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load(userptr, "glPixelTexGenParameterfvSGIS");
context->PixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load(userptr, "glPixelTexGenParameteriSGIS");
context->PixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load(userptr, "glPixelTexGenParameterivSGIS");
}
static void glad_gl_load_GL_SGIS_point_parameters(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_point_parameters) return;
context->PointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load(userptr, "glPointParameterfSGIS");
context->PointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load(userptr, "glPointParameterfvSGIS");
}
static void glad_gl_load_GL_SGIS_sharpen_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_sharpen_texture) return;
context->GetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load(userptr, "glGetSharpenTexFuncSGIS");
context->SharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load(userptr, "glSharpenTexFuncSGIS");
}
static void glad_gl_load_GL_SGIS_texture4D(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_texture4D) return;
context->TexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load(userptr, "glTexImage4DSGIS");
context->TexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load(userptr, "glTexSubImage4DSGIS");
}
static void glad_gl_load_GL_SGIS_texture_color_mask(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_texture_color_mask) return;
context->TextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load(userptr, "glTextureColorMaskSGIS");
}
static void glad_gl_load_GL_SGIS_texture_filter4(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIS_texture_filter4) return;
context->GetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load(userptr, "glGetTexFilterFuncSGIS");
context->TexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load(userptr, "glTexFilterFuncSGIS");
}
static void glad_gl_load_GL_SGIX_async(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_async) return;
context->AsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load(userptr, "glAsyncMarkerSGIX");
context->DeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load(userptr, "glDeleteAsyncMarkersSGIX");
context->FinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load(userptr, "glFinishAsyncSGIX");
context->GenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load(userptr, "glGenAsyncMarkersSGIX");
context->IsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load(userptr, "glIsAsyncMarkerSGIX");
context->PollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load(userptr, "glPollAsyncSGIX");
}
static void glad_gl_load_GL_SGIX_flush_raster(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_flush_raster) return;
context->FlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load(userptr, "glFlushRasterSGIX");
}
static void glad_gl_load_GL_SGIX_fragment_lighting(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_fragment_lighting) return;
context->FragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load(userptr, "glFragmentColorMaterialSGIX");
context->FragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load(userptr, "glFragmentLightModelfSGIX");
context->FragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load(userptr, "glFragmentLightModelfvSGIX");
context->FragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load(userptr, "glFragmentLightModeliSGIX");
context->FragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load(userptr, "glFragmentLightModelivSGIX");
context->FragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load(userptr, "glFragmentLightfSGIX");
context->FragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load(userptr, "glFragmentLightfvSGIX");
context->FragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load(userptr, "glFragmentLightiSGIX");
context->FragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load(userptr, "glFragmentLightivSGIX");
context->FragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load(userptr, "glFragmentMaterialfSGIX");
context->FragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load(userptr, "glFragmentMaterialfvSGIX");
context->FragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load(userptr, "glFragmentMaterialiSGIX");
context->FragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load(userptr, "glFragmentMaterialivSGIX");
context->GetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load(userptr, "glGetFragmentLightfvSGIX");
context->GetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load(userptr, "glGetFragmentLightivSGIX");
context->GetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load(userptr, "glGetFragmentMaterialfvSGIX");
context->GetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load(userptr, "glGetFragmentMaterialivSGIX");
context->LightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load(userptr, "glLightEnviSGIX");
}
static void glad_gl_load_GL_SGIX_framezoom(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_framezoom) return;
context->FrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load(userptr, "glFrameZoomSGIX");
}
static void glad_gl_load_GL_SGIX_igloo_interface(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_igloo_interface) return;
context->IglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load(userptr, "glIglooInterfaceSGIX");
}
static void glad_gl_load_GL_SGIX_instruments(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_instruments) return;
context->GetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load(userptr, "glGetInstrumentsSGIX");
context->InstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load(userptr, "glInstrumentsBufferSGIX");
context->PollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load(userptr, "glPollInstrumentsSGIX");
context->ReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load(userptr, "glReadInstrumentsSGIX");
context->StartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load(userptr, "glStartInstrumentsSGIX");
context->StopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load(userptr, "glStopInstrumentsSGIX");
}
static void glad_gl_load_GL_SGIX_list_priority(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_list_priority) return;
context->GetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load(userptr, "glGetListParameterfvSGIX");
context->GetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load(userptr, "glGetListParameterivSGIX");
context->ListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load(userptr, "glListParameterfSGIX");
context->ListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load(userptr, "glListParameterfvSGIX");
context->ListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load(userptr, "glListParameteriSGIX");
context->ListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load(userptr, "glListParameterivSGIX");
}
static void glad_gl_load_GL_SGIX_pixel_texture(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_pixel_texture) return;
context->PixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load(userptr, "glPixelTexGenSGIX");
}
static void glad_gl_load_GL_SGIX_polynomial_ffd(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_polynomial_ffd) return;
context->DeformSGIX = (PFNGLDEFORMSGIXPROC)load(userptr, "glDeformSGIX");
context->DeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load(userptr, "glDeformationMap3dSGIX");
context->DeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load(userptr, "glDeformationMap3fSGIX");
context->LoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load(userptr, "glLoadIdentityDeformationMapSGIX");
}
static void glad_gl_load_GL_SGIX_reference_plane(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_reference_plane) return;
context->ReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load(userptr, "glReferencePlaneSGIX");
}
static void glad_gl_load_GL_SGIX_sprite(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_sprite) return;
context->SpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load(userptr, "glSpriteParameterfSGIX");
context->SpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load(userptr, "glSpriteParameterfvSGIX");
context->SpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load(userptr, "glSpriteParameteriSGIX");
context->SpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load(userptr, "glSpriteParameterivSGIX");
}
static void glad_gl_load_GL_SGIX_tag_sample_buffer(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGIX_tag_sample_buffer) return;
context->TagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load(userptr, "glTagSampleBufferSGIX");
}
static void glad_gl_load_GL_SGI_color_table(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SGI_color_table) return;
context->ColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load(userptr, "glColorTableParameterfvSGI");
context->ColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load(userptr, "glColorTableParameterivSGI");
context->ColorTableSGI = (PFNGLCOLORTABLESGIPROC)load(userptr, "glColorTableSGI");
context->CopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load(userptr, "glCopyColorTableSGI");
context->GetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load(userptr, "glGetColorTableParameterfvSGI");
context->GetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load(userptr, "glGetColorTableParameterivSGI");
context->GetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load(userptr, "glGetColorTableSGI");
}
static void glad_gl_load_GL_SUNX_constant_data(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SUNX_constant_data) return;
context->FinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load(userptr, "glFinishTextureSUNX");
}
static void glad_gl_load_GL_SUN_global_alpha(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SUN_global_alpha) return;
context->GlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load(userptr, "glGlobalAlphaFactorbSUN");
context->GlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load(userptr, "glGlobalAlphaFactordSUN");
context->GlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load(userptr, "glGlobalAlphaFactorfSUN");
context->GlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load(userptr, "glGlobalAlphaFactoriSUN");
context->GlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load(userptr, "glGlobalAlphaFactorsSUN");
context->GlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load(userptr, "glGlobalAlphaFactorubSUN");
context->GlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load(userptr, "glGlobalAlphaFactoruiSUN");
context->GlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load(userptr, "glGlobalAlphaFactorusSUN");
}
static void glad_gl_load_GL_SUN_mesh_array(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SUN_mesh_array) return;
context->DrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load(userptr, "glDrawMeshArraysSUN");
}
static void glad_gl_load_GL_SUN_triangle_list(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SUN_triangle_list) return;
context->ReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load(userptr, "glReplacementCodePointerSUN");
context->ReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load(userptr, "glReplacementCodeubSUN");
context->ReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load(userptr, "glReplacementCodeubvSUN");
context->ReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load(userptr, "glReplacementCodeuiSUN");
context->ReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load(userptr, "glReplacementCodeuivSUN");
context->ReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load(userptr, "glReplacementCodeusSUN");
context->ReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load(userptr, "glReplacementCodeusvSUN");
}
static void glad_gl_load_GL_SUN_vertex(GladGLContext* context, GLADuserptrloadfunc load, void* userptr) {
if (!context->SUN_vertex) return;
context->Color3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load(userptr, "glColor3fVertex3fSUN");
context->Color3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load(userptr, "glColor3fVertex3fvSUN");
context->Color4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load(userptr, "glColor4fNormal3fVertex3fSUN");
context->Color4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load(userptr, "glColor4fNormal3fVertex3fvSUN");
