Files
stgsharp/源代码/StgSharp/Entities/EliteEnemy.cs
T

40 lines
1.2 KiB
C#

using StgSharp.Controlling;
using System;
namespace StgSharp.Entities
{
public class EliteEnemy : IEntity
{
public bool _selectalbe;
internal Launcher<EntityPartical> _awardLauncher;
internal LinkedList<Launcher<EntityPartical>> _commonBulletLauncher;
internal Launcher<EntityPartical> _dieBulletLauncher;
public Launcher<EntityPartical> AwardLauncher { get; set; }
public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
internal void InternalDieOperation(Pool home)
{
_dieBulletLauncher.Launch();
_awardLauncher.Launch();
TimeLine._currentPool._enemyContainer.Remove(this);
}
public override void OnRenderFrame()
{
this.OnUpdate();
foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
{
launcher.Launch();
}
this.OnRender();
}
public virtual void OnRender() => new NotImplementedException();
public virtual void OnUpdate() => new NotImplementedException();
}
}