29 lines
675 B
C#
29 lines
675 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Entities
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{
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public class Enemy : Entity
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{
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public bool _selectalbe;
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public Launcher<EntityPartical> _awardLauncher;
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public Launcher<EntityPartical> _commonBulletLauncher;
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public Launcher<EntityPartical> _dieBulletLauncher;
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internal void InternalDieOperation(Pool home)
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{
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_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer);
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_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer);
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this._id.Remove();
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}
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}
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}
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