context->Color4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load(userptr, "glColor4ubVertex2fSUN");
context->Color4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load(userptr, "glColor4ubVertex2fvSUN");
context->Color4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load(userptr, "glColor4ubVertex3fSUN");
context->Color4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load(userptr, "glColor4ubVertex3fvSUN");
context->Normal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load(userptr, "glNormal3fVertex3fSUN");
context->Normal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load(userptr, "glNormal3fVertex3fvSUN");
context->ReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiColor3fVertex3fSUN");
context->ReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiColor3fVertex3fvSUN");
context->ReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fSUN");
context->ReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
context->ReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiColor4ubVertex3fSUN");
context->ReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiColor4ubVertex3fvSUN");
context->ReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiNormal3fVertex3fSUN");
context->ReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiNormal3fVertex3fvSUN");
context->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
context->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
context->ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
context->ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
context->ReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiTexCoord2fVertex3fSUN");
context->ReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiTexCoord2fVertex3fvSUN");
context->ReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load(userptr, "glReplacementCodeuiVertex3fSUN");
context->ReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)load(userptr, "glReplacementCodeuiVertex3fvSUN");
context->TexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load(userptr, "glTexCoord2fColor3fVertex3fSUN");
context->TexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load(userptr, "glTexCoord2fColor3fVertex3fvSUN");
context->TexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load(userptr, "glTexCoord2fColor4fNormal3fVertex3fSUN");
context->TexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load(userptr, "glTexCoord2fColor4fNormal3fVertex3fvSUN");
context->TexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load(userptr, "glTexCoord2fColor4ubVertex3fSUN");
context->TexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load(userptr, "glTexCoord2fColor4ubVertex3fvSUN");
context->TexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load(userptr, "glTexCoord2fNormal3fVertex3fSUN");
context->TexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load(userptr, "glTexCoord2fNormal3fVertex3fvSUN");
context->TexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load(userptr, "glTexCoord2fVertex3fSUN");
context->TexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load(userptr, "glTexCoord2fVertex3fvSUN");
context->TexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load(userptr, "glTexCoord4fColor4fNormal3fVertex4fSUN");
context->TexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load(userptr, "glTexCoord4fColor4fNormal3fVertex4fvSUN");
context->TexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load(userptr, "glTexCoord4fVertex4fSUN");
context->TexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load(userptr, "glTexCoord4fVertex4fvSUN");
}
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif
static int glad_gl_get_extensions(GladGLContext* context, int version, const char** out_exts, unsigned int* out_num_exts_i, char*** out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
if (GLAD_VERSION_MAJOR(version) < 3) {
#else
GLAD_UNUSED(version);
GLAD_UNUSED(out_num_exts_i);
GLAD_UNUSED(out_exts_i);
#endif
if (context->GetString == NULL) {
return 0;
}
*out_exts = (const char*)context->GetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
}
else {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (context->GetStringi == NULL || context->GetIntegerv == NULL) {
return 0;
}
context->GetIntegerv(GL_NUM_EXTENSIONS, (int*)&num_exts_i);
if (num_exts_i > 0) {
exts_i = (char**)malloc(num_exts_i * (sizeof * exts_i));
}
if (exts_i == NULL) {
return 0;
}
for (index = 0; index < num_exts_i; index++) {
const char* gl_str_tmp = (const char*)context->GetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char* local_str = (char*)malloc(len * sizeof(char));
if (local_str != NULL) {
memcpy(local_str, gl_str_tmp, len * sizeof(char));
}
exts_i[index] = local_str;
}
*out_num_exts_i = num_exts_i;
*out_exts_i = exts_i;
}
#endif
return 1;
}
static void glad_gl_free_extensions(char** exts_i, unsigned int num_exts_i) {
if (exts_i != NULL) {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
free((void*)(exts_i[index]));
}
free((void*)exts_i);
exts_i = NULL;
}
}
static int glad_gl_has_extension(int version, const char* exts, unsigned int num_exts_i, char** exts_i, const char* ext) {
if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
const char* extensions;
const char* loc;
const char* terminator;
extensions = exts;
if (extensions == NULL || ext == NULL) {
return 0;
}
while (1) {
loc = strstr(extensions, ext);
if (loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if ((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
else {
unsigned int index;
for (index = 0; index < num_exts_i; index++) {
const char* e = exts_i[index];
if (strcmp(e, ext) == 0) {
return 1;
}
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void* userptr, const char* name) {
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char* name)) userptr)(name);
}
static int glad_gl_find_extensions_gl(GladGLContext* context, int version) {
const char* exts = NULL;
unsigned int num_exts_i = 0;
char** exts_i = NULL;
if (!glad_gl_get_extensions(context, version, &exts, &num_exts_i, &exts_i)) return 0;
context->_3DFX_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_multisample");
context->_3DFX_tbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_tbuffer");
context->_3DFX_texture_compression_FXT1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_3DFX_texture_compression_FXT1");
context->AMD_blend_minmax_factor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_blend_minmax_factor");
context->AMD_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_conservative_depth");
context->AMD_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_debug_output");
context->AMD_depth_clamp_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_depth_clamp_separate");
context->AMD_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_draw_buffers_blend");
context->AMD_framebuffer_multisample_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_multisample_advanced");
context->AMD_framebuffer_sample_positions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_framebuffer_sample_positions");
context->AMD_gcn_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gcn_shader");
context->AMD_gpu_shader_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_half_float");
context->AMD_gpu_shader_int16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_int16");
context->AMD_gpu_shader_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_gpu_shader_int64");
context->AMD_interleaved_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_interleaved_elements");
context->AMD_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_multi_draw_indirect");
context->AMD_name_gen_delete = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_name_gen_delete");
context->AMD_occlusion_query_event = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_occlusion_query_event");
context->AMD_performance_monitor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_performance_monitor");
context->AMD_pinned_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_pinned_memory");
context->AMD_query_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_query_buffer_object");
context->AMD_sample_positions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_sample_positions");
context->AMD_seamless_cubemap_per_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_seamless_cubemap_per_texture");
context->AMD_shader_atomic_counter_ops = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_atomic_counter_ops");
context->AMD_shader_ballot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_ballot");
context->AMD_shader_explicit_vertex_parameter = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_explicit_vertex_parameter");
context->AMD_shader_gpu_shader_half_float_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_gpu_shader_half_float_fetch");
context->AMD_shader_image_load_store_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_image_load_store_lod");
context->AMD_shader_stencil_export = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_stencil_export");
context->AMD_shader_trinary_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_shader_trinary_minmax");
context->AMD_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_sparse_texture");
context->AMD_stencil_operation_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_stencil_operation_extended");
context->AMD_texture_gather_bias_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_texture_gather_bias_lod");
context->AMD_texture_texture4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_texture_texture4");
context->AMD_transform_feedback3_lines_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_transform_feedback3_lines_triangles");
context->AMD_transform_feedback4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_transform_feedback4");
context->AMD_vertex_shader_layer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_layer");
context->AMD_vertex_shader_tessellator = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_tessellator");
context->AMD_vertex_shader_viewport_index = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_vertex_shader_viewport_index");
context->APPLE_aux_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_aux_depth_stencil");
context->APPLE_client_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_client_storage");
context->APPLE_element_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_element_array");
context->APPLE_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_fence");
context->APPLE_float_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_float_pixels");
context->APPLE_flush_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_flush_buffer_range");
context->APPLE_object_purgeable = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_object_purgeable");
context->APPLE_rgb_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_rgb_422");
context->APPLE_row_bytes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_row_bytes");
context->APPLE_specular_vector = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_specular_vector");
context->APPLE_texture_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_texture_range");
context->APPLE_transform_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_transform_hint");
context->APPLE_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_object");
context->APPLE_vertex_array_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_range");
context->APPLE_vertex_program_evaluators = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_program_evaluators");
context->APPLE_ycbcr_422 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_ycbcr_422");
context->ARB_ES2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility");
context->ARB_ES3_1_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility");
context->ARB_ES3_2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_2_compatibility");
context->ARB_ES3_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_compatibility");
context->ARB_arrays_of_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_arrays_of_arrays");
context->ARB_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_base_instance");
context->ARB_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_bindless_texture");
context->ARB_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended");
context->ARB_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage");
context->ARB_cl_event = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_cl_event");
