Files
stgsharp/源代码/.Net/StgSharp/Vector/Vec3D.cs
T

125 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Vec3D : IEquatable<Vec3D>
{
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
[FieldOffset(8)]
public float Z;
public Vec3D(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
bool IEquatable<Vec3D>.Equals(Vec3D other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.X == other.X
&& this.Y == other.Y
&& this.Z == other.Z;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Vec3D))
{
return false;
}
else
{
return this.Equals((Vec3D)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(X, Y, Z);
}
public override string ToString()
{
return $"{X}\t{Y}\t{Z}";
}
public static bool operator ==(Vec3D vec1,Vec3D vec2)
{
return vec1.X == vec2.X
&& vec1.Y == vec2.Y
&& vec1.Z == vec2.Z;
}
public static bool operator !=(Vec3D vec1, Vec3D vec2)
{
return !(vec1.X == vec2.X
&& vec1.Y == vec2.Y
&& vec1.Z == vec2.Z);
}
public static Vec3D operator +(Vec3D vec1, Vec3D vec2)
{
return new Vec3D(
vec1.X + vec2.X,
vec1.Y + vec2.Y,
vec1.Z + vec2.Z
);
}
public static Vec3D operator -(Vec3D vec1, Vec3D vec2)
{
return new Vec3D(
vec1.X - vec2.X,
vec1.Y - vec2.Y,
vec1.Z - vec2.Z
);
}
public static float operator *(Vec3D vec1, Vec3D vec2)
{
return
vec1.X * vec2.X
+ vec1.Y + vec2.Y
+ vec1.Z + vec2.Z;
}
public static Vec3D operator *(Vec3D vec, float x)
{
return new Vec3D(
vec.X * x,
vec.Y * x,
vec.Z * x
);
}
public static Vec3D operator /(Vec3D vec, float x)
{
return new Vec3D(
vec.X / x,
vec.Y / x,
vec.Z / x
);
}
}
}