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stgsharp/StgSharp.Common/HighPerformance/Memory/HLSFAllocator.cs
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2026-03-09 18:14:49 +08:00

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7.4 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using hlsfHandle = StgSharp.Mathematics.Memory.HybridLayerSegregatedFitAllocationHandle;
namespace StgSharp.Mathematics.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator : IDisposable
{
// Bucket system field - directly in main allocator class
private readonly BucketNode *[] _bucketHeads;
// _spareMemory is also the beginning position of allocator
private Entry *_spareMemory;
private readonly byte* m_Buffer;
private bool disposedValue;
private readonly int _align;
private readonly long _maxSize;
private readonly nuint _size;
private readonly SlabAllocator<Entry> _entries;
public HybridLayerSegregatedFitAllocator(
nuint byteSize
)
{
if (byteSize < 64) {
throw new InvalidOperationException();
}
_entries = SlabAllocator.Create<Entry>(64, SlabBufferLayout.Chunked, false);
_size = byteSize;
m_Buffer = (byte *)NativeMemory.AlignedAlloc(byteSize, 16);
_align = 16;
_bucketHeads = new BucketNode*[_levelSizeArray.Length * 3 + 1];
_spareMemory = (Entry *)_entries.Allocate();
_spareMemory->State = EntryState.Spare;
_spareMemory->PreviousNear = _spareMemory;
_spareMemory->NextNear = _spareMemory;
_spareMemory->Position = (nuint)m_Buffer;
_spareMemory->Size = (long)byteSize;
_maxSize = 32U * 1024U * 1024U;
}
public HybridLayerSegregatedFitAllocator(
nuint byteSize,
uint maxBlockSize
)
{
_entries = SlabAllocator.Create<Entry>(64, SlabBufferLayout.Chunked, false);
m_Buffer = (byte *)NativeMemory.AlignedAlloc(byteSize, 16);
_align = 16;
_size = byteSize;
_spareMemory = (Entry *)_entries.Allocate();
_spareMemory->State = EntryState.Empty;
_spareMemory->PreviousNear = _spareMemory;
_spareMemory->NextNear = _spareMemory;
_spareMemory->Position = (nuint)m_Buffer;
_spareMemory->Size = (long)byteSize;
int levelCountOrigin = _levelSizeArray.Length;
int levelCount = GetLevelFromSize(maxBlockSize) + 1;
Array.Resize(ref _levelSizeArray, levelCount);
_bucketHeads = new BucketNode *[(levelCount * 3) + 1];
int size = _levelSizeArray[^1];
for (int i = levelCountOrigin; i < levelCount; i++)
{
size *= 4;
_levelSizeArray[i] = size;
}
_maxSize = maxBlockSize;
}
public HybridLayerSegregatedFitAllocator(
nuint byteSize,
int align
)
{
if (align < 16 || (align & (align - 1)) != 0) {
throw new ArgumentException(
"Alignment must be a power of two and at least 16 bytes.");
}
_entries = SlabAllocator.Create<Entry>(64, SlabBufferLayout.Chunked, false);
m_Buffer = (byte *)NativeMemory.AlignedAlloc(byteSize, (nuint)align);
_align = align;
_size = byteSize;
_bucketHeads = new BucketNode *[_levelSizeArray.Length * 3 + 1];
_spareMemory = (Entry *)_entries.Allocate();
_spareMemory->State = EntryState.Empty;
_spareMemory->PreviousNear = _spareMemory;
_spareMemory->NextNear = _spareMemory;
_spareMemory->Position = (nuint)m_Buffer;
_spareMemory->Size = (long)byteSize;
_maxSize = 32U * 1024U * 1024U;
}
public HybridLayerSegregatedFitAllocator(
nuint byteSize,
int align,
long maxBlockSize
)
{
if (align < 16 || (align & (align - 1)) != 0) {
throw new ArgumentException(
"Alignment must be a power of two and at least 16 bytes.");
}
_entries = SlabAllocator.Create<Entry>(64, SlabBufferLayout.Chunked, false);
m_Buffer = (byte*)NativeMemory.AlignedAlloc(byteSize, (nuint)align);
_align = align;
_size = byteSize;
_spareMemory = (Entry *)_entries.Allocate();
_spareMemory->State = EntryState.Empty;
_spareMemory->PreviousNear = _spareMemory;
_spareMemory->NextNear = _spareMemory;
_spareMemory->Position = (nuint)m_Buffer;
_spareMemory->Size = (long)byteSize;
int levelCountOrigin = _levelSizeArray.Length;
int levelCount = GetLevelFromSize(maxBlockSize) + 1;
Array.Resize(ref _levelSizeArray, levelCount);
_bucketHeads = new BucketNode *[levelCount * 3 + 1];
int size = _levelSizeArray[^1];
for (int i = levelCountOrigin; i < levelCount; i++)
{
size *= 4;
_levelSizeArray[i] = size;
}
_maxSize = maxBlockSize;
}
public partial hlsfHandle Alloc(
long size
);
public partial void Collect();
public void Dispose()
{
Dispose(disposing:true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(
bool disposing
)
{
if (!disposedValue)
{
if (disposing) {
_entries.Dispose();
}
NativeMemory.AlignedFree(m_Buffer);
disposedValue = true;
}
}
~HybridLayerSegregatedFitAllocator()
{
Dispose(disposing:false);
}
}
}