context->ARB_clear_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object");
context->ARB_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture");
context->ARB_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clip_control");
context->ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float");
context->ARB_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compatibility");
context->ARB_compressed_texture_pixel_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compressed_texture_pixel_storage");
context->ARB_compute_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader");
context->ARB_compute_variable_group_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_variable_group_size");
context->ARB_conditional_render_inverted = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_conditional_render_inverted");
context->ARB_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_conservative_depth");
context->ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
context->ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image");
context->ARB_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_cull_distance");
context->ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output");
context->ARB_depth_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_buffer_float");
context->ARB_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_clamp");
context->ARB_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_texture");
context->ARB_derivative_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_derivative_control");
context->ARB_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access");
context->ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers");
context->ARB_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers_blend");
context->ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex");
context->ARB_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect");
context->ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced");
context->ARB_enhanced_layouts = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_enhanced_layouts");
context->ARB_explicit_attrib_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_attrib_location");
context->ARB_explicit_uniform_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_uniform_location");
context->ARB_fragment_coord_conventions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_coord_conventions");
context->ARB_fragment_layer_viewport = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_layer_viewport");
context->ARB_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program");
context->ARB_fragment_program_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program_shadow");
context->ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader");
context->ARB_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader_interlock");
context->ARB_framebuffer_no_attachments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments");
context->ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
context->ARB_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_sRGB");
context->ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
context->ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
context->ARB_get_texture_sub_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image");
context->ARB_gl_spirv = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gl_spirv");
context->ARB_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader5");
context->ARB_gpu_shader_fp64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64");
context->ARB_gpu_shader_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_int64");
context->ARB_half_float_pixel = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_pixel");
context->ARB_half_float_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_vertex");
context->ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
context->ARB_indirect_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_indirect_parameters");
context->ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays");
context->ARB_internalformat_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query");
context->ARB_internalformat_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2");
context->ARB_invalidate_subdata = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata");
context->ARB_map_buffer_alignment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_alignment");
context->ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range");
context->ARB_matrix_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_matrix_palette");
context->ARB_multi_bind = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind");
context->ARB_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect");
context->ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
context->ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
context->ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query");
context->ARB_occlusion_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query2");
context->ARB_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_parallel_shader_compile");
context->ARB_pipeline_statistics_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_pipeline_statistics_query");
context->ARB_pixel_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_pixel_buffer_object");
context->ARB_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_parameters");
context->ARB_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_sprite");
context->ARB_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_polygon_offset_clamp");
context->ARB_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_post_depth_coverage");
context->ARB_program_interface_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_program_interface_query");
context->ARB_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex");
context->ARB_query_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_query_buffer_object");
context->ARB_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robust_buffer_access_behavior");
context->ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
context->ARB_robustness_isolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness_isolation");
context->ARB_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_locations");
context->ARB_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_shading");
context->ARB_sampler_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sampler_objects");
context->ARB_seamless_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cube_map");
context->ARB_seamless_cubemap_per_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cubemap_per_texture");
context->ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects");
context->ARB_shader_atomic_counter_ops = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counter_ops");
context->ARB_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters");
context->ARB_shader_ballot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_ballot");
context->ARB_shader_bit_encoding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_bit_encoding");
context->ARB_shader_clock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_clock");
context->ARB_shader_draw_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_draw_parameters");
context->ARB_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_group_vote");
context->ARB_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store");
context->ARB_shader_image_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_size");
context->ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
context->ARB_shader_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_precision");
context->ARB_shader_stencil_export = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_stencil_export");
context->ARB_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object");
context->ARB_shader_subroutine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_subroutine");
context->ARB_shader_texture_image_samples = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_texture_image_samples");
context->ARB_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_texture_lod");
context->ARB_shader_viewport_layer_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_viewport_layer_array");
context->ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100");
context->ARB_shading_language_420pack = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_420pack");
context->ARB_shading_language_include = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_include");
context->ARB_shading_language_packing = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_packing");
context->ARB_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shadow");
context->ARB_shadow_ambient = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shadow_ambient");
context->ARB_sparse_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_buffer");
context->ARB_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture");
context->ARB_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture2");
context->ARB_sparse_texture_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sparse_texture_clamp");
context->ARB_spirv_extensions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_spirv_extensions");
context->ARB_stencil_texturing = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_stencil_texturing");
context->ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync");
context->ARB_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader");
context->ARB_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_barrier");
context->ARB_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_border_clamp");
context->ARB_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object");
context->ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object_rgb32");
context->ARB_texture_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_range");
context->ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression");
context->ARB_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression_bptc");
context->ARB_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression_rgtc");
context->ARB_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map");
context->ARB_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map_array");
context->ARB_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_add");
context->ARB_texture_env_combine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_combine");
context->ARB_texture_env_crossbar = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_crossbar");
context->ARB_texture_env_dot3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_dot3");
context->ARB_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_anisotropic");
context->ARB_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_minmax");
context->ARB_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_float");
context->ARB_texture_gather = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_gather");
context->ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirror_clamp_to_edge");
context->ARB_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirrored_repeat");
context->ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample");
context->ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two");
context->ARB_texture_query_levels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_query_levels");
context->ARB_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_query_lod");
context->ARB_texture_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rectangle");
context->ARB_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rg");
context->ARB_texture_rgb10_a2ui = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rgb10_a2ui");
context->ARB_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_stencil8");
context->ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage");
context->ARB_texture_storage_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage_multisample");
context->ARB_texture_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_swizzle");
context->ARB_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view");
context->ARB_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query");
context->ARB_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback2");
context->ARB_transform_feedback3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback3");
