Files
stgsharp/源代码/Output/x64/Release/net6.0/Shader/fbo.frag
T

13 lines
186 B
GLSL

#version 430 core
in vec3 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
void main()
{
fragColor = texture(tex, texCoord.xy);
//fragColor = vec4(0.0f,0.0f,0.0f,0.0f);
}