context->ARB_transform_feedback_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_instanced");
context->ARB_transform_feedback_overflow_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_overflow_query");
context->ARB_transpose_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transpose_matrix");
context->ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object");
context->ARB_vertex_array_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_bgra");
context->ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object");
context->ARB_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_64bit");
context->ARB_vertex_attrib_binding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding");
context->ARB_vertex_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_blend");
context->ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
context->ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
context->ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
context->ARB_vertex_type_10f_11f_11f_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_10f_11f_11f_rev");
context->ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
context->ARB_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_viewport_array");
context->ARB_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_window_pos");
context->ATI_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_draw_buffers");
context->ATI_element_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_element_array");
context->ATI_envmap_bumpmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_envmap_bumpmap");
context->ATI_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_fragment_shader");
context->ATI_map_object_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_map_object_buffer");
context->ATI_meminfo = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_meminfo");
context->ATI_pixel_format_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_pixel_format_float");
context->ATI_pn_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_pn_triangles");
context->ATI_separate_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_separate_stencil");
context->ATI_text_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_text_fragment_shader");
context->ATI_texture_env_combine3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_env_combine3");
context->ATI_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_float");
context->ATI_texture_mirror_once = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_texture_mirror_once");
context->ATI_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_array_object");
context->ATI_vertex_attrib_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_attrib_array_object");
context->ATI_vertex_streams = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_vertex_streams");
context->EXT_422_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_422_pixels");
context->EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage");
context->EXT_EGL_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_sync");
context->EXT_abgr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_abgr");
context->EXT_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_bgra");
context->EXT_bindable_uniform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_bindable_uniform");
context->EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color");
context->EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate");
context->EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
context->EXT_blend_logic_op = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_logic_op");
context->EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
context->EXT_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract");
context->EXT_clip_volume_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_volume_hint");
context->EXT_cmyka = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_cmyka");
context->EXT_color_subtable = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_subtable");
context->EXT_compiled_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_compiled_vertex_array");
context->EXT_convolution = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_convolution");
context->EXT_coordinate_frame = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_coordinate_frame");
context->EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
context->EXT_cull_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_cull_vertex");
context->EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label");
context->EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker");
context->EXT_depth_bounds_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_bounds_test");
context->EXT_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_direct_state_access");
context->EXT_draw_buffers2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers2");
context->EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
context->EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements");
context->EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer");
context->EXT_fog_coord = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fog_coord");
context->EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
context->EXT_framebuffer_blit_layers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit_layers");
context->EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
context->EXT_framebuffer_multisample_blit_scaled = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample_blit_scaled");
context->EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
context->EXT_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_sRGB");
context->EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4");
context->EXT_gpu_program_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_program_parameters");
context->EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4");
context->EXT_histogram = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_histogram");
context->EXT_index_array_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_array_formats");
context->EXT_index_func = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_func");
context->EXT_index_material = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_material");
context->EXT_index_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_index_texture");
context->EXT_light_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_light_texture");
context->EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object");
context->EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd");
context->EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32");
context->EXT_misc_attribute = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_misc_attribute");
context->EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays");
context->EXT_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisample");
context->EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader");
context->EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample");
context->EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query");
context->EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil");
context->EXT_packed_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_float");
context->EXT_packed_pixels = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_pixels");
context->EXT_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_paletted_texture");
context->EXT_pixel_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_buffer_object");
context->EXT_pixel_transform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_transform");
context->EXT_pixel_transform_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pixel_transform_color_table");
context->EXT_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_point_parameters");
context->EXT_polygon_offset = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset");
context->EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp");
context->EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage");
context->EXT_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_provoking_vertex");
context->EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample");
context->EXT_rescale_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_rescale_normal");
context->EXT_secondary_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_secondary_color");
context->EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore");
context->EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd");
context->EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32");
context->EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects");
context->EXT_separate_specular_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_specular_color");
context->EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch");
context->EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
context->EXT_shader_image_load_formatted = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_formatted");
context->EXT_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_store");
context->EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix");
context->EXT_shader_samples_identical = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_samples_identical");
context->EXT_shadow_funcs = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_funcs");
context->EXT_shared_texture_palette = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shared_texture_palette");
context->EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2");
context->EXT_stencil_clear_tag = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_clear_tag");
context->EXT_stencil_two_side = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_two_side");
context->EXT_stencil_wrap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_stencil_wrap");
context->EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
context->EXT_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture");
context->EXT_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture3D");
context->EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
context->EXT_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer_object");
context->EXT_texture_compression_latc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_latc");
context->EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc");
context->EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc");
context->EXT_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map");
context->EXT_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_add");
context->EXT_texture_env_combine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_combine");
context->EXT_texture_env_dot3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_env_dot3");
context->EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic");
context->EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax");
context->EXT_texture_integer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_integer");
context->EXT_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_lod_bias");
context->EXT_texture_mirror_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp");
context->EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
context->EXT_texture_perturb_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_perturb_normal");
context->EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB");
context->EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8");
context->EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8");
context->EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode");
context->EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod");
context->EXT_texture_shared_exponent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shared_exponent");
context->EXT_texture_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_snorm");
context->EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage");
context->EXT_texture_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_swizzle");
context->EXT_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_timer_query");
context->EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback");
context->EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
context->EXT_vertex_array_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array_bgra");
context->EXT_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_attrib_64bit");
context->EXT_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_shader");
context->EXT_vertex_weighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_weighting");
context->EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex");
context->EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles");
context->EXT_x11_sync_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_x11_sync_object");
context->GREMEDY_frame_terminator = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_GREMEDY_frame_terminator");
context->GREMEDY_string_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_GREMEDY_string_marker");
context->HP_convolution_border_modes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_convolution_border_modes");
context->HP_image_transform = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_image_transform");
context->HP_occlusion_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_occlusion_test");
context->HP_texture_lighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_HP_texture_lighting");
context->IBM_cull_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_cull_vertex");
context->IBM_multimode_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_multimode_draw_arrays");
context->IBM_rasterpos_clip = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_rasterpos_clip");
context->IBM_static_data = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_static_data");
context->IBM_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_texture_mirrored_repeat");
context->IBM_vertex_array_lists = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_IBM_vertex_array_lists");
context->INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
context->INGR_color_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_color_clamp");
context->INGR_interlace_read = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_interlace_read");
context->INTEL_blackhole_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_blackhole_render");
context->INTEL_conservative_rasterization = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_conservative_rasterization");
context->INTEL_fragment_shader_ordering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_fragment_shader_ordering");
context->INTEL_framebuffer_CMAA = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_framebuffer_CMAA");
context->INTEL_map_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_map_texture");
context->INTEL_parallel_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_parallel_arrays");
context->INTEL_performance_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INTEL_performance_query");
context->KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced");
context->KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent");
context->KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control");
context->KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
context->KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error");
context->KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile");
context->KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior");
context->KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness");
context->KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup");
context->KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr");
context->KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr");
context->KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d");
context->MESAX_texture_stack = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESAX_texture_stack");
context->MESA_framebuffer_flip_x = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_x");
context->MESA_framebuffer_flip_y = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_flip_y");
context->MESA_framebuffer_swap_xy = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_framebuffer_swap_xy");
context->MESA_pack_invert = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_pack_invert");
context->MESA_program_binary_formats = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_program_binary_formats");
context->MESA_resize_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_resize_buffers");
context->MESA_shader_integer_functions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_shader_integer_functions");
context->MESA_tile_raster_order = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_tile_raster_order");
context->MESA_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_window_pos");
context->MESA_ycbcr_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_ycbcr_texture");
context->NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers");
context->NVX_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_conditional_render");
context->NVX_gpu_memory_info = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_gpu_memory_info");
context->NVX_gpu_multicast2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_gpu_multicast2");
context->NVX_linked_gpu_multicast = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_linked_gpu_multicast");
context->NVX_progress_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_progress_fence");
context->NV_alpha_to_coverage_dither_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_alpha_to_coverage_dither_control");
context->NV_bindless_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_multi_draw_indirect");
context->NV_bindless_multi_draw_indirect_count = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_multi_draw_indirect_count");
context->NV_bindless_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_bindless_texture");
context->NV_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced");
context->NV_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_equation_advanced_coherent");
context->NV_blend_minmax_factor = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_minmax_factor");
context->NV_blend_square = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_blend_square");
context->NV_clip_space_w_scaling = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_clip_space_w_scaling");
context->NV_command_list = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_command_list");
context->NV_compute_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_compute_program5");
context->NV_compute_shader_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_compute_shader_derivatives");
context->NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render");
context->NV_conservative_raster = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster");
context->NV_conservative_raster_dilate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_dilate");
context->NV_conservative_raster_pre_snap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap");
context->NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_pre_snap_triangles");
context->NV_conservative_raster_underestimation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conservative_raster_underestimation");
context->NV_copy_depth_to_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_depth_to_color");
context->NV_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_image");
context->NV_deep_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_deep_texture3D");
context->NV_depth_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_depth_buffer_float");
context->NV_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_depth_clamp");
context->NV_draw_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_texture");
context->NV_draw_vulkan_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_vulkan_image");
context->NV_evaluators = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_evaluators");
context->NV_explicit_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_multisample");
context->NV_fence = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fence");
context->NV_fill_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fill_rectangle");
context->NV_float_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_float_buffer");
context->NV_fog_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fog_distance");
context->NV_fragment_coverage_to_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_coverage_to_color");
context->NV_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program");
context->NV_fragment_program2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program2");
context->NV_fragment_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program4");
context->NV_fragment_program_option = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_program_option");
context->NV_fragment_shader_barycentric = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_barycentric");
context->NV_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_fragment_shader_interlock");
context->NV_framebuffer_mixed_samples = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_mixed_samples");
context->NV_framebuffer_multisample_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_multisample_coverage");
context->NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
context->NV_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_shader4");
context->NV_geometry_shader_passthrough = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_shader_passthrough");
context->NV_gpu_multicast = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_multicast");
context->NV_gpu_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program4");
context->NV_gpu_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program5");
context->NV_gpu_program5_mem_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_program5_mem_extended");
context->NV_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_gpu_shader5");
context->NV_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_half_float");
context->NV_internalformat_sample_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_internalformat_sample_query");
context->NV_light_max_exponent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_light_max_exponent");
context->NV_memory_attachment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_attachment");
context->NV_memory_object_sparse = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_memory_object_sparse");
context->NV_mesh_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_mesh_shader");
context->NV_multisample_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_multisample_coverage");
context->NV_multisample_filter_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_multisample_filter_hint");
context->NV_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_occlusion_query");
context->NV_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_packed_depth_stencil");
context->NV_parameter_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_parameter_buffer_object");
context->NV_parameter_buffer_object2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_parameter_buffer_object2");
context->NV_path_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering");
context->NV_path_rendering_shared_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_path_rendering_shared_edge");
context->NV_pixel_data_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_pixel_data_range");
context->NV_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_point_sprite");
context->NV_present_video = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_present_video");
context->NV_primitive_restart = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_primitive_restart");
context->NV_primitive_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_primitive_shading_rate");
context->NV_query_resource = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_query_resource");
context->NV_query_resource_tag = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_query_resource_tag");
context->NV_register_combiners = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_register_combiners");
context->NV_register_combiners2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_register_combiners2");
context->NV_representative_fragment_test = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_representative_fragment_test");
context->NV_robustness_video_memory_purge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_robustness_video_memory_purge");
context->NV_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_locations");
context->NV_sample_mask_override_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_sample_mask_override_coverage");
context->NV_scissor_exclusive = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_scissor_exclusive");
context->NV_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_counters");
context->NV_shader_atomic_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_float");
context->NV_shader_atomic_float64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_float64");
context->NV_shader_atomic_fp16_vector = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_fp16_vector");
context->NV_shader_atomic_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_atomic_int64");
context->NV_shader_buffer_load = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_buffer_load");
context->NV_shader_buffer_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_buffer_store");
context->NV_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_storage_buffer_object");
context->NV_shader_subgroup_partitioned = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_subgroup_partitioned");
context->NV_shader_texture_footprint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_texture_footprint");
context->NV_shader_thread_group = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_thread_group");
context->NV_shader_thread_shuffle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shader_thread_shuffle");
context->NV_shading_rate_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_shading_rate_image");
context->NV_stereo_view_rendering = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_stereo_view_rendering");
context->NV_tessellation_program5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_tessellation_program5");
context->NV_texgen_emboss = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texgen_emboss");
context->NV_texgen_reflection = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texgen_reflection");
context->NV_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_barrier");
context->NV_texture_compression_vtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_compression_vtc");
context->NV_texture_env_combine4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_env_combine4");
context->NV_texture_expand_normal = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_expand_normal");
context->NV_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_multisample");
context->NV_texture_rectangle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_rectangle");
context->NV_texture_rectangle_compressed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_rectangle_compressed");
context->NV_texture_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader");
context->NV_texture_shader2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader2");
context->NV_texture_shader3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_texture_shader3");
context->NV_timeline_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_timeline_semaphore");
context->NV_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback");
context->NV_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback2");
context->NV_uniform_buffer_std430_layout = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_uniform_buffer_std430_layout");
context->NV_uniform_buffer_unified_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_uniform_buffer_unified_memory");
context->NV_vdpau_interop = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vdpau_interop");
context->NV_vdpau_interop2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vdpau_interop2");
context->NV_vertex_array_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_array_range");
context->NV_vertex_array_range2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_array_range2");
context->NV_vertex_attrib_integer_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_attrib_integer_64bit");
context->NV_vertex_buffer_unified_memory = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_buffer_unified_memory");
context->NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
context->NV_vertex_program1_1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program1_1");
context->NV_vertex_program2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program2");
context->NV_vertex_program2_option = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program2_option");
context->NV_vertex_program3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program3");
context->NV_vertex_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program4");
context->NV_video_capture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_video_capture");
context->NV_viewport_array2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_array2");
context->NV_viewport_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_viewport_swizzle");
context->OES_byte_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_byte_coordinates");
context->OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture");
context->OES_fixed_point = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fixed_point");
context->OES_query_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_query_matrix");
context->OES_read_format = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_read_format");
context->OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
context->OML_interlace = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_interlace");
context->OML_resample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_resample");
context->OML_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OML_subsample");
context->OVR_multiview = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview");
context->OVR_multiview2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview2");
context->PGI_misc_hints = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_PGI_misc_hints");
context->PGI_vertex_hints = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_PGI_vertex_hints");
context->REND_screen_coordinates = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_REND_screen_coordinates");
context->S3_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_S3_s3tc");
context->SGIS_detail_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_detail_texture");
context->SGIS_fog_function = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_fog_function");
context->SGIS_generate_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_generate_mipmap");
context->SGIS_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_multisample");
context->SGIS_pixel_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_pixel_texture");
context->SGIS_point_line_texgen = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_line_texgen");
context->SGIS_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_parameters");
context->SGIS_sharpen_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_sharpen_texture");
context->SGIS_texture4D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture4D");
context->SGIS_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_border_clamp");
context->SGIS_texture_color_mask = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_color_mask");
context->SGIS_texture_edge_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp");
context->SGIS_texture_filter4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_filter4");
context->SGIS_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_lod");
context->SGIS_texture_select = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_select");
context->SGIX_async = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async");
context->SGIX_async_histogram = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async_histogram");
context->SGIX_async_pixel = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_async_pixel");
context->SGIX_blend_alpha_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_blend_alpha_minmax");
context->SGIX_calligraphic_fragment = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_calligraphic_fragment");
context->SGIX_clipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_clipmap");
context->SGIX_convolution_accuracy = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_convolution_accuracy");
context->SGIX_depth_pass_instrument = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_depth_pass_instrument");
context->SGIX_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_depth_texture");
context->SGIX_flush_raster = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_flush_raster");
context->SGIX_fog_offset = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_fog_offset");
context->SGIX_fragment_lighting = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_fragment_lighting");
context->SGIX_framezoom = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_framezoom");
context->SGIX_igloo_interface = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_igloo_interface");
context->SGIX_instruments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_instruments");
context->SGIX_interlace = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_interlace");
context->SGIX_ir_instrument1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ir_instrument1");
context->SGIX_list_priority = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_list_priority");
context->SGIX_pixel_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_pixel_texture");
context->SGIX_pixel_tiles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_pixel_tiles");
context->SGIX_polynomial_ffd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_polynomial_ffd");
context->SGIX_reference_plane = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_reference_plane");
context->SGIX_resample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_resample");
context->SGIX_scalebias_hint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_scalebias_hint");
context->SGIX_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_shadow");
context->SGIX_shadow_ambient = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_shadow_ambient");
context->SGIX_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_sprite");
context->SGIX_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_subsample");
context->SGIX_tag_sample_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_tag_sample_buffer");
context->SGIX_texture_add_env = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_add_env");
context->SGIX_texture_coordinate_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_coordinate_clamp");
context->SGIX_texture_lod_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_lod_bias");
context->SGIX_texture_multi_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_multi_buffer");
context->SGIX_texture_scale_bias = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_texture_scale_bias");
context->SGIX_vertex_preclip = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_vertex_preclip");
context->SGIX_ycrcb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcb");
context->SGIX_ycrcb_subsample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcb_subsample");
context->SGIX_ycrcba = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIX_ycrcba");
context->SGI_color_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_color_matrix");
context->SGI_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_color_table");
context->SGI_texture_color_table = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGI_texture_color_table");
context->SUNX_constant_data = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUNX_constant_data");
context->SUN_convolution_border_modes = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_convolution_border_modes");
context->SUN_global_alpha = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_global_alpha");
context->SUN_mesh_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_mesh_array");
context->SUN_slice_accum = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_slice_accum");
context->SUN_triangle_list = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_triangle_list");
context->SUN_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SUN_vertex");
context->WIN_phong_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_WIN_phong_shading");
context->WIN_specular_fog = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_WIN_specular_fog");
glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int glad_gl_find_core_gl(GladGLContext* context) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*)context->GetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
context->VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
context->VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
context->VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
context->VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
context->VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
context->VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
context->VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
context->VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
context->VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
context->VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
context->VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
context->VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
context->VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
context->VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
context->VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
context->VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
context->VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
context->VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
context->VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
return GLAD_MAKE_VERSION(major, minor);
}
SSCAPI int SSCDECL gladLoadGLContextUserPtr(GladGLContext* context, GLADuserptrloadfunc load, void* userptr)
{
int version;
context->GetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
if (context->GetString == NULL) return 0;
if (context->GetString(GL_VERSION) == NULL) return 0;
version = glad_gl_find_core_gl(context);
glad_gl_load_GL_VERSION_1_0(context, load, userptr);
glad_gl_load_GL_VERSION_1_1(context, load, userptr);
glad_gl_load_GL_VERSION_1_2(context, load, userptr);
glad_gl_load_GL_VERSION_1_3(context, load, userptr);
glad_gl_load_GL_VERSION_1_4(context, load, userptr);
glad_gl_load_GL_VERSION_1_5(context, load, userptr);
glad_gl_load_GL_VERSION_2_0(context, load, userptr);
glad_gl_load_GL_VERSION_2_1(context, load, userptr);
glad_gl_load_GL_VERSION_3_0(context, load, userptr);
glad_gl_load_GL_VERSION_3_1(context, load, userptr);
glad_gl_load_GL_VERSION_3_2(context, load, userptr);
glad_gl_load_GL_VERSION_3_3(context, load, userptr);
glad_gl_load_GL_VERSION_4_0(context, load, userptr);
glad_gl_load_GL_VERSION_4_1(context, load, userptr);
glad_gl_load_GL_VERSION_4_2(context, load, userptr);
glad_gl_load_GL_VERSION_4_3(context, load, userptr);
glad_gl_load_GL_VERSION_4_4(context, load, userptr);
glad_gl_load_GL_VERSION_4_5(context, load, userptr);
glad_gl_load_GL_VERSION_4_6(context, load, userptr);
if (!glad_gl_find_extensions_gl(context, version)) return 0;
glad_gl_load_GL_3DFX_tbuffer(context, load, userptr);
glad_gl_load_GL_AMD_debug_output(context, load, userptr);
glad_gl_load_GL_AMD_draw_buffers_blend(context, load, userptr);
glad_gl_load_GL_AMD_framebuffer_multisample_advanced(context, load, userptr);
glad_gl_load_GL_AMD_framebuffer_sample_positions(context, load, userptr);
glad_gl_load_GL_AMD_gpu_shader_int64(context, load, userptr);
glad_gl_load_GL_AMD_interleaved_elements(context, load, userptr);
glad_gl_load_GL_AMD_multi_draw_indirect(context, load, userptr);
glad_gl_load_GL_AMD_name_gen_delete(context, load, userptr);
glad_gl_load_GL_AMD_occlusion_query_event(context, load, userptr);
glad_gl_load_GL_AMD_performance_monitor(context, load, userptr);
glad_gl_load_GL_AMD_sample_positions(context, load, userptr);
glad_gl_load_GL_AMD_sparse_texture(context, load, userptr);
glad_gl_load_GL_AMD_stencil_operation_extended(context, load, userptr);
glad_gl_load_GL_AMD_vertex_shader_tessellator(context, load, userptr);
glad_gl_load_GL_APPLE_element_array(context, load, userptr);
glad_gl_load_GL_APPLE_fence(context, load, userptr);
glad_gl_load_GL_APPLE_flush_buffer_range(context, load, userptr);
glad_gl_load_GL_APPLE_object_purgeable(context, load, userptr);
glad_gl_load_GL_APPLE_texture_range(context, load, userptr);
glad_gl_load_GL_APPLE_vertex_array_object(context, load, userptr);
glad_gl_load_GL_APPLE_vertex_array_range(context, load, userptr);
glad_gl_load_GL_APPLE_vertex_program_evaluators(context, load, userptr);
glad_gl_load_GL_ARB_ES2_compatibility(context, load, userptr);
glad_gl_load_GL_ARB_ES3_1_compatibility(context, load, userptr);
glad_gl_load_GL_ARB_ES3_2_compatibility(context, load, userptr);
glad_gl_load_GL_ARB_base_instance(context, load, userptr);
glad_gl_load_GL_ARB_bindless_texture(context, load, userptr);
glad_gl_load_GL_ARB_blend_func_extended(context, load, userptr);
glad_gl_load_GL_ARB_buffer_storage(context, load, userptr);
glad_gl_load_GL_ARB_cl_event(context, load, userptr);
glad_gl_load_GL_ARB_clear_buffer_object(context, load, userptr);
glad_gl_load_GL_ARB_clear_texture(context, load, userptr);
glad_gl_load_GL_ARB_clip_control(context, load, userptr);
glad_gl_load_GL_ARB_color_buffer_float(context, load, userptr);
glad_gl_load_GL_ARB_compute_shader(context, load, userptr);
glad_gl_load_GL_ARB_compute_variable_group_size(context, load, userptr);
glad_gl_load_GL_ARB_copy_buffer(context, load, userptr);
glad_gl_load_GL_ARB_copy_image(context, load, userptr);
glad_gl_load_GL_ARB_debug_output(context, load, userptr);
glad_gl_load_GL_ARB_direct_state_access(context, load, userptr);
glad_gl_load_GL_ARB_draw_buffers(context, load, userptr);
glad_gl_load_GL_ARB_draw_buffers_blend(context, load, userptr);
glad_gl_load_GL_ARB_draw_elements_base_vertex(context, load, userptr);
glad_gl_load_GL_ARB_draw_indirect(context, load, userptr);
glad_gl_load_GL_ARB_draw_instanced(context, load, userptr);
glad_gl_load_GL_ARB_fragment_program(context, load, userptr);
glad_gl_load_GL_ARB_framebuffer_no_attachments(context, load, userptr);
glad_gl_load_GL_ARB_framebuffer_object(context, load, userptr);
glad_gl_load_GL_ARB_geometry_shader4(context, load, userptr);
glad_gl_load_GL_ARB_get_program_binary(context, load, userptr);
glad_gl_load_GL_ARB_get_texture_sub_image(context, load, userptr);
glad_gl_load_GL_ARB_gl_spirv(context, load, userptr);
glad_gl_load_GL_ARB_gpu_shader_fp64(context, load, userptr);
glad_gl_load_GL_ARB_gpu_shader_int64(context, load, userptr);
glad_gl_load_GL_ARB_imaging(context, load, userptr);
glad_gl_load_GL_ARB_indirect_parameters(context, load, userptr);
glad_gl_load_GL_ARB_instanced_arrays(context, load, userptr);
glad_gl_load_GL_ARB_internalformat_query(context, load, userptr);
glad_gl_load_GL_ARB_internalformat_query2(context, load, userptr);
glad_gl_load_GL_ARB_invalidate_subdata(context, load, userptr);
glad_gl_load_GL_ARB_map_buffer_range(context, load, userptr);
glad_gl_load_GL_ARB_matrix_palette(context, load, userptr);
glad_gl_load_GL_ARB_multi_bind(context, load, userptr);
glad_gl_load_GL_ARB_multi_draw_indirect(context, load, userptr);
glad_gl_load_GL_ARB_multisample(context, load, userptr);
glad_gl_load_GL_ARB_multitexture(context, load, userptr);
glad_gl_load_GL_ARB_occlusion_query(context, load, userptr);
glad_gl_load_GL_ARB_parallel_shader_compile(context, load, userptr);
glad_gl_load_GL_ARB_point_parameters(context, load, userptr);
glad_gl_load_GL_ARB_polygon_offset_clamp(context, load, userptr);
glad_gl_load_GL_ARB_program_interface_query(context, load, userptr);
glad_gl_load_GL_ARB_provoking_vertex(context, load, userptr);
glad_gl_load_GL_ARB_robustness(context, load, userptr);
glad_gl_load_GL_ARB_sample_locations(context, load, userptr);
glad_gl_load_GL_ARB_sample_shading(context, load, userptr);
glad_gl_load_GL_ARB_sampler_objects(context, load, userptr);
glad_gl_load_GL_ARB_separate_shader_objects(context, load, userptr);
glad_gl_load_GL_ARB_shader_atomic_counters(context, load, userptr);
glad_gl_load_GL_ARB_shader_image_load_store(context, load, userptr);
glad_gl_load_GL_ARB_shader_objects(context, load, userptr);
glad_gl_load_GL_ARB_shader_storage_buffer_object(context, load, userptr);
glad_gl_load_GL_ARB_shader_subroutine(context, load, userptr);
glad_gl_load_GL_ARB_shading_language_include(context, load, userptr);
glad_gl_load_GL_ARB_sparse_buffer(context, load, userptr);
glad_gl_load_GL_ARB_sparse_texture(context, load, userptr);
glad_gl_load_GL_ARB_sync(context, load, userptr);
glad_gl_load_GL_ARB_tessellation_shader(context, load, userptr);
glad_gl_load_GL_ARB_texture_barrier(context, load, userptr);
glad_gl_load_GL_ARB_texture_buffer_object(context, load, userptr);
glad_gl_load_GL_ARB_texture_buffer_range(context, load, userptr);
glad_gl_load_GL_ARB_texture_compression(context, load, userptr);
glad_gl_load_GL_ARB_texture_multisample(context, load, userptr);
glad_gl_load_GL_ARB_texture_storage(context, load, userptr);
glad_gl_load_GL_ARB_texture_storage_multisample(context, load, userptr);
glad_gl_load_GL_ARB_texture_view(context, load, userptr);
glad_gl_load_GL_ARB_timer_query(context, load, userptr);
glad_gl_load_GL_ARB_transform_feedback2(context, load, userptr);
glad_gl_load_GL_ARB_transform_feedback3(context, load, userptr);
glad_gl_load_GL_ARB_transform_feedback_instanced(context, load, userptr);
glad_gl_load_GL_ARB_transpose_matrix(context, load, userptr);
glad_gl_load_GL_ARB_uniform_buffer_object(context, load, userptr);
glad_gl_load_GL_ARB_vertex_array_object(context, load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_64bit(context, load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_binding(context, load, userptr);
glad_gl_load_GL_ARB_vertex_blend(context, load, userptr);
glad_gl_load_GL_ARB_vertex_buffer_object(context, load, userptr);
glad_gl_load_GL_ARB_vertex_program(context, load, userptr);
glad_gl_load_GL_ARB_vertex_shader(context, load, userptr);
glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(context, load, userptr);
glad_gl_load_GL_ARB_viewport_array(context, load, userptr);
glad_gl_load_GL_ARB_window_pos(context, load, userptr);
glad_gl_load_GL_ATI_draw_buffers(context, load, userptr);
glad_gl_load_GL_ATI_element_array(context, load, userptr);
glad_gl_load_GL_ATI_envmap_bumpmap(context, load, userptr);
glad_gl_load_GL_ATI_fragment_shader(context, load, userptr);
glad_gl_load_GL_ATI_map_object_buffer(context, load, userptr);
glad_gl_load_GL_ATI_pn_triangles(context, load, userptr);
glad_gl_load_GL_ATI_separate_stencil(context, load, userptr);
glad_gl_load_GL_ATI_vertex_array_object(context, load, userptr);
glad_gl_load_GL_ATI_vertex_attrib_array_object(context, load, userptr);
glad_gl_load_GL_ATI_vertex_streams(context, load, userptr);
glad_gl_load_GL_EXT_EGL_image_storage(context, load, userptr);
glad_gl_load_GL_EXT_bindable_uniform(context, load, userptr);
glad_gl_load_GL_EXT_blend_color(context, load, userptr);
glad_gl_load_GL_EXT_blend_equation_separate(context, load, userptr);
glad_gl_load_GL_EXT_blend_func_separate(context, load, userptr);
glad_gl_load_GL_EXT_blend_minmax(context, load, userptr);
glad_gl_load_GL_EXT_color_subtable(context, load, userptr);
glad_gl_load_GL_EXT_compiled_vertex_array(context, load, userptr);
glad_gl_load_GL_EXT_convolution(context, load, userptr);
glad_gl_load_GL_EXT_coordinate_frame(context, load, userptr);
glad_gl_load_GL_EXT_copy_texture(context, load, userptr);
glad_gl_load_GL_EXT_cull_vertex(context, load, userptr);
glad_gl_load_GL_EXT_debug_label(context, load, userptr);
glad_gl_load_GL_EXT_debug_marker(context, load, userptr);
glad_gl_load_GL_EXT_depth_bounds_test(context, load, userptr);
glad_gl_load_GL_EXT_direct_state_access(context, load, userptr);
glad_gl_load_GL_EXT_draw_buffers2(context, load, userptr);
glad_gl_load_GL_EXT_draw_instanced(context, load, userptr);
glad_gl_load_GL_EXT_draw_range_elements(context, load, userptr);
glad_gl_load_GL_EXT_external_buffer(context, load, userptr);
glad_gl_load_GL_EXT_fog_coord(context, load, userptr);
glad_gl_load_GL_EXT_framebuffer_blit(context, load, userptr);
glad_gl_load_GL_EXT_framebuffer_blit_layers(context, load, userptr);
glad_gl_load_GL_EXT_framebuffer_multisample(context, load, userptr);
glad_gl_load_GL_EXT_framebuffer_object(context, load, userptr);
glad_gl_load_GL_EXT_geometry_shader4(context, load, userptr);
glad_gl_load_GL_EXT_gpu_program_parameters(context, load, userptr);
glad_gl_load_GL_EXT_gpu_shader4(context, load, userptr);
glad_gl_load_GL_EXT_histogram(context, load, userptr);
glad_gl_load_GL_EXT_index_func(context, load, userptr);
glad_gl_load_GL_EXT_index_material(context, load, userptr);
glad_gl_load_GL_EXT_light_texture(context, load, userptr);
glad_gl_load_GL_EXT_memory_object(context, load, userptr);
glad_gl_load_GL_EXT_memory_object_fd(context, load, userptr);
glad_gl_load_GL_EXT_memory_object_win32(context, load, userptr);
glad_gl_load_GL_EXT_multi_draw_arrays(context, load, userptr);
glad_gl_load_GL_EXT_multisample(context, load, userptr);
glad_gl_load_GL_EXT_paletted_texture(context, load, userptr);
glad_gl_load_GL_EXT_pixel_transform(context, load, userptr);
glad_gl_load_GL_EXT_point_parameters(context, load, userptr);
glad_gl_load_GL_EXT_polygon_offset(context, load, userptr);
glad_gl_load_GL_EXT_polygon_offset_clamp(context, load, userptr);
glad_gl_load_GL_EXT_provoking_vertex(context, load, userptr);
glad_gl_load_GL_EXT_raster_multisample(context, load, userptr);
glad_gl_load_GL_EXT_secondary_color(context, load, userptr);
glad_gl_load_GL_EXT_semaphore(context, load, userptr);
glad_gl_load_GL_EXT_semaphore_fd(context, load, userptr);
glad_gl_load_GL_EXT_semaphore_win32(context, load, userptr);
glad_gl_load_GL_EXT_separate_shader_objects(context, load, userptr);
glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(context, load, userptr);
glad_gl_load_GL_EXT_shader_image_load_store(context, load, userptr);
glad_gl_load_GL_EXT_stencil_clear_tag(context, load, userptr);
glad_gl_load_GL_EXT_stencil_two_side(context, load, userptr);
glad_gl_load_GL_EXT_subtexture(context, load, userptr);
glad_gl_load_GL_EXT_texture3D(context, load, userptr);
glad_gl_load_GL_EXT_texture_array(context, load, userptr);
glad_gl_load_GL_EXT_texture_buffer_object(context, load, userptr);
glad_gl_load_GL_EXT_texture_integer(context, load, userptr);
glad_gl_load_GL_EXT_texture_object(context, load, userptr);
glad_gl_load_GL_EXT_texture_perturb_normal(context, load, userptr);
glad_gl_load_GL_EXT_texture_storage(context, load, userptr);
glad_gl_load_GL_EXT_timer_query(context, load, userptr);
glad_gl_load_GL_EXT_transform_feedback(context, load, userptr);
glad_gl_load_GL_EXT_vertex_array(context, load, userptr);
glad_gl_load_GL_EXT_vertex_attrib_64bit(context, load, userptr);
glad_gl_load_GL_EXT_vertex_shader(context, load, userptr);
glad_gl_load_GL_EXT_vertex_weighting(context, load, userptr);
glad_gl_load_GL_EXT_win32_keyed_mutex(context, load, userptr);
glad_gl_load_GL_EXT_window_rectangles(context, load, userptr);
glad_gl_load_GL_EXT_x11_sync_object(context, load, userptr);
glad_gl_load_GL_GREMEDY_frame_terminator(context, load, userptr);
glad_gl_load_GL_GREMEDY_string_marker(context, load, userptr);
glad_gl_load_GL_HP_image_transform(context, load, userptr);
glad_gl_load_GL_IBM_multimode_draw_arrays(context, load, userptr);
glad_gl_load_GL_IBM_static_data(context, load, userptr);
glad_gl_load_GL_IBM_vertex_array_lists(context, load, userptr);
glad_gl_load_GL_INGR_blend_func_separate(context, load, userptr);
glad_gl_load_GL_INTEL_framebuffer_CMAA(context, load, userptr);
glad_gl_load_GL_INTEL_map_texture(context, load, userptr);
glad_gl_load_GL_INTEL_parallel_arrays(context, load, userptr);
glad_gl_load_GL_INTEL_performance_query(context, load, userptr);
glad_gl_load_GL_KHR_blend_equation_advanced(context, load, userptr);
glad_gl_load_GL_KHR_debug(context, load, userptr);
glad_gl_load_GL_KHR_parallel_shader_compile(context, load, userptr);
glad_gl_load_GL_KHR_robustness(context, load, userptr);
glad_gl_load_GL_MESA_framebuffer_flip_y(context, load, userptr);
glad_gl_load_GL_MESA_resize_buffers(context, load, userptr);
glad_gl_load_GL_MESA_window_pos(context, load, userptr);
glad_gl_load_GL_NVX_conditional_render(context, load, userptr);
glad_gl_load_GL_NVX_gpu_multicast2(context, load, userptr);
glad_gl_load_GL_NVX_linked_gpu_multicast(context, load, userptr);
glad_gl_load_GL_NVX_progress_fence(context, load, userptr);
glad_gl_load_GL_NV_alpha_to_coverage_dither_control(context, load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect(context, load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(context, load, userptr);
glad_gl_load_GL_NV_bindless_texture(context, load, userptr);
glad_gl_load_GL_NV_blend_equation_advanced(context, load, userptr);
glad_gl_load_GL_NV_clip_space_w_scaling(context, load, userptr);
glad_gl_load_GL_NV_command_list(context, load, userptr);
glad_gl_load_GL_NV_conditional_render(context, load, userptr);
glad_gl_load_GL_NV_conservative_raster(context, load, userptr);
glad_gl_load_GL_NV_conservative_raster_dilate(context, load, userptr);
glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(context, load, userptr);
glad_gl_load_GL_NV_copy_image(context, load, userptr);
glad_gl_load_GL_NV_depth_buffer_float(context, load, userptr);
glad_gl_load_GL_NV_draw_texture(context, load, userptr);
glad_gl_load_GL_NV_draw_vulkan_image(context, load, userptr);
glad_gl_load_GL_NV_evaluators(context, load, userptr);
glad_gl_load_GL_NV_explicit_multisample(context, load, userptr);
glad_gl_load_GL_NV_fence(context, load, userptr);
glad_gl_load_GL_NV_fragment_coverage_to_color(context, load, userptr);
glad_gl_load_GL_NV_fragment_program(context, load, userptr);
glad_gl_load_GL_NV_framebuffer_mixed_samples(context, load, userptr);
glad_gl_load_GL_NV_framebuffer_multisample_coverage(context, load, userptr);
glad_gl_load_GL_NV_geometry_program4(context, load, userptr);
glad_gl_load_GL_NV_gpu_multicast(context, load, userptr);
glad_gl_load_GL_NV_gpu_program4(context, load, userptr);
glad_gl_load_GL_NV_gpu_program5(context, load, userptr);
glad_gl_load_GL_NV_gpu_shader5(context, load, userptr);
glad_gl_load_GL_NV_half_float(context, load, userptr);
glad_gl_load_GL_NV_internalformat_sample_query(context, load, userptr);
glad_gl_load_GL_NV_memory_attachment(context, load, userptr);
glad_gl_load_GL_NV_memory_object_sparse(context, load, userptr);
glad_gl_load_GL_NV_mesh_shader(context, load, userptr);
glad_gl_load_GL_NV_occlusion_query(context, load, userptr);
glad_gl_load_GL_NV_parameter_buffer_object(context, load, userptr);
glad_gl_load_GL_NV_path_rendering(context, load, userptr);
glad_gl_load_GL_NV_pixel_data_range(context, load, userptr);
glad_gl_load_GL_NV_point_sprite(context, load, userptr);
glad_gl_load_GL_NV_present_video(context, load, userptr);
glad_gl_load_GL_NV_primitive_restart(context, load, userptr);
glad_gl_load_GL_NV_query_resource(context, load, userptr);
glad_gl_load_GL_NV_query_resource_tag(context, load, userptr);
glad_gl_load_GL_NV_register_combiners(context, load, userptr);
glad_gl_load_GL_NV_register_combiners2(context, load, userptr);
glad_gl_load_GL_NV_sample_locations(context, load, userptr);
glad_gl_load_GL_NV_scissor_exclusive(context, load, userptr);
glad_gl_load_GL_NV_shader_buffer_load(context, load, userptr);
glad_gl_load_GL_NV_shading_rate_image(context, load, userptr);
glad_gl_load_GL_NV_texture_barrier(context, load, userptr);
glad_gl_load_GL_NV_texture_multisample(context, load, userptr);
glad_gl_load_GL_NV_timeline_semaphore(context, load, userptr);
glad_gl_load_GL_NV_transform_feedback(context, load, userptr);
glad_gl_load_GL_NV_transform_feedback2(context, load, userptr);
glad_gl_load_GL_NV_vdpau_interop(context, load, userptr);
glad_gl_load_GL_NV_vdpau_interop2(context, load, userptr);
glad_gl_load_GL_NV_vertex_array_range(context, load, userptr);
glad_gl_load_GL_NV_vertex_attrib_integer_64bit(context, load, userptr);
glad_gl_load_GL_NV_vertex_buffer_unified_memory(context, load, userptr);
glad_gl_load_GL_NV_vertex_program(context, load, userptr);
glad_gl_load_GL_NV_vertex_program4(context, load, userptr);
glad_gl_load_GL_NV_video_capture(context, load, userptr);
glad_gl_load_GL_NV_viewport_swizzle(context, load, userptr);
glad_gl_load_GL_OES_byte_coordinates(context, load, userptr);
glad_gl_load_GL_OES_fixed_point(context, load, userptr);
glad_gl_load_GL_OES_query_matrix(context, load, userptr);
glad_gl_load_GL_OES_single_precision(context, load, userptr);
glad_gl_load_GL_OVR_multiview(context, load, userptr);
glad_gl_load_GL_PGI_misc_hints(context, load, userptr);
glad_gl_load_GL_SGIS_detail_texture(context, load, userptr);
glad_gl_load_GL_SGIS_fog_function(context, load, userptr);
glad_gl_load_GL_SGIS_multisample(context, load, userptr);
glad_gl_load_GL_SGIS_pixel_texture(context, load, userptr);
glad_gl_load_GL_SGIS_point_parameters(context, load, userptr);
glad_gl_load_GL_SGIS_sharpen_texture(context, load, userptr);
glad_gl_load_GL_SGIS_texture4D(context, load, userptr);
glad_gl_load_GL_SGIS_texture_color_mask(context, load, userptr);
glad_gl_load_GL_SGIS_texture_filter4(context, load, userptr);
glad_gl_load_GL_SGIX_async(context, load, userptr);
glad_gl_load_GL_SGIX_flush_raster(context, load, userptr);
glad_gl_load_GL_SGIX_fragment_lighting(context, load, userptr);
glad_gl_load_GL_SGIX_framezoom(context, load, userptr);
glad_gl_load_GL_SGIX_igloo_interface(context, load, userptr);
glad_gl_load_GL_SGIX_instruments(context, load, userptr);
glad_gl_load_GL_SGIX_list_priority(context, load, userptr);
glad_gl_load_GL_SGIX_pixel_texture(context, load, userptr);
glad_gl_load_GL_SGIX_polynomial_ffd(context, load, userptr);
glad_gl_load_GL_SGIX_reference_plane(context, load, userptr);
glad_gl_load_GL_SGIX_sprite(context, load, userptr);
glad_gl_load_GL_SGIX_tag_sample_buffer(context, load, userptr);
glad_gl_load_GL_SGI_color_table(context, load, userptr);
glad_gl_load_GL_SUNX_constant_data(context, load, userptr);
glad_gl_load_GL_SUN_global_alpha(context, load, userptr);
glad_gl_load_GL_SUN_mesh_array(context, load, userptr);
glad_gl_load_GL_SUN_triangle_list(context, load, userptr);
glad_gl_load_GL_SUN_vertex(context, load, userptr);
return version;
}
SSCAPI int SSCDECL gladLoadGLContext(GladGLContext* context, GLADloadfunc load) {
return gladLoadGLContextUserPtr(context, glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void*) load);
}
#ifdef GLAD_GL
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char* lib_names[], int length) {
void* handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR)malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*)LoadPackagedLibrary(buffer, 0);
}
free((void*)buffer);
}
#else
handle = (void*)LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE)handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char* name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc)GetProcAddress((HMODULE)handle, name);
#else
return GLAD_GNUC_EXTENSION(GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
typedef void* (GLAD_API_PTR* GLADglprocaddrfunc)(const char*);
struct _glad_gl_userptr {
void* handle;
GLADglprocaddrfunc gl_get_proc_address_ptr;
};
static GLADapiproc glad_gl_get_proc(void* vuserptr, const char* name) {
struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*)vuserptr;
GLADapiproc result = NULL;
if (userptr.gl_get_proc_address_ptr != NULL) {
result = GLAD_GNUC_EXTENSION(GLADapiproc) userptr.gl_get_proc_address_ptr(name);
}
if (result == NULL) {
result = glad_dlsym_handle(userptr.handle, name);
}
return result;
}
static void* glad_gl_dlopen_handle(GladGLContext* context) {
#if GLAD_PLATFORM_APPLE
static const char* NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#elif GLAD_PLATFORM_WIN32
static const char* NAMES[] = { "opengl32.dll" };
#else
static const char* NAMES[] = {
#if defined(__CYGWIN__)
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
#endif
if (context->glad_loader_handle == NULL) {
context->glad_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return context->glad_loader_handle;
}
static struct _glad_gl_userptr glad_gl_build_userptr(void* handle) {
struct _glad_gl_userptr userptr;
userptr.handle = handle;
#if GLAD_PLATFORM_APPLE || defined(__HAIKU__)
userptr.gl_get_proc_address_ptr = NULL;
#elif GLAD_PLATFORM_WIN32
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc)glad_dlsym_handle(handle, "wglGetProcAddress");
#else
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc)glad_dlsym_handle(handle, "glXGetProcAddressARB");
#endif
return userptr;
}
SSCAPI int SSCDECL gladLoaderLoadGLContext(GladGLContext* context)
{
int version = 0;
void* handle;
int did_load = 0;
struct _glad_gl_userptr userptr;
did_load = context->glad_loader_handle == NULL;
handle = glad_gl_dlopen_handle(context);
if (handle) {
userptr = glad_gl_build_userptr(handle);
version = gladLoadGLContextUserPtr(context, glad_gl_get_proc, &userptr);
if (did_load) {
gladLoaderUnloadGLContext(context);
}
}
return version;
}
SSCAPI void SSCDECL gladLoaderUnloadGLContext(GladGLContext* context) {
if (context->glad_loader_handle != NULL) {
glad_close_dlopen_handle(context->glad_loader_handle);
context->glad_loader_handle = NULL;
}
}
#endif /* GLAD_GL */
#ifdef __cplusplus
}
